Senethar

Morph147 Zetha's page

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Zetha's Deck Handler

tier 6.5
-hero point = card feat saved
=5 available

card upgrade
-none


Zetha's Deck Handler

for combat againist cultist

Will use Ahtez to use stealth+adventuredeck number+cold+melee + 2 stalking armor. Play out Blessing of abadar. discard blessing of abadar to bless the check. +1 from location effect
Combat 10+14 (24): 1d10 + 7 + 7 + 2 + 1 + 1d10 ⇒ (5) + 7 + 7 + 2 + 1 + (9) = 31 Success.

"

Zetha wrote:

Hand: Master's Lash, Stalking Armor, Staff of Minor Healing (Core), Shaman, The Uprising, Ancient Black Dragon,

Displayed: Ahtez, Ghost Wolf, Phantom Steed, Faithful Hound,
Deck: 7 Discard: 10 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Immortal Ichor, Wand of Treasure Finding, Bound Shadow Demon, Augury, Bound Imp (Core), Cape of Wasps, Fire Shield,
Discard Pile: Pyromaniac Mage, Black Spot, Blessing of Iomedae, Apprentice, Blessing of Pharasma, Skeletal Minotaur, Blessing of Achaekek, Torag's Power, Warsworn, Blessing of Abadar,
Buried Pile: Bound Lantern Archon, Trinia Sabor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

Hour is Torag's Power
Hour power is When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Start of turn
Draw 3 random monsters from the box
Emperor Scorpion, Ancient Black Dragon, Warsworn

recharge wand of treasure finding to power phantom steed to move to academy.

bury Trinia sabor To remove a scourge from Kess, instead he is allowed to remove obsession to battle.

[b]Move
Move back to reading room

play augury calling out barriers to examine the top 3 cards of seige deck
Siege Deck Card 3: Mad Prophet - barrier
Siege Deck Card 4: Kazavon - monster
Siege Deck Card 5: Mercenary - monster

shuffle Kazavon and mercenary back into deck, place mad prophet on top.

banish bound imp to draw 2 cards - blessing of abadar and shadow demon

First explore
Encounter Siege Deck Card 3: Mad Prophet. Attempt intelligence. Hour increases difficulty by 1. banish emperor scorpion to use stealth in place of intelligence. +2 stalking armor. +1d4 from suit power

Stealth intelligence 4+7+1: 1d10 + 7 + 2 + 1d4 ⇒ (9) + 7 + 2 + (3) = 21 [ooc]success. Upon defeat draw the hour - draw Torag's power

play bound shadow demon to examine the top card of the seige deck
top card: 1d5 + 3 ⇒ (4) + 3 = 7 Siege Deck Card 7: Henchman Proxy A3. will place on top of deck.

Play out cape of wasps.

Second explpre
Discard Torag's power to explore again. Encounter Siege Deck Card 7: Henchman Proxy A3 - dragon
Damage type : 1d4 ⇒ 3 damage type will be electricity. dragon is immune to electricity.

BYA - banish Dybbuk to use stealth in place of dex. +2 stalking armor. +1d4 from suit poewr
Stealth 5+7: 1d10 + 7 + 2 + 1d4 ⇒ (6) + 7 + 2 + (3) = 18 Success.

for combat. Will use athez to use stealth+adventuredeck number +cold+melee. +2 stalking armor. +1d6 cape of wasps and poison, play fire shield to add +1d8 and cold. discard Warsworn to power faithful hound to add 2d4.

Combat 16+7+7 (30): 1d10 + 7 + 7 + 2 + 1d6 + 1d8 + 2d4 ⇒ (5) + 7 + 7 + 2 + (3) + (1) + (2, 4) = 31 Success. Banish Dragon

End of turn
recover effects - everything gets +1d8 from power and +1d4 from scenario.

Augury: Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (8) + (1) = 23 -> Augury recharged .
Bound Imp (Core): Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (6) + 4 + (5) + (3) = 18 -> Bound Imp (Core) recharged .
Fire Shield: Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (6) + 4 + (3) + (1) = 14 -> Fire Shield recharged .
Cape of Wasps: Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (3) + 4 + (3) + (2) = 12 -> Cape of Wasps recharged .

Zetha resets her hand.

"

Zetha wrote:

Hand: Master's Lash, Stalking Armor, Staff of Minor Healing (Core), Shaman, Blessing of Abadar, The Uprising, Ancient Black Dragon,

Displayed: Ahtez, Ghost Wolf, Phantom Steed, Faithful Hound,
Deck: 7 Discard: 9 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Immortal Ichor, Wand of Treasure Finding, Bound Shadow Demon, Augury, Bound Imp (Core), Cape of Wasps, Fire Shield,
Discard Pile: Pyromaniac Mage, Black Spot, Blessing of Iomedae, Apprentice, Blessing of Pharasma, Skeletal Minotaur, Blessing of Achaekek, Torag's Power, Warsworn,
Buried Pile: Bound Lantern Archon, Trinia Sabor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
banish Siege Deck Card 3 and 7.
seige deck currently shuffled.
heal Kess of the barrier


Zetha's Deck Handler

Hour is The Worldbreaker
Hour power is You may banish a random blessing from your discards to explore.

Start of turn
draw 3 random monsters from the box Immortal Ichor, toad demon, Infernal Warhounds

Play bound lantern archon to examine top 3 cards of deck and draw 1. Bound shadow Demon, Shaman, Wand of Treasure finding. draw shaman, place other two on top of deck.

recharge shaman to heal a card at random - master lash

First explore
Encounter Henchman Proxy A2 - Dragon
trait: 1d4 ⇒ 1 gains the acid trait. immune to acid.

For bya, banish Infernal Warhound to use Stealth in place of dex. +2 stalking armor. +1d4 for non-combat checks from scenario.
Stealth 5+7: 1d10 + 7 + 2 + 1d4 ⇒ (6) + 7 + 2 + (3) = 18 Success.

Will attempt diplomacy. Banish Toad Demon to use stealth instead. +2 stalking armor. +1d4 for non-combat checks, discard blessing of achaekek to bless twice.

Stealth 12+7: 1d10 + 7 + 2 + 1d4 + 2d10 ⇒ (8) + 7 + 2 + (2) + (2, 9) = 30 Success. Banish Dragon

Banish Yzahnum the Efreeti to move to Base.

End of turn
Recharge Immortal Ichor to move power phantom steed to move to Reading room.

recover Bound Lantern Archon +1d8 from power, +1d4 from scenario
Arcane 10: 1d10 + 4 + 1d8 + 1d4 ⇒ (1) + 4 + (1) + (1) = 7 Bury

"

Zetha wrote:

Hand: Cape of Wasps, Fire Shield, Augury, Stalking Armor, Wand of Treasure Finding, Bound Imp (Core), Dybbuk,

Displayed: Ahtez, Ghost Wolf, Phantom Steed, Trinia Sabor, Faithful Hound,
Deck: 7 Discard: 7 Buried: 1
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shaman, Staff of Minor Healing (Core), Bound Shadow Demon, Master's Lash, The Uprising, Blessing of Abadar
Recharged: Immortal Ichor,
Discard Pile: Pyromaniac Mage, Black Spot, Blessing of Iomedae, Apprentice, Blessing of Pharasma, Skeletal Minotaur, Blessing of Achaekek,
Buried Pile: Bound Lantern Archon,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Banish Seige #4: Dragon


Zetha's Deck Handler

Hour is The Theater
Hour power is At the start of your turn, examine the top card of your location; you may encounter it.

Start of turn
draw 3 monsters from the box.
Skeletal Minotaur , Gray Maiden Footsoldier , Ghoul

use hour power to examine top card of siege deck - Kazavon. Banish Ghoul to evade and shuffle him back into the seige deck.

display faithful hound at Reading room. rechage staff of minor healing to heal The uprising.

First explore
Encounter Siege : 1d25 ⇒ 18 Siege Deck Card 18: Manananggal
BYA - Hour is a Harrow so nothing happens.

For combat will use Ahtez stealth +adventure deck number +cold and melee. +2 stalking armor.
Combat 20: 1d10 + 7 + 7 + 2 ⇒ (10) + 7 + 7 + 2 = 26 Success.

for second combat will use Ahtez stealth +adventure deck number +cold and melee. +2 stalking armor.
Combat 20: 1d10 + 7 + 7 + 2 ⇒ (7) + 7 + 7 + 2 = 23 Success. Banish Manananggal

Second explore
Discard Apprentice to explore again.
Random Card not 18: 1d24 ⇒ 16 Encounter Siege Deck Card 16:
Fury Devil.

BYA banish Gray Maiden Footsoldier to use stealth in place of dex. +2 stalking armor
Stealth Dex 11: 1d10 + 7 + 2 ⇒ (5) + 7 + 2 = 14 [ooc]Success.

For combat Use Athez stealth+adventure deck number+cold+melee. +4 to difficulty for resistant to cold. +2 stalking armor. discard blessing of PHarasma to add bless. discard skeletal minotaur to power faithful hound to add 2d4 to the check. +1 from location power

Combat 23+4: 1d10 + 7 + 7 + 2 + 1d10 + 2d4 + 1 ⇒ (3) + 7 + 7 + 2 + (5) + (1, 2) + 1 = 28 Success. Banish Fury Devil.

End turn
Reset hand. End turn

"

Zetha wrote:

Hand: Cape of Wasps, Fire Shield, Stalking Armor, Bound Lantern Archon, Blessing of Achaekek, Dybbuk, Yzahnum the Efreeti,

Displayed: Ahtez, Ghost Wolf, Phantom Steed, Trinia Sabor, Faithful Hound,
Deck: 8 Discard: 7 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wand of Treasure Finding, Shaman, Staff of Minor Healing (Core), Bound Imp (Core), The Uprising, Augury, Bound Shadow Demon, Blessing of Abadar
Recharged:
Discard Pile: Master's Lash, Pyromaniac Mage, Black Spot, Blessing of Iomedae, Apprentice, Blessing of Pharasma, Skeletal Minotaur,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Seige deck shuffled
Banish Seige #18
Banish Seige #16


Zetha's Deck Handler

Hour is The Wanderer
Hour power is When a local character fails to acquire a boon, you may bury a card to encounter it.

Start of turn
Suffer wounded by discarding top of deck - black spot

draw 1 Monsters from the box
Skeletal Minotaur, corpse lotus, ember ghoul

recharge bound shadow demon to power phantom steed to move to Reading room.

Move
Move to base

First explore
draw top 7 supporters and keep 1 examine top 7 and picked Base Card 2: Trinia Sabor and display. return other 6 in same order

Then heal the scourge wounded.

Banish Ember Ghoul to move to reading room.

