Zetha's Deck Handler
for combat againist cultist Will use Ahtez to use stealth+adventuredeck number+cold+melee + 2 stalking armor. Play out Blessing of abadar. discard blessing of abadar to bless the check. +1 from location effect
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Immortal Ichor, Wand of Treasure Finding, Bound Shadow Demon, Augury, Bound Imp (Core), Cape of Wasps, Fire Shield, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Hour is Torag's Power
Start of turn
recharge wand of treasure finding to power phantom steed to move to academy. bury Trinia sabor To remove a scourge from Kess, instead he is allowed to remove obsession to battle. [b]Move
play augury calling out barriers to examine the top 3 cards of seige deck
shuffle Kazavon and mercenary back into deck, place mad prophet on top. banish bound imp to draw 2 cards - blessing of abadar and shadow demon First explore
Stealth intelligence 4+7+1: 1d10 + 7 + 2 + 1d4 ⇒ (9) + 7 + 2 + (3) = 21 [ooc]success. Upon defeat draw the hour - draw Torag's power play bound shadow demon to examine the top card of the seige deck
Play out cape of wasps. Second explpre
BYA - banish Dybbuk to use stealth in place of dex. +2 stalking armor. +1d4 from suit poewr
for combat. Will use athez to use stealth+adventuredeck number +cold+melee. +2 stalking armor. +1d6 cape of wasps and poison, play fire shield to add +1d8 and cold. discard Warsworn to power faithful hound to add 2d4. Combat 16+7+7 (30): 1d10 + 7 + 7 + 2 + 1d6 + 1d8 + 2d4 ⇒ (5) + 7 + 7 + 2 + (3) + (1) + (2, 4) = 31 Success. Banish Dragon End of turn
Augury: Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (10) + 4 + (8) + (1) = 23 -> Augury recharged .
Zetha resets her hand. " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Immortal Ichor, Wand of Treasure Finding, Bound Shadow Demon, Augury, Bound Imp (Core), Cape of Wasps, Fire Shield, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is The Worldbreaker
Start of turn
Play bound lantern archon to examine top 3 cards of deck and draw 1. Bound shadow Demon, Shaman, Wand of Treasure finding. draw shaman, place other two on top of deck. recharge shaman to heal a card at random - master lash First explore
For bya, banish Infernal Warhound to use Stealth in place of dex. +2 stalking armor. +1d4 for non-combat checks from scenario.
Will attempt diplomacy. Banish Toad Demon to use stealth instead. +2 stalking armor. +1d4 for non-combat checks, discard blessing of achaekek to bless twice. Stealth 12+7: 1d10 + 7 + 2 + 1d4 + 2d10 ⇒ (8) + 7 + 2 + (2) + (2, 9) = 30 Success. Banish Dragon Banish Yzahnum the Efreeti to move to Base. End of turn
recover Bound Lantern Archon +1d8 from power, +1d4 from scenario
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shaman, Staff of Minor Healing (Core), Bound Shadow Demon, Master's Lash, The Uprising, Blessing of Abadar Recharged: Immortal Ichor, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is The Theater
Start of turn
use hour power to examine top card of siege deck - Kazavon. Banish Ghoul to evade and shuffle him back into the seige deck. display faithful hound at Reading room. rechage staff of minor healing to heal The uprising. First explore
For combat will use Ahtez stealth +adventure deck number +cold and melee. +2 stalking armor.
for second combat will use Ahtez stealth +adventure deck number +cold and melee. +2 stalking armor.
Second explore
BYA banish Gray Maiden Footsoldier to use stealth in place of dex. +2 stalking armor
For combat Use Athez stealth+adventure deck number+cold+melee. +4 to difficulty for resistant to cold. +2 stalking armor. discard blessing of PHarasma to add bless. discard skeletal minotaur to power faithful hound to add 2d4 to the check. +1 from location power Combat 23+4: 1d10 + 7 + 7 + 2 + 1d10 + 2d4 + 1 ⇒ (3) + 7 + 7 + 2 + (5) + (1, 2) + 1 = 28 Success. Banish Fury Devil. End turn
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Wand of Treasure Finding, Shaman, Staff of Minor Healing (Core), Bound Imp (Core), The Uprising, Augury, Bound Shadow Demon, Blessing of Abadar Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is The Wanderer
Start of turn
draw 1 Monsters from the box
recharge bound shadow demon to power phantom steed to move to Reading room. Move
First explore
Then heal the scourge wounded. Banish Ember Ghoul to move to reading room. Second explore
bury wand of treasure finding to examine the top of reading room to find weapon, item, or armor - For time sake cards 1-5 are now examined and card 6 is Reading Room Card 6: Headband of Mental Superiority. Place Reading Room Card 6: Headband of Mental Superiority on top and shuffle the rest of the location. End turn
reset hand end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Shaman Recharged: Dybbuk, Bound Lantern Archon, Bound Imp (Core), Augury, Fire Shield, Bound Shadow Demon, Cape of Wasps, Wand of Treasure Finding, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is Blackfingers
Start of turn
display phantom steed, display ghost wolf play bound lantern archron to examine the top 3 cards of my deck Bound Imp, Blessing of Iomadae, and Augury. Will draw bound imp and place other cards on top of deck. Then banish Bound imp to draw the other two. play Augury calling out Barrier. Top 3 cards are
shuffle all of these cards back into the seige deck. First explore
BYA. banish Sczarni Thief to use stealth in place of con. discard the uprising to bless all checks the rest of this explore. +1d4 from suit
for combat. will use master lash to add dex+1d6+5. discard to add 3d6+3 and poison and ignore immunities. check is bless from the uprising.
