Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Haste, Fortune-Teller, Blessing of Achaekek, Blessing of Maat, Blessing of Pharasma
Displayed: Exhausted, Tonbarse
Deck: 10 Discard: 4 Buried: 3
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Ruin
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Haste, Fortune-Teller, Blessing of Achaekek, Blessing of Maat, Blessing of Pharasma, Blessing of Zon-Kuthon
Displayed: Exhausted, Tonbarse
Deck: 9 Discard: 4 Buried: 3
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Ruin
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2
Traits
Divine
Zon-Kuthon
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Augury, Haste, Fortune-Teller, Blessing of Achaekek, Blessing of Maat, Blessing of Pharasma, Blessing of Zon-Kuthon
Displayed: Exhausted, Tonbarse
Deck: 8 Discard: 4 Buried: 3
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Ruin
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Augury:
Augury
Spell 1
Traits
Magic
Arcane
Divine
Powers
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2
Traits
Divine
Zon-Kuthon
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Haste, Wand of Treasure Finding, Blessing of Pharasma
Displayed: Exhausted, Tonbarse
Deck: 12 Discard: 5 Buried: 2
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Thicket
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Cast Augury for Monsters:
1. Bogeyman
2. Ghastly Runes Trigger.
Encounter Ghastly Runes
Alase has Perception, so the DC is increased by #.
Arcane 4+##=14:1d10 + 6 ⇒ (3) + 6 = 9Hero point Arcane 4+##=14:1d10 + 6 ⇒ (6) + 6 = 12 Recharge Blessing of Maat for +3 Defeated.
Continue examine:
3. Cayden Cailean's Revelry
Bogeyman to the bottom, shuffle the rest.
Cast Object Reading to examine top 3 and reorder:
Card:1d5 + 2 ⇒ (3) + 2 = 5: Marked Cards
Card:1d5 + 2 ⇒ (1) + 2 = 3: Cayden Cailean's Revelry
Card:1d5 + 2 ⇒ (4) + 2 = 6: Kobold Chieftain
Arabundi can reorder as desired.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Create Spiked Pit, Haste, Wand of Treasure Finding, Blessing of Pharasma
Displayed: Augury, Exhausted, Object Reading, Tonbarse
Deck: 9 Discard: 5 Buried: 2
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Thicket
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Augury, Create Spiked Pit, Haste, Object Reading, Wand of Treasure Finding, Blessing of Maat, Blessing of Pharasma
Displayed: Exhausted, Tonbarse
Deck: 8 Discard: 5 Buried: 2
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Thicket
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Augury:
Augury
Spell 1
Traits
Magic
Arcane
Divine
Powers
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Object Reading:
Object Reading
Spell 2
Traits
Magic
Arcane
Divine
Mental
Checks
Intelligence
Arcane
Wisdom
Divine
9
OR
Perception
7
Powers
Discard this card to examine the top 3 cards of your location deck and put them back in any order.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Blackcloth Armor, Fortune-Teller, Blessing of the Vaultmaster
Displayed: Faithful Hound, Tonbarse
Deck: 13 Discard: 4 Buried: 1
Hero Points: 2 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Caves
Faithful Hound at Glade
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4
Traits
Divine
Abadar
Checks
Dexterity
Disable
9
or
Divine
7
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Discard Eloquence to Blessing of Nethys to examine top two: Thundering Earthbreaker and Cytillipede.
Encounter Thundering Earthbreaker. Banished.
Recharge Bound Shadow Demon to examine top card: Cytillipede. Bury Bound Shadow Demon to put Cytillipede on the bottom of the location.
Recharge Bound Shadow Demon Arcane 14:1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13Buried.
Discard Heister to explore: Trapped Chest. Evade it, bottom deck it, and explore again: Mad Prophet
Asking Seoni for Aid Charisma 6+#+4=15:1d10 + 4 + 1d4 + 5 ⇒ (9) + 4 + (1) + 5 = 19Defeated. Draw the hour: Achaekek's Claws
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Blackcloth Armor, Staff of Minor Healing, Fortune-Teller, Achaekek’s Claws, Blessing of Abadar, Blessing of the Vaultmaster
Displayed: Faithful Hound, Poisoned, Tonbarse
Deck: 12 Discard: 2 Buried: 1
Hero Points: 2 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Caves
Faithful Hound at Glade
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Achaekek’s Claws:
Achaekek’s Claws
Blessing 4
Traits
Deity: Achaekek
Divine
Powers
WHEN THIS IS THE HOUR
Before acting against a story bane monster, draw 1 card then discard 1 card.
