Anevia Tirablade

MorkXII - Alase's page

364 posts. Alias of MorkXII.


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7-99C:
Alase (195092-1002)
Tier 5, 3XP
1 Hero point spent, 2 remaining
Skill feat: Wisdom +1

Deck Upgrades:
Armor 5 Armor of Skulls (Ult Intrigue)
Blessing 4: 1d1 ⇒ 1 Blessing of Anubis (Ult Intrigue)

Boon?: 1d20 ⇒ 4


Recharge Blessing of Zon-Kuthon

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Haste, Fortune-Teller, Blessing of Achaekek, Blessing of Maat, Blessing of Pharasma
Displayed: Exhausted, Tonbarse
Deck: 10 Discard: 4 Buried: 3
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Ruin
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2

Traits
Magic
Arcane

Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Blessing of Achaekek:
Blessing of Achaekek
Blessing 1

Traits
Divine
Achaekek

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Maat:
Blessing of Maat
Blessing 2

Traits
Divine
Maat

Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

Blessing of Pharasma:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


On Arabundi's turn:
Hour: When you move during your move step, bury a card.

Cast Augury for Monsters
Card 1,2,6,7: 1d4 ⇒ 1: Evoker
Card 2,6,7: 1d3 ⇒ 2: Friendly Game of Sredna
Card 2,7: 1d2 ⇒ 1: Death's Touch
Card 1: Evoker to the bottom. Cards 2,6,7 shuffled on top.

Recover Augury Arcane 8: 1d10 + 6 ⇒ (4) + 6 = 10 Recharged.

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Haste, Fortune-Teller, Blessing of Achaekek, Blessing of Maat, Blessing of Pharasma, Blessing of Zon-Kuthon
Displayed: Exhausted, Tonbarse
Deck: 9 Discard: 4 Buried: 3
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Ruin
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2

Traits
Magic
Arcane

Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Blessing of Achaekek:
Blessing of Achaekek
Blessing 1

Traits
Divine
Achaekek

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Maat:
Blessing of Maat
Blessing 2

Traits
Divine
Maat

Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

Blessing of Pharasma:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2

Traits
Divine
Zon-Kuthon

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


Hour: When you fail a check, you may bury your hand and discards to reroll.

Explore: Wyvern Blade Trap
Recharge Haste.
Recharge Blessing of Pharasma to bless, Agna recharges Ruan, Seoni reveals Magnetic Grimoire
Perception 12: 1d8 + 2 + 1d8 + 1d4 + 1d4 ⇒ (3) + 2 + (4) + (2) + (2) = 13 Defeated.
Heal: Faithful Hound

Draw up to 7.

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Augury, Haste, Fortune-Teller, Blessing of Achaekek, Blessing of Maat, Blessing of Pharasma, Blessing of Zon-Kuthon
Displayed: Exhausted, Tonbarse
Deck: 8 Discard: 4 Buried: 3
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Ruin
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Augury:
Augury
Spell 1

Traits
Magic
Arcane
Divine

Powers
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Haste:
Haste
Spell 2

Traits
Magic
Arcane

Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Blessing of Achaekek:
Blessing of Achaekek
Blessing 1

Traits
Divine
Achaekek

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Maat:
Blessing of Maat
Blessing 2

Traits
Divine
Maat

Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

Blessing of Pharasma:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of Zon-Kuthon:
Blessing of Zon-Kuthon
Blessing 2

Traits
Divine
Zon-Kuthon

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any Constitution check.
Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
Discard this card to explore your location.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


Recover Augury Arcane 8: 1d10 + 6 ⇒ (9) + 6 = 15 Recharged.
Recover Object Reading Arcane 11: 1d10 + 6 ⇒ (9) + 6 = 15 Recharged.

Give Wand of Treasure Finding to Seoni.
Cast Create Spiked Pit to evade the summoned Drake.
Recover Create Spiked PitArcane 10: 1d10 + 6 ⇒ (9) + 6 = 15 Recharged.

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Haste, Wand of Treasure Finding, Blessing of Pharasma
Displayed: Exhausted, Tonbarse
Deck: 12 Discard: 5 Buried: 2
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Thicket
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2

Traits
Magic
Arcane

Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Blessing of Pharasma:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


Cast Augury for Monsters:
1. Bogeyman
2. Ghastly Runes Trigger.

