Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
out of turn updates
wisdom 11 check, reveal aspect of the wolf to add 1d4 and animal
Wisdom 11:1d8 + 3 + 1d4 ⇒ (8) + 3 + (4) = 15Success
summon random monster 2
Pirate Captain - change power feat to +1d10.
bya recharge a card, recharge blessing of Gorum
for combat reveal aspect of the wolf to use survival+1d10 and animal and melee traits, add 1d4 for animal trait
Combat 12+6:1d8 + 5 + 1d10 + 1d4 ⇒ (4) + 5 + (2) + (3) = 14Use power to recharge aspect of the wolf to add its trait level 4 to the check to make it an 18 which is a success
take 2 structural damage, discard arboreal armor and pteranodon
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Teleportation order: 3, random(4-7)
Radovan moved to teleportation chamber
Korundo moved to Theater
switch order of theater 1+2
Theater of corruption #2 banished
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Move to theater
Acquire Theater #2
examine Theater #1
Start of turn
Leryn examines the top of the location deck
Pinnacle Atoll Card 1: Symbol of Insanity
Korundo changes power feat to recharge a card to use survival in place of blah
Scenario effect, will attempt preception, reveal aspect of the bear to add 1d4
Perception 12:1d8 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7Fail which effect:1d6 ⇒ 5Dealt 1 mental damage that can not be reduced. discard aspect of the wolf.
Will play out Seek quarry to examine the top 5 cards of the location
Pinnacle Atoll Card 1: Symbol of Insanity
Pinnacle Atoll Card 2: Bakekujira
Pinnacle Atoll Card 3: Topaz of Strength
Pinnacle Atoll Card 4: Wereshark Pirate
Pinnacle Atoll Card 5: Sandbar
will set aside wereshark pirate and then shuffle other cards and place on bottom with wereshark pirate on top.
New order for Pinnacle Atoll 4,6-10,rand(1,2,3,5)
Note: I am a bit nervous on my end to take on the wereshark pirate since I want to make sure this one sticks to avoid the added henchmen so for now will leave
Move
Move to Gozerh Flow
First explore
Encounter Gozreh's Flow Card 1: Spiny Eurypterid
Korundo will change power feat to +1d10.
Reveal Aspect of the Bear to use survival+1d10+animal+melee. +1d4 from animal. recharge giant raven to add 1d6
Combat 18:1d8 + 5 + 1d10 + 1d4 + 1d6 ⇒ (2) + 5 + (5) + (1) + (3) = 16Using Korundo power, recharge aspect of the bear to add 2 to make it 18 and a success. must reroll the dice
Combat 18:1d8 + 5 + 1d10 + 1d4 + 1d6 ⇒ (7) + 5 + (5) + (1) + (3) = 21Success. Banish. since was combat had melee trait, take 1d4 combat damage Combat damage :1d4 ⇒ 3Recharge arboreal armor to reduce to 0
Place Leryn on top of deck to examien next two cards
Gozreh's Flow Card 2: Voidlord Akinaru
Gozreh's Flow Card 3: Becalmed
Keep the same order
End of turn
recover seek quarry
Divine 15:1d8 + 6 ⇒ (6) + 6 = 12Fail
reset hand, display leryn, end turn
"
Korundo wrote:
Hand: Saber-toothed Tiger, Animal Call, Major Cure, Blessing of Gozerh,
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
upkeep:
Pinnicle atoll been examined, top card is 4:henchman with 1,2,3,5 known and recharged in random.
Pinnicle atoll order: 4,6,7,8,9,10,random(1,2,3,5)
Kornundo move to Gozerh Flow
Banish Gozerh Flow #1
Examine Gozerh flow 2,3 kept order
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
after the move step, Korundo will discard pteranodon to move to Fort Hazard and explore encountering Fort Hazard Card 2: Sentinel Devil.
bury bottom of deck to avoid increasing diffculty. - bury arboreal Armor
For combat, reveal Hippopotamus to use survival+1d10+animal and melee for combat. +1d4 for animal. discard blessing of gozerh to bless. no attack or ranged attack so discard boots of teleportation.
Combat 20:1d8 + 5 + 1d10 + 1d4 + 1d8 ⇒ (2) + 5 + (1) + (1) + (8) = 17Fail, use hero point to reroll - 5 left
Combat 20:1d8 + 5 + 1d10 + 1d4 + 1d8 ⇒ (3) + 5 + (4) + (2) + (6) = 20 [ooc]Success. upon defeat, bury discard to close location.
after closing location Discard the top :1d4 ⇒ 1 Blessings from the blessing deck
End of turn
Reset hand end turn
"
Korundo wrote:
Hand: Blessing of Gozerh, Call Animal, Monkey, Hippopotamus, Aspect of the Bear,
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Banish sea devil at sea fort
close sea fort
discard top of blessing deck
Out of turn updates
will discard elk to evade Draugr captain on Amli's turn
draw a card from renewal - Animal Call
Then during Amli's turn will play animal call to draw my Hippopotamus
Start of turn
leryn examines the top card of the deck to find henchman.