second explore
End of turn
Zetha attempts to recover all cards in her Recovery pile.
Zetha resets her hand." " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Staff of Minor Healing (Core), Blessing of Pharasma, Black Spot, Shaman, Apprentice, Faithful Hound Recharged: Dybbuk, Bound Lantern Archon, Bound Imp (Core), Augury, Fire Shield, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
HArrow:
reading room " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Faithful Hound, Blessing of Iomedae, Augury, Wand of Treasure Finding, Black Spot, Staff of Minor Healing (Core), Blessing of Abadar, Shaman, Apprentice, Bound Imp (Core), Blessing of Pharasma, Bound Shadow Demon, Cape of Wasps Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Hour is Achaekek's Claws
Start of turn
Emperor Scorpion, Warlord Devil, Soul Mistress banish bound imp to draw 2 cards: Bound Shadow Demon and The Tyrant First explore
Stealth Divine 12: 1d10 + 7 + 1d6 + 1 + 1d8 ⇒ (1) + 7 + (3) + 1 + (8) = 20 success. Acquire Will instantly play it and banish it to draw 2 cards: Phantom Steed and Staff of Minor Healing. Will display phantom steed. play out Bound shadow demon to look at top card of deck. Blood Pool Card 2: The Tangled Briar. will bury bound shadow demon to encounter and add 1d12 to the check. Will attempt con. banish Soul Mistress to use stealth instead
second explore
Encounter Blood Pool Card 3: Henchman Proxy A3 - Ileosa's Fury.
BYA attempt dex 11 or suffer frightened Dex 11: 1d10 + 4 ⇒ (10) + 4 = 14 Success For combat. Reveal and discard Master's Lash to use Dex+1d6+5+3d6+3 and add poison and ignore the banes immunities on this check. Play out cape of wasps to add 1d6+poison. banish landshark whelp to add 2d6 and the piercing trait. freely recharge the savored sting to bless the check. Combat 24: 1d10 + 4 + 1d6 + 5 + 3d6 + 3 + 1d6 + 2d6 + 1d10 ⇒ (9) + 4 + (6) + 5 + (6, 2, 2) + 3 + (1) + (1, 3) + (6) = 48 Success. after combat suffer Force damage : 1d4 ⇒ 4 banish Infernal warhounds to reduce to 0. bury warlord devil and apprentice to close location. Upon closing heal a card - Wand of flame. move to Ruin. recharge staff of minor healing to heal another card wand of wandering treasure. end turn
reset hand end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Augury, Bound Lantern Archon, Wall of Flame, Shaman, Blessing of Achaekek, Wand of Treasure Finding, Blessing of Abadar, Fire Shield, Faithful Hound, The Savored Sting, Black Spot Recharged: Bound Imp (Core), Bound Shadow Demon, Cape of Wasps, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
upkeep
Notes=Banished Landshark Whelp which was a card I acquired earlier in this game. a lot of stuff in my hand available to boost checks
Zetha's Deck Handler
Hour is The Rakshasa
Start of turn
First explore
Second explore
Combat 19: 1d10 + 7 + 6 + 1d8 ⇒ (6) + 7 + 6 + (4) = 23 Success. Banish Roc third explore
recharge staff of minor healing to heal the tyrant. fourth explore
End turn
discard wall of flame. reset hand end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Spot, Faithful Hound, Blessing of Abadar, Staff of Minor Healing (Core), Blessing of Pharasma, Bound Shadow Demon, Wand of Treasure Finding, Blessing of Iomedae, Augury, Blessing of Achaekek, Stalking Armor, Shaman, The Tyrant, Ghost Wolf, Bound Lantern Archon, Phantom Steed Recharged: Fire Shield, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is Orison
Start of turn
Display Ghost Wolf next to me Display Faithful hound next to Swamp will play bound shadow demon to examine the top of the deck, Swamp Card 1: Mobogo. Bury Bound shadow demo to put Mobogo on bottom of the location. first explore