Second explore
Discard Blessing of Iomedae to explore. encounter Orge. BYA banish Corpse Lotus to reduce BYA damage to 0.
For combat - will use Ahtez to use stealth+adventure number+cold+melee. +1 from location effect. +2 stalking armor. +1d6 and poison by displaying cape of Wasps.
Combat 12+7+7: 1d10 + 7 + 7 + 1 + 2 + 1d6 ⇒ (3) + 7 + 7 + 1 + 2 + (2) = 22 spend hero point to reroll. 3 left
Combat 12+7+7: 1d10 + 7 + 7 + 1 + 2 + 1d6 ⇒ (5) + 7 + 7 + 1 + 2 + (1) = 23 Fail. Cape of wasps reduce combat damage by Reduce combat damage: 1d4 ⇒ 2 banish skeletal minotaur to reduce it to 0.

bury wand of treasure finding to examine the top of reading room to find weapon, item, or armor - For time sake cards 1-5 are now examined and card 6 is Reading Room Card 6: Headband of Mental Superiority.

Place Reading Room Card 6: Headband of Mental Superiority on top and shuffle the rest of the location.

End turn
Recover cape of wasps - +1d4 from scenario, +1d8 from power, use arcane
Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (3) + 4 + (4) + (1) = 12 Recover
recover wand of treasure finding - +1d4 from scenario
Arcane 8: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (3) = 14 - Recover

reset hand end turn

"

Zetha wrote:

Hand: Faithful Hound, Stalking Armor, Staff of Minor Healing (Core), Apprentice, Blessing of Pharasma, Blessing of Achaekek, Yzahnum the Efreeti,

Displayed: Ahtez, Ghost Wolf, Phantom Steed, Trinia Sabor,
Deck: 10 Discard: 5 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Shaman
Recharged: Dybbuk, Bound Lantern Archon, Bound Imp (Core), Augury, Fire Shield, Bound Shadow Demon, Cape of Wasps, Wand of Treasure Finding,
Discard Pile: The Uprising, Master's Lash, Pyromaniac Mage, Black Spot, Blessing of Iomedae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
used random monstesr 1,3,4 #2 is already in hand
drew base #2 and display. return everything in same order
move to Reading room.
fail check aganist orge - reshuffle seige deck.


Zetha's Deck Handler

Hour is Blackfingers
Hour power is On your check that invokes the Alchemical or Poison trait, add 1d4

Start of turn
Draw 3 random monsters from the box
Yzahnum the Efreeti
Dybbuk
Sczarni Thief

display phantom steed, display ghost wolf

play bound lantern archron to examine the top 3 cards of my deck

Bound Imp, Blessing of Iomadae, and Augury. Will draw bound imp and place other cards on top of deck. Then banish Bound imp to draw the other two.

play Augury calling out Barrier. Top 3 cards are
Siege Deck Card 1: Fury Devil
Siege Deck Card 2: Henchman Proxy B3
Siege Deck Card 3: Troll

shuffle all of these cards back into the seige deck.

First explore
explore the top card of the seige deck Top card : 1d34 ⇒ 23 Siege Deck Card 23: Warlord Devil.

BYA. banish Sczarni Thief to use stealth in place of con. discard the uprising to bless all checks the rest of this explore. +1d4 from suit
Stealth Con 11: 1d10 + 7 + 1d4 + 1d10 ⇒ (3) + 7 + (4) + (7) = 21

for combat. will use master lash to add dex+1d6+5. discard to add 3d6+3 and poison and ignore immunities. check is bless from the uprising.
Combat 26: 1d10 + 4 + 1d6 + 5 + 3d6 + 3 + 1d10 ⇒ (7) + 4 + (3) + 5 + (1, 6, 4) + 3 + (3) = 36 Success. Banish Warlord Devil

second explore
discard pyromanic mage to explore
Card #: 1d33 ⇒ 23 Siege Deck Card 24: Sentinel Devil.
Use athez to use stealth +adventuredeck number+cold+melee. Play fire shield to add 1d8 and cold
Combat 23: 1d10 + 7 + 7 + 1d8 ⇒ (1) + 7 + 7 + (8) = 23 Success. must suffer Wounded.

End of turn
recharge Dybbuk to move to base.

Zetha attempts to recover all cards in her Recovery pile.
Bound Lantern Archon: Arcane 10: 1d10 + 4 + 1d8 + 1d4 ⇒ (1) + 4 + (4) + (1) = 10 -> Bound Lantern Archon recharged .
Bound Imp (Core): Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (2) + 4 + (7) + (3) = 16 -> Bound Imp (Core) recharged .
Augury: Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (2) + 4 + (4) + (4) = 14 -> Augury recharged .
Fire Shield: Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (8) + (4) = 26 -> Fire Shield recharged .

Zetha resets her hand."

"

Zetha wrote:

Hand: Cape of Wasps, Stalking Armor, Wand of Treasure Finding, Bound Shadow Demon, Blessing of Iomedae, Blessing of Achaekek, Yzahnum the Efreeti,

Displayed: Ahtez, Ghost Wolf, Phantom Steed,
Deck: 12 Discard: 3 Buried: 0
Current Location: Base
Hero Points:3 // Zetha has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Staff of Minor Healing (Core), Blessing of Pharasma, Black Spot, Shaman, Apprentice, Faithful Hound
Recharged: Dybbuk, Bound Lantern Archon, Bound Imp (Core), Augury, Fire Shield,
Discard Pile: The Uprising, Master's Lash, Pyromaniac Mage,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
banish Seige #23, #24
Move to base


Zetha's Deck Handler

HArrow:
The uprising : 1d1000 ⇒ 622
The Avalanche: 1d1000 ⇒ 710

reading room

"

Zetha wrote:

Hand: Master's Lash, Fire Shield, Ghost Wolf, Phantom Steed, Pyromaniac Mage, Bound Lantern Archon, Blessing of Achaekek,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Faithful Hound, Blessing of Iomedae, Augury, Wand of Treasure Finding, Black Spot, Staff of Minor Healing (Core), Blessing of Abadar, Shaman, Apprentice, Bound Imp (Core), Blessing of Pharasma, Bound Shadow Demon, Cape of Wasps
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

hero point saved 4. tier 6.4

no card upgrade


Zetha's Deck Handler

Hour is Achaekek's Claws
Hour power is Before acting against a story bane monster, draw 1 card then discard 1 card.

Start of turn
Draw 3 random monsters from the box

Emperor Scorpion, Warlord Devil, Soul Mistress

banish bound imp to draw 2 cards: Bound Shadow Demon and The Tyrant

First explore
Encounter Blood Pool Card 1: Restoration
Banish Emperor scorpion to use Stealth in place of divine. recharge pyromanic mage to add 1d6+1 to the check. +1d8 from power

Stealth Divine 12: 1d10 + 7 + 1d6 + 1 + 1d8 ⇒ (1) + 7 + (3) + 1 + (8) = 20 success. Acquire

Will instantly play it and banish it to draw 2 cards: Phantom Steed and Staff of Minor Healing. Will display phantom steed.

play out Bound shadow demon to look at top card of deck. Blood Pool Card 2: The Tangled Briar. will bury bound shadow demon to encounter and add 1d12 to the check.

Will attempt con. banish Soul Mistress to use stealth instead
Stealth con 4+6: 1d10 + 7 + 1d12 ⇒ (2) + 7 + (2) = 11 Success. Acquire

second explore
Discard The tyrant to explore again. harrow has been played so draw apprentice. all checks againist story banes the first card played to bless may be played freely.

Encounter Blood Pool Card 3: Henchman Proxy A3 - Ileosa's Fury.
Hour lets me draw a card and discard a card. draw and discard wand of treasure finding.

BYA attempt dex 11 or suffer frightened Dex 11: 1d10 + 4 ⇒ (10) + 4 = 14 Success

For combat. Reveal and discard Master's Lash to use Dex+1d6+5+3d6+3 and add poison and ignore the banes immunities on this check. Play out cape of wasps to add 1d6+poison. banish landshark whelp to add 2d6 and the piercing trait. freely recharge the savored sting to bless the check.

Combat 24: 1d10 + 4 + 1d6 + 5 + 3d6 + 3 + 1d6 + 2d6 + 1d10 ⇒ (9) + 4 + (6) + 5 + (6, 2, 2) + 3 + (1) + (1, 3) + (6) = 48 Success.

after combat suffer Force damage : 1d4 ⇒ 4 banish Infernal warhounds to reduce to 0.

bury warlord devil and apprentice to close location. Upon closing heal a card - Wand of flame.

move to Ruin.

recharge staff of minor healing to heal another card wand of wandering treasure.

end turn
banish Landshark Whelp.
recover bound imp and bound shadow demon and cape of wasps. +1d8 from power. +1d4 from suit
bound imp Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (4) + 4 + (6) + (3) = 17
bound shadow demon Arcane 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (8) + 4 + (7) + (1) = 20
cape of wasps Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (8) + (4) = 26

reset hand end turn

"

Zetha wrote:

Hand: Ghost Wolf, Stalking Armor, Staff of Minor Healing (Core), Pyromaniac Mage, Blessing of Iomedae, Blessing of Pharasma, The Tangled Briar,

Displayed: Ahtez, Phantom Steed,
Deck: 14 Discard: 2 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Bound Lantern Archon, Wall of Flame, Shaman, Blessing of Achaekek, Wand of Treasure Finding, Blessing of Abadar, Fire Shield, Faithful Hound, The Savored Sting, Black Spot
Recharged: Bound Imp (Core), Bound Shadow Demon, Cape of Wasps,
Discard Pile: Master's Lash, The Tyrant,
Buried Pile: Warlord Devil, Apprentice,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

upkeep
acquire and then banished away = Blood Pool #1
acquired =Blood pool #2
banished blood pool #3
closed blood pool
moved to Ruin

Notes=Banished Landshark Whelp which was a card I acquired earlier in this game.

a lot of stuff in my hand available to boost checks


Zetha's Deck Handler

Hour is The Rakshasa
Hour power is On your Charisma check, you may use your Intelligence die instead of the normal die.

Start of turn
Draw 3 random monsters from the box
Gargoyle, Infernal Warhounds, Dybbuk

First explore
Encounter Blood Pool Card 1: The Savored Sting. banish Gargoyle to use stealth in place of charisma. +1d4 from suit.
Stealth Charisma 8: 1d10 + 7 + 1d4 ⇒ (2) + 7 + (2) = 11 Success

Second explore
discard apprentice to explore. Encounter Blood Pool Card 2: Roc. Will use ahtez to use stealth+adventure deck number +cold and melee. Play Fire Shield to add 1d8 and cold.

Combat 19: 1d10 + 7 + 6 + 1d8 ⇒ (6) + 7 + 6 + (4) = 23 Success. Banish Roc

third explore
discard The tyrant to explore. since it is my harrow draw apprentice. Blood Pool Card 3: Wand of Flame. Will attempt arcane. +1d4 to from suit.
Arcane 9: 1d10 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9 Success.

recharge staff of minor healing to heal the tyrant.

fourth explore
discard apprentice to explore again. encounter Blood Pool Card 4: Landshark Whelp banish Dybbuk to use stealth in place of survival. +1d8 from power
Stealth 9: 1d10 + 7 + 1d8 ⇒ (7) + 7 + (4) = 18 Success.

