Sheriff Belor Hemolock

Mortimer Timos's page

18 posts. Alias of ArchLich.


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male Human Cleric/6

He takes a sip of his wine and then holds the cup up. He pours some wine out into the nearest fire as tribute to the dead.

"Do either of you have a story of your travels? I'm sure you have travelled and seen things that I never have."


male Human Cleric/6

Well then let me think… hmmm maybe this will do. I was traveling down to Briarton, just along the coast and a couple of days south of here. I stopped by the town's tavern to get a warm as it had been raining quite heavily for the past few hours.

The locals looked startled to see me and one even went so far as to draw his dagger before the bar mistress gave him a look that made him timidly put it back. Knowing that it was stormy and I, a stranger had suddenly showed up carrying a scythe I realized I had probably given them a quite a scare. Ordering a cup of mulled wine I went and sat by the fire. I started to get warm after sitting there for a few minutes. The locals slowly started to go back to their business. That’s when Mary, the barkeep, came over to refill my mug. She asked if I helped people. At that I realized my appearance alone had not caused these people to be so jumpy.

Asking her what the troubles might be I got the jist of the situation right away. A couple of the local girls had disappeared. It was known something had taken them as their homes had been broken into. Apparently a group of locals had already banded together to go find them.

Sheena Fairview, age 18, musician; Arthur Cromwell, age 21, farmer; Peter Stonethrow, age 17, lumberjack; & Daniel Halfmoon, Age 20, hunter.

I was told that if I hurried I might be able to catch up to them. I was given directions on how to get down to the sea via the rocky cliffs nearby. I went as fast as I could to catch up to these fellows. The weather forced me to go down the cliff trail slower then I would care for in that situation. When down on the beach I spent more time looking for where those men had went. In one of the lighting flashes, as the storm had gotten no better, I saw a glimmering on the rocks a bit down from me. It turned out to be a cave, laced with crystals.

Finally out of the weather, I could see tracks that haven’t been erased by the wind and rain. I heard the sound of fighting from deeper in the cave. Moving into the cave I found a battle in progress. Two of the rescuers were down in heaps on the floor. The other two were fighting for their lives. Facing them was a muscled and mean hob, with his abomination of a dog on a chain lease in front of him. As well it seemed that he had four goblins with him, though only one was still standing. The dog you see, was foul and twisted, had most of its flesh was in some state of rot and its bones protruded from its flesh in boney spikes. I quickly slew the beast but Daniel Halfmoon took a dagger in the back at that very instant. The goblin that did that was quickly cleaved in twain by Stonethrow’s axe. Teaming up on the hob we caused him to bleed. Unfortunately he had a trick up his sleeve. Out from under his bracer shot a small poisoned blade that caused Peter Stonethrow to fall over with a painful groan.

Judging the hobgoblin's physical condition, I called upon the power of Valdis and washed his life from his body. I then looked around at the battlefield and quickly realized that the others were beyond my power as they had already passed beyond the veil. After a quick search of the cave I found the girls battered but still alive, thanks to their rescuers. I helped them get back to town and then immediately went back to the cave. I spent the next few hours bringing the fallen back to their brethren. The weeping sky washed their bodies as I carried them home up the cliff path. The slain enemies were decapitated and thier heads were put upon pikes along the edge of town. The next day there was a heroes funeral and an appropriate monument was built in the town square. The villagers then went to the tavern where they were told the tale of the band of four and the crystal cave.

For those that fell that day started that it as men and woman but ended it as heroes.


male Human Cleric/6

"I could if you like. But I will warn you, my tales are not always cheery. But if you would still like to hear one I would be happy to oblige you."


male Human Cleric/6

"Not as well as an uncle should. I spend much time in travel, adventure and religious duties."


male Human Cleric/6

I think its kind of funny that the spell casters are sitting in a room being excluded from the party. But the more pyshically inclined (jock like) are in the party. Spellcasting geeks unite! Maybe I will have my character break out a game of "Bureaucrats & Beancounters" TM.


male Human Cleric/6
Imbolc Talorcan wrote:

To Mortimer: So you're here to see the Mistress of the house?