Korundo changes power feat to +1d10
start of turn to location effect - we all encounter Draugr Captain
BYA - recharge all cards but 1 and draw back up. will recharge Svingli's Eye, Speed, Blessing of Achaeke and Aspect of the Wolf. Draws Blessing of Gozerh, Blessing of Milani, Arboreal Armor, and Pteranodon.
Will choose to fail against the Draugr Captain and then recharge the Arboreal Armor to reduce damage to 0.
After Amli and Radovon does their checks, Korundo runs all 3 over to Sea fort to patch up their wounds before going back to fort hazard.
End turn
"
Korundo wrote:
Hand: Blessing of Gozerh, Blessing of Milani, Boots of Teleportation, Hippopotamus, Pteranodon,
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Start of turn
leryn examines the top of the location: Torture Pit Card 2: Norgorber Cultist
for location effect, recharge blessing of Milani use survival in place of fortitude. Reveal elk to add animal and 1d4
Fort 10:1d8 + 5 + 1d4 ⇒ (7) + 5 + (4) = 16Success
change power feat to 6 card hand size
Move
Move to Fort Hazard
Play Major cure on Amli to Heal :1d4 + 1 ⇒ (3) + 1 = 4 cards and 1 card from myself. my card is Besmaran Priest
First explore
Encounter Fort Hazard Card 3: Besmara's Bones. Attempt survival. reveal Elk for +1d4 and animal. Reveal Audessa Reyquio to add 1
Survival 8:1d8 + 5 + 1d4 + 1 ⇒ (5) + 5 + (1) + 1 = 12Success. Acquire and display next to ship
Second Explore
discard Audessa Reyquio to explore again. Encounter Fort Hazard Card 4: Jolly Roger. attempt survival. reveal elk for animal and 1d4
Survival 8:1d8 + 5 + 1d4 ⇒ (7) + 5 + (3) = 15Success. Acquire and display.
place Leryn on top of deck to examine top 2 cards
Fort Hazard Card 5: Marine
Fort Hazard Card 6: Spiny Eurypterid
Will let Amli put them in the order they want
End of turn
Recover Major Cure, reveal elk to add 1d4 and animal
Divine 10:1d8 + 6 + 1d4 ⇒ (7) + 6 + (2) = 15
reset hand end turn
"
Korundo wrote:
Hand: Svingli's Eye, Speed, Blessing of Achaekek, Elk, Aspect of the Wolf,
Displayed: Leryn, Besmara's Bones, Jolly Roger,
Deck: 19 Discard: 2 Buried: 0
Notes: power feat:use survival in place of blah
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
examine Torture pit #2
move fort hazard
Heal Amli 4 cards
acquire Fort Hazard Card 3: Besmara's Bones and display next to our ship.
acquire Fort hazard Card 4: Jolly roger and display.
Examine Fort Hazard 5 & 6 with order to be determined by Amli
End of turn
end of turn location effect, attempt fortitude, recharge speed to use survival. reveal Audessa Reyquio to add 1 to the check. reveal Elk to add animal and 1d4 to the check
Fort 10:1d8 + 5 + 1 + 1d4 ⇒ (6) + 5 + 1 + (4) = 16Success.
reset hand, end turn
"
Korundo wrote:
Hand: Audessa Reyquio, Major Cure, Blessing of Achaekek, Elk, Blessing of Milani,
Displayed: Leryn,
Deck: 19 Discard: 2 Buried: 0
Notes: power feat:6 card hand size
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Move Torture Pit
Acquire torture Pit #1
Note: Major Cure in my hand if someone needs healing.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Move to sea caves
acquire sea caves 1
acquire sea caves 2
examine sea caves 3,4 and place 4 on top
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Acquire Random Ally #1 Audessa Reyquio
examine Sea fort Cart #1
murder hole order - #3, random(6-10}, random(1,2,4,5)
banish sea caves#1,
examine sea caves #2
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Place Leryn on top of location deck to look at the top 2 cards
Lucrehold Card 2: Spyglass
Lucrehold Card 3: Mercenary
will keep the same order.
Second explore
discard saber-toothed tiger to explore again. discarding pteranodon due to scenario.
encounter Lucrehold Card 2: Spyglass
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
banish Lucihold #1
acquire Lucihold #2
examine lucihold #3,#4 - will allow akai to decide order
out of turn updates
at the end of Radovans turn, recharge boots of teleportation to move to Shrine to Norgorber.