End turn
recover fire shield. +1d8 power, +1d4 suit
Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (2) + 4 + (8) + (1) = 15 Success.

discard wall of flame. reset hand end turn

"

Zetha wrote:

Hand: Master's Lash, Cape of Wasps, Bound Imp (Core), Pyromaniac Mage, Landshark Whelp, The Savored Sting, Infernal Warhounds,

Displayed: Ahtez,
Deck: 17 Discard: 2 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Spot, Faithful Hound, Blessing of Abadar, Staff of Minor Healing (Core), Blessing of Pharasma, Bound Shadow Demon, Wand of Treasure Finding, Blessing of Iomedae, Augury, Blessing of Achaekek, Stalking Armor, Shaman, The Tyrant, Ghost Wolf, Bound Lantern Archon, Phantom Steed
Recharged: Fire Shield,
Discard Pile: Apprentice, Wall of Flame,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Acquire blood pool 1,3,4
banish blood pool 2


Zetha's Deck Handler

Hour is Orison
Hour power is none

Start of turn
Draw 3 random monsters from the box: Skeleton, Hordemaster, Meladaemon

Display Ghost Wolf next to me

Display Faithful hound next to Swamp

will play bound shadow demon to examine the top of the deck, Swamp Card 1: Mobogo. Bury Bound shadow demo to put Mobogo on bottom of the location.

first explore
encounter Swamp Card 2: Henchman Proxy A4 -Ileosa's Furies

BYA banish skeleton to use stealth in place of dex. Stealth Dex 11: 1d10 + 7 ⇒ (7) + 7 = 14 Success

for combat use ahtez to use stealth+adventure deck number +cold +melee. +4 difficulty due to cold trait. Discard apprentice to power faithful hound to add 2d4 to the check. Discard Ghost wolf to add 1d8 to the combat. reload tyrant to bless the check and return apprentice to hand and Discard deck : 1d4 - 2 ⇒ (2) - 2 = 0 cards.

Stealth Combat 24+4: 1d10 + 7 + 6 + 2d4 + 1d8 + 1d10 ⇒ (7) + 7 + 6 + (4, 2) + (3) + (9) = 38 Success. Banish henchman and attempt to close

banish Horde master to use stealth in place of wisdom. discard blessing of Pharasma to bless to the check
Stealth 6+6: 1d10 + 7 + 1d10 ⇒ (7) + 7 + (7) = 21 Success. Close Swamp. Move to Blood Pool. Discard faithful hounds

recharge staff of minor healing to heal Blessing of Pharasma

end of turn
recovery. Use arcane for all. +1d8 from power. +1d4 from suit
Bound shadow demon Arcane 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (3) + (3) = 20 Recover
Ghost Wolf Arcane 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (5) + 4 + (5) + (3) = 17 Recover
Faithful hound Arcane 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (7) + 4 + (2) + (4) = 17 Recover

reset hand. end turn

"

Zetha wrote:

Hand: Master's Lash, Cape of Wasps, Fire Shield, Pyromaniac Mage, Apprentice, The Tyrant, Meladaemon,

Displayed: Ahtez,
Deck: 16 Discard: 0 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Shaman, Black Spot, Blessing of Iomedae, Blessing of Achaekek, Bound Imp (Core), Blessing of Abadar, Blessing of Pharasma, Augury, Staff of Minor Healing (Core), Wand of Treasure Finding, Bound Lantern Archon, Phantom Steed
Recharged: Bound Shadow Demon, Ghost Wolf, Faithful Hound,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
place Mobogo on bottom of the location


Zetha's Deck Handler

starting location Swamp

"

Zetha wrote:

Hand: Faithful Hound, Ghost Wolf, Cape of Wasps, Staff of Minor Healing (Core), Bound Shadow Demon, Apprentice, Blessing of Pharasma, The Tyrant,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Wand of Treasure Finding, Bound Imp (Core), Black Spot, Stalking Armor, Phantom Steed, Shaman, Blessing of Abadar, Augury, Blessing of Achaekek, Blessing of Iomedae, Bound Lantern Archon, Pyromaniac Mage, Master's Lash
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

Scenario
6C: Death to the Queen

Scenario Reward
Loot weapon Shocking Sawtooth Saber.
Loot ally Venster Arabasti.

Hero point = skill feat - Dex+4

Deck upgrades

Blessing 0: 1d1000 ⇒ 346 Blessing of Iomadae in


Zetha's Deck Handler

Hour is Sarenrae's Light:
Hour power is When you heal, you may heal an additional card.

Start of turn
Draw 3 random monsters from the box
Zombie, Soul Mistress, Warlord Devil

First explore
Encounter Chambers Card 1 (Blue War Paint): Blue War Paint. Banish Zombie to use stealth. +1d4 steal soul
Stealth 4: 1d10 + 6 + 1d4 ⇒ (9) + 6 + (4) = 19 Success. Display

recharge Bound shadow demon to examine the top of the location deck
Chambers Card 2: Henchman Proxy A2 - Grey Guardian Maidens.

bury Neolandus Kalepopolis to gain a ally with diplomacy: Random ally 15 Risibeth.

second explore
Banish Risibeth to explore again. Encounter Chambers Card 2: Henchman Proxy A2 - Grey Guardian Maidens. Will attempt combat. Will use Ahtez stealth+adventure deck number + cold + melee. Play Cape of Wasps to add +1d6+poison. +2 stalking armor. +1d8 and cold from fire shield. +1d4 from soul steal.
Combat 11+12: 1d10 + 6 + 6 + 2 + 1d6 + 1d8 + 1d4 ⇒ (5) + 6 + 6 + 2 + (3) + (7) + (3) = 32 Success. Destroy Grey Guardian Maidens.

Attempt to close. Use stealth. +2 stalking armor +1d4 steal soul.
Stealth 5+6: 1d10 + 6 + 2 + 1d4 ⇒ (3) + 6 + 2 + (1) = 12 close. Banish all cards except villian

third explore
discard blessing of Pharasma to explore again. encounter Chambers Card 5: Queen Ileosa. BYA everyone at location must Wisdom, Arcane, or Divine 10 check or shuffle a random card into their deck and move to a random location. If you move to another location, this monster is evaded.

Will attempt Arcane. Banish Reveal Master Lash to add 1d4 to the check. +1d4 from soul steal. Banish Warlord Devil to use stealth instead. +2 stalking armor. +3 from major harrowing.
Stealth Arcane 10: 1d10 + 2 + 1d4 + 1d4 + 3 ⇒ (4) + 2 + (4) + (2) + 3 = 15

Note: Use Master Lash reveal feature and Major Harrowing if you have arcane or divine to add 1d4+3

Combat in spoiler

Spoiler:

reveal Master Lash to use dex.+1d6+5. will discard it to add 3d6+3. +1d4 from soul steal. discard Ghost Wolf to add 1d8. +1d6 and poison from cape of wasps +1d8 and cold from fire shield. Use Kess Blessing of Achekek to bless twice

Combat 22: 1d10 + 3 + 1d6 + 5 + 3d6 + 3 + 1d4 + 1d6 + 1d8 + 2d10 ⇒ (7) + 3 + (5) + 5 + (4, 4, 4) + 3 + (4) + (2) + (7) + (8, 9) = 65 We won


Zetha's Deck Handler

When Barracks monster defeated, play steal soul and when closed move to Chambers

Hour is Shelyn's Song
Hour power is When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

start of turn
draw 3 random monsters from the box
Skeletal Minotaur, Dybbuk, Gargoyle

First explore
Encounter Chambers Card 1: Curse of the Worm. Banish Gargoyle to use stealth in stead of Divine. +2 stalking armor. +1d4 from steal soul.
Stealth 12: 1d10 + 6 + 2 + 1d4 ⇒ (2) + 6 + 2 + (3) = 13 Success. Banish

Second explore
discard blessing of Achaekek to explore again. Encounter Chambers Card 2: Major Harrowing. Attempt Arcane. banish Dybbuk to use stealth instead of arcane. +1d8 from power, +1d4 from harrow suit, +1d4 from steal soul +2 stalking armor
Stealth 12: 1d10 + 6 + 2 + 1d8 + 1d4 + 1d4 ⇒ (3) + 6 + 2 + (5) + (1) + (1) = 18 Acquire. Display Major Harrowing next to Chambers

End turn
end of turn scenario effect - examine Chambers Card 3: Pegg and Louie - boon. Bury Skeletal Minotaur.

reset hand. end turn

"

Zetha wrote:

Hand: Master's Lash, Fire Shield, Cape of Wasps, Stalking Armor, Bound Shadow Demon, Blessing of Pharasma, Sayona,

Displayed: Ahtez, Ghost Wolf, Neolandus Kalepopolis, Steal Soul, Major Harrowing,
Deck: 16 Discard: 1 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: Major Harrowing boosts everyone at location

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shaman, Faithful Hound, Blessing of the Gods, Pyromaniac Mage, Bound Lantern Archon, The Twin, Blessing of Abadar, Wand of Treasure Finding, Bound Imp (Core), Black Spot, Phantom Steed, Bloodbug Swarm, Apprentice, Staff of Minor Healing (Core)
Recharged: Manananggal, Augury,
Discard Pile: Blessing of Achaekek,
Buried Pile: Wand of Flame, Skeletal Minotaur,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
banish Chambers #1
acquire Chambers #2
examine Chambers #3


Zetha's Deck Handler

Hour is Abadar's Law
Hour power is After your first exploration of your turn, you may discard a card to explore.

Start of turn
Draw 3 random monsters from the box
Bloodbug Swarm, Azer, Manananggal

Obsession of Servitude effect - move to random location
random location: 1d6 ⇒ 6 Move to Base

First explore
explore base. - remove scrouge which in turn removers Obsession of servitude. Then examine the top 6 supports and keep 1
Random supporter : 1d15 ⇒ 10 Truthspeaker Akram
Random supporter : 1d14 ⇒ 4 Thousand Bones
Random supporter : 1d13 ⇒ 7 Laori Vaus
Random supporter : 1d12 ⇒ 5 Ishani Dhatri
Random supporter : 1d11 ⇒ 6 Neolandus Kalepopolis
Random supporter : 1d10 ⇒ 10 Sabina Merrin

take Neolandus Kalepopolis and put rest back in order.

banish Azer to move to reading room.

play augury calling out spell
Reading Room Card 1: Lyre of Storms - item
Reading Room Card 2: Queen Ileosa - villian - trigger

take this monster plus 4 random barriers and shuffle the stack and put one card into each location. My assumption is since Lyre of storms has already been examined its still set to the side for the rest of augury

Random card reading room: 1d4 + 2 ⇒ (3) + 2 = 5 Reading Room Card 5: Steal Soul. shuffle the rest of the cards in the deck and place Steal soul on top.

Second explore
discard bloodbug swarm to explore due to hour. Encounter Reading Room Card 5: Steal Soul. Will attempt Arcane. +1d4 from hour. +1d8 from power.
Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (5) + 4 + (6) + (1) = 16 Success. Acquire.

recharge staff of minor healing to heal bloodbug swarm.