On any check, discard to bless; if it is against a story bane monster, freely recharge instead.
Discard to explore. This exploration, on your checks against story bane monsters, add 1d4.
Blessing of Abadar:
Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4
Traits
Divine
Abadar
Checks
Dexterity
Disable
9
or
Divine
7
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Caves 1, 2, 5 banished.
Caves 3 bottom decked, and then Caves 4 bottom decked.
Used Seoni's Aid.
Achaekek’s Claws acquired from the blessing discard pile.
Hour: If you are at a Wild location, you may discard a card to explore.
Display Tonbarse at Glade.
Bury Wand of Treasure Finding to examine untiul I find a weapon, item, or armor (there are none, so I'll get to examine the whole location)
1. Warband Trigger.
Fail the Stealth check. Encounter the Warband .
Encounter: Basilisk
BA Perception 6:1d8 + 2 ⇒ (3) + 2 = 5 Recharge Blessing of Maat for +3 Success
Tonbarse attacks, recharge Blessing of Pharasma
Combat 14:1d10 + 6 + 5 + 1d10 ⇒ (1) + 6 + 5 + (1) = 13You gotta be kidding. Shirt reroll Combat 14:1d10 + 6 + 5 + 1 ⇒ (3) + 6 + 5 + 1 = 15Defeated.
Warband defeated.
Trap marker displayed.
Continuing the examine:
2. Ruan Mirukova
3. Sarenrae's Light
4. Kobold Sorcerer Good to know.
5. Accursed Priest
6. Aid
7. Manananggal
8. Poison Gas
Location shuffles.
Recharge Wand of Treasure Finding Arcane 8:1d10 + 6 ⇒ (10) + 6 = 16Recharged.
Explore 1d7 + 1 ⇒ (7) + 1 = 8: Poison Gas
Fail the CtD.
Glade is marked with Poisoned. Alase is Poisoned.
Fail the Con/Fort check
Take 1d4 ⇒ 2 Poison damage. Cast Stone Skin to reduce to 0.
Poison Gas is banished.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Eloquence, Blackcloth Armor, Bound Shadow Demon, Heister, Blessing of Nethys, Blessing of Zon-Kuthon
Displayed: Faithful Hound, Poisoned, Tonbarse
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at:
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Eloquence:
Eloquence
Spell B
Traits
Magic
Arcane
Divine
Basic
Powers
Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.
Bound Shadow Demon:
Bound Shadow Demon
Ally 4
Traits
Outsider
Demon
Incorporeal
Checks
Intelligence
Arcane
Wisdom
Divine
12
Powers
Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as a monster.
Heister:
Heister
Ally 5
Traits
Human
Mesmerist
Checks
Charisma
Disable
Stealth
Diplomacy
13
Powers
Recharge this card to add 1d12 to a check against a barrier by a character at your location. If that character succeeds at the check, you may draw an item from the box.
Discard this card to explore your location. During this exploration, if you encounter a barrier, you may evade it and put it on the bottom of its location deck, then explore again.
Blessing of Nethys:
Blessing of Nethys
Blessing 4
Traits
Divine
Nethys
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2
Traits
Divine
Zon-Kuthon
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Glade 1,8 banished.
Glade 4 and then 6 on top, the rest are known but shuffled.
Glade has a Trap marker and Poisoned marker.
Faithful Hound, Tonbarse displayed at Glade.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Faithful Hound, Haste, Object Reading, Stone Skin, Wand of Treasure Finding, Blessing of Maat, Blessing of Pharasma
Displayed: Tonbarse
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2 Shirt Reroll Available (): Yes
Notes: Tonbarse at:
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Object Reading:
Object Reading
Spell 2
Traits
Magic
Arcane
Divine
Mental
Checks
Intelligence
Arcane
Wisdom
Divine
9
OR
Perception
7
Powers
Discard this card to examine the top 3 cards of your location deck and put them back in any order.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.