BYA banish skeleton to use stealth in place of dex. Stealth Dex 11: 1d10 + 7 ⇒ (7) + 7 = 14 Success for combat use ahtez to use stealth+adventure deck number +cold +melee. +4 difficulty due to cold trait. Discard apprentice to power faithful hound to add 2d4 to the check. Discard Ghost wolf to add 1d8 to the combat. reload tyrant to bless the check and return apprentice to hand and Discard deck : 1d4 - 2 ⇒ (2) - 2 = 0 cards. Stealth Combat 24+4: 1d10 + 7 + 6 + 2d4 + 1d8 + 1d10 ⇒ (7) + 7 + 6 + (4, 2) + (3) + (9) = 38 Success. Banish henchman and attempt to close banish Horde master to use stealth in place of wisdom. discard blessing of Pharasma to bless to the check
recharge staff of minor healing to heal Blessing of Pharasma end of turn
reset hand. end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Shaman, Black Spot, Blessing of Iomedae, Blessing of Achaekek, Bound Imp (Core), Blessing of Abadar, Blessing of Pharasma, Augury, Staff of Minor Healing (Core), Wand of Treasure Finding, Bound Lantern Archon, Phantom Steed Recharged: Bound Shadow Demon, Ghost Wolf, Faithful Hound, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
starting location Swamp " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Wand of Treasure Finding, Bound Imp (Core), Black Spot, Stalking Armor, Phantom Steed, Shaman, Blessing of Abadar, Augury, Blessing of Achaekek, Blessing of Iomedae, Bound Lantern Archon, Pyromaniac Mage, Master's Lash Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Scenario
Scenario Reward
Hero point = skill feat - Dex+4 Deck upgrades Blessing 0: 1d1000 ⇒ 346 Blessing of Iomadae in
Zetha's Deck Handler
Hour is Sarenrae's Light:
Start of turn
First explore
recharge Bound shadow demon to examine the top of the location deck
bury Neolandus Kalepopolis to gain a ally with diplomacy: Random ally 15 Risibeth. second explore
Attempt to close. Use stealth. +2 stalking armor +1d4 steal soul.
third explore
Will attempt Arcane. Banish Reveal Master Lash to add 1d4 to the check. +1d4 from soul steal. Banish Warlord Devil to use stealth instead. +2 stalking armor. +3 from major harrowing.
Note: Use Master Lash reveal feature and Major Harrowing if you have arcane or divine to add 1d4+3 Combat in spoiler
Spoiler: reveal Master Lash to use dex.+1d6+5. will discard it to add 3d6+3. +1d4 from soul steal. discard Ghost Wolf to add 1d8. +1d6 and poison from cape of wasps +1d8 and cold from fire shield. Use Kess Blessing of Achekek to bless twice Combat 22: 1d10 + 3 + 1d6 + 5 + 3d6 + 3 + 1d4 + 1d6 + 1d8 + 2d10 ⇒ (7) + 3 + (5) + 5 + (4, 4, 4) + 3 + (4) + (2) + (7) + (8, 9) = 65 We won
Zetha's Deck Handler
When Barracks monster defeated, play steal soul and when closed move to Chambers Hour is Shelyn's Song
start of turn
First explore
Second explore
End turn
reset hand. end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Shaman, Faithful Hound, Blessing of the Gods, Pyromaniac Mage, Bound Lantern Archon, The Twin, Blessing of Abadar, Wand of Treasure Finding, Bound Imp (Core), Black Spot, Phantom Steed, Bloodbug Swarm, Apprentice, Staff of Minor Healing (Core) Recharged: Manananggal, Augury, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is Abadar's Law
Start of turn
Obsession of Servitude effect - move to random location
First explore
take Neolandus Kalepopolis and put rest back in order. banish Azer to move to reading room. play augury calling out spell
take this monster plus 4 random barriers and shuffle the stack and put one card into each location. My assumption is since Lyre of storms has already been examined its still set to the side for the rest of augury Random card reading room: 1d4 + 2 ⇒ (3) + 2 = 5 Reading Room Card 5: Steal Soul. shuffle the rest of the cards in the deck and place Steal soul on top. Second explore
recharge staff of minor healing to heal bloodbug swarm. End turn
recover augury. +1d8 from power + 1d4 from scenario
reset hand end turn
Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Blessing of Abadar, Bound Lantern Archon, Shaman, Pyromaniac Mage, Bound Shadow Demon, Blessing of the Gods, Phantom Steed, Bloodbug Swarm, Black Spot, The Twin, Bound Imp (Core), Apprentice, Blessing of Pharasma, Wand of Treasure Finding, Faithful Hound Recharged: Manananggal, Augury, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Reading room #2 Reading Room Card 2: Queen Ileosa and 4 blessings are put into a pile, shuffled 1 into each location at random. used from box = RM#1-3
Zetha's Deck Handler
out of turn updates At the end of Kess turn banish Infernal Warhounds to move to Reading Room. Hour is Blackfingers [/ooc]
[b]Start of turn
Give
Move
Recharge Shaman to heal Zetha, Kess, and Quinn 1 card. First explpre
banish Gargoyle to move to the Reading Room. End turn
reset hand end turn. " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Bound Imp (Core), Blessing of Abadar, Apprentice, Phantom Steed, Wand of Treasure Finding, Faithful Hound, Black Spot, Shaman, Bound Lantern Archon, The Twin, Stalking Armor, Blessing of the Gods, Pyromaniac Mage, Blessing of Pharasma Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
fail = Obsession of Servitude move to base gave=MM Disintegrate
Zetha's Deck Handler
Hour is The Keep
Start of turn
Move
Banish Bound imp to draw 2 cards - cape of Wasps and Blessing of abadar display ghost wolf bury bound lantern archron to examine top 3 cards of my deck and draw 1 - staff of minor healing, fire shield, shaman. will draw fire shield and place satff of minor healing and shaman on top of my deck recharge bound shadow demon to examine the top card of my deck. Library Card 1: Disintegrate. bury it to encounter and add 1d12. +1d8 from power. +1d6 from location. +1d4 from scenario arcane 14: 1d10 + 4 + 1d8 + 1d12 + 1d6 + 1d4 ⇒ (10) + 4 + (3) + (2) + (1) + (2) = 22 Success. Acquire play augury on the on the library and calling out spells.
First explore
Second explore
Library 2,4,5,6,7,9,10: 1d7 ⇒ 7 Library Card 10: Evoker. BYA
take 1 point of damage, banish landshark to reduce it to 0. Will attempt an arcane check. play black spot to reduce difficulty by 7. +1d4 from scenario
End turn [/ooc]
recharge Blessing of Abadar to power Ghost Wolf to move to Reading room. Recover all cards. Arcane checks, +1d8 from power, +1d4 from scenario Bound Imp (Core): Arcane 8: 1d10 + 4 + 1d8 + 1d4 ⇒ (9) + 4 + (7) + (2) = 22 -> [b]Bound Imp (Core) recharged .
Zetha resets her hand. " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Phantom Steed, Apprentice, Pyromaniac Mage, Faithful Hound, Blessing of the Gods, Stalking Armor, Wand of Treasure Finding, Master's Lash Recharged: Blessing of Abadar, Bound Imp (Core), Bound Lantern Archon, Bound Shadow Demon, Augury, Black Spot, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
zetha is currently at the reading room
Zetha's Deck Handler
Starting location: Reading room " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Phantom Steed, Blessing of Pharasma, Faithful Hound, Pyromaniac Mage, Fire Shield, Blessing of the Gods, Blessing of Abadar, Cape of Wasps, Wand of Treasure Finding, Staff of Minor Healing (Core), Apprentice, Stalking Armor, Shaman, Master's Lash Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Scenario
Scenario Reward
Extra card upgrade Adventure Reward
Tier 6.2 Hero point - 7 card hand size card upgrades
Ally 5: 1d1000 ⇒ 813 Shaman in, Troubadour out Spell 6: 1d1000 ⇒ 251 spell 6 in maybe? Low on priority list so will defer if needed.
Zetha's Deck Handler
Hour is Sands of the Hour
Start of turn
Play Bound Imp to draw 2 cards. - Apprentice and staff of minor healing Recharge staff of minor healing to heal a random card - Blessing of Achaekek. Play Augury on Cliff calling out Monster, examien top 3 cards
Shuffle the cards back in and put Corpse lotus on the bottom. First explore
for combat, Reveal Master's lash to use dex+1d6+5 and it does have magic trait. discard blessin gof the gods to bless the check.