"Yes. She is my sister. And what brings you both here? I imagine it is not the party."

Archivist

Spoiler:

Are the children my sisters? Or are they from a previous relationship?


male Human Cleric/6

Taking Gaius' hand I say "Well met to you sir. I am Mortimer."
I nod politely to both men.
To Imbolc: And you good man? How may I address you?

"I take it that you both are here to see the lord of the house?"


male Human Cleric/6
Imbolc Talorcan wrote:

You're not the only one obsessively hovering over the boards. :)

But this is my first pbp game, so I'm still trying to find my feet, as it were. But I'll try to post more. That said, I've been waiting for a little more info from the Archivist to react to.
Maybe things'll pick up after Thanksgiving...

My first PbP too. Eager beaver and all. It took me the first day or so to realize "Oh yeah its thanksgiving in the States". Being from Canada we had our Thanks Giving on Oct 8th.


male Human Cleric/6

You people. Post more.
Your making me look like I obsessively hover over these boards waiting to decend at the first hint of a post. Then again it might be true. But in either case: post more.


male Human Cleric/6

Spoiler:

Spellcraft check for the wand use = 25

10/20, 17:53


male Human Cleric/6

I thank the girls and ask their names (so I can thank them by name). I take a small selection of food and drink to be polite.

Spoiler:
Though he does not eat or drink anything as he wears a ring of sustainace and is never hungry. (But he does enjoy smelling it.)

I ask the porter to "Please inform the mistress of the house that I am here."

Spoiler:

I try to sense the mood of the house the other "guests" waiting with me.

Sense motive (serving girls): natural 20 (23)
Sense motive (Norseman): 9
Sense Motive (Forgeiner): 14

10/20 15:43-15:45


male Human Cleric/6

Nice starting set up. I like it.

(Edit: Changed my characters age. Added 3 years to make it more plausible with the older sister with almost grown kid.)


male Human Cleric/6

I enter into the room looking at my new waiting companions. I meet their eyes and give them each a polite shallow bow.
"Evening gentlemen. I am to wait hear for an audience. I hope this causes no discomfort." I try to place a pleasant smile upon my face and look for a place to sit with my items.

As I have come straight here without previous thought to lodging, my backpack is with me as is my weapons. For politness and safety only my dagger is worn but my morningstar and crossbow (but the ammo is on my person) are attached to my backpack and my "long" weapons are wrapped in a cloth bundle that I also carry.


male Human Cleric/6

Oh, how you tease. I wait in mistified mystery.

I was thinking, an easy way for that 'death sight' idea would be either a modified deathwatch spell or visions slammed forcefully into his head whenever you wanted.

Edit: I prefer the second method as then you don't have to make up side quests on the spot and can manipulate the plot (for my character) as directly as you want.


male Human Cleric/6

Updated my profile.
Edited his code of honor & family tree slightly.
Removed 2 cure light wounds (+100gp) bought an alchemist fire and took the rest as money as to not be completely broke. But previous post on what he will be doing still applies. (No need not to make the start up harder.)


Oh and as a side note Ill be doing up the write up on Boarsgrove (if you don't mind/would like it).


male Human Cleric/6

I'm really liking how the group is forming up.
I like the druid, very classic norse woodsman.
And the retired bowman is a sweet concept (so much rp and story potential).
A freedom fighter archoligist works well together. "I know history and I won't let it happen again!" or even "I know what secrets you have tried to keep buried" :P
I don't know much about the fighter yet but the hints at "prowling predatory instincts" (cat like movements) brings good things to mind (for a fighter rogue that is). I think I'll start part 2 of my background now to expand my characters human side because he reads like a on off mental patient at the moment :P


male Human Cleric/6

My character will also be looking for a job as he is pretty much broke. And by "pretty much" I mean "is". So he will be hanging out in bars, supply shops, checking with the city guards, and following rumours he hears.

Also is there some way (by spell, ritual or otherwise) that he can receive visions of people his god has marked? It would add cool flavour and would make easy hooks for you (the DM).