Hour is Blessing of the Gods
Start of turn
Korundo changes power feat to recharge a card to use survival in place of blah.
Move
Move to torture pit.
Reload Leryn to examine top 2 cards
Torture Pit Card 2: Wall of Blades
Torture Pit Card 3: Keen Falcata +1
Keep same order
First explore
encounter Torture Pit Card 2: Wall of Blades
Will reveal saber-toothed tiger to add animal and +1d4 to the check.
Divine 11:1d8 + 6 + 1d4 ⇒ (6) + 6 + (3) = 15Success. Acquire. '
second explore
Discard Blessing of Gorum to explore again, discarding arboreal Armor due to scenario effect. Encounter Torture Pit Card 3: Keen Falcata +1. reveal saber-toothed tiger to add animal and +1d4 to the check.
Melee 11:1d10 + 5 + 1d4 ⇒ (6) + 5 + (1) = 12Success. Acquire
end of turn
Location effect - fortitude 10, will recharge Keen Falcata +1 to use survial in its place. reveal saber-tooted tiger to add animal and 1d4. Reveal Seaborne trident +1 to add 1d4 to the check.
Survival Fortitude 10:1d8 + 5 + 1d4 + 1d4 ⇒ (3) + 5 + (3) + (2) = 13Success.
reset hand. Display Leryn, end turn
Upkeep
Moved to Torture pit
acquire torture pit 2,3
Wall of blades available
play seek quarry to examine the top 5 cards of the location
Fort Hazard Card 1: Werecrocodile
Fort Hazard Card 3: Paralictor Valeria Asperixus
Fort Hazard Card 4: Bottled Lightning
Fort Hazard Card 5: Giffer Tibbs
Fort Hazard Card 6: Lorelei
place Paralictor Valeria Asperixus aside, shuffle rest of cards and put on bottom of location and Paralictor Valeria Asperixus on top of location.
End of turn
Recover Seek quarry. reveal saber-toothed tiger to add 1d4
Divine 15:1d8 + 6 + 1d4 ⇒ (3) + 6 + (3) = 12Fail. discard
reset hand. display leryn end turn
"
Korundo wrote:
Hand: Boots of Teleportation, Arboreal Armor, Blessing of Gorum, Seaborne Trident +1, Saber-toothed Tiger,
Displayed: Leryn,
Deck: 15 Discard: 5 Buried: 1
Notes: power feat:6 card hand size
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Move to Fort Hazard
acquire Fort Hazard Card 2
seek quarry placed Paralictor Valeria Asperixus on top of deck and shuffled 1,4,5,6 and placed on bottom. So order of fort hazard should be 3,7, random(1,4,5,6)
change power feat to recharge a card to use survival in place of blah
Amli plays burst of glory and divine fortune.
First explore
encounter Shrine to Norgorber Card 1: Giant Spyglass Octopus
change power feat to +1d10.
BYA each character at your location must succeed at a Strength or Dexterity 12 check or take 1d4+1 Combat damage.
Will attempt strength. reveal saber-toothed tiger to add animal and 1d4 to the check. divine fortune adds 1d6 replace 1d10 with 1d4 due to scenario
First check, Will reveal saber-toothed Tiger to use survival+1d10+1d4 for combat. +2d6 from Amli stuff. Replace 1d10 with a 1d4
Combat 18:1d8 + 5 + 1d4 + 1d4 + 2d6 ⇒ (1) + 5 + (2) + (2) + (4, 3) = 17Use Hero point to reroll. down to 6. Combat 18:1d8 + 5 + 1d4 + 1d4 + 2d6 ⇒ (8) + 5 + (4) + (2) + (5, 1) = 25Success.
second combat. Will reveal saber-toothed Tiger to use survival+1d10+1d4 for combat. +2d6 from Amli stuff. Replace 1d10 with a 1d4.
Combat 18:1d8 + 5 + 1d4 + 1d4 + 2d6 ⇒ (2) + 5 + (4) + (2) + (1, 6) = 20Success. banish
reload Leryn to examine the top 2 cards of the deck.
Shrine to Norgorber Card 2: Blasting Pistol +2
Shrine to Norgorber Card 3: Cannon Golem
Keep same order
Second explore
will discard compass to explore
encounter Shrine to Norgorber Card 2: Blasting Pistol +2
Dex 13:1d6 ⇒ 5I purposely failed this to be able to draw Leryn back and set up Amli to fight the henchmen
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Acquire Shrine #1
examien and flip order on shirne #2 and 3
Start of turn
Change power feat to recharge a card to use survival in place of blah.
use Leryn to examine the top card of the location Lucrehold Card 2: Lookout Duty.
reveal my pirate for location effect
Move
Move to Location #3: Shrine to Norgorber.