second explore
BYA banish Warsworn to use stealth in place of perception. +2 stalking armor
use Ahtez stealth+adventure deck number. +2 stalking armor. bless with blessing of pharasma
end turn
reset hand and end turn
Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ghost Wolf, Troubadour (Core), Headband of Alluring Charisma, Bloodbug Swarm, Black Spot, Blessing of Achaekek, Fire Shield, Bound Lantern Archon Recharged: Bound Imp (Core), Augury, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is Irori's Mastery
Start of turn
play Bound Lantern Archon to look at the top 3 cards of my deck, reorder and draw 1: Augury, Blessing of PHarasma and Pyromanic Mage. Draw Pyromanic Mage and put the other 2 on top. Move
First explore
For combat, Will reveal Master's Lash to use Dexterity+1d6+5. discard Infernal Warhounds to power faithful hound to add 2d4. discard ghost wolf to add 1d8. discard blessing of achaekek to add a die. Combat 26: 1d10 + 3 + 1d6 + 5 + 2d4 + 1d8 + 1d10 ⇒ (6) + 3 + (4) + 5 + (1, 3) + (2) + (7) = 31 Success. Banish Warloard Devil second explore
Will banish Yzahnum the Efreeti to use stealth in place of survival. +2 stalking armor
To close banish Warlord Devil to use stealth in place of intelligence. +2 stalking armor
end turn
Bound Lantern Archon: Arcane 10: 1d10 + 4 + 1d8 + 1d4 ⇒ (7) + 4 + (8) + (3) = 22 -> Bound Lantern Archon recharged .
Zetha resets her hand. " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Apprentice Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core), Bloodbug Swarm, Whisper of the First Lie, Bound Shadow Demon, Black Spot, Bound Lantern Archon, Ghost Wolf, Faithful Hound, Fire Shield, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is The Liar
Start of turn
Move
recharge Bound Shadow Demon and find Library Card 1: Togomor First explore
BYA encounter Diabolical Imp. In this encounter BYA banish ghost to use stealth in place of Perception. Stealth 4: 1d10 + 6 ⇒ (9) + 6 = 15 Success. Then will do combat to defeat using ahtez stealth+adventurdeck number. Combat 10: 1d10 + 6 + 6 ⇒ (9) + 6 + 6 = 21 Success Then BYA for Togomor: each character must succeed at a Dexterity or Acrobatics 13 check or bury a random card and suffer 1d4 Electricity damage. Banish Wyvern to use stealth in place of dexterity. Stealth 13: 1d10 + 6 ⇒ (2) + 6 = 8 fail. bury Random card from hand using deck manager - Mobogo then Electricity damage : 1d4 ⇒ 1 banish Kazavon's Iron Golem to reduce to 0. Will do the combat 20. use ahtez to use stealth+adventure deck number+cold+melee. play black spot to reduce difficulty by 7. discard cape of wasps to power faithful hound to add 2d4 to the check. Combat 20: 1d10 + 6 + 6 + 7 + 2d4 ⇒ (5) + 6 + 6 + 7 + (2, 1) = 27 Success. Banish Togomor. upon banishing Therefore the location is technically not empty so I can not close it. End turn
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Apprentice, Pyromaniac Mage, Augury, Blessing of Pharasma, Blessing of the Gods, Bound Imp (Core) Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core), Bloodbug Swarm, Whisper of the First Lie, Bound Shadow Demon, Black Spot, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
everyone = each character must succeed at a Dexterity or Acrobatics 13 check or bury a random card and suffer 1d4 Electricity damage. deck manager updated needed= shuffle together the villain Sermignatto and a number of monsters equal to the number of locations, then shuffle 2 of these cards into your location and 1 into each other location.
Zetha's Deck Handler
Hour is The Savored Sting
Start of turn
draw 2 random monsters from the box
Move
first explore
End of turn
reset hand end turn upkeep
Zetha's Deck Handler
OOT update
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pyromaniac Mage, Augury, Bound Lantern Archon, Bound Imp (Core), Blessing of Achaekek, Blessing of the Gods, Apprentice, Bound Shadow Demon, Blessing of Pharasma, Stalking Armor, Fire Shield Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Hour is The Publican
Start of turn
Give
First exploreLibrary Card 1: Henchman Proxy B3 - evidence
Stealth Wisdom 1d10+6: 1d10 + 6 + 2d10 ⇒ (8) + 6 + (5, 10) = 29 Success. Banish Evidence second explore
Display Faithful hound at Library. End turn
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Fire Shield, Augury, Apprentice, Bound Imp (Core), Pyromaniac Mage, Bound Lantern Archon, Blessing of Achaekek, Bound Shadow Demon, Blessing of Pharasma, Blessing of the Gods, Stalking Armor Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Troubadour (Core), Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
upkeep
Gave= MM Quickened Ray
Zetha's Deck Handler
Hour is The Inquisitor
Start of turn
RM#1 Azer
Zetha will display Ghost Wolf next to her deck. First explore
Second explore
third explore
BYA mark the location Library with the scourges Drained and Poisoned. When a location is marked, everyone located there suffers that scourge. So MM and zetha are now drained and poison. will attempt a wisdom check. Banish Azer to use stealth. -1 from drained.
will recharge staff of minor healing to remove the scrouge poison.
