Strength |
10 |
Dexterity |
11 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
18 |
Charisma |
15 |
About Moshado Shapeshifter
Moshado
Druid 3
Moshado
Female Human Druid 3
CN Humanoid
Init +0 Senses perception +7
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DEFENSE
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HP 30
AC12
T: 11
FF: 11
Fort +3
Ref+2
Will +4
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OFFENSE
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Speed 30 ft.
Melee+2
Ranged +3
Space 5 ft.; Reach 5 ft.
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STATISTICS
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Str 10
Dex 11
Con 12
Int 14
Wis 18
Cha 15
Base Atk +2
CMB +0
CMD 12
Feats
1.Huntmaster
You are an expert trainer of horses, hounds, falcons, or hunting cats.
Prerequisites: Handle Animal 1 rank; either the animal companion, divine bond (mount), or mount class feature; human.
Benefit: If you have the animal companion class feature, pick one of the following types of animal companions that this feat affects: bird, dog, small cat, or horse. If you have the divine bond (mount) or mount class feature, this feat always affects horses.
You gain a +2 bonus on Handle Animal and Knowledge (nature) checks with creatures of that type of animal. Furthermore, you are treated as one level higher when determining the abilities of your animal companion or mount, as long as it is of the chosen type.
2. Fast Learner
You progress gain extra versatility.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
Spell Focus: Transmutation
Choose a school of magic. Any spells you cast of that school are more difficult to resist.
Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.
Traits
Transmuter
You learned the secrets of transmutation.
Benefit(s): Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. Additionally, select one of the following transmutation spells: bear's endurance, bull's strength, cat's grace, eagle's splendor, fox's cunning, or owl's wisdom. Once per day when you cast that spell, its duration is doubled. A spell affected by this trait cannot be modified further by the Extend Spell metamagic feat or similar abilities.
Honeyed Tongue
You are quite capable of bringing peace to rival groups.
Benefit: You gain a +1 trait bonus on Diplomacy checks, and Diplomacy becomes a class skill for you.
Skills
Bluff+0+2+2
Diplomacy +8+2+1+1(fcb to change attitude)
*Handle Animal +8(+2vs cats)(+5 for animal companion)
Intimidate +0+2+1
*knowledge (Nature) +8 +2(+2 vs cats)
*perception +9
Sense Motive+6
*Spellcraft +8
*Survival +9 +2
Total Points: 18+3
Languages Common, Druidic, Sylvan, Elven
Combat Equipment ---
Other Possessions
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SPECIAL ABILITIES
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Silver Tongued: Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Woodland Stride--Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Trackless step--Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Favored Class Bonus Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude. PLUS +1 Skill Point
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SPELL CASTING
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CL: 3
DCs = 14 + spell level (15+spell level if Transmutation)
Concentration: +3
Transmutation spells at +1 Caster level
Spells Per Day
0th: 4 --
1st: 3 --
2nd: 2 --
Spells Prepared
0th: Create Water, Purify Food and Drink, Light, Stabalize
1st: Entangle*, Good Berry*, Ant Haul*
2nd: Bear's Endurance*, Barkskin*
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Misc Class stuff
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Proficiencies---Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape (see below).---
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Chaotic, Evil, Good, and Lawful Spells: A druid can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaos, evil, good, and law descriptors in their spell descriptions.
Orisons: Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.
Bonus Languages: A druid's bonus language options include Sylvan, the language of woodland creatures. This choice is in addition to the bonus languages available to the character because of her race.
A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn't take up a language slot. Druids are forbidden to teach this language to nondruids.
Druidic has its own alphabet.
Nature Sense—+2 Survival, Know:Nature
Nature Bond: Animal Companion
Cat, Small (Black Leopard)
HP:40 4HD
AC: 19
Fort:4+1
Ref:4+6
Will:1+1
BAB:+3
Attack: 2 Claw: +9 1d3+4 Bite w/ trip:+9 1d6+4
Feats: Weapon Finesse, Combat Reflexes
Tricks:8 attack, come, defend, down, guard, and heel, track, Perform
Skill: 4 — Survival +4, Stealth +9
4th Level Statistics: Size Medium; Speed 50 ft.; AC +3 natural armor; Attack bite (1d6 plus trip), 2 claws (1d3); Ability Scores Str 18, Dex 20, Con 15, Int 2, Wis 12, Cha 6;Special Qualities low-light vision, scent, sprint