Place Leryn on top of my deck to examine the top two cards.
Shrine to Norgorber Card 1 (Norgorber Cultist): Norgorber Cultist
Shrine to Norgorber Card 2: Ambush
Place Ambush on top.
First explore
Encounter Ambush. attempt Perception, recharge Belt of physical might to use survival to power. replace 1d8 with a 1d4 Use Amli's blessing of abadar to add 2 die.
Survival 9+7:1d8 + 5 + 1d8 + 1d4 ⇒ (7) + 5 + (4) + (4) = 20success. Banish Ambush. Willchoose not to explore again
End of turn
reset hand, display leryn end turn
"
Korundo wrote:
Hand: Ederleigh Baines, Compass, Goblin Buckler Gun, Eel Skin Armor,
Displayed: Leryn,
Deck: 19 Discard: 1 Buried: 0
Notes: power feat: recharge a card to use survival in place of blah.
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
move to lucihold
examine Lucrehold Card 2: Lookout Duty
examine Shrine to Norgorber Card 1 (Norgorber Cultist): Norgorber Cultist
banish shrine of Norgorber Card 2 - ambush
will reveal hippo to use survival+1d10+animal and melee traits. +1d4 from power. Discard blessing of gozerh to bless the check. replace the 1d10 with a 1d4.
Survival 21:1d8 + 5 + 1d4 + 1d4 + 1d8 ⇒ (4) + 5 + (2) + (2) + (3) = 16Using power, recharge the hippo to add 5 to the check to make a 21 and succeed
"
Korundo wrote:
Hand: Ederleigh Baines, Goblin Buckler Gun, Eel Skin Armor, Belt of Physical Might,
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Leryn examines top of location - Lucrehold Card 1 (Goblin Buckler Gun): Goblin Buckler Gun
reveal Ederleigh Baines for location effect
Use scenario effect to examine the top cards of Fort Hazard
Fort Hazard Card 2: Werecrocodile
Fort Hazard Card 3: Crawling Cyclops Hands
Accounting for the fact that Amli has Divine, I will flip the order
[b]First explore
Encounter Lucrehold Card 1 (Goblin Buckler Gun): Goblin Buckler Gun
First check - dex - reveal Hippopotamus to add animal and 1d4 to check, reveal belt of physical might to add 2.
Dex 9:1d6 + 1d4 + 2 ⇒ (3) + (4) + 2 = 9
for second check - con - reveal Hippopotamus to add animal and 1d4 to check, reveal belt of physical might to add 2.
Con 9:1d10 + 1 + 1d4 + 2 ⇒ (8) + 1 + (4) + 2 = 15Success. Acquire
End turn
Reset hand, End turn
"
Korundo wrote:
Hand: Ederleigh Baines, Blessing of Gozerh, Goblin Buckler Gun, Eel Skin Armor, Belt of Physical Might, Hippopotamus,
Displayed: Leryn,
Deck: 18 Discard: 0 Buried: 0
Notes: power feat: 6 card hand size
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Start of turn
start of turn effect location - no pirate Damage :1d4 - 1 ⇒ (3) - 1 = 2 display aspect of the bear to reduce the combat damage to 0.
Use scenerio effect to examine the top 2 cards of Shrine to Norgorber
Shrine to Norgorber Card 1: Coral Golem
Shrine to Norgorber Card 2: Norgorber Cultist
Use Leryn to examine the top card of Lucrehold -
Lucrehold Card 1: Goblin Buckler Gun
change power feat to recharge a card to use survival in place of blah.
Move
Move over to Location #4: Torture Pit
First explore
Encounter Torture Pit Card 3: Eel Skin Armor
will attempt fortitude. Recharge Monkey to use survival instead. Reveal Hippopotamus to use add 1d4
Recharge Headband of the wolf to examine the top card
Torture Pit Card 2: Pirate Sniper
recharge compass to move to Lucehold and look at the top card of the deck. Lucrehold Card 1: Goblin Buckler Gun
reload Leryn to examine the top 2 cards -
Lucrehold Card 1: Goblin Buckler Gun
Lucrehold Card 2: Chelish Marine
keep the same order
Use call animal calling out Leryn to draw leryn, reshuffle deck and display
End turn
Recover Call animal - reveal Hippopotamus to add animal and 1d4 to the check
Divine 6:1d8 + 6 + 1d4 ⇒ (8) + 6 + (1) = 15Success
reset hand, end turn
"
Korundo wrote:
Hand: Ederleigh Baines, Blessing of Gozerh, Eel Skin Armor, Belt of Physical Might, Hippopotamus,
Displayed: Leryn, Aspect of the Bear,
Deck: 17 Discard: 0 Buried: 0
Notes: power feat: recharge card to use survival in place of blah.