Stone Skin:
Stone Skin
Spell 1
Traits
Magic
Arcane
Divine
Powers
Display this card next to a character's deck. While displayed, reduce all damage to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
If I get the Ally 5, I will take Item 5 - Wand of Treasure Finding as my second upgrade.
If I don't get the Ally 5, I will take Ally 5 - Heister as my second upgrade.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Object Reading, Bound Shadow Demon, Blackfingers, Blessing of Abadar, Blessing of Pharasma
Displayed: Tonbarse
Deck: 12 Discard: 6 Buried: 1
Hero Points: 2 Shirt Reroll Available (): No
Notes: Tonbarse at: Arsenal
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
Object Reading:
Object Reading
Spell 2
Traits
Magic
Arcane
Divine
Mental
Checks
Intelligence
Arcane
Wisdom
Divine
9
OR
Perception
7
Powers
Discard this card to examine the top 3 cards of your location deck and put them back in any order.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.
Bound Shadow Demon:
Bound Shadow Demon
Ally 4
Traits
Outsider
Demon
Incorporeal
Checks
Intelligence
Arcane
Wisdom
Divine
12
Powers
Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as a monster.
Blessing of Abadar:
Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Hour: On your check against an Outsider card, add 1d4.
Draw Tonbarse
Move to Arsenal
Display Tonbrase.
Reveal Fortune-Teller and name boon. Examine: The Queen Mother. Encounter it for free.
Wisdom 4+#=9:1d8 ⇒ 2Banished.
Discard Blackcloth Armor for Desperate.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Object Reading, Staff of Minor Healing, Bound Shadow Demon, Blackfingers, Blessing of Abadar, Blessing of Maat, Blessing of Pharasma
Displayed: Tonbarse
Deck: 11 Discard: 5 Buried: 1
Hero Points: 2 Shirt Reroll Available (): No
Notes: Tonbarse at: Arsenal
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
Object Reading:
Object Reading
Spell 2
Traits
Magic
Arcane
Divine
Mental
Checks
Intelligence
Arcane
Wisdom
Divine
9
OR
Perception
7
Powers
Discard this card to examine the top 3 cards of your location deck and put them back in any order.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.
Staff of Minor Healing:
Staff of Minor Healing
Item 1
Traits
Staff
Magic
Divine
Healing
Powers
Recharge to heal a local character a card.
Bound Shadow Demon:
Bound Shadow Demon
Ally 4
Traits
Outsider
Demon
Incorporeal
Checks
Intelligence
Arcane
Wisdom
Divine
12
Powers
Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as a monster.
Blessing of Abadar:
Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Create Spiked Pit, Blackcloth Armor, Fortune-Teller, Blessing of Abadar, Blessing of Maat, Blessing of Nethys, Blessing of Pharasma
Displayed: Tonbarse
Deck: 14 Discard: 0 Buried: 1
Hero Points: 2 Shirt Reroll Available (): No
Notes: Tonbarse at: Crypt
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
Blessing of Abadar:
Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Nethys:
Blessing of Nethys
Blessing 4
Traits
Divine
Nethys
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Hour: On your check, you may discard a card to reroll a die showing 1.
Reveal Fortune-Teller and name boon. Examine Hospice 2: The Courtesan. Free encounter
Charisma 4+#=9:1d10 + 4 ⇒ (8) + 4 = 12Acquired.
Explore Hospice 3: Henchman Proxy A1 / Cultist
Cast Acid Rain for 3d6+9, discard recharge the Courtesan to freely use d10s instead of d6s.
Combat 10+##=20:3d10 + 9 ⇒ (10, 3, 1) + 9 = 23Defeated.
Tonbarse attacks the Queen's Physician to close
Combat 11:1d10 + 6 + 5 ⇒ (7) + 6 + 5 = 18Defeated, closed.
No other henchmen, proxy, or villain in the location.
Draw Tonbarse. Move to Crypt.
Display Tonbarse at Cyrpt.
Cast Augury at Crypt for Monsters (11 is villain 1/blessing):
Card:1d11 ⇒ 5: Fury Devil
Card:1d11 ⇒ 7: Garden Guardian
Card:1d11 ⇒ 1: Mercenary
All 3 monsters to the bottom!
