About Mortimer TimosDescription: Black, shaved head. He has a serious demeanour. He smiles politely but it rarely touches his eyes. Strength 12 (+1)
Size: Medium
Domains: Death & War
Fortitude save: +7 = 5 [base] +1 [constitution] +1 [cloak of resistance]
Light load:43 lb. or less
Languages: Common, Regional (Anglest), Celestial, Orc Dagger
Death Touch (domain power) 30' Ranged touch attack (due to feat reach spell) 6d6 if equal to or greater then current hitpoints, subject dies no save. Skills
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Appraise Int 1 = +1
Balance Dex* 0 = +1 -1 Bluff Cha 2 = +2 Climb Str* 0 = +1 -1 Concentration Con 9 = +1 +8 Craft_(base) Int 1 = +1 Diplomacy Cha 6 = +2 +4 Disguise Cha 2 = +2 Escape Artist Dex* 0 = +1 -1 Forgery Int 1 = +1 Gather Information Cha 2 = +2 Heal Wis 5 = +3 +2 Hide Dex* 0 = +1 -1 Intimidate Cha 2 = +2 Jump Str* 0 = +1 -1 Knowledge (arcana) Int 3 = +1 +2 Knowledge (history) Int 3 = +1 +2 Knowledge (religion) Int 7 = +1 +6 Knowledge (planes) Int 2 = +1 +1 Listen Wis 6 = +3 +3 Move Silently Dex* 0 = +1 -1 Perform_(base) Cha 2 = +2 Profession_(base) Wis 3 = +3 Ride Dex 1 = +1 Search Int 1 = +1 Sense Motive Wis 3 = +3 Spellcraft Int 6 = +1 +5 Spot Wis 6 = +3 +3 Survival Wis 3 = +3 Swim Str** -1 = +1 -2 Use Rope Dex 1 = +1 * = check penalty for wearing armor Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Mortimer "Mort" Timos's Equipment:
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Darkvision Potion Hide from Undead potion x2 Hide from Animals potion x2 Cure Light Wounds potion x2 Quaal’s Feather Token- swanboat +1 chain shirt
Morningstar
42 lbs of weight
Money:
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cp:10 sp:19 gp:33 pp:4 gems: none Feats
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Feats:
Improved Initiative [+4 int] Discipline of the Sun [spend two turn checks to destroy undead instead of turning] Quicken Turning [turn check as a free action] Reach Spell [touch spells can be used as 30’ reach spell] Weapon Focus Scythe Weapon Focus [war domain, sect weapon] Spell List:
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Zero-level Cleric spells: 5 per day - Detect Magic: Detects spells and magic items within 60 ft. - Resistance: Subject gains +1 on saving throws. - Detect Magic: Detects spells and magic items within 60 ft. - Detect Poison: Detects poison in one creature or object. - Light: Object shines like a torch. First-level Cleric spells: 4 (3+1) per day +1 from a domain:
Second-level Cleric spells: 4 (3+1) per day +1 from a domain:
Third-level Cleric spells: 3 (2+1) per day +1 from a domain:
Background Part I
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I started my life in a simple manner. I worked at home even as a child and then later in the fields. I was the youngest of three children. My father ran the local adventurers shop so I would watch with excitement when the heroes would come to my father’s store to buy supplies (paying in gold!) and check the board that my father had up in his shop. My mother was a local washer woman and disapproved of me spending time around adventurers. My father taught me my letters but it was my mother that got me my job in the fields. Now my mother loved me dearly but she always seemed very concerned about the “corrupting influences of the sordid grave looters”. Our small town of Boarsgrove, so named for the population of local pigs, grew slowly in wealth as my childhood years went by. Jonus left for a year when he turned 16 to learn the art of trading with a caravan master who knew my father. My sister, Frya, blossomed into a beautiful woman. She was wooed by different suitors but eventually married a merchant who was a very minor noble. She moved away to live with him of course. When I was 16 some adventurers warned our town of an attack by some raiders. The adventurers said they were going to attack the raider’s camp but we should be ready if they didn’t stop them all. The town marshalled its defences and I was drafted into the militia. We waited and waited and then our dread became manifest as dusk came down on the town so too did the raiders. Humans and goblinoids charged. The battle was ugly and we were inexperienced but we were defending our homes. If you go to Boarsgrove you can see the memorial with the names of the fallen... including my grandfather, Ciree. As I was told, I was but a hairsbreadth from joining those on that list. I had taken a poisoned barbed goblin arrow high in my chest. I had a high fever and was in a coma for a week. When I awoke it took me another week to be on my feet. My wounds healed eventually but something in me had changed. I had strange dreams that would first only take me at night but later in the day as well. People believed I had been taken by a black mood but my mind simply could not get beyond the idea of death. Later I realized the dreams were in fact visions given to me by Death herself. That is how I came on to the path of my life. I am now a cleric of Valdis the Goddess of Death. I adventured for a while with some fellows who travelled through our area. We did the normal things, killing goblins, hunting wayward orcs and even we once took down a dire elk. The elk’s head we gave to a local lord, I believe his name was Temer Hansol, as a trophy and to this day it still hangs in his halls. Though I hear he tells the tale that he killed it on a hunt. Later I took up with the “Grim Quartet”. I never liked the name and they never explained why there were five of them… but I digress. With them I learned the usefulness of always carrying rope, a pole, a source of fire and antitoxin.
Family Tree:
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Dakerious (Father) Worla (Mother) Jonus (Brother, Eldest Child) Frya (Sister, married, Middle Child) Archabold (Grandfather, deceased -village raid) Ciree (Grandmother, deceased -hit by wagon) Mortimer (Father’s Brother, deceased -died as a child, drowned while swimming) ? (Grandfather, mother's side)
Possible Adventure Hooks:
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-Freya (his sister) is in an abusive relationship and sends a secret missive to her family for help.
-His mother’s family was never talked about because her father was actually part of a thief’s guild and she never wanted her family to be involved in dishonest business. -His brother secretly resents Mortimer’s freedom but is having supply problems. He needs Mortimer to talk to his supplier in the city and deal with the problem. Code of Discipline:
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*Meditate on death and dying for ½ hour each day. *Be polite for it costs nothing but gives dignity. *Explain the afterlife to those that ask or to those that fear death. *Send those marked to the next realm without mercy or malicious. *Track and destroy those that try and cheat death. (The largest offenders are wizards, vampires, liches, etc.) *Do not try to cross the laws of man but always follow the laws of your god. *Valdis’ word is law, her church’s word is law, a superior (higher level) clerics word is law. *To touch a cleric of Valdis is the same offence as touching Valdis. To harm a cleric of Valdis is the same as trying to harm Valdis. To help a cleric of Valdis is to help Valdis. *You must never cross you word. For it is the word of Valdis. *To break an agreement with Valdis is an offence and makes an agreement become as if it had never been said. Experience: 15,000 (next level at 21,000) |