And for everyone else here is assurance that he will not be a stick in the mud nor try to kill you, your friends or your dog. In fact he likes animals... especially puppies.


male Human Cleric/6

Name: Mortimer "Mort" Timos (Archlich)
Race/Class:Male, Human, LN, Cleric 6
Appearance: Black, shaved head. He has a serious demeanour. He smiles politely but it rarely touches his eyes.
Background (part 1):

Spoiler:

I started my life in a simple manner. I worked at home even as a child and then later in the fields. I was the youngest of three children. My father ran the local adventurers shop so I would watch with excitement when the heroes would come to my father’s store to buy supplies (paying in gold!) and check the board that my father had up in his shop. My mother was a local washer woman and disapproved of me spending time around adventurers. My father taught me my letters but it was my mother that got me my job in the fields. Now my mother loved me dearly but she always seemed very concerned about the “corrupting influences of the sordid grave looters”.

Our small town of Boarsgrove, so named for the population of local pigs, grew slowly in wealth as my childhood years went by. Jonus left for a year when he turned 16 to learn the art of trading with a caravan master who knew my father. My sister, Frya, blossomed into a beautiful woman. She was wooed by different suitors but eventually married a merchant who was a very minor noble. She moved away to live with him of course.

When I was 16 some adventurers warned our town of an attack by some raiders. The adventurers said they were going to attack the raider’s camp but we should be ready if they didn’t stop them all. The town marshalled its defences and I was drafted into the militia. We waited and waited and then our dread became manifest as dusk came down on the town so too did the raiders. Humans and goblinoids charged. The battle was ugly and we were inexperienced but we were defending our homes. If you go to Boarsgrove you can see the memorial with the names of the fallen... including my grandfather, Ciree. As I was told, I was but a hairsbreadth from joining those on that list. I had taken a poisoned barbed goblin arrow high in my chest. I had a high fever and was in a coma for a week. When I awoke it took me another week to be on my feet. My wounds healed eventually but something in me had changed. I had strange dreams that would first only take me at night but later in the day as well. People believed I had been taken by a black mood but my mind simply could not get beyond the idea of death. Later I realized the dreams were in fact visions given to me by Death herself.

That is how I came on to the path of my life. I am now a cleric of Valdis the Goddess of Death. I adventured for a while with some fellows who travelled through our area. We did the normal things, killing goblins, hunting wayward orcs and even we once took down a dire elk. The elk’s head we gave to a local lord, I believe his name was Temer Hansol, as a trophy and to this day it still hangs in his halls. Though I hear he tells the tale that he killed it on a hunt.

Later I took up with the “Grim Quartet”. I never liked the name and they never explained why there were five of them… but I digress. With them I learned the usefulness of always carrying rope, a pole, a source of fire and antitoxin.

Statistics

Spoiler:

Mortimer "Mort" Timos
Male Human Cleric 6
Lawful Neutral
Representing Archlich
Strength 12 (+1)
Dexterity 12 (+1)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 17 (+3)
Charisma 14 (+2)
Size: Medium
Height: 5' 9"
Weight: 180 lb
Skin: Light
Eyes: Gray
Hair: Black; Wavy; Average Beard