End of turn:
Examine top card of Crypt:
Card:1d11 ⇒ 6: Sarenrae's Light
Draw Tonbarse.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Tonbarse, Acid Rain, Augury, Create Spiked Pit, Blackcloth Armor, Fortune-Teller, Blessing of Maat
Displayed: 0
Deck: 15 Discard: 0 Buried: 0
Hero Points: 2 Shirt Reroll Available (): No
Notes: Tonbarse at: Castle
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Augury:
Augury
Spell 1
Traits
Magic
Arcane
Divine
Powers
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Faithful Hound, Stone Skin, Blackcloth Armor, Staff of Minor Healing, Fortune-Teller, Blessing of Achaekek, Blessing of the Vaultmaster
Displayed: Tonbarse
Deck: 13 Discard: 0 Buried: 0
Hero Points: 2 Shirt Reroll Available (): No
Notes: Tonbarse at:
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Stone Skin:
Stone Skin
Spell 1
Traits
Magic
Arcane
Divine
Powers
Display this card next to a character's deck. While displayed, reduce all damage to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.
Staff of Minor Healing:
Staff of Minor Healing
Item 1
Traits
Staff
Magic
Divine
Healing
Powers
Recharge to heal a local character a card.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4
Traits
Divine
Abadar
Checks
Dexterity
Disable
9
or
Divine
7
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Hippogriff goes to Agna
Frog goes to Seoni
Ruan goes to Arabundi
Alase takes Surgeon.
Everyone moves to Academy.
Display Tonbarse at Academy.
Display Faithful Hound at Academy (While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster)
Cast Augury for Barriers:
Biting Tigers
Curse of the Worm
Hippogriff Fledgling
Put the barriers on the bottom, shuffle the rest.
Cast Object Reading to examine the 3 cards and reorder:
Card:1d5 + 2 ⇒ (1) + 2 = 3 Hippogriff Fledgling
Card:1d5 + 2 ⇒ (2) + 2 = 4 Soul Mistress
Card:1d5 + 2 ⇒ (4) + 2 = 6 Enhance
Soul Mistress on top, then Hippogriff Fledgling, then Enhance.
Recharge Bound Shadow Demon to examine top card: Soul Mistress. Bury Bound Shadow Demon to put Soul Mistress on the bottom.
Location order:
3. Hippogriff Fledgling
6. Enhance
5 or 7. Unknown Spell or Villain
5 or 7. Unknown Spell or Villain
2. Curse of the Worm
1. Biting Tigers
4. Soul Mistress
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Create Spiked Pit, Ruby of Charisma, Staff of Minor Healing, Sklar-quah Thundercaller, Blessing of Achaekek, Blessing of the Vaultmaster
Displayed: Faithful Hound, Tonbarse
Deck: 13 Discard: 4 Buried: 2
Hero Points: 2 Shirt Reroll Available (): No
Notes: Tonbarse at: Academy
Spent one hero point on A.
Staff of Minor Healing:
Staff of Minor Healing
Item 1
Traits
Staff
Magic
Divine
Healing
Powers
Recharge to heal a local character a card.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4
Traits
Divine
Abadar
Checks
Dexterity
Disable
9
or
Divine
7
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Augury, Create Spiked Pit, Haste, Staff of Minor Healing
Displayed: Tonbarse
Deck: 15 Discard: 3 Buried: 1
Hero Points: 3 Shirt Reroll Available (): Yes
Notes: Tonbarse at: Alley
Augury:
Augury
Spell 1
Traits
Magic
Arcane
Divine
Powers
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Blessing of Abadar:
Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Blackcloth Armor, Bound Shadow Demon, Blessing of Abadar, Blessing of Maat, The Survivor
Displayed: Faithful Hound, Tonbarse
Deck: 15 Discard: 1 Buried: 0
Hero Points: 3 Shirt Reroll Available (): Yes
Notes: Tonbarse at:
Bound Shadow Demon:
Bound Shadow Demon
Ally 4
Traits
Outsider
Demon
Incorporeal
Checks
Intelligence
Arcane
Wisdom
Divine
12
Powers
Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as a monster.
Blessing of Abadar:
Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Powers
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Faithful Hound:
Faithful Hound
Spell 4
Traits
Magic
Arcane
Checks
Intelligence
Arcane
12
Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.