End turn
Recharge Manananggal to power ghost wolf to run over to Barracks My hope is when Kess or Quinn defeat a monster I want to display Steal soul to make my attacks more powerful

recover augury. +1d8 from power + 1d4 from scenario
Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (3) + 4 + (2) + (1) = 10 Success

reset hand end turn
"

Zetha wrote:

Hand: Master's Lash, Fire Shield, Cape of Wasps, Steal Soul, Stalking Armor, Blessing of Achaekek, Sayona,

Displayed: Ahtez, Ghost Wolf, Neolandus Kalepopolis,
Deck: 18 Discard: 0 Buried: 1
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Blessing of Abadar, Bound Lantern Archon, Shaman, Pyromaniac Mage, Bound Shadow Demon, Blessing of the Gods, Phantom Steed, Bloodbug Swarm, Black Spot, The Twin, Bound Imp (Core), Apprentice, Blessing of Pharasma, Wand of Treasure Finding, Faithful Hound
Recharged: Manananggal, Augury,
Discard Pile:
Buried Pile: Wand of Flame,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Acquire Neolandus Kalepopolis
acquire Reading room 5: steal soul
current location = barricks

Reading room #2 Reading Room Card 2: Queen Ileosa and 4 blessings are put into a pile, shuffled 1 into each location at random.

used from box = RM#1-3


Zetha's Deck Handler

out of turn updates

At the end of Kess turn banish Infernal Warhounds to move to Reading Room.

Hour is Blackfingers [/ooc]
[b]Hour power is On your check that invokes the Alchemical or Poison trait, add 1d4. [/ooc]

[b]Start of turn
Draw 3 random monsters from the box
Gargoyle, Sayona , Guardian Zombie

Give
Give MM Disintegrate

Move
move to Oubliette

Recharge Shaman to heal Zetha, Kess, and Quinn 1 card.

First explpre
Encounter Oubliette Card 1 (Obsession of Servitude): Obsession of Servitude. Banish Guardian Zombie to use Stealth in place of Wisdom.
Stealth 11: 1d10 + 6 + 1d10 ⇒ (4) + 6 + (7) = 17 Fail. Display Obsession of Servitude next to me.

banish Gargoyle to move to the Reading Room.

End turn
examine top of the deck - bane - nothing happens

reset hand end turn.

"

Zetha wrote:

Hand: Master's Lash, Fire Shield, Cape of Wasps, Augury, Staff of Minor Healing (Core), Blessing of Achaekek, Sayona,

Displayed: Ahtez, Ghost Wolf, Obsession of Servitude,
Deck: 15 Discard: 0 Buried: 1
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Bound Imp (Core), Blessing of Abadar, Apprentice, Phantom Steed, Wand of Treasure Finding, Faithful Hound, Black Spot, Shaman, Bound Lantern Archon, The Twin, Stalking Armor, Blessing of the Gods, Pyromaniac Mage, Blessing of Pharasma
Recharged:
Discard Pile:
Buried Pile: Wand of Flame,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
used=RM#1-3
Heal Kess, Quinn and myself 1

fail = Obsession of Servitude

move to base

gave=MM Disintegrate


Zetha's Deck Handler

Hour is The Keep
Hour power is When you would discard or bury an armor you play, you may recharge it instead.

Start of turn
Draw 3 random monsters from the box
Infernal Warhounds, Mobogo, Landshark

Move
Move to Library

Banish Bound imp to draw 2 cards - cape of Wasps and Blessing of abadar

display ghost wolf

bury bound lantern archron to examine top 3 cards of my deck and draw 1 - staff of minor healing, fire shield, shaman. will draw fire shield and place satff of minor healing and shaman on top of my deck

recharge bound shadow demon to examine the top card of my deck. Library Card 1: Disintegrate. bury it to encounter and add 1d12. +1d8 from power. +1d6 from location. +1d4 from scenario

arcane 14: 1d10 + 4 + 1d8 + 1d12 + 1d6 + 1d4 ⇒ (10) + 4 + (3) + (2) + (1) + (2) = 22 Success. Acquire

play augury on the on the library and calling out spells.
Library Card 2: Wand of Restorative Touch
Library Card 3: Foes On All Sides
Library Card 4: The Owl
no spells. shuffle all cards back into deck

First explore
Encounter Random card 2-10: 1d9 + 1 ⇒ (7) + 1 = 8 Library Card 8: Wand of Flame. +1d4 from scenario.
will attempt arcane Arcane 9: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (1) = 11 Success. acquire

Second explore
discard The twin to explore. Encounter Library 2,3,4,5,6,7,9,10: 1d8 ⇒ 2 Encounter Library Card 3: Foes On All Sides. Will activate The Twins ability to evade the first card I encounter, recharge it into its location, and then explore a new card

Library 2,4,5,6,7,9,10: 1d7 ⇒ 7 Library Card 10: Evoker. BYA
Random damage: 1d6 ⇒ 2 All damage is cold damage

take 1 point of damage, banish landshark to reduce it to 0.

Will attempt an arcane check. play black spot to reduce difficulty by 7. +1d4 from scenario
Arcane 7+6: 1d10 + 4 + 7 + 1d4 ⇒ (8) + 4 + 7 + (1) = 20 Success.
AYA cold damage: 1d4 ⇒ 4 banish Mogobo to reduce to 0.

End turn [/ooc]
end of turn scenario effect examien top card Library 2,4,5,6,7,9: 1d6 ⇒ 4 examine Library Card 6: Safe Haven. - boon - will choose to bury wand of flame.

recharge Blessing of Abadar to power Ghost Wolf to move to Reading room.

Recover all cards. Arcane checks, +1d8 from power, +1d4 from scenario

Bound Imp (Core): Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (9) + 4 + (7) + (2) = 22 -> [b]Bound Imp (Core) recharged .
Bound Lantern Archon: Arcane 10: 1d10 + 4 + 1d8 + 1d4 ⇒ (1) + 4 + (8) + (4) = 17 -> Bound Lantern Archon recharged .
Bound Shadow Demon: Arcane 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (7) + 4 + (6) + (3) = 20 -> Bound Shadow Demon recharged .
Augury: Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (2) + 4 + (7) + (1) = 14 -> Augury recharged .
Black Spot: Arcane 6: 1d10 + 4 + 1d8 + 1d4 ⇒ (2) + 4 + (6) + (1) = 13 -> Black Spot recharged .

Zetha resets her hand.

"

Zetha wrote:

Hand: Fire Shield, Cape of Wasps, Disintegrate, Staff of Minor Healing (Core), Shaman, Blessing of Achaekek, Infernal Warhounds,

Displayed: Ahtez, Ghost Wolf,
Deck: 15 Discard: 1 Buried: 1
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Phantom Steed, Apprentice, Pyromaniac Mage, Faithful Hound, Blessing of the Gods, Stalking Armor, Wand of Treasure Finding, Master's Lash
Recharged: Blessing of Abadar, Bound Imp (Core), Bound Lantern Archon, Bound Shadow Demon, Augury, Black Spot,
Discard Pile: The Twin,
Buried Pile: Wand of Flame,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
acqurie = Library #1, #8
banish = Library #10
examine 2, 3, 4 and then library is shuffled. - #3 is on bottom, #6 on top.

zetha is currently at the reading room
zetha has a spell she wants to give MM


Zetha's Deck Handler

Starting location: Reading room

"

Zetha wrote:

Hand: Augury, Ghost Wolf, Black Spot, Bound Lantern Archon, Bound Imp (Core), Bound Shadow Demon, Blessing of Achaekek, The Twin,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Phantom Steed, Blessing of Pharasma, Faithful Hound, Pyromaniac Mage, Fire Shield, Blessing of the Gods, Blessing of Abadar, Cape of Wasps, Wand of Treasure Finding, Staff of Minor Healing (Core), Apprentice, Stalking Armor, Shaman, Master's Lash
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☑ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

Scenario
6B: Assault on Castle Korvosa

Scenario Reward
Add supporter feat Marcus Endrin
Display. While displayed:

Extra card upgrade

Adventure Reward
N/a

Tier 6.2

Hero point - 7 card hand size

card upgrades
Item 5: 1d1000 ⇒ 231 Wand of Treasure finding in, Headband of Alluring Charisma out.

Ally 5: 1d1000 ⇒ 813 Shaman in, Troubadour out

Spell 6: 1d1000 ⇒ 251 spell 6 in maybe? Low on priority list so will defer if needed.


Zetha's Deck Handler

Hour is Sands of the Hour
Hour power is No effect.

Start of turn
draw 3 random monsters from the box.
Fury Devil , Warsworn, Ghoul

Play Bound Imp to draw 2 cards. - Apprentice and staff of minor healing

Recharge staff of minor healing to heal a random card - Blessing of Achaekek.

Play Augury on Cliff calling out Monster, examien top 3 cards
Cliff Card 1: The Eclipse
Cliff Card 2: Corpse Lotus
Cliff Card 3: Deathbane Sling

Shuffle the cards back in and put Corpse lotus on the bottom.

First explore
Encounter Random card 1,3,4,5,6,7,8: 1d7 ⇒ 4
Cliff Card 5: Banshee.
BYA - Con check of 10, banish Ghoul to use stealth. +2 stalking armor
Stealth Con 10: 1d10 + 6 + 2 ⇒ (4) + 6 + 2 = 12 Success

for combat, Reveal Master's lash to use dex+1d6+5 and it does have magic trait. discard blessin gof the gods to bless the check.
Combat 21: 1d10 + 3 + 1d6 + 5 + 1d10 ⇒ (4) + 3 + (4) + 5 + (3) = 19 Fail. banish Fury Devil to reduce damage to 0. shuffle Banshee back into deck

second explore
discard apprentice to explore again.
Random card : 1d8 ⇒ 6 Cliff Card 6: Palace Patrols
Random bane: 1d6 ⇒ 4 encounter Red Mantis Assassin

BYA banish Warsworn to use stealth in place of perception. +2 stalking armor
Stealth 10: 1d10 + 6 + 2 ⇒ (3) + 6 + 2 = 11 Success.

use Ahtez stealth+adventure deck number. +2 stalking armor. bless with blessing of pharasma
combat 10+12: 1d10 + 6 + 6 + 2 + 1d10 ⇒ (3) + 6 + 6 + 2 + (10) = 27 Success. Banish Palace Patrols.

end turn
Recovery, +1d8 from power +1d4 from scenario
Bound imp Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (3) + 4 + (8) + (3) = 18 success
Augury Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (6) + 4 + (7) + (4) = 21 Success

reset hand and end turn
"

Zetha wrote:

Hand: Master's Lash, Faithful Hound, Stalking Armor, Whisper of the First Lie, Staff of Minor Healing (Core), Bound Shadow Demon,

Displayed: Ahtez, Phantom Steed,
Deck: 10 Discard: 9 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ghost Wolf, Troubadour (Core), Headband of Alluring Charisma, Bloodbug Swarm, Black Spot, Blessing of Achaekek, Fire Shield, Bound Lantern Archon
Recharged: Bound Imp (Core), Augury,
Discard Pile: Blessing of Abadar, The Courtesan, Cape of Wasps, Infernal Warhounds, Pyromaniac Mage, Blessing of the Gods, Warsworn , Apprentice, Blessing of Pharasma,
Buried Pile: Enchant Weapon, Mobogo,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Cliff shuffled
banished cliff #6


Zetha's Deck Handler

Hour is Irori's Mastery
Hour power is On your blessed check, you may reroll any dice showing 1.