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
First explore
Encounter Fog Bank Card 2: Gargoyle Sniper
Must do a perception bya check. +1d4 from revealing Hippopotamus.
Perception 12:1d8 + 5 + 1d4 ⇒ (3) + 5 + (2) = 10Fail
ranged combat damage:1d4 - 1 ⇒ (4) - 1 = 3 recharge Arboreal Armor to reduce it to 0.
For combat, reveal Forest of Quarterstaff to use melee+1d6+3. discard to add another 1d6+3 reveal Hippopotamus to power to add animal and 1d4. Reveal Hippopotmaus to use its ability to add 1d10 to the check. +4 to diffulty because no magic trait
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Leryn will examine the top of the location. Fog Bank Card 2: Brinebones - Villian. Fog is reshuffled.
Recharge Blessing of gozerh to move to Onigumo to move it and Korundo to Rocky Cliff.
Place Leryn on top of deck to examine the top two cards.
Rocky Cliff Card 1: Dweller in the Deeps
Rocky Cliff Card 2: Hurricane Winds
place hurricane winds on top.
Will encounter Hurricane Winds. Will attempt survival. Will use Radovans blessing of the gods to add a die. Reveal aspect of the wolf to add animal and 1d4 to the check.
Survival 13:1d8 + 5 + 1d8 + 1d4 ⇒ (5) + 5 + (1) + (3) = 14 [/dice]Success. Banish Hurricane Winds. Attempt to close. Banish Aspect of the Wolf to close the location. [/ooc]
"
Korundo wrote:
Hand: Boots of Teleportation, Forest Quarterstaff, Hippopotamus, Arboreal Armor,
Displayed: Leryn,
Deck: 14 Discard: 4 Buried: 0
Notes: power feat: recharge card to use survival in place of blah.
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Banish Rocky Cliff Card #2 and close Rocky Cliff.
Onigumo is at Rocky Cliff
Start of turn
Leryn examines the top of the location. Fog Bank Card 1: Albatross Soup this causes fog to reshuffle.
Korundo keeps same power feat
First explore
Encounter Random card :1d7 ⇒ 4 Fog Bank Card 4: Assassination Attempt - Each character must summon and encounter a buccanner henchman
Spoiler:
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
If defeated, you may immediately attempt to close the location this henchman came from.
For combat. Reveal Forest Quarterstaff to use Melee+1d6+3. Reveal Hippopotamous to add 1d10. reveal aspect of the wolf to add animal and 1d4 to the check.
Amli and Radovan both need to encounter the Buccanner as well
After I act encounter Buccanner.
For combat. Reveal Forest Quarterstaff to use Melee+1d6+3. Reveal Hippopotamous to add 1d10. reveal aspect of the wolf to add animal and 1d4 to the check.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Start of turn
Leryn examine top of location deck. Rocky Cliff Card 3: Flaming Longbow +2
Korundo change power feat to recharge a card to use survival in place of blah.
move
Move over to Fog Bank
First explore
Encounter Fog Bank Card 1: Ambush. Attempt perception. reveal aspect of the wolf to add animal and 1d4 to the check. discard blessing of the ancients to add a die.
Perception 9+6:1d8 + 5 + 1d4 + 1d8 ⇒ (6) + 5 + (3) + (5) = 19Success. Banish. Will choose not to explore again
End turn
reset hand end turn
"
Korundo wrote:
Hand: Aspect of the Wolf, Forest Quarterstaff, Blessing of Gozerh, Hippopotamus, Arboreal Armor,
Displayed: Leryn,
Deck: 14 Discard: 4 Buried: 0
Notes: power feat: recharge card to use survival in place of blah.
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
recharge Belt of Physical Might to move Onigumo to Coastline and move with it and examine the top card Coastline Card 2: Lightning Elemental.
First explore
Encounter Lightning Elemental. change power feat to +1d10. Reveal Aspect of the Wolf to use Survival+1d10+animal and melee traits. Animal trait adds 1d4 from power. Use Svingli's eye to add 1d8+2 to the check
Combat 17:1d8 + 5 + 1d10 + 1d4 + 1d8 + 2 ⇒ (3) + 5 + (4) + (2) + (2) + 2 = 18Success. Banish. Attempt to close.
Perception 6:1d8 + 5 ⇒ (8) + 5 = 13Success. Coastline Closed. Radovan and Korundo may recharge a card with pirate or swashbuckling from discard
Recharge Monkey to move Onigumo to Location #2: Tempest Cay and move with it and examine the top card Tempest Cay Card 3: Large Chest
End turn
recover Svigli's Eye. reveal aspect of the wolf to add animal and 1d4
Survival 9:1d8 + 5 + 1d4 ⇒ (6) + 5 + (2) = 13Recover
reset hand end turn.