Bound Shadow Demon:
Bound Shadow Demon
Ally 4
Traits
Outsider
Demon
Incorporeal
Checks
Intelligence
Arcane
Wisdom
Divine
12
Powers
Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.
After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as a monster.
Blessing of Abadar:
Blessing of Abadar
Blessing 2
Traits
Divine
Abadar
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2
Traits
Divine
Zon-Kuthon
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Charm Monster, Eloquence, Blessing of Pharasma, Blessing of Zon-Kuthon, Blessing of the Vaultmaster
Displayed: Gray Maiden Plate, Tonbarse
Deck: 15 Discard: 4 Buried: 1
Hero Points: 3 Shirt Reroll Available (6-99C): Yes
Notes: Tonbarse at: #4 Waxworks
Charm Monster:
Charm Monster
Spell 2
Traits
Magic
Arcane
Divine
Veteran
Powers
When a character attempts a combat check against a monster, bury this card to draw a non-Basic monster from the box. The difficulty to defeat the encountered monster is reduces by 3 plus the drawn monster's adventure deck number. After the check, you automatically defeat the drawn monster; ignore its powers and banish it.
If you do not have the Arcane or Divine skill, banish this card after playing it.
Eloquence:
Eloquence
Spell B
Traits
Magic
Arcane
Divine
Basic
Powers
Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2
Traits
Divine
Zon-Kuthon
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4
Traits
Divine
Abadar
Checks
Dexterity
Disable
9
or
Divine
7
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Story Bane
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 11+## OR CraftDisable 6+#
Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Charm Monster, Eloquence, Twisted Space, Unearthly Aim, Gray Maiden Plate, Blessing of the Vaultmaster
Displayed: Tonbarse
Deck: 16 Discard: 1 Buried: 0
Hero Points: 3 Shirt Reroll Available (6-99C): Yes
Notes: Tonbarse at: Ruin
Charm Monster:
Charm Monster
Spell 2
Traits
Magic
Arcane
Divine
Veteran
Powers
When a character attempts a combat check against a monster, bury this card to draw a non-Basic monster from the box. The difficulty to defeat the encountered monster is reduces by 3 plus the drawn monster's adventure deck number. After the check, you automatically defeat the drawn monster; ignore its powers and banish it.
If you do not have the Arcane or Divine skill, banish this card after playing it.
Eloquence:
Eloquence
Spell B
Traits
Magic
Arcane
Divine
Basic
Powers
Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.
Twisted Space:
Twisted Space
Spell 2
Traits
Magic
Arcane
Powers
When a character encounters a monster, discard this card to allow that character to evade it; another character at that character's location may encounter it.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.
Gray Maiden Plate:
Gray Maiden Plate
Armor 2
Traits
Gray Maiden
Heavy Armor
Checks
Constitution
Fortitude
11
Powers
Display. While displayed:
* If the scenario includes the location Base, on your Diplomacy check against a story bane monster, add 1.
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 2.
* If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4
Traits
Divine
Abadar
Checks
Dexterity
Disable
9
or
Divine
7
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Eloquence, Object Reading, Twisted Space, Ruby of Charisma, Blessing of Zon-Kuthon, Blessing of the Vaultmaster
Displayed: Tonbarse
Deck: 14 Discard: 0 Buried: 0
Hero Points: 3 Shirt Reroll Available (6-99C): Yes
Notes: Tonbarse at: Thicket
Eloquence:
Eloquence
Spell B
Traits
Magic
Arcane
Divine
Basic
Powers
Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.
Object Reading:
Object Reading
Spell 2
Traits
Magic
Arcane
Divine
Mental
Checks
Intelligence
Arcane
Wisdom
Divine
9
OR
Perception
7
Powers
Discard this card to examine the top 3 cards of your location deck and put them back in any order.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.
Twisted Space:
Twisted Space
Spell 2
Traits
Magic
Arcane
Powers
When a character encounters a monster, discard this card to allow that character to evade it; another character at that character's location may encounter it.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.
Ruby of Charisma:
Ruby of Charisma
Item B
Traits
Object
Magic
Checks
Charisma
7
Powers
Recharge this card to roll your Charisma die instead of the normal die on a non-combat check.
Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2
Traits
Divine
Zon-Kuthon
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4
Traits
Divine
Abadar
Checks
Dexterity
Disable
9
or
Divine
7
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check against a barrier.
Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.