Start of turn
Draw 3 random monsters from the box
Infernal Warhounds, Ember Ghoul, Yzahnum the Efreeti

play Bound Lantern Archon to look at the top 3 cards of my deck, reorder and draw 1: Augury, Blessing of PHarasma and Pyromanic Mage. Draw Pyromanic Mage and put the other 2 on top.

Move
Move to Library

First explore
Encounter Library Card 1: Warlord Devil.
BYA - Banish Ember Ghoul to use stealth in place of fortitude. +2 stalking armor Stealth 11: 1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17 Success

For combat, Will reveal Master's Lash to use Dexterity+1d6+5. discard Infernal Warhounds to power faithful hound to add 2d4. discard ghost wolf to add 1d8. discard blessing of achaekek to add a die.

Combat 26: 1d10 + 3 + 1d6 + 5 + 2d4 + 1d8 + 1d10 ⇒ (6) + 3 + (4) + 5 + (1, 3) + (2) + (7) = 31 Success. Banish Warloard Devil

second explore
Discard pyromanic mage to explore and encounter Library Card 2: Cave Bear.
BYA attempt combat 6+12. will use ahtez to use stealth+adventure deck number+cold+melee. Display fire shield to add 1d8 and the cold trait. +2 stalking armor
Combat 6+12: 1d10 + 6 + 6 + 1d8 + 2 ⇒ (10) + 6 + 6 + (1) + 2 = 25

Will banish Yzahnum the Efreeti to use stealth in place of survival. +2 stalking armor
stealth survival 6+6: 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13 [ooc]Success. Banish Cave bear.

To close banish Warlord Devil to use stealth in place of intelligence. +2 stalking armor
Stealth 5+6: 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Success. Library Closed. faithful hound goes away MM moves to Castle, Move Zetha to Arsenal.

end turn
Zetha attempts to recover all cards in her Recovery pile. +1d8 from power. +1d4 from scenario

Bound Lantern Archon: Arcane 10: 1d10 + 4 + 1d8 + 1d4 ⇒ (7) + 4 + (8) + (3) = 22 -> Bound Lantern Archon recharged .
Ghost Wolf: Arcane 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (8) + 4 + (2) + (3) = 17 -> Ghost Wolf recharged .
Faithful Hound: Arcane 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (2) + 4 + (6) + (3) = 15 -> Faithful Hound recharged .
Fire Shield: Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (3) + 4 + (4) + (4) = 15 -> Fire Shield recharged .

Zetha resets her hand.

"

Zetha wrote:

Hand: Master's Lash, Augury, Stalking Armor, Bound Imp (Core), Blessing of Pharasma, Blessing of the Gods,

Displayed: Ahtez, Phantom Steed,
Deck: 12 Discard: 6 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Apprentice
Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core), Bloodbug Swarm, Whisper of the First Lie, Bound Shadow Demon, Black Spot, Bound Lantern Archon, Ghost Wolf, Faithful Hound, Fire Shield,
Discard Pile: Blessing of Abadar, The Courtesan, Cape of Wasps, Blessing of Achaekek, Infernal Warhounds, Pyromaniac Mage,
Buried Pile: Enchant Weapon, Mobogo,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Used =Random monsters 1-3
banished = LIbrary 1-2
close Library


Zetha's Deck Handler

Hour is The Liar
Hour power is At the start of your check, the difficulty is increased by the number of allies in your hand.

Start of turn
Draw 3 random monsters from the box: Kazavon's Iron Golem, Warlord Devil, Ghost

Move
Move to Library

recharge Bound Shadow Demon and find Library Card 1: Togomor

First explore
Encounter Library Card 1: Togomor.

BYA encounter Diabolical Imp. In this encounter BYA banish ghost to use stealth in place of Perception. Stealth 4: 1d10 + 6 ⇒ (9) + 6 = 15 Success. Then will do combat to defeat using ahtez stealth+adventurdeck number. Combat 10: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21 Success

Then BYA for Togomor: each character must succeed at a Dexterity or Acrobatics 13 check or bury a random card and suffer 1d4 Electricity damage. Banish Wyvern to use stealth in place of dexterity. Stealth 13: 1d10 + 6 ⇒ (2) + 6 = 8 fail. bury Random card from hand using deck manager - Mobogo then Electricity damage : 1d4 ⇒ 1 banish Kazavon's Iron Golem to reduce to 0.

Will do the combat 20. use ahtez to use stealth+adventure deck number+cold+melee. play black spot to reduce difficulty by 7. discard cape of wasps to power faithful hound to add 2d4 to the check.

Combat 20: 1d10 + 6 + 6 + 7 + 2d4 ⇒ (5) + 6 + 6 + 7 + (2, 1) = 27 Success. Banish Togomor. upon banishing Therefore the location is technically not empty so I can not close it.

End turn
Recover Black spot. +1d8 to powershuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.
Arcane 6: 1d10 + 4 + 1d8 ⇒ (4) + 4 + (1) = 9 Success

"

Zetha wrote:

Hand: Master's Lash, Fire Shield, Stalking Armor, Bound Lantern Archon, Blessing of Achaekek, Warlord Devil,

Displayed: Ahtez, Ghost Wolf, Phantom Steed, Faithful Hound,
Deck: 13 Discard: 3 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Apprentice, Pyromaniac Mage, Augury, Blessing of Pharasma, Blessing of the Gods, Bound Imp (Core)
Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core), Bloodbug Swarm, Whisper of the First Lie, Bound Shadow Demon, Black Spot,
Discard Pile: Blessing of Abadar, The Courtesan, Cape of Wasps,
Buried Pile: Enchant Weapon, Mobogo,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
used from box=RM#1-3
defeated Togomor

everyone = each character must succeed at a Dexterity or Acrobatics 13 check or bury a random card and suffer 1d4 Electricity damage.

deck manager updated needed= shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.


Zetha's Deck Handler

Hour is The Savored Sting
Hour power is On your checks while you avenge, bless.

Start of turn
Recharge Bloodbug Swarm to power phantom steed to move to base.

draw 2 random monsters from the box
RM#1 Wyvern
RM#2 Cytillipede

Move
Move to library

first explore
Encounter Library Card 1: Whisper of the First Lie. Banish Cytillipede to use stealth.
Stealth 14: 1d10 + 6 ⇒ (8) + 6 = 14 Success.

End of turn
Recharge whisper of the first lie to power phantom steed to move to Castle

reset hand end turn

upkeep
acquire = Library Card 1
moved=castle


Zetha's Deck Handler

OOT update
Display Phantom steed.

"

Zetha wrote:

Hand: Master's Lash, Black Spot, Cape of Wasps, Mobogo, Bloodbug Swarm,

Displayed: Ahtez, Ghost Wolf, Faithful Hound, Phantom Steed,
Deck: 14 Discard: 2 Buried: 1
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pyromaniac Mage, Augury, Bound Lantern Archon, Bound Imp (Core), Blessing of Achaekek, Blessing of the Gods, Apprentice, Bound Shadow Demon, Blessing of Pharasma, Stalking Armor, Fire Shield
Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core),
Discard Pile: Blessing of Abadar, The Courtesan,
Buried Pile: Enchant Weapon,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

Hour is The Publican
Hour power is When you would discard an ally, recharge it instead.

Start of turn
Draw 3 random monsters from the box
RM#1 Cave Bear
RM#2 Ghoul
RM#3 Bloodbug Swarm

Give
give MM Quickened Ray

First exploreLibrary Card 1: Henchman Proxy B3 - evidence
Banish Cave Bear to use stealth in stead of wisdom. Use Kess Blessing of Milani to bless the check twice

Stealth Wisdom 1d10+6: 1d10 + 6 + 2d10 ⇒ (8) + 6 + (5, 10) = 29 Success. Banish Evidence

second explore
Recharge Troubadour to explore based off hour power. Encounter Library Card 2: Pharasma's Knowing. Banish Ghoul to use stealth in place of wisdom.
Stealth Wisdom 4+6: 1d10 + 6 ⇒ (2) + 6 = 8 Fail. Banish Pharasma's Knowing.

Display Faithful hound at Library.

End turn
reset hand end turn.

"

Zetha wrote:

Hand: Master's Lash, Phantom Steed, Black Spot, Cape of Wasps, Mobogo, Bloodbug Swarm,

Displayed: Ahtez, Ghost Wolf, Faithful Hound,
Deck: 14 Discard: 2 Buried: 1
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Augury, Apprentice, Bound Imp (Core), Pyromaniac Mage, Bound Lantern Archon, Blessing of Achaekek, Bound Shadow Demon, Blessing of Pharasma, Blessing of the Gods, Stalking Armor
Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core),
Discard Pile: Blessing of Abadar, The Courtesan,
Buried Pile: Enchant Weapon,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

upkeep
Banish Library #1, #2

Gave= MM Quickened Ray
Used= Kess Blessing of Milani
used = RM#1,2,3


Zetha's Deck Handler

Hour is The Inquisitor
Hour power is You may not use powers to reroll dice.

Start of turn
Zetha Draws 3 random monsters from the box.

RM#1 Azer
RM#2 Mobogo
RM#3 Kazavon's Iron Golem

Zetha will display Ghost Wolf next to her deck.

First explore
Encounter Library Card 1: Quickened Ray. Will attempt an arcane check. +1d4 from harrow suit, +1d8 from power
Arcane 12: 1d10 + 4 + 1d4 + 1d8 ⇒ (5) + 4 + (3) + (5) = 17 Success. Acquire

Second explore
discard blessing of abadar to explore and encounter Library Card 2: Enchant Weapon. Will attemt an arcane check. +1d4 from harrow suit, +1d8 from power.
Arcane 4: 1d10 + 4 + 1d4 + 1d8 ⇒ (3) + 4 + (2) + (6) = 15 Success. Acquire

third explore
discard the courtesan to explore. This allows zetha to use the charisma dice in place of normal die. Encounter Library Card 3: Brain Mold.

BYA mark the location Library with the scourges Drained and Poisoned. When a location is marked, everyone located there suffers that scourge. So MM and zetha are now drained and poison.

will attempt a wisdom check. Banish Azer to use stealth. -1 from drained.
Stealth Wisdom 7: 1d10 + 6 - 1 ⇒ (2) + 6 - 1 = 7 Success. Upon defeat remove the scouges drained and poison from the location Library.

will recharge staff of minor healing to remove the scrouge poison.
Will banish Kazavon's Iron Golem to use power to move to Base.

End of turn
Will recharge headband of alluring charisma to power ghost wolf and move to Library.

bury Enchanted fang since it has the divine trait to remove Drained.

reset hand end turn

"

Zetha wrote:

Hand: Master's Lash, Quickened Ray, Black Spot, Faithful Hound, Troubadour (Core), Mobogo,

Displayed: Ahtez, Ghost Wolf,
Deck: 15 Discard: 2 Buried: 1
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Bound Shadow Demon, Stalking Armor, Bound Imp (Core), Blessing of Pharasma, Augury, Pyromaniac Mage, Apprentice, Cape of Wasps, Blessing of the Gods, Blessing of Achaekek, Fire Shield, Phantom Steed
Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma,
Discard Pile: Blessing of Abadar, The Courtesan,
Buried Pile: Enchant Weapon,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Acquire Library #1,#2
Banish= Library #3

MM is effected with drained and poisoned.