"
Korundo wrote:
Hand: Aspect of the Wolf, Saber-toothed Tiger, Compass, Hippopotamus, Arboreal Armor,
Displayed: Leryn, ac Anchor,
Deck: 15 Discard: 2 Buried: 0
Notes: power feat: +1d10
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Start of turn
Location effect - examine top card Rocky Cliff Card 1: Sea Hag
change power feat to recharge a card to use survival in place of blah
Move
Korundo moves to Windward isle - location effect allows him to draw a card.
Will play Seek Quarry on Windward Isle to examine the top five cards of the location, set aside any henchman or villian, shuffle the rest of the examine to put on bottom and henchman or villian on top.
Windward Isle Card 1: Werecrocodile
Windward Isle Card 2: Besmaran Priest
Windward Isle Card 3: Mercenary
Windward Isle Card 4: Ruby of Charisma
Windward Isle Card 5: Pirate Hunting
shuffle these and put on bottom
Place Leryn on top of deck to examine next two cards
Windward Isle Card 6: Anchor
Windward Isle Card 7: Navigator Musket +1
keep same order
Play call animal calling up Leryn and display.
First explore
Encounter Anchor. Use survival. Reveal Elk to add animal and 1d4
Survival 8:1d8 + 5 + 1d4 ⇒ (4) + 5 + (2) = 11success. Display Anchor
Second explore
Discard Elk to explore again. Encounter Windward Isle Card 7: Navigator Musket +1. Will attempt dex. reveal aspect of the wolf to add animal +1d4. Reveal Belt of Physical might to add 2 to a dex check
Dex 9:1d6 + 1d4 + 2 ⇒ (4) + (2) + 2 = 8Fail. Banish
Recharge Headband of the wolf to examine the top card of the location.
Windward Isle Card 8: Invigorating Kukri +1
End turn
Recover Call Animal - Divine 6:1d8 + 6 ⇒ (3) + 6 = 9Success
Recover Seek Quarry - attempt divine. Reveal Aspect of the Wolf to add animal +1d4 Divine 15:1d8 + 6 + 1d4 ⇒ (3) + 6 + (3) = 12Fail. discard
reset hand. end turn
"
Korundo wrote:
Hand: Aspect of the Wolf, Monkey, Belt of Physical Might, Arboreal Armor, Svingli's Eye,
Displayed: Leryn, ac Anchor,
Deck: 15 Discard: 2 Buried: 0
Notes: power feat: recharge a card to use blah in place of survival
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Move - Windward Isle
Examine - Windward Isle Cards #1-5 and are shuffled and at bottom of location.
Acquired - windward Isle #6
Banish - Windward Isle #7
examine - Windward Isle #8
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
BYA kundia check.
Change power feat to recharge a card to use survival in place of blah. Recharge Monkey to use survival in place of acrobatics. reveal Elk to add animal +1d4. +1d6 from divine fortune.
Survival 13:1d8 + 5 + 1d4 + 1d6 ⇒ (8) + 5 + (4) + (1) = 18Success.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Scenario effect: Reveal aspect of the wolf to add 1d4. Wisdom 9:1d8 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5Fail. Move to a random open location and recharge a card
random open location:1d2 ⇒ 1Move to Shirne of Norgorber Random card:1d2 ⇒ 1 recharge Humanbane Gladius+2
place Leryn on top of the deck to examine the top 2 cards
Shrine to Norgorber Card 1: Shark-Eating Crab
Shrine to Norgorber Card 2: Blessing of Gorum
Place Blessing of Gorum on top.
First explore
Encounter Shrine to Norgorber Card 2: Blessing of Gorum.
Divine 5:1d8 + 6 ⇒ (6) + 6 = 12Success.
Second explore
Discard Blessing of Gorum to explore again. Encounter Shrine to Norgorber Card 1: Shark-Eating Crab
using power, change power feat to +1d10.
reveal aspect of the wolf to use survivial+1d10+1d4 and animal trait
Combat 18:1d8 + 5 + 1d10 + 1d4 ⇒ (7) + 5 + (4) + (3) = 19Success. Must reroll again. Combat 18:1d8 + 5 + 1d10 + 1d4 ⇒ (1) + 5 + (1) + (1) = 8Fail, use a hero point to reroll. 6 left. Combat 18:1d8 + 5 + 1d10 + 1d4 ⇒ (1) + 5 + (1) + (4) = 11 [ooc]Fail, so will use a power to recharge Aspect of the wolf to add 4 to the check to make it a 15. I still fail but no cards in hand so no damage taken.[/dice]
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Change power feat to recharge a card to use survival in place of blah. for acrobatics check, recharge boots of teleportation to use survival. Reveal aspect of the wolf to add animal and 1d4.