After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Explore: Henchman Proxy A3 / King of the Briar Patch
Everyone needs to do the Acrobatics, Fortitude, Perception, or Survival 4+# check, but Divine Fortune gives everyone at the Thicket +d6! Survival 4+#=8:1d8 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13One success! BA damage:1d4 - 1 ⇒ (2) - 1 = 1 Recharge BoMaat to block.
+d6 from Divine Fortune, +d4 from Binders Tomb
Combat 10+##=18:1d10 + 5 + 4 + 1d6 + 1d4 ⇒ (8) + 5 + 4 + (4) + (3) = 24
+d6 from Divine Fortune, +d4 from Binders Tomb
Combat 12+##=20:1d10 + 5 + 4 + 1d6 + 1d4 ⇒ (1) + 5 + 4 + (6) + (3) = 19Shirt reroll the Combat 12+##=20:1d10 + 5 + 4 + 6 + 3 ⇒ (3) + 5 + 4 + 6 + 3 = 21Defeated! AA damage:1d4 - 1 ⇒ (1) - 1 = 0
Close is a new barrier: Symbol of Agony
Arcane 9:1d10 + 5 + 1d6 ⇒ (7) + 5 + (4) = 16Closed! But not closed. Everything banished from the Thicket except the villain.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Staff of Minor Healing, Bound Lantern Archon, Ruan Mirukova, Blessing of Achaekek, Blessing of Nethys, The Keep
Displayed: Entangled, Tonbarse
Deck: 7 Discard: 6 Buried: 4
Hero Points: 3 Shirt Reroll Available (6-99B): No
Notes: Tonbarse at: Thicket
Staff of Minor Healing:
Staff of Minor Healing
Item 1
Traits
Staff
Magic
Divine
Healing
Powers
Recharge to heal a local character a card.
Bound Lantern Archon:
Bound Lantern Archon
Ally 2
Traits
Outsider
Angel
Powers
Bury this card to add 1d4 to your combat check or any check to acquire a blessing.
Bury this card to examine the top 3 cards of your deck, put them back in any order, then draw a card.
After playing this card, you may succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.
If this card is in your hand, you may treat it as a monster.
Ruan Mirukova:
Ruan Mirukova
Ally 3
Traits
Loot
Human
Bard
Checks
Charisma
Diplomacy
12
Powers
On a local check, recharge to add 1d4 and the Magic trait. If the character succeeds, they may heal a card.
Discard to explore; you may first heal a card.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Nethys:
Blessing of Nethys
Blessing 4
Traits
Divine
Nethys
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
The Keep:
The Keep
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran
Checks
Strength
Fortitude
4+#
Powers
WHEN THIS IS THE HOUR
When you would discard or bury an armor you play, you may recharge it instead.
On any check, discard to bless.
On any check against a barrier or to close, discard to bless twice.
Bury to explore. This exploration, you cannot suffer damage or scourges.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Heal:1d4 + 1 ⇒ (1) + 1 = 2: Blessing of the Vaultmaster and Bound Lantern Archon.
Shuffle Blessing of Nethys and Blessing of Achaekek into my deck.
Draw Tonbrase, move to Thicket, display Tonbarse at the Thicket.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Blackcloth Armor, Blessing of Maat, The Keep
Displayed: Tonbarse
Deck: 11 Discard: 5 Buried: 3
Hero Points: 3 Shirt Reroll Available (6-99B): Yes
Notes: Tonbarse at: Thicket
Blackcloth Armor:
Blackcloth Armor
Armor 2
Traits
Light Armor
Magic
Elite
Powers
On your combat check, if you are the only character at your location, reveal this card to add 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
The Keep:
The Keep
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran
Checks
Strength
Fortitude
4+#
Powers
WHEN THIS IS THE HOUR
When you would discard or bury an armor you play, you may recharge it instead.
On any check, discard to bless.
On any check against a barrier or to close, discard to bless twice.