Zetha is planning on giving MM Quickened Ray on next turn as a I am sorry for getting you drained and poisoned present.


Zetha's Deck Handler

Starting location
Library

"

Zetha wrote:

Hand: Master Lash, Ghost Wolf, Black Spot, Staff of Minor Healing (Core), Headband of Alluring Charisma, Blessing of Abadar,

Displayed: Ahtez,
Deck: 15 Discard: 0 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Imp (Core), Troubadour (Core), Augury, Stalking Armor, Blessing of Pharasma, Apprentice, Faithful Hound, Cape of Wasps, Pyromaniac Mage, Bound Shadow Demon, Phantom Steed, Blessing of the Gods, Bound Lantern Archon, Blessing of Achaekek, Fire Shield
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

Scenario
6A: Rebellion in Korvosa

Scenario Reward
Rally the supporters Guildmaster Boule, Marcus Endrin and Sabina Merrin.

Adventure Reward
N/a

Tier 6.1
- Hero point = Deck upgrade Weapon
- 3 available

Deck upgrades
Weapon 6: 1d1000 ⇒ 762 Master Lash in

Ally 5: 1d1000 ⇒ 303 Shaman in, idk who out


Zetha's Deck Handler

Hour is The Wanderer
Hour power is When a local character fails to acquire a boon, you may bury a card to encounter it.

Start of turn
Draw 3 random monsters from the box.
Zombie, Cytillipede, Sayona

Move
Move to Plaza

Bury Bound Lantern Archon to examine the top 3 cards of the location and put them back in any order then draw a card.

Plaza Card 2: Fuse Grenade
Plaza Card 3: Vortex of Madness -trigger
Plaza Card 4: Disintegrate

Plaza card 3 triggers so have to encounter. Will attempt Intelligence 11. Banish Zombie to use stealth instead. +2 stalking armor. -1 drained

Stealth 11: 1d10 + 6 + 2 - 1 ⇒ (4) + 6 + 2 - 1 = 11 Success. Banish Vortex of Madness

Will rearrange to put plaza card 4 on top then 2. then draw a card - bound imp.

banish bound imp to draw 2 cards - staff of minor healing, Bound Shadow Demon

recharge bound shadow demon to examine the top card of the location - Plaza Card 4: Disintegrate, will bury bound shadow demon to encounter - +1d12 to the encounter. will use arcane. +1d8 from power, -3 from 3 die being rolled and drained

Arcane 14: 1d10 + 4 + 1d8 + 1d12 - 3 ⇒ (6) + 4 + (3) + (12) - 3 = 22 Success. Acquire

banish Cytillipede to move back to base.

recharge staff of minor healing to heal a random card - blessing of abadar

First explore
reveal the top 6 supporters and pick one. will do based off spreadsheet, rolling d12 to figure out whos there.
base order: 1d12 ⇒ 4 Thousand Bones
base order: 1d11 ⇒ 6 Keppira D'Bear
base order: 1d10 ⇒ 9 Krojun Eats-What-He-Kills
base order: 1d9 ⇒ 2 Amin Jalento
base order: 1d8 ⇒ 7 Truthspeaker Akram
base order: 1d7 ⇒ 6 Neolandus Kalepopolis

will take Neolandus Kalepopolis and display then heal the scrouge drained.

bury Neolandus Kalepopolis to draw an ally with diplomacy in its check.
Ally 1: Wolverine - nope
Ally 2: Aerilaya - yep. draw

second explore
bury Aerilaya to explore again. reveal the other 5 that I have already seen and base order: 1d6 ⇒ 6 Shadowcount Sial (cant acquire). Will take Keppira D'Bear and then heal the scrouge plagued. Display Keppira D'Bear

third explore
discard the liar to explore. - this is my harrow so draw a random ally from my discard - Apprentice. reveal previous 5 and base order: 1d5 ⇒ 2 Vencarlo Orisini. Will draw Krojun Eats-What-He-Kills and then heal a random card - faithful hound.

fourth explore
discard apprentice to explore again. Encounter top five cards and base order: 1d4 ⇒ 2 Trinia Sabor. Will draw Trinia Sabor and then heal a random card - blessing of the gods.

Fifth explore
discard blessing of Achekek to explore again. Encounter the top 5 and base order: 1d3 ⇒ 1 Cressida Kroft. will draw Cressida Kroft then heal a random card - Blessing of Achaekek

sixth explore
discard blessing of Pharasma to explore again. Encounter the top 5 cards and base order: 1d2 ⇒ 1 Ishani Dhatri. Will take Ishani Dhatri. then heal a random card - Corpse Lotus

End of turn
Recharge Disintegrate to move to plaza using phantom steed.

then go into recovery. +1d8 from powers
Recover Bound Lantern Archron Arcane 10: 1d10 + 4 + 1d8 ⇒ (9) + 4 + (3) = 16 Success
Recover Bound imp Arcane 6: 1d10 + 4 + 1d8 ⇒ (8) + 4 + (7) = 19 Success
Recover Bound Shadow Demon Arcane 14: 1d10 + 4 + 1d8 ⇒ (2) + 4 + (7) = 13 Fail. Bury

reset hand. End turn

Upkeep
banish = Plaza card 3, random ally 1
acquire = Plaza card 4, random ally 2 - Aerilaya
plaza - card 2 examine and on top
moved back to base

acquire supporters Neolandus Kalepopolis, Keppira D'Bear, Krojun Eats-What-He-Kills, Trinia Sabor, Cressida Kroft, Ishani Dhatri

moved to plaza - final location

Notes - Play my Augury on Plaza to figure out if dragon is there or not, I also want to use my staff of minor healing to heal myself a card its how I keep healing myself but it needs to be in my deck and Ishani Dhatri to heal everyone at the location a card, but wanted to wait too see what happen with MM.


Zetha's Deck Handler

Hour is Incitation
Hour power is none

start of turn
Draw 3 random monsters from the box
RM#1 Ancient Black Dragon
RM#2 Hordemaster
RM#3 Baykok

Move
Nah

will play staff of minor healing to heal a random card - The Liar

First explore
Taking note of Kess turn, encountering Dungeons Card 7: The Beating. Banish Baykok to use stealth in place of Strength. +2 stalking armor
Stealth 4+6: 1d10 + 6 + 2 ⇒ (4) + 6 + 2 = 12 Success

Second explore
discard Apprentice to explore again. Encounter 1-6,8,T,K: 1d9 ⇒ 3
Dungeons Card 3: Zenobia Zenderholm

First check, banish Hordemaster to use stealth in place of fortitude, +2 stalking armor. Stealth 8: 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Success.

second check. Use ahtez to use stealth+adventure deck number+ cold+melee. +2 stalking armor. play fire shield to add 1d8 and cold trait.
Combat 22: 1d10 + 6 + 6 + 2 + 1d8 ⇒ (3) + 6 + 6 + 2 + (4) = 21 Fail. upon failing will use Ahtez ability to recharge a card to reroll 1 die, take new result. will recharge pyromanic mage to reroll the 1d10 Combat 22: 1d10 + 18 ⇒ (8) + 18 = 26 Success. after defeating add the scrouges drained and plagued.

End turn
recharge The beating to Phantom Steed to move to base

attempt eot plague check using con. banish Ancient Black Dragon to use stealth. +2 stalking armor
stealth 3+6: 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Success. not more than 5 so do not get to remove the scourge.

recover Fire shield. +1d8 from power
Arcane 12: 1d10 + 4 + 1d8 ⇒ (3) + 4 + (8) = 15 [ooc]success

reset hand. End turn

"

Zetha wrote:

Hand: Augury, Stalking Armor, Bound Lantern Archon, The Liar, Blessing of Achaekek, Blessing of Pharasma,

Displayed: Ahtez, Phantom Steed, Ghost Wolf,
Deck: 9 Discard: 6 Buried: 4
Current Location: Base
Hero Points:3 // Zetha has the following scourges marked:
Drained:
While Marked:
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Spot, Headband of Alluring Charisma, Bound Shadow Demon, Staff of Minor Healing (Core), Troubadour (Core), Bound Imp (Core)
Recharged: Pyromaniac Mage, The Beating, Fire Shield,
Discard Pile: Blessing of the Gods, Apprentice, Blessing of Abadar, Corpse Lotus, Faithful Hound, Major Harrowing,
Buried Pile: Cape of Wasps, Red War Paint, Orc Rager, Lyre of Storms,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
acquire Dungeons 7
banish dungeons 3
move to base
dungeons shuffled (1,2,4,5,6,8,T,K left)


Zetha's Deck Handler

out of turn update
encounter brawl. banish Yzahnum the Efreeti to use stealth in place of strength. +2 stalking armor.
stealth 4+6: 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Success.

"

Zetha wrote:

Hand: Fire Shield, Stalking Armor, Staff of Minor Healing (Core), Pyromaniac Mage, Apprentice,

Displayed: Ahtez, Phantom Steed, Ghost Wolf,
Deck: 9 Discard: 6 Buried: 4
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Bound Lantern Archon, Bound Imp (Core), Bound Shadow Demon, Blessing of Pharasma, Troubadour (Core), Headband of Alluring Charisma
Recharged: Augury, Black Spot,
Discard Pile: Blessing of the Gods, The Liar, Blessing of Abadar, Corpse Lotus, Faithful Hound, Major Harrowing,
Buried Pile: Cape of Wasps, Red War Paint, Orc Rager, Lyre of Storms,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

continuing turn

combat check against Kordaitra Destaid. Will use Athez to use stealth+adventuredeck number + cold and melee traits. +2 stalking armor. play Black spot to reduce difficulty by 7. discard Corpse Lotus to power up faithful hound to add 2d4.
Combat 24: 1d10 + 6 + 6 + 2 + 7 + 2d4 ⇒ (7) + 6 + 6 + 2 + 7 + (3, 2) = 33 Success. Banish Bank Of Abadar Card 1: Kordaitra Destaid and attempt to close

Bury Lyre of Storms to close location. When close, check the cards to find non-vetern story banes. Bank Of Abadar Card 2: Mother of Thorns - shuffle into another location
Another location : 1d3 ⇒ 2 shuffle into cell.

- when bury take faithful hound and major harrowing to recovery pile. Move Zetha to Dungeon.

