My attempt to codify: Events (Strikes, Spells, other damaging effects) are made up of defining traits and instances of damage. These can trigger multiple resistances or weaknesses, but only once per unique trait and damage type. Instances of damage within an event are pooled together on the basis of damage type when considering immunities, weaknesses, and resistances, whereas traits affect the sum total of an event. Additionally, instances of damage that are physical can have an additional quality, Material, that must be evaluated in conjunction with the damage type, the rule being that only the highest weakness or resistance is chosen between them. Does this sound correct?
Wooden Double has the Manipulate trait and so would trigger a Reactive Strike. The question for the caster is would it be better to mitigate the critical hit and see how the Reactive Strike plays out. If the caster believes the critical hit was due to a very high roll, it would probably still make sense to cast Wooden Double. However, if the attacker can frequently land hits and critical blows, you probably would not want to risk the reaction. As for Unexpected Transposition, it has only a verbal component, so it would not trigger a Reactive Strike, which needs a manipulate or move action to trigger (or some other conditions that don't pertain)
Here is an improved list that excludes both manipulate trait (for remastered spells) and somatic components (for legacy spells): Arcane spells without manipulate traits or somatic components
The following changes:
4-6 can create the following combinations:
Outside of combat, I would keep Paizo's 10 minute limitation to Perpetual Infusion elixirs of life. Is this too much? How can I fix it while still making chirurgeon an attractive option for healing?
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So I am currently playing in a Reign of Winter campaign, and Spoiler: we are at the last point where we can shop before the end of Book 2. One of the magic items we encountered is a Ring of Life Bleed, which looks like a Ring of Regeneration, but actually deals extra damage after each melee/ranged attack. The description states that the curse can be broken with a “Remove Curse, Wish, or Miracle” - but it doesn’t say anything about Limited Wish. So, my question is, if you duplicated Remove Curse (3rd level, duplicatable even if opposition school) with Limited Wish, would it succeed in breaking the curse, despite the fact that it does not state so in the spell description? I say yes, but I’m not sure. |