Bury to explore. This exploration, you cannot suffer damage or scourges.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Blackcloth Armor, Blessing of Achaekek, Blessing of Maat, Blessing of Nethys, The Keep
Displayed: Tonbarse
Deck: 7 Discard: 7 Buried: 3
Hero Points: 3 Shirt Reroll Available (6-99B): Yes
Notes: Tonbarse at: Ravine
Blackcloth Armor:
Blackcloth Armor
Armor 2
Traits
Light Armor
Magic
Elite
Powers
On your combat check, if you are the only character at your location, reveal this card to add 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Nethys:
Blessing of Nethys
Blessing 4
Traits
Divine
Nethys
Powers
Discard this card to add 1 die to any check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
The Keep:
The Keep
Blessing 1
Traits
Suit: Hammers
Harrow
Veteran
Checks
Strength
Fortitude
4+#
Powers
WHEN THIS IS THE HOUR
When you would discard or bury an armor you play, you may recharge it instead.
On any check, discard to bless.
On any check against a barrier or to close, discard to bless twice.
Bury to explore. This exploration, you cannot suffer damage or scourges.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Powers
On your combat check, if you are the only character at your location, reveal this card to add 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Stone Skin, Blackcloth Armor, Staff of Minor Healing, Blessing of Achaekek, Blessing of Maat
Displayed: Tonbarse
Deck: 6 Discard: 6 Buried: 3
Hero Points: 3 Shirt Reroll Available (6-99B): Yes
Notes: Tonbarse at: Glade
Stone Skin:
Stone Skin
Spell 1
Traits
Magic
Arcane
Divine
Powers
Display this card next to a character's deck. While displayed, reduce all damage to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.
Blackcloth Armor:
Blackcloth Armor
Armor 2
Traits
Light Armor
Magic
Elite
Powers
On your combat check, if you are the only character at your location, reveal this card to add 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.
Staff of Minor Healing:
Staff of Minor Healing
Item 1
Traits
Staff
Magic
Divine
Healing
Powers
Recharge to heal a local character a card.
Blessing of Achaekek:
Blessing of Achaekek
Blessing 1
Traits
Divine
Achaekek
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Continuing:
AA Damage:1d4 - 1 ⇒ (4) - 1 = 3: Discard Object Reading. Out of cards.
Close check is a new barrier: Brain Mold
Before acting, mark your location with the scourges Drained and Poisoned.
Location and everyone at the Forest is Drained and Poisoned. Raheli buries Savoured Sting to add a d10. Drained.
Survival 7:1d8 + 2 + 1d10 - 2 ⇒ (8) + 2 + (3) - 2 = 11Defeated.
Location closed.
Draw Tonbarse.
Move to Ravine.
Display Tonbarse wherever Ramexes moves.
Draw up to 6.
Poisoned:1d6 ⇒ 3: Bound Shadow Demon
Powers
God Caller
Hand Size 6 ☐ 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.
Hand: Haste, Twisted Space, Blessing of Maat, Blessing of Pharasma, Blessing of Zon-Kuthon
Displayed: Drained, Poisoned, Tonbarse
Deck: 10 Discard: 3 Buried: 1
Hero Points: 3 Shirt Reroll Available (6-99B): Yes
Notes: Tonbarse at: Forest
Haste:
Haste
Spell 2
Traits
Magic
Arcane
Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.
Twisted Space:
Twisted Space
Spell 2
Traits
Magic
Arcane
Powers
When a character encounters a monster, discard this card to allow that character to evade it; another character at that character's location may encounter it.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.
Blessing of Maat:
Blessing of Maat
Blessing 2
Traits
Divine
Maat
Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.
Blessing of Pharasma:
Blessing of Pharasma
Blessing B
Traits
Divine
Pharasma
Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2
Traits
Divine
Zon-Kuthon
Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.
Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.
Hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
Explore Forest 1: Henchman Proxy A1 - King of the Briar Patch
When you encounter a Proxy A, each character must succeed at an Acrobatics, Fortitude, Perception, or Survival 4+# check or discard the top card of their deck; if at least half the characters succeed, report a "Rabbit Spotted" success to the table coordinator.
Shuffle Blessing of Pharasma into deck to bless.
Perception 4+#=8:1d8 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15
King of the Briar Patch:
BA Damage:1d4 - 1 ⇒ (3) - 1 = 2: Discard Object Reading and Augury.
Cast Charm Monster to draw: Enormous Reefclaw (+6 to combat)
Combat 10+##=18:1d10 + 5 + 4 + 6 ⇒ (5) + 5 + 4 + 6 = 20Success. Hoping someone else can do the second check...