End of turn
bury Enchanted fang since it has the divine trait to remove Drained. reset hand end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Bound Shadow Demon, Stalking Armor, Bound Imp (Core), Blessing of Pharasma, Augury, Pyromaniac Mage, Apprentice, Cape of Wasps, Blessing of the Gods, Blessing of Achaekek, Fire Shield, Phantom Steed Recharged: Staff of Minor Healing (Core), Headband of Alluring Charisma, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
MM is effected with drained and poisoned. Zetha is planning on giving MM Quickened Ray on next turn as a I am sorry for getting you drained and poisoned present.
Zetha's Deck Handler
Starting location
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Imp (Core), Troubadour (Core), Augury, Stalking Armor, Blessing of Pharasma, Apprentice, Faithful Hound, Cape of Wasps, Pyromaniac Mage, Bound Shadow Demon, Phantom Steed, Blessing of the Gods, Bound Lantern Archon, Blessing of Achaekek, Fire Shield Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Scenario
Scenario Reward
Adventure Reward
Tier 6.1
Deck upgrades
Ally 5: 1d1000 ⇒ 303 Shaman in, idk who out
Zetha's Deck Handler
Hour is The Wanderer
Start of turn
Move
Bury Bound Lantern Archon to examine the top 3 cards of the location and put them back in any order then draw a card. Plaza Card 2: Fuse Grenade
Plaza card 3 triggers so have to encounter. Will attempt Intelligence 11. Banish Zombie to use stealth instead. +2 stalking armor. -1 drained Stealth 11: 1d10 + 6 + 2 - 1 ⇒ (4) + 6 + 2 - 1 = 11 Success. Banish Vortex of Madness Will rearrange to put plaza card 4 on top then 2. then draw a card - bound imp. banish bound imp to draw 2 cards - staff of minor healing, Bound Shadow Demon recharge bound shadow demon to examine the top card of the location - Plaza Card 4: Disintegrate, will bury bound shadow demon to encounter - +1d12 to the encounter. will use arcane. +1d8 from power, -3 from 3 die being rolled and drained Arcane 14: 1d10 + 4 + 1d8 + 1d12 - 3 ⇒ (6) + 4 + (3) + (12) - 3 = 22 Success. Acquire banish Cytillipede to move back to base. recharge staff of minor healing to heal a random card - blessing of abadar First explore
will take Neolandus Kalepopolis and display then heal the scrouge drained. bury Neolandus Kalepopolis to draw an ally with diplomacy in its check.
second explore
third explore
fourth explore
Fifth explore
sixth explore
End of turn
then go into recovery. +1d8 from powers
reset hand. End turn Upkeep
acquire supporters Neolandus Kalepopolis, Keppira D'Bear, Krojun Eats-What-He-Kills, Trinia Sabor, Cressida Kroft, Ishani Dhatri moved to plaza - final location Notes - Play my Augury on Plaza to figure out if dragon is there or not, I also want to use my staff of minor healing to heal myself a card its how I keep healing myself but it needs to be in my deck and Ishani Dhatri to heal everyone at the location a card, but wanted to wait too see what happen with MM.
Zetha's Deck Handler
Hour is Incitation
start of turn
Move
will play staff of minor healing to heal a random card - The Liar First explore
Second explore
First check, banish Hordemaster to use stealth in place of fortitude, +2 stalking armor. Stealth 8: 1d10 + 6 + 2 ⇒ (8) + 6 + 2 = 16 Success. second check. Use ahtez to use stealth+adventure deck number+ cold+melee. +2 stalking armor. play fire shield to add 1d8 and cold trait.
End turn
attempt eot plague check using con. banish Ancient Black Dragon to use stealth. +2 stalking armor
recover Fire shield. +1d8 from power
reset hand. End turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Spot, Headband of Alluring Charisma, Bound Shadow Demon, Staff of Minor Healing (Core), Troubadour (Core), Bound Imp (Core) Recharged: Pyromaniac Mage, The Beating, Fire Shield, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
out of turn update
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Achaekek, Bound Lantern Archon, Bound Imp (Core), Bound Shadow Demon, Blessing of Pharasma, Troubadour (Core), Headband of Alluring Charisma Recharged: Augury, Black Spot, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
continuing turn combat check against Kordaitra Destaid. Will use Athez to use stealth+adventuredeck number + cold and melee traits. +2 stalking armor. play Black spot to reduce difficulty by 7. discard Corpse Lotus to power up faithful hound to add 2d4.