Acrobatics survival 13:1d8 + 5 + 1d4 ⇒ (4) + 5 + (2) = 11Fail
discard random card random card :1d3 ⇒ 3 discard Svingli's Eye
move to random location Random location:1d5 ⇒ 1 Move to Location #1: Ruined Amphitheater.
"
Korundo wrote:
Hand: Humanbane Gladius +2, Aspect of the Wolf,
Displayed: Leryn, Aspect of the Bear,
Deck: 16 Discard: 7 Buried: 0
Notes: power feat: recharge a card to use survival in place of blah
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Out of turn updates
Play Seek Quarry on theater of corruption to examine the top 5 cards
Theater of Corruption Card 2: Sapphire Jellyfish
Theater of Corruption Card 3: Crimson Cogward
Theater of Corruption Card 4: Blessing of the Gods
Theater of Corruption Card 5: Kurida - villian
Theater of Corruption Card 6: Daughter of Imerta - henchman
Will pull out Kurida and set aside, shuffle the rest and put them on bottom and place Kurida on top.
reveal crystal of healing hands to heal Heal :1d4 + 1 ⇒ (2) + 1 = 3 cards. (did this in deck handler)
Recover
Reveal Aspect of the wolf to add animal +1d4 to all the below checks
Recover Crystal of Healing hands Divine 15:1d8 + 6 + 1d4 ⇒ (3) + 6 + (3) = 12success
Recover Seek Quarry Divine 11:1d8 + 6 + 1d4 ⇒ (7) + 6 + (3) = 16Success
"
Korundo wrote:
Hand: Humanbane Gladius +2, Aspect of the Wolf, Boots of Teleportation,
Displayed: Leryn, Aspect of the Bear,
Deck: 16 Discard: 6 Buried: 0
Notes: power feat: 6 card hand size
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Theater of corruption card order - #5 (villian),7-9, (2,3,4,6 - shuffled)
Encounter Barroom Brawl. Attempt Melee. Reveal Elk to add animal and 1d4 to the check
Melee 5+6:1d10 + 5 + 1d4 ⇒ (1) + 5 + (3) = 9Fail. Use hero point to reroll. 6 left Melee 5+6:1d10 + 5 + 1d4 ⇒ (1) + 5 + (2) = 8Fail. Display Aspect of the Bear to reduce combat damage by 3 discard rest of hand for damage
Hour is Blessing of the Gods [/ooc]
[b]Start of turn
Change power feat to 6 card hand size.
Move
Move to Location #2: Theater of Corruption
end of move step Wisdom check Wisdom 9:1d8 + 3 ⇒ (6) + 3 = 9Success
Place leryn on top of deck to look at the top 2 cards.
Theater of Corruption Card 1: Humanbane Gladius +2
Theater of Corruption Card 2: Sapphire Jellyfish
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Out of turn update
Recharge Headband of the Wolf to use survival in place of acrobatics.Reveal Elk to add animal and 1d4 from power
Survival 13:1d8 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7 [ooc]Fail. Move to random location and discard a random card.
Random location:1d5 ⇒ 2 Move to Location #2: Theater of Corruption.
Random card :1d4 ⇒ 2 discard Elk Skin Armor"
Korundo wrote:
Hand: Elk, Aspect of the Bear, Pteranodon,
Displayed: Leryn,
Deck: 16 Discard: 7 Buried: 0
Notes: power feat: survival in place of blank
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
Start of turn
Change power feat to recharge a card to use survival in place of blank.
start of turn location effect. no pirate card so take Combat damage:1d4 - 1 ⇒ (2) - 1 = 1 reveal Arboreal armor to reduce combat damage by 1 so 0 damage.
Leryn will examine the top card of location Lucrehold Card 1: Pirate Hunting.
Move
stay at Lucihold I can not defeat villian with what is currently in my hand, nor close this location, but maybe I can bleed this location a bit to give a higher probability that if villian comes here we can defeat her quickly.
have to do a wisdom 9 check. reveal aspect of the bear to add animal and 1d4 to the check. Wisdom 9:1d8 + 3 + 1d4 ⇒ (4) + 3 + (2) = 9Success
First explore
Encounter Lucrehold Card 1: Pirate Hunting. 5 ships we have not seized yet random ship 5:1d5 ⇒ 1 encounter Kraken. will attempt survival. reveal aspect of the bear to add animal and 1d4 to the check
Survival 8:1d8 + 5 + 1d4 ⇒ (4) + 5 + (1) = 10Success. I dont think I get to seize this ship so will just roll for plunder and banish pirate hunting Plunder :1d6 ⇒ 3 add a armor to the plunder pile
Second explore
recharge blessing of the ancients to examine the top of the location. examine Lucrehold Card 2: Eel Skin Armor. Will choose to encounter and attempt fortitude. recharge pearl of magic to use survival in place of fortitude. +1d4 for revealing aspect of the bear and adding animal trait.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
OUT of turn updates
autofail the BYA dex check from Kruida.
which card :1d4 ⇒ 2 - discard Animal call.
discard blessing of Gorum
Korundo will move with Amli to Theater of Corruption since we are on a ship.