Domains: Death & War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 42
Speed: 30 feet
Armour Class: 17=10+5 (+1 chain shirt) +1 (ring of protection) +1 Dexterity
Touch AC: 12
Flat-footed: 16
Initiative modifier: +5 = +1 [dexterity] +4 [improved initiative]
Fortitude save: +7 = 5 [base] +1 [constitution] +1 [cloak of resistance]
Reflex save: +4 = 2 [base] +1 [dexterity] +1 [cloak of resistance]
Will save: +9 = 5 [base] +3 [wisdom] +1 [cloak of resistance]
Attack (handheld): +5 = 4 [base] +1 [strength]
Attack (unarmed): +5 = 4 [base] +1 [strength]
Attack (missile): +5 = 4 [base] +1 [dexterity]
Grapple check: +5 = 4 [base] +1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages: Common, Celestial, Orc
Dagger
[to hit: +5, Damage: 1d4+1, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Morningstar
[to hit: +5, Damage: 1d8+1, crit x2, 6 lb, one-handed, bludgeoning]
Light Crossbow
[to hit: +5, Damage: 1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]
Javelin
[to hit: +5, Damage: 1d6+1, crit x2, range inc 30 ft., 2 lb, piercing]
Scythe
[to hit: +7, Damage: 2d4+2, crit x4, 10 lb., two-handed, piercing or slashing, +1 magical weapon]
Feats:
Improved Initiative
Discipline of the Sun [spend two turn checks to destroy instead of turn]
Quicken Turning [turn check as a free action]
Reach Spell [touch spells can be used as 30’ reach spell]
Weapon Focus Scythe
Weapon Focus [war domain, sect weapon]
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 0 = +1 -1
Bluff Cha 2 = +2
Climb Str* 0 = +1 -1
Concentration Con 9 = +1 +8
Craft_Sculpting Int 2 = +1 +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 6 = +2 +4
Disguise Cha 2 = +2
Escape Artist Dex* 0 = +1 -1
Forgery Int 1 = +1
Gather Information Cha 2 = +2
Heal Wis 5 = +3 +2
Hide Dex* 0 = +1 -1
Intimidate Cha 2 = +2
Jump Str* 1 = +1
Knowledge (arcana) Int 3 = +1 +2
Knowledge (history) Int 3 = +1 +2
Knowledge (religion) Int 7 = +1 +6
Knowledge (planes) Int 2 = +1 +1
Listen Wis 6 = +3 +3
Move Silently Dex* 0 = +1 -1
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 1 = +1
Search Int 1 = +1
Sense Motive Wis 3 = +3
Spellcraft Int 5 = +1 +4
Spot Wis 6 = +3 +3
Survival Wis 3 = +3
Swim Str** -1 = +1 -2
Use Rope Dex 1 = +1
* = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.

Zero-level Cleric spells: 5 per day

First-level Cleric spells: 4 (3+1) per day +1 from a domain:

Second-level Cleric spells: 4 (3+1) per day +1 from a domain:

Third-level Cleric spells: 3 (2+1) per day +1 from a domain:

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric:
Alignment Aura

Spontaneous Casting (heal)

Turn Undead (5x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

Mortimer "Mort" Timos's Equipment:

Darkvision Potion
Hide from Undead x2
Hide from Animals x2
Cure Light Wounds x4
Quaal’s Feather Token- swanboat

+1 chain shirt
+1 scythe
Ring of sustenance
Ring of protection +1
Cloak of resistance +1
Wand of cure light wounds (50 charges left)

Morningstar
Javelin x3
Dagger
Light Crossbow
Crossbow bolts (quiver of 10) x1
Backpack
Manacles x1
Mirror
Rope (50', silk) x1
Signet ring
Holy symbol (wooden)
Spell component pouch
Lantern
Alchemists Fire
Antitoxin
Tinder Twig x5
Flint & Steel

42 lbs of weight

Extras:

Spoiler:

Family tree

Dakerious (Father)
Worla (Mother)
Jonus (Brother, Eldest Child)
Frya (Sister, Middle Child)
Archabold (Grandfather)
Ciree (Grandmother)
Mortimer (Father’s Brother)

? (Grandfather)
? (Grandmother)

Possible Adventure Hooks:
-Freya (his sister) is in an abusive relationship and sends a secret missive to her family for help.
-His mother’s family was never talked about because her father was actually part of a thief’s guild and she never wanted her family to be involved in dishonest business.
-His brother secretly resents Mortimer’s freedom but is having supply problems. He needs Mortimer to talk to his supplier in the city and deal with the problem.

Code of Discipline:
Meditate on death and dying for ½ hour each day.
Be polite and respectful even at the worst.
Explain the afterlife to those that ask or to those that fear death.
Send those marked to the next realm without mercy or malicious.
Track and destroy those that try and cheat death. (The largest offenders are wizards, vampires, liches, etc.)
Follow the law of the land unless the lands law conflicts with god’s law.
Valdis’ word is law, her church’s word is law, a superior (higher level) clerics word is law.
To touch a cleric of Valdis is the same offence as touching Valdis. To harm a cleric of Valdis is the same as trying to harm Valdis.