Bury Lyre of Storms to close location. When close, check the cards to find non-vetern story banes. Bank Of Abadar Card 2: Mother of Thorns - shuffle into another location
- when bury take faithful hound and major harrowing to recovery pile. Move Zetha to Dungeon. End turn
reset hand end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Bound Lantern Archon, Blessing of Pharasma, Troubadour (Core), Bound Imp (Core), Blessing of Achaekek, Headband of Alluring Charisma Recharged: Augury, Black Spot, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
moved zetha to Dungeons
Zetha's Deck Handler
Hour is The Sickness
start of turn
First explore
Before acting, each other character summons and encounters the story bane Gray Maiden Guard. - will pause turn to allow everyone to do to see what resources I have to defeat the story bane and close the location.
Zetha's Deck Handler
Hour is Gozreh's Growth
Start of turn
Display Ghost Wolf next to Zetha First explore
Second explore
End of turn
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pyromaniac Mage, Headband of Alluring Charisma, Blessing of Pharasma, Troubadour (Core), Blessing of Achaekek, Bound Shadow Demon, Bound Imp (Core), Apprentice, Bound Lantern Archon, Staff of Minor Healing (Core) Recharged: Augury, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is Sarenrae's Light
Start of turn
display Phantom Steed display faithful hound next to the bank of abadar play Augury calling out spell. examine the top 3 cards of the location
will shuffle the rest of the location and then recharge these on the bottom of bank in the same order. First explore
Second explore
banish Ghast to use stealth. +3 from major harrowing, +1d4 from harrow
third explore
End of turn
reset hand. end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Headband of Alluring Charisma, Bound Imp (Core), Apprentice, Blessing of Achaekek, Bound Lantern Archon, Staff of Minor Healing (Core), Pyromaniac Mage, Blessing of Pharasma, Troubadour (Core) Recharged: Augury, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
banish=Bank #9
faithful hound and major harrowing is displayed at the bank of abadar
Zetha's Deck Handler
starting location: Bank of Abadar supporter axed: Vencarlo Orisini " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Apprentice, Staff of Minor Healing (Core), Headband of Alluring Charisma, Pyromaniac Mage, Blessing of Achaekek, Fire Shield, Bound Lantern Archon, Troubadour (Core), Bound Imp (Core), Blessing of Pharasma, Ghost Wolf, Stalking Armor, Bound Shadow Demon Recharged: Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
will add my harrow once I know what it is.
Zetha's Deck Handler
Rewards:
Adventure Reward
Tier/XP 5.4->6.0
Loot rolls
deck upgrades
Zetha's Deck Handler
Set up on my end to help with the win. Display faithful hound next to tower - will allow to discard 1 card to get +2d4
Charm monster available to reduce by 3 and scenario deck number " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Bound Imp (Core), Fire Shield, Staff of Minor Healing (Core), Evoker, Blessing of Pharasma, Blessing of Achaekek, Pyromaniac Mage, Black Spot Recharged: Stalking Armor, Basilisk, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Out of turn updates recover Faithful hound - Arcane 14: 1d10 + 4 + 1d8 ⇒ (10) + 4 + (8) = 22 +1d8 from power Success display phantom steed Hour is The Big Sky
Start of turn
recharge the boon Headband of alluring charisma to move to phantom steed to the base. I am not sure if this counts as playing a boon. To be on the safe side a)I will bury cape of wasps to sceneario effect, if it does not, then i will display cape of wasps and go to recover it at end of my turn so nothing changes in hand Move
at end of move step, recharge staff of minor healing to heal 1 card. Explore
Will choose Krojun Eats-what-he-kills. then recharge stalking armor and basilisk to get cards to prepare for final showdown. End of turn
reset hand. end turn. " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing (Core), Blessing of Pharasma, Bound Imp (Core), Evoker, Blessing of Achaekek, Bound Lantern Archon, Fire Shield, Black Spot, Pyromaniac Mage Recharged: Stalking Armor, Basilisk, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
continue turn For BYA banish Evoker to use stealth in place of Charisma 6. +2 stalking armor
to defeat, will go for divine. Banish Mammonth to use stealth in its place. +2 stalking armor. bury Blessing of abadar to bless the check. Stealth 13: 1d10 + 6 + 2 + 1d10 ⇒ (6) + 6 + 2 + (10) = 24 Success. since the check whas blessed, the villian is defeated. Banish all locations and tower comes out. End turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Lantern Archon, Blessing of Pharasma, Pyromaniac Mage, Troubadour (Core) Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot, Mistform, Evoker, Fire Shield, Bound Shadow Demon, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is The Fiend
