Dog Rider

Morphie's page

12 posts. No reviews. No lists. No wishlists.


RSS


Ok then :) It might help people who faced similar things in the future, so I guess it's ok for it to be there. Thank you for your help Vic :)


Oh, I see. But is it possible to hide it from view? I know I can hide it from my view once I login, but I mean hiding it from everyone.


I have the same question: I just want to delete some thread I started in the Age of Worms Adventure Path and can't do it by myself.
If anyone of you guys can help me with that it would be great.
Thanks :)


Oh, I value every opinion and advice posted here by everyone, don't get me wrong, but I just don't want to see it here because it's the memory of a thing I really regretted and if someone from my group comes here they might think that I wanted to get ahead of the group or I was cheating in any way, which is really not the case.
I'll be DMing later on, when that time arrives I'll probably come here to ask for advice and insight on how to give a good adventuring experience to our group. Until then, I'm just staying away from anything related to the Age of Worms campaign ;)

So, once again, I thank you all for your help, if any of the Mods could just delete this or just put it away in some dark, hidden shelf it would be awesome.


We played today and we handled the situation really well, I'm just glad this thing is behind us now. I took Cintra Bristol's advice and waited to see what would come next, we ended up just going there because the lizardfolk druid asked us to.

Is it possible just to delete this thread? I'm done with searching for this AP on the web, this accident was more than enough and just seeing this here makes me feel bad. I think I'll just avoid this and other messageboards altogether anyway, I just want to play and have fun, it's been really great so far.

Thanks guys :)


I undestand your fears and if you check another topic I started about the same thing, we know that some secrets might be revealed ahead of time for the player when he DMs, but that's a risk we're willing to take, as this adventure is more of an experience to see if we can handle such a long commitment to a story and to give DMing experience to everyone in our group. Until this time there were 2 guys that had never been the Dungeon Master and now they're starting to know how to handle a story on a non-PC point of view.

That's actually the case in this part, our DM is new at this and it might have been a mistake of his, or maybe not, I don't know, the only thing I know is that no one told us anything about any egg and I'm afraid that if we leave it behind it might come and bite us in our behinds later, so if you have any advice on how to direct the group to that place and solve that thing it would be great.

Once again, note that I don't want to know more of the adventure, it was an accident and I'm not interested on knowing more than anyone in the group or to get ahead in anyway, I just want to have fun playing this.


Yes, I know that this is not a good thing and I thank you for your advices. We're still on the lair, we just defeated the guy with the trident.
We divided the AP in seven parts and each one of our group will be the DM of one part, so the current DM might not know of the future consequences of this (I don't know it too, in case you're wondering, but I suspect leaving the egg behind won't be good). I was thinking of asking the party to explore a bit more to make sure everything is safe before we leave, but if it is hidden somewhere it will be hard to find it, though.

Once again, I thank you for the advices :)


Hello! This is probably a strange question, but here it goes:
I'm currently in a group playing the Age of Worms AP and we are now on the Lizardfolks lair. We've just beaten the big guy with the Trident and I was searching around the Internet for some campaign diaries to see how other groups are playing this adventure and I accidentaly read something about an egg loaded with worms inside the lizardfolks lair. The thing is, the lizard that had asked us to kill their leader didn't say anything about eggs. We saved Marzena so we probably don't have anything else to do here. But I don't want to leave an egg filled with worms behind us, that may be bad for us in the future.

I know I might be accused of megagame thinking and that kind of thing, but I just want to make sure we don't mess things up in the future by overlooking something or by some mistake of the DM (it's his first time DM'ing and mistakes happen).

So, what can I do to solve this?
Thanks


So, we have started playing the AP and we decided to divide it as MrVergee kindly advised (thanks again)

So far we've played through the Wispering Cairn with no major problems (some near-death experiences, but none of them permanent :) ) and our current DM told us that we are on the "Three Faces of Evil" part.

Our Party consist of:
- Human Duskblade
- Gnome Warmage
- Wild Elf Druid with a Wolf Companion
- Elf Rogue/Swashbuckler
- Dwarf Cleric
- Ghostwise Halfling Druid with a Riding Dog Companion and mount(my PC :))

Unfortunatelly we had our first death on the last gaming session, the Dwarf Cleric fell while fighting some tiefling guards on the Hextor area. I believe our friend will play another Cleric, but he also likes to play dwarves that kick-a$$ so he's leaning on a dwarven barbarian... who knows?

As for the AP, so far it's been great, I just wished there would be more equipment for small characters, but the Druid isn't too dependant on stuff, so he's been handling himself quite nicely (his warbeast riding dog is a great ally).

We suspect we'll be dealing with undeads, so the rogue will choose Penetrating Strike. Besides that, do you have any cool advice?
I'm not asking for spoilers or any meta-game thingys, just some vague tips that would help us survive to see the end of this HUGE thing.

Thanks :)


Man, I can't thank you enough. That's really helpful :)
We'll probably start it by January, I'll make sure to come by as we run it.
Once again, thank you a lot :)

Take care.


I understand that as DMs each player would capture a bit of the behind-the-curtain details. But isn't it possible to play a chapter without compromising the chapters that follow, from a DM/Player point of view? Can the chapters be played as stand-alone adventures?
I was thinking of giving the set of chapters to the next DM only after the completion of the preceding one, so they don't see the light before actually crossing the tunnel. I think it would help to keep the mistery.

I take it you have played Age of Worms, so which are, in your opinion, the chapters that shouldn't be separated by different DMs?
For example: is it safe to play Chapter 5 "The Champion's Belt" and then run "A Gathering of Winds" with another player as DM?
I plan to make 7 sets, 5 with 2 consecutive chapters + 2 with 1 chapter each, what could be the best way of dividing them?

Thanks for your help :)


Hello everyone :)

Our group of friends is thinking of starting this campaign, but we would like to play it with 7 DMs altogether - one at a time - each one with a different chapter. As there are 12 chapters, we were thinking of making 5 sets of 2 chapters + 2 sets of 1 chapter each, to the less-experienced DMs. So we would have 7 PCs and 7 DMs (1 DM + 6 PC)

My question is: Is it viable?
I haven't read it, because I don't want to spoil it, so I'm not sure how/if we can do it with this campaign.

Our goal is to give DMing experience to all of the players and at the same time create a PC and evolve it to the peak (we've never played a char with a lvl above 15) - From zero to epic hero.

Any advice would be really great.
Thanks in advance.