End turn
recovery mode. all spells get +1d8 from power and 1d4 from suit.
Black spot Arcane 6: 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (6) + (2) = 22 recharge
Faithful Hound 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (2) + 4 + (3) + (1) = 10 Discard
Major Harrowing 14: 1d10 + 4 + 1d8 + 1d4 ⇒ (3) + 4 + (2) + (2) = 11 Discard

reset hand end turn

"

Zetha wrote:

Hand: Fire Shield, Stalking Armor, Staff of Minor Healing (Core), Pyromaniac Mage, Apprentice, Yzahnum the Efreeti,

Displayed: Ahtez, Phantom Steed, Ghost Wolf,
Deck: 9 Discard: 6 Buried: 4
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Bound Lantern Archon, Blessing of Pharasma, Troubadour (Core), Bound Imp (Core), Blessing of Achaekek, Headband of Alluring Charisma
Recharged: Augury, Black Spot,
Discard Pile: Blessing of the Gods, The Liar, Blessing of Abadar, Corpse Lotus, Faithful Hound, Major Harrowing,
Buried Pile: Cape of Wasps, Red War Paint, Orc Rager, Lyre of Storms,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Banish bank #1
move bank #2 to cell - cell is shuffled

moved zetha to Dungeons


Zetha's Deck Handler

Hour is The Sickness
Hour power is When you suffer damage, suffer the scourge Plagued.

start of turn
Draw 0 new monsters - too many in hand right now for number of times I can explore

First explore
Encounter Bank Of Abadar Card 1: Kordaitra Destaid
When you would encounter this monster, a local character that has the highest Melee modifier encounters her instead. ----- Zetha only character here so will have to encounter

Before acting, each other character summons and encounters the story bane Gray Maiden Guard. - will pause turn to allow everyone to do to see what resources I have to defeat the story bane and close the location.


Zetha's Deck Handler

Hour is Gozreh's Growth
Hour power is On your check against an Animal or Elemental card, add 1d4.

Start of turn
Draw 3 random monsters from the box
RM#1 Corpse Lotus
RM#2 Orc Rager
RM#3 Mercenary

Display Ghost Wolf next to Zetha

First explore
encounter Bank Of Abadar Card 1: Staff of Greater Necromancy
Will attempt arcane. banish Mercenary to use stealth. +2 stalking armor. +3 major Harrowing, +1d4 from harrow suit
Arcane Stealth 12: 1d10 + 6 + 2 + 3 + 1d4 ⇒ (1) + 6 + 2 + 3 + (4) = 16 Success. Acquire. Bury Orc Rager due to location effect

Second explore
Discard Blessing of Abadar to explore again. Encounter Bank Of Abadar Card 2: Our Lord In Iron. Will auto fail the check.

End of turn
reset hand. End turn

"

Zetha wrote:

Hand: Black Spot, Fire Shield, Stalking Armor, Staff of Greater Necromancy, Yzahnum the Efreeti, Corpse Lotus,

Displayed: Ahtez, Phantom Steed, Faithful Hound, Major Harrowing, Ghost Wolf,
Deck: 11 Discard: 3 Buried: 3
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is
Other: faithful hound and major harrowing is displayed at bank

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pyromaniac Mage, Headband of Alluring Charisma, Blessing of Pharasma, Troubadour (Core), Blessing of Achaekek, Bound Shadow Demon, Bound Imp (Core), Apprentice, Bound Lantern Archon, Staff of Minor Healing (Core)
Recharged: Augury,
Discard Pile: Blessing of the Gods, The Liar, Blessing of Abadar,
Buried Pile: Cape of Wasps, Red War Paint, Orc Rager,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Acquire = Bank #1
Banish = Bank #2


Zetha's Deck Handler

Hour is Sarenrae's Light
Hour power is When you heal, you may heal an additional card.

Start of turn
draw 3 random monster from the box
RM1 Yzahnum the Efreeti
RM2 Ghast
RM3 Hordemaster

display Phantom Steed

display faithful hound next to the bank of abadar

play Augury calling out spell. examine the top 3 cards of the location
Bank Of Abadar Card 1: Our Lord In Iron - blessing
Bank Of Abadar Card 2: Kordaitra Destaid - henchman
Bank Of Abadar Card 3: Henchman Proxy A1 - henchman

will shuffle the rest of the location and then recharge these on the bottom of bank in the same order.

First explore
random card 4-11: 1d8 + 3 ⇒ (5) + 3 = 8Bank Of Abadar Card 8: Major Harrowing. will use arcane. +1d8 from power. +1d4 from suit
Arcane 12: 1d10 + 4 + 1d8 + 1d4 ⇒ (6) + 4 + (3) + (3) = 16 Success. Acquire Major Harrowing. Will display next to bank of abadar. Bury cape of wasps due to location

Second explore
discard blessing of the gods to explore again.
Random card 4,5,6,7,9,10,11: 1d7 ⇒ 5
Bank Of Abadar Card 9: Forbiddance. Will attempt an Arcane 15 check.

banish Ghast to use stealth. +3 from major harrowing, +1d4 from harrow
Arcane Stealth 15: 1d10 + 6 + 3 + 1d4 ⇒ (7) + 6 + 3 + (1) = 17 Success. Banish Forbiddance

third explore
discard The liar to explore again. encounter
Random card 4,5,6,7,10,11: 1d6 ⇒ 6 Bank Of Abadar Card 11: Red War Paint.
Banish Hordemaster to use stealth in place of melee.
Stealth 7: 1d10 + 6 ⇒ (2) + 6 = 8 Success. Acquire Red War Paint. Will bury it due to location.

End of turn
Recover Augury. +1d8 from power. +3 from major harrow
Arcane 8: 1d10 + 4 + 1d8 + 3 ⇒ (4) + 4 + (2) + 3 = 13 Succeed either way if major harrow doesnt boost

reset hand. end turn

"

Zetha wrote:

Hand: Black Spot, Fire Shield, Ghost Wolf, Stalking Armor, Blessing of Abadar, Yzahnum the Efreeti,

Displayed: Ahtez, Phantom Steed, Faithful Hound, Major Harrowing,
Deck: 11 Discard: 2 Buried: 2
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Headband of Alluring Charisma, Bound Imp (Core), Apprentice, Blessing of Achaekek, Bound Lantern Archon, Staff of Minor Healing (Core), Pyromaniac Mage, Blessing of Pharasma, Troubadour (Core)
Recharged: Augury,
Discard Pile: Blessing of the Gods, The Liar,
Buried Pile: Cape of Wasps, Red War Paint,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

banish=Bank #9
acquire = Bank #8,11
bank deck order = (4,5,6,7,10) shuffled, then 1,2,3 (2 and 3 are the henchman)

faithful hound and major harrowing is displayed at the bank of abadar


Zetha's Deck Handler

starting location: Bank of Abadar

supporter axed: Vencarlo Orisini

"

Zetha wrote:

Hand: Black Spot, Faithful Hound, Augury, Phantom Steed, Cape of Wasps, Blessing of the Gods,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Current Location: Base
Hero Points:3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Apprentice, Staff of Minor Healing (Core), Headband of Alluring Charisma, Pyromaniac Mage, Blessing of Achaekek, Fire Shield, Bound Lantern Archon, Troubadour (Core), Bound Imp (Core), Blessing of Pharasma, Ghost Wolf, Stalking Armor, Bound Shadow Demon
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

will add my harrow once I know what it is.


Zetha's Deck Handler

Rewards:
Scenario Reward
"A character gets the Loot spell Sadomasochism.
In other scenarios in this adventure, if more than half of the characters have this reward, do not add the wildcard Unhallowed."

Adventure Reward
"A character gets the Loot weapon Serithtial.
You may rally the supporter Shadowcount Sial; if you do, uncheck the supporter Laori Vaus from your rallied supporters. (A reminder; any supporter rallied by ANY player will end up in the Base, but you can only actually personally display supporters you CURRENTLY have checked off.) Quinn will rally Shadowcount Sial" - will choose not to take the supporter

Tier/XP 5.4->6.0
Will bank hero point - 3

Loot rolls
None

deck upgrades
Spell 5: 1d1000 ⇒ 674 Ghost wolf in, charm monster out.


Zetha's Deck Handler

Set up on my end to help with the win.

Display faithful hound next to tower - will allow to discard 1 card to get +2d4
Krojun eats-what-he-wants gives +1d10

Charm monster available to reduce by 3 and scenario deck number

"

Zetha wrote:

Hand: Charm Monster, Mistform, Headband of Alluring Charisma, Troubadour (Core), Bound Shadow Demon,

Displayed: Ahtez, Phantom Steed, Krojun Eats-what-he-kills, Faithful Hound,
Deck: 11 Discard: 2 Buried: 6
Current Location: Base
Hero Points:2
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Bound Imp (Core), Fire Shield, Staff of Minor Healing (Core), Evoker, Blessing of Pharasma, Blessing of Achaekek, Pyromaniac Mage, Black Spot
Recharged: Stalking Armor, Basilisk,
Discard Pile: Apprentice, Dandasuka,
Buried Pile: Nethys's Duality, The Publican, Sands of the Hour, Blessing of the Gods, Augury, Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

Out of turn updates

recover Faithful hound - Arcane 14: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (8) = 22 +1d8 from power Success

display phantom steed

Hour is The Big Sky
Hour power is At the start of your turn, you may remove 1 of your scourges.

Start of turn
Draw 0 random monsters from the box

recharge the boon Headband of alluring charisma to move to phantom steed to the base. I am not sure if this counts as playing a boon. To be on the safe side a)I will bury cape of wasps to sceneario effect, if it does not, then i will display cape of wasps and go to recover it at end of my turn so nothing changes in hand

Move
dont move[/b]

at end of move step, recharge staff of minor healing to heal 1 card.

Explore
examine the top 5 cards of the location and gain a supporter:
Base Card 1 (Truthspeaker Akram): Truthspeaker Akram
Base Card 2 (Trinia Sabor): Trinia Sabor
Base Card 3 (Ishani Dhatri): Ishani Dhatri
Base Card 4 (Krojun Eats-what-he-kills): Krojun Eats-what-he-kills
Base Card 5: Laori Vaus

Will choose Krojun Eats-what-he-kills. then recharge stalking armor and basilisk to get cards to prepare for final showdown.

End of turn
recover cape of wasps if it was displayed. +1d8 from power
Arcane 12: 1d10 + 4 + 1d8 ⇒ (2) + 4 + (4) = 10 Fail so either discard or bury depending on ruling.

reset hand. end turn.

"

Zetha wrote:

Hand: Faithful Hound, Charm Monster, Mistform, Headband of Alluring Charisma, Troubadour (Core), Bound Shadow Demon,

Displayed: Ahtez, Phantom Steed, Krojun Eats-what-he-kills,
Deck: 11 Discard: 2 Buried: 6
Current Location: Base
Hero Points:2
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Blessing of Pharasma, Bound Imp (Core), Evoker, Blessing of Achaekek, Bound Lantern Archon, Fire Shield, Black Spot, Pyromaniac Mage
Recharged: Stalking Armor, Basilisk,
Discard Pile: Apprentice, Dandasuka,
Buried Pile: Nethys's Duality, The Publican, Sands of the Hour, Blessing of the Gods, Augury, Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

continue turn

For BYA banish Evoker to use stealth in place of Charisma 6. +2 stalking armor
Stealth 6: 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16

to defeat, will go for divine. Banish Mammonth to use stealth in its place. +2 stalking armor. bury Blessing of abadar to bless the check.