Start of turn
Move
recharge bound shadow demon to examine the top card of the crypt:
first explore
Either MM or Quinn need to guard Oubliette
[b]Will pause turn until done to see what resources I have going into the fight with the villian
Zetha's Deck Handler
out of turn updates Guard check for Oubliette. Banish Baykok to use stealth in place of fortitude. +2 stalking armor Stealth 5+5: 1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Success. Guard Oubliette
Zetha's Deck Handler
Hour is The Rabbit Prince
Start of turn
first explore
Using hour power, recharge Evoker to draw a card - Augury. Will use athez to have stealth+adventuredecknumber+cold+melee. Play Fire Shield - Add +1d8 and cold to the check. +2 stalking armor. Will discard Dandasuka to add 2d4 from faithful hound. Combat 22: 1d10 + 6 + 5 + 2 + 1d8 + 2d4 ⇒ (2) + 6 + 5 + 2 + (2) + (1, 2) = 20 Fail. Spend hero point to reroll. 2 left Combat 22: 1d10 + 6 + 5 + 2 + 1d8 + 2d4 ⇒ (4) + 6 + 5 + 2 + (7) + (2, 2) = 28 Success. Banish Corpse Lotus bury augury because I didnt use it. End turn
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Troubadour (Core), Blessing of Pharasma, Pyromaniac Mage, Phantom Steed, Bound Lantern Archon, Staff of Minor Healing (Core) Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot, Mistform, Evoker, Fire Shield, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
Zetha's Deck Handler
Hour is Benefaction
Start of turn
First explore
Second explore
Stealth 9: 1d10 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Success. Banish Hungry Smoke third explore
End of turn
reset hand end turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bound Shadow Demon, Troubadour (Core), Staff of Minor Healing (Core), Blessing of Abadar, Phantom Steed, Pyromaniac Mage, Bound Lantern Archon, Augury, Blessing of Pharasma Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot, Mistform, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
acquire = Oubliette #1, RS#1: Mistform banish= Oubliette #2,#3
Zetha's Deck Handler
Hour is Benefaction
Start of turn
banish bound imp to draw 2 cards - Blessing of Achaekek and Fire shield First explore
bury Nethys's Duality to examine the top two cards of your location and return them in any order.
return in same order. banish Roc to use power to move to another location. Move to Location #4: Oubliette. Display Faithful hound next to Oubliette Second explore
Combat 11+5+5: 1d10 + 6 + 5 + 2 + 6 + 2d4 ⇒ (2) + 6 + 5 + 2 + 6 + (1, 1) = 23 Success. Banish. After banishing bury a blessing - The publican. End turn
recover Bound imp +1d8 from power Arcane 8: 1d10 + 4 + 1d8 ⇒ (3) + 4 + (2) = 9
reset hand. End turn " Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Augury, Blessing of Pharasma, Staff of Minor Healing (Core), Bound Shadow Demon, Phantom Steed, Blessing of Abadar, Bound Lantern Archon, Pyromaniac Mage, Troubadour (Core) Recharged: Blessing of Achaekek, Bound Imp (Core), Black Spot, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Upkeep
examine= Crypt card 2, 3 current location = Oubliette Note=Faithful hound displayed next to Oubliette.
Zetha's Deck Handler
Starting location
" Zetha wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Gods, Blessing of Achaekek, Fire Shield, Blessing of Pharasma, Bound Lantern Archon, Troubadour (Core), Cape of Wasps, Blessing of Abadar, Bound Shadow Demon, Headband of Alluring Charisma, Staff of Minor Healing (Core), Pyromaniac Mage, Phantom Steed, Augury Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Dexterity d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Stealth: Dexterity+3 Constitution d6 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Intelligence d8 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Wisdom d4 ☐ +1 ☐ +2 ☐ +3 ☐ +4 Charisma d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Arcane: Charimsa +2 Dipolomacy: Charisma+1 Favored Card: {list favored card here}
At the start of your turn, you may draw 1 random monster ([X] or 2 random monsters) ([X ]or 3 random monsters) from the box.
Zetha's Deck Handler
Scenario
Scenario Reward
Adventure Reward
Tier 5.3
Ally 4: 1d1000 ⇒ 741Bound Shadow demon in, bound elemental out
Zetha's Deck Handler
Out of turn updates
combat check againist Ashwing
banish Baykok to use stealth in place of wisdom. +2 stalking armor
Note=Fire shield is still out until the end of my turn so you may +1d8 and add fire or cold |