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![]() GHOST SCOUT GOGGLES
Interested to hear feedback... Thanks in advance! ![]()
![]() Gygaxian verbosity is definitely an issue here. It is important to remember that you are writing game reference material, and that the vocabulary of the average player should be assumed to be fairly basic. That is not to say that your flavorful writing is not without merit. As entertaining and evocative as your writing style can be for an experienced, well-read player, it could be intimidating for a child or new player. Upon first glance I found this item to be a bookkeeping nightmare. I dismissed it as a headache. However, the flavor and description of this item saves it for me. I really could visualize the cloud of seeds. I'll likely be utilizing a simplified version of this in my campaign! Grats on making top 32, and know that I'll be watching your future submissions with interest. ![]()
![]() yoda8myhead wrote:
Sigh...really? ![]()
![]() David_Johnston wrote:
I'm not going to ask why you have a Vaseline Golem. I'm not going to ask what you intend to do with it either. There are some things that cannot be unseen, and some thoughts that cannot be unthought. *shudder* ![]()
![]() Clark Peterson wrote:
Clark and Sean, I'm not prone to idle flattery, but your commitment to provide feedback is admirable. I can only imagine how busy your schedules are, and how much extra time and effort it will take for you gents to contribute priceless industry experience for those seeking it. I personally feel a great deal of relief knowing that should I have failed to reach the Top 32, I will have an opportunity to perhaps gain some insightful experience by requesting your feedback. Thank you for your commitment above and beyond the contest.
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![]() Biggest thing that has me losing sleep is whether it was "flashy" enough. I really tried to approach a practical methodology to my design. I set out to design something that was functionally sound, not broken, properly costed, and not over laden with too much fluff. I fear that by doing this I may have given the impression that I didn't put any creative effort into the item, but the fact is, it grew from a flavorful concept, and I pruned it into what I would have considered an acceptable splatbook entry. I really wanted my submission to look natural if it were inserted into the Core Rulebook (for example). We shall see if that paid off. Live and learn... ![]()
![]() Ultimately you have to ask yourself, is this player's behavior in character or metagaming? If he is in character, then throwing a consequence in his way might slow down the behavior, but I really don't think you should punish clever play, especially from a rogue type, unless he is clearly exploiting. If the player is metagaming or exploiting the situation try talking to him about it outside of the group. Maybe he can see why he should tone it down a bit. Communication is key. Last but certainly not least, if your players are using aggressive SWAT caliber tactics, then by all means have your encounters operate the same way. Ambushes, dogged chases and drag-em out pacing can really equalize things for a party that seems to be too clever for its own good. Besides nothing says problem solved like a TPK...
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![]() elvnsword wrote:
I don't believe that they are throwing away the rich history of Greyhawk or any other D&D setting. But what many of the old school fanboys seem to forget or not realize is that they are SETTINGS. In my opinion the core rules for a game like D&D shouldn't be fileld with flavor for any specific setting. It should be a largely neutral book that can be adapted to any setting. D&D is so often ran in personal privately created/developed settings that I've always been shocked at how much they tie to specific settings. I don't play Greyhawk, not because its not good, but because its not what my players like. I've always liked Forgotten Realms myself, Dark Sun as well. My personal taste has no sway on my thoughts tho. The core rulebooks should be setting neutral. Book of Nine Swords is not the devil people! Its an awesome book with lots of awesome material. In the book itself they show ways of changing the flavor of specific disciplines to fit your campaign. Do you neccesary want it to have a oriental feel? No? Well here...change the name and the mechanics are still really good. Warblade/Swordsage are the way fighters were meant to be. I'm starting to wonder how many people feel like they have to take anything WotC publishes word for word? I always change the flavor to fit my setting. I turn to WotC products for inspiration and mechanics/game rules. The rest comes from me. ![]()
![]() Taliesin Hoyle wrote:
What part of their press has been bad? Other than the GenCon announcement being run by two people with little to no public speaking comfort/background I think they have done a great job of keeping us posted on what the plans are and what future might hold. The employee blogs for one are a huge step towards letting us in just a bit more on the process. ![]()
![]() This sort of TOS is nothing new folks. You have to realize that the US legal system has fostered a neccesity for this kind of legal mumbo jumbo. Due to frivilous claims on both the part of companies and regular everyday people, everyone has to look out for their own. If you want to share your homebrew stuff with others, your best bet is probably to pay for a website and host it on there and just post links to it. Be sure you have designated what is OGC in your work and what is intellectual property. For a good example on this check out Rich Burlew's site www.giantitp.com. In all of his homebrew stuff he has property tag and OGC highlighting. Posting your intellectual property directly to the any companies boards is at best risky, at worst flat out foolish. On that note, WotC is not out to get you. Why should they be? The success of their company and more importantly D&D itself is based on customers. If they don't continue to produce a high quality, entertaining product, that you and I want to buy, they don't continue at all. WotC has no interest in irking off customers, potential or otherwise. In corporate terms WotC is still a small company. Do they have the market share and set the pace for the industry? Sure. Is it a monopoly? No. 3E was a huge risk for WotC. They needed to revamp a slowly fading game, and they needed to maintain brand and customer loyalty. They did a darn good job of it. 4E is the next step in that direction. They are taking the system that united a fragmented industry and improving upon it and setting a new pace for the future. In a massive step in the right direction they are bringing a large share of their content online, and they are also making their staff accessible. The Gleemax system and blogs that WotC employees are already faithfully posting to are giving us a direct link with the people who make the game we love. Recent iniatives like the limited public playtesting is a HUGE step towards making us, the consumer an integral part of the future of our beloved game. They read our posts on the forums, they read our emails and private messages and they respond to it. WotC is not big brother. If anything right now they are one of the few leaders of their respective industry doing the right things. |