Stealth 13: 1d10 + 6 + 2 + 1d10 ⇒ (6) + 6 + 2 + (10) = 24 Success. since the check whas blessed, the villian is defeated. Banish all locations and tower comes out.

End turn

"

Zetha wrote:

Hand: Cape of Wasps, Phantom Steed, Stalking Armor, Headband of Alluring Charisma, Staff of Minor Healing (Core), Basilisk,

Displayed: Ahtez, Faithful Hound,
Deck: 11 Discard: 3 Buried: 6
Current Location: Base
Hero Points:2
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Blessing of Pharasma, Pyromaniac Mage, Troubadour (Core)
Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot, Mistform, Evoker, Fire Shield, Bound Shadow Demon,
Discard Pile: Apprentice, Charm Monster, Dandasuka,
Buried Pile: Nethys's Duality, The Publican, Sands of the Hour, Blessing of the Gods, Augury, Blessing of Abadar,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
defeat villian and banish. all locations closed, tower comes out.


Zetha's Deck Handler

Hour is The Fiend
hour power is When you suffer a scourge on your turn, each local character suffers it.

Start of turn
draw 3 random monsters from the box
RM#1 Evoker
RM#2 Basilisk
RM#3 Mammoth

Move
cant beat the mummy will move over to crypt

recharge bound shadow demon to examine the top card of the crypt:
Crypt Card 1: Mithrodar the Chained

first explore
Encounter Crypt Card 1: Mithrodar the Chained

Either MM or Quinn need to guard Oubliette
Zetha and Kess both need to do the BYA: each local character must succeed at a Charisma 6 check or suffer 1d6 Mental damage that cannot be reduced.

[b]Will pause turn until done to see what resources I have going into the fight with the villian


Zetha's Deck Handler

out of turn updates

Guard check for Oubliette. Banish Baykok to use stealth in place of fortitude. +2 stalking armor

Stealth 5+5: 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Success. Guard Oubliette


Zetha's Deck Handler

Hour is The Rabbit Prince
Hour power is At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.

Start of turn
Draw 2 random monsters
Evoker and Sayona

first explore
Encounter Oubliette Card 1: Gray Maiden Footsoldier. Since this is not an urban location must exchange for another monster. RM#3 - Corpse Lotus

Using hour power, recharge Evoker to draw a card - Augury. Will use athez to have stealth+adventuredecknumber+cold+melee. Play Fire Shield - Add +1d8 and cold to the check. +2 stalking armor. Will discard Dandasuka to add 2d4 from faithful hound.

Combat 22: 1d10 + 6 + 5 + 2 + 1d8 + 2d4 ⇒ (2) + 6 + 5 + 2 + (2) + (1, 2) = 20 Fail. Spend hero point to reroll. 2 left

Combat 22: 1d10 + 6 + 5 + 2 + 1d8 + 2d4 ⇒ (4) + 6 + 5 + 2 + (7) + (2, 2) = 28 Success. Banish Corpse Lotus

bury augury because I didnt use it.

End turn
Recover Fire shield. banish Sayona to use stealth in place of arcane. +2 stalking armor.
Stealth 12: 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Success.]

"

Zetha wrote:

Hand: Cape of Wasps, Stalking Armor, Headband of Alluring Charisma, Bound Shadow Demon, Blessing of Abadar, Baykok,

Displayed: Ahtez, Faithful Hound,
Deck: 12 Discard: 3 Buried: 5
Current Location: Base
Hero Points:2
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Troubadour (Core), Blessing of Pharasma, Pyromaniac Mage, Phantom Steed, Bound Lantern Archon, Staff of Minor Healing (Core)
Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot, Mistform, Evoker, Fire Shield,
Discard Pile: Apprentice, Charm Monster, Dandasuka,
Buried Pile: Nethys's Duality, The Publican, Sands of the Hour, Blessing of the Gods, Augury,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
used from box = Random monster 1,2,3
Banish Oubilette #1


Zetha's Deck Handler

Hour is Benefaction
Hour is no effect

Start of turn
Draw 3 random monsters from the box
Dandasuka
Inquisitor Devil
Accursed Priest

First explore
Encounter Oubliette Card 1 (Sands of the Hour): Sands of the Hour
will attempt arcane, reveal headband of alluring charisma to add 1 to the check
Arcane 4: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Success.

Second explore
Bury Sands of the Hour to explore again. Encounter. Oubliette Card 2 (Hungry Smoke): Hungry Smoke. Will attempt perception. Banish Accursed priest to use stealth. +2 stalking armor.

Stealth 9: 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Success. Banish Hungry Smoke

third explore
bury blessing of the gods to explore again. encounter Oubliette Card 3 (Madness Mist Trap): Madness Mist Trap. will attempt disable. Banish Inquisitor Devil to use stealth. +2 stalking armor.
Stealth 8: 1d10 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Success. Banish Madness Mist Trap. draw a new spell - RS#1 Mistform

End of turn
recharge a divine spell - recharge mistform.

reset hand end turn

"

Zetha wrote:

Hand: Cape of Wasps, Fire Shield, Stalking Armor, Headband of Alluring Charisma, Baykok, Dandasuka,

Displayed: Ahtez, Faithful Hound,
Deck: 13 Discard: 2 Buried: 4
Current Location: Base
Hero Points: 3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Troubadour (Core), Staff of Minor Healing (Core), Blessing of Abadar, Phantom Steed, Pyromaniac Mage, Bound Lantern Archon, Augury, Blessing of Pharasma
Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot, Mistform,
Discard Pile: Apprentice, Charm Monster,
Buried Pile: Nethys's Duality, The Publican, Sands of the Hour, Blessing of the Gods,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
from box = RM#1-3, RS#1

acquire = Oubliette #1, RS#1: Mistform

banish= Oubliette #2,#3


Zetha's Deck Handler

Hour is Benefaction
Hour power is None

Start of turn
draw 3 random monsters from the box
RM#1 Baykok
RM#2 Roc
RM#3 Ghast

banish bound imp to draw 2 cards - Blessing of Achaekek and Fire shield

First explore
Encounter Crypt Card 1: Nethys's Duality
Banish Ghast to use stealth in place of Arcane. +2 stalking armor
Stealth Arcane 4+5: 1d10 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Success

bury Nethys's Duality to examine the top two cards of your location and return them in any order.
Crypt Card 2: Lich
Crypt Card 3: Crematory Blast

return in same order.

banish Roc to use power to move to another location. Move to Location #4: Oubliette.

Display Faithful hound next to Oubliette

Second explore
discard the apprentice to explore. Encounter Oubliette Card 1: Accursed Priest. will use Ahtez to use stealth+adventuredecknumber+cold and melee. +2 stalking armor, Play black spot to decrease difficulty by 6. discard Charm Monster to faithfulhound to add 2d4 to the combat check

Combat 11+5+5: 1d10 + 6 + 5 + 2 + 6 + 2d4 ⇒ (2) + 6 + 5 + 2 + 6 + (1, 1) = 23 Success. Banish. After banishing bury a blessing - The publican.

End turn
End of turn recharge blessing - Blessing of Achaekek

recover Bound imp +1d8 from power Arcane 8: 1d10 + 4 + 1d8 ⇒ (3) + 4 + (2) = 9
recover black spot +1d8 from power Arcane 6: 1d10 + 4 + 1d8 ⇒ (5) + 4 + (2) = 11

reset hand. End turn

"

Zetha wrote:

Hand: Cape of Wasps, Fire Shield, Stalking Armor, Headband of Alluring Charisma, Blessing of the Gods, Baykok,

Displayed: Ahtez, Faithful Hound,
Deck: 12 Discard: 2 Buried: 2
Current Location: Base
Hero Points: 3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Augury, Blessing of Pharasma, Staff of Minor Healing (Core), Bound Shadow Demon, Phantom Steed, Blessing of Abadar, Bound Lantern Archon, Pyromaniac Mage, Troubadour (Core)
Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot,
Discard Pile: Apprentice, Charm Monster,
Buried Pile: Nethys's Duality, The Publican,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"

Upkeep
Acquire = Crypt Card 1:
banish= Oubliette #1

examine= Crypt card 2, 3

current location = Oubliette

Note=Faithful hound displayed next to Oubliette.


Zetha's Deck Handler

Starting location
Crypt

"

Zetha wrote:

Hand: Charm Monster, Black Spot, Faithful Hound, Stalking Armor, Bound Imp (Core), Apprentice, The Publican,

Displayed: Ahtez,
Deck: 14 Discard: 0 Buried: 0
Current Location: Base
Hero Points: 3
NOTES:
Available Support: My spells are available to use if needed. please feel free to use since they will stay out until the end of my next turn at that location
Movement: Move to whereever Kess is

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Blessing of Achaekek, Fire Shield, Blessing of Pharasma, Bound Lantern Archon, Troubadour (Core), Cape of Wasps, Blessing of Abadar, Bound Shadow Demon, Headband of Alluring Charisma, Staff of Minor Healing (Core), Pyromaniac Mage, Phantom Steed, Augury
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Stealth: Dexterity+3
Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Arcane: Charimsa +2
Dipolomacy: Charisma+1

Favored Card: {list favored card here}
Hand Size: 6 ☐ 7 ☐ 8 ☐ 9
Proficiencies:
{Arcane}
POWERS:
After you play a spell that has the Attack trait, banish it.

At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
You may banish a monster from your hand to evade your encounter or to use your Stealth skill in place of the listed skill for a non-combat check ([X] or, if you're not in an encounter, to move)(☐ or to add 1d6 to your check to defeat a barrier) ([ ] or to examine the top card of any location deck).
[X] Add 1d4 ([X]1d8) to your check to acquire or recharge an ally or spell.
[ ] When you would fail to acquire a boon, you may evade it. ([ ] If you do, you may shuffle it into another location deck)

"


Zetha's Deck Handler

Scenario
5D: Ashbringer's Roost

Scenario Reward
Loot weapon Ashbringer.
Loot weapon Ukwar Axe

Adventure Reward
N/a

Tier 5.3
-Hero point - spend on skill(Charisma)
-3 hero points

Ally 4: 1d1000 ⇒ 741Bound Shadow demon in, bound elemental out


Zetha's Deck Handler

Out of turn updates
Banish Xenarth to reduce damage to 0 from Mammoth.

combat check againist Ashwing
encounter Ashwing. use ahtez to use stealth+adventuredeck number +cold+melee traits. +4 to difficulty since melee is invoked. +1d4 from hour. +2 stalking armor. Play Fire shield to add 1d8 and the cold or fire check. will choose cold. will play blessing of the gods to copy hour and discard it.
Combat 23+4: 1d10 + 6 + 5 + 1d4 + 2 + 1d8 + 1d10 ⇒ (4) + 6 + 5 + (1) + 2 + (2) + (10) = 30 Success. Banish henchman and attempt to close

banish Baykok to use stealth in place of wisdom. +2 stalking armor
Stealth 4+5: 1d10 + 6 + 2 ⇒ (1) + 6 + 2 = 9 Success. Close tower and move us all to spider nest. top card of spider nest already examined and known.

Note=Fire shield is still out until the end of my turn so you may +1d8 and add fire or cold