Hour is Blessing of Erastil
Start of turn
Leryn examines the top card of the location. Theater of Corruption Card 1: Pearl of Magic.
Korundo keeps power feat as 6 card hand size
Move
does not move but scenario effect triggers. +1d4 Aspect of the bear and animal trait reveal
Wisdom 9:1d8 + 3 + 1d4 ⇒ (4) + 3 + (3) = 10Success
First explore
encounter Theater of Corruption Card 1: Pearl of Magic. attempt Divine. reveal aspect of the bear to add animal and 1d4 to the check.
Divine 10:1d8 + 6 + 1d4 ⇒ (5) + 6 + (1) = 12Success. Acquire.
Place Leryn on top of deck to examine next two cards
Theater of Corruption Card 2: Galvo
Theater of Corruption Card 3: World Wave
Keep the same order.
recharge compass to move to Lucrehold and examine the top card of the location
Lucrehold Card 1: Blessing of Hshurha
End turn
reset hand, display leryn. end turn
"
Korundo wrote:
Hand: Blessing of the Ancients, Pearl of Magic, Arboreal Armor, Aspect of the bear, Blessing of Achaekek,
Displayed: Leryn,
Deck: 13 Discard: 7 Buried: 0
Notes: power feat: 6 card hand size
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Upkeep
Korundo final location for the turn is Lucrehold
acquire Theater of Corruption Card 1
examine Theater of Corruption Card #2 and 3
examine Lucrehold #1
Start of turn
leryn reveals the top of the location deck - Windward Isle Card 3: Arronax Endymion
change power feat to 6 card hand size.
move
sceinaro effect - reveal aspect of the bear to add animal and 1d4 to the check.
Wisdom 9:1d8 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11Success
First explore
encoutner Windward Isle Card 3: Arronax Endymion. reveal aspect of the bear to add animal and 1d4 to the check.
Charisma 13:1d4 + 1d4 ⇒ (4) + (2) = 6Fail. Banish.
place leryn on top of deck to examine next two cards.
Windward Isle Card 4: Kurida - villain
Windward Isle Card 5: Blasting Pistol +2
place villian on top.
End turn
reset hand, display leryn end turn
"
Korundo wrote:
Hand: Blessing of the Ancients, Animal Call, Compass, Aspect of the bear, Blessing of Gorum,
Displayed: Leryn,
Deck: 14 Discard: 5 Buried: 0
Notes: power feat: 6 card hand size
Sideboard cards:
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
will recharge a card to use fortitude in place of survival - recharge monkey. reveal aspect of the bear to add animal and 1d4 to the check. Play Svingli's eye to add 1d4+2 to the check.
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
out of turn update
Play call animal to get Aspect of the bear to my hand.
play Major cure on Korundo,
Heal :1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4 heal 4 random cards. elk, compass, blessing of the ancients, and Crystal of Healing hands
recover major cure. reveal monkey to add animal and 1d4
Favored Card: Ally or Spell
Hand Size: 4 ◼️5 □6□7
Proficient with: Light Armors □Heavy Armors Weapons
Role Card: Primal Master
Powers:
At the start (◼️ or when you encounter a bane) of your turn, you may choose an unchecked power feat on this card; it must be one you could gain when gaining a power feat. You may use that feat until you choose a different one.
For your combat check, you may reveal a card that has the Animal trait to use your Survival skill + 1d6(□1d10) and add the Animal and Melee traits. (◼️After the roll, you may additionally recharge that card to add its adventure deck number)(□or discard it to reroll the dice and take the new result).
◼️Add 1d4 to your check that invokes the Animal Triat
◼️You may recharge a card (◼️ or reveal a card that has the Animal trait) to add the Animal trait to your check.
◼️When you attempt an Acrobatics, Fortitude, Perception, or Stealth check, you may discard (□ or recharge) a card to use your Survival skill instead of the listed skill
□ At the end of your turn, you may discard a card to draw a card that has the Animal trait from your discard pile (□ or to exchange your displayed Hunter Class Deck corhort for another Hunter Class Deck cohort from the box).
Cohorts:
Leryn
Traits: Animal
Display this card. While displayed, you gain the skill Perception: Wisdom+2.
While displayed, at the start of your turn, you may examine the top card of your location deck.
While displayed you may put this card on top of your deck to examine the top 2 cards of your location deck; if you have a role card, you may put them back in any order.
"
Wishlists and Lists
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