Encounter Ghastly Runes
Alase has Perception, so the DC is increased by #.
Arcane 4+##=14: 1d10 + 6 ⇒ (3) + 6 = 9 Hero point
Arcane 4+##=14: 1d10 + 6 ⇒ (6) + 6 = 12 Recharge Blessing of Maat for +3 Defeated.

Continue examine:
3. Cayden Cailean's Revelry
Bogeyman to the bottom, shuffle the rest.

Cast Object Reading to examine top 3 and reorder:
Card: 1d5 + 2 ⇒ (3) + 2 = 5: Marked Cards
Card: 1d5 + 2 ⇒ (1) + 2 = 3: Cayden Cailean's Revelry
Card: 1d5 + 2 ⇒ (4) + 2 = 6: Kobold Chieftain
Arabundi can reorder as desired.

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Create Spiked Pit, Haste, Wand of Treasure Finding, Blessing of Pharasma
Displayed: Augury, Exhausted, Object Reading, Tonbarse
Deck: 9 Discard: 5 Buried: 2
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Thicket
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Haste:
Haste
Spell 2

Traits
Magic
Arcane

Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Blessing of Pharasma:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


Hour: When you would recharge a Magic boon, discard it instead.

Examine top card of location: Henchman Proxy A1 and draw Tonbarse.

Display Tonbarse.

Reveal Fortune-Teller and name bane. Examine: Henchman Proxy A1. Encounter it.
BA Perception 4+#=9: 1d8 + 2 ⇒ (5) + 2 = 7
Poison damage: 1d4 ⇒ 3. Bury Blackcloth Armor to reduce to 0.
Tonbarse attacks. Asking Agna to discard Blessing of Ackaekek to double bless
Combat 10+##=20: 1d10 + 6 + 5 + 2d10 ⇒ (3) + 6 + 5 + (4, 8) = 26 Defeated.

Close:
Danger: 1d3 ⇒ 3: Poison Dart Trap
Recharge Blessing of the Vaultmaster to double bless Asking Agna to recharge Raccoon for +d8
Dexterity 9: 1d6 + 2d6 + 1d8 ⇒ (4) + (2, 5) + (7) = 18 Defeated. closed.
Everyone moves to Glades.

Explore Glades: Kobold Sorcerer.
Use Tonbarse power to recharge Fortune-Teller.
No cards in hand for BA damage
Tonbrase attacks. 1 Trap token discarded for +d6+1. Asking Seoni for Blessing of Ackaekek to double bless.
Combat 10+##=20: 1d10 + 6 + 5 + 1d6 + 1 + 2d10 ⇒ (3) + 6 + 5 + (6) + 1 + (5, 8) = 34 Forced Reroll.
Combat 10+##=20: 1d10 + 6 + 5 + 1d6 + 1 + 2d10 ⇒ (6) + 6 + 5 + (6) + 1 + (4, 5) = 33 Still defeated.

Close: Suffer Exhausted.
Everyone moves to new location Thicket.

Discard Faithful Hound.
Draw up to 7.

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Augury, Create Spiked Pit, Haste, Object Reading, Wand of Treasure Finding, Blessing of Maat, Blessing of Pharasma
Displayed: Exhausted, Tonbarse
Deck: 8 Discard: 5 Buried: 2
Hero Points: 1 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Thicket
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Augury:
Augury
Spell 1

Traits
Magic
Arcane
Divine

Powers
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Haste:
Haste
Spell 2

Traits
Magic
Arcane

Powers
At the end of the turn, discard this card to move a willing character.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Object Reading:
Object Reading
Spell 2

Traits
Magic
Arcane
Divine
Mental

Checks
Intelligence
Arcane
Wisdom
Divine
9
OR
Perception
7

Powers
Discard this card to examine the top 3 cards of your location deck and put them back in any order.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.

Blessing of Maat:
Blessing of Maat
Blessing 2

Traits
Divine
Maat

Powers
Discard this card after any check is rolled to add or subtract up to 3 from the result.
Recharge this card to reduce damage dealt to you by 2.
Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

Blessing of Pharasma:
Blessing of Pharasma
Blessing B

Traits
Divine
Pharasma

Powers
Discard this card to add 1 die to any check.
When a spell is played during any check, discard this card to add 2 dice to that check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


Discard two blessings.
Recharge Staff of Minor Healing to remove Poisoned.

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Blackcloth Armor, Fortune-Teller, Blessing of the Vaultmaster
Displayed: Faithful Hound, Tonbarse
Deck: 13 Discard: 4 Buried: 1
Hero Points: 2 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Caves
Faithful Hound at Glade
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4

Traits
Divine
Abadar

Checks
Dexterity
Disable
9
or
Divine
7

Powers
Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check against a barrier.

Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.

After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

Faithful Hound:
Faithful Hound
Spell 4

Traits
Magic
Arcane

Checks
Intelligence
Arcane
12

Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


Hour: Before acting against a story bane monster, draw 1 card then discard 1 card.

Draw Tonbrase.

Move to Caves.

Display Tonbarse at Caves.

Explore: Roc
Tonbarse attacks. Display Eloquence for +3, reveal Blackcloth Armor for +1, recharge Blessing of Zon-Kuthon to bless
Combat 19: 1d10 + 6 + 5 + 3 + 1 + 1d10 ⇒ (5) + 6 + 5 + 3 + 1 + (7) = 27 Defeated.

Discard Eloquence to Blessing of Nethys to examine top two: Thundering Earthbreaker and Cytillipede.
Encounter Thundering Earthbreaker. Banished.

Recharge Bound Shadow Demon to examine top card: Cytillipede. Bury Bound Shadow Demon to put Cytillipede on the bottom of the location.
Recharge Bound Shadow Demon Arcane 14: 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13 Buried.

Discard Heister to explore: Trapped Chest. Evade it, bottom deck it, and explore again: Mad Prophet
Asking Seoni for Aid
Charisma 6+#+4=15: 1d10 + 4 + 1d4 + 5 ⇒ (9) + 4 + (1) + 5 = 19 Defeated.
Draw the hour: Achaekek's Claws

Recover Eloquence Arcae 8: 1d10 + 6 ⇒ (4) + 6 = 10 Recharged.

Draw up to 7.
Poisoned: 1d7 ⇒ 1: Recharge Symbol of Fortune.

Alase wrote:

Skills and Powers:
Skills

STRENGTH d6
DEXTERITY d6
CONSTITUTION d6
INTELLIGENCE d6
WISDOM d8
Perception +2
Survival +2
CHARISMA d10 +4
Arcane +2

Powers
God Caller
Hand Size 6 [X5] 7 ☐ 8
Proficient With Light Armors Arcane
After you play an Attack spell, bury it.
At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
[X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

Favored Card Type: Spell or Blessing
Weapon 0 ☐ 1
Spell 5 [X2] 6 [X4] 7 [X5] 8
Armor 1 ☐ 2
Item 2 ☐ 3 ☐ 4
Ally 2 [X6] 3
Blessing 5 [X1] 6 [X3] 7
Cohort: Tonbarse

Hand: Blackcloth Armor, Staff of Minor Healing, Fortune-Teller, Achaekek’s Claws, Blessing of Abadar, Blessing of the Vaultmaster
Displayed: Faithful Hound, Poisoned, Tonbarse
Deck: 12 Discard: 2 Buried: 1
Hero Points: 2 Shirt Reroll Available (7-99C): No
Notes: Tonbarse at: Caves
Faithful Hound at Glade
For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
Achaekek’s Claws:
Achaekek’s Claws
Blessing 4

Traits
Deity: Achaekek
Divine

Powers
WHEN THIS IS THE HOUR
Before acting against a story bane monster, draw 1 card then discard 1 card.

On any check, discard to bless; if it is against a story bane monster, freely recharge instead.
Discard to explore. This exploration, on your checks against story bane monsters, add 1d4.

Blessing of Abadar:
Blessing of Abadar
Blessing 2

Traits
Divine
Abadar

Powers
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a barrier.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Blessing of the Vaultmaster:
Blessing of the Vaultmaster
Blessing 4

Traits
Divine
Abadar

Checks
Dexterity
Disable
9
or
Divine
7

Powers
Discard this card to add 1 die to any check.

Discard this card to add 2 dice to any check against a barrier.

Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.

After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

Faithful Hound:
Faithful Hound
Spell 4

Traits
Magic
Arcane

Checks
Intelligence
Arcane
12

Powers
Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

Tonbarse:
Tonbarse
Cohort B

Traits
Outsider
Eidolon
Arcane
Veteran
Owner: Alase

Powers
Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.

  • Caves 1, 2, 5 banished.
  • Caves 3 bottom decked, and then Caves 4 bottom decked.
  • Used Seoni's Aid.
  • Achaekek’s Claws acquired from the blessing discard pile.


  • Hour: If you are at a Wild location, you may discard a card to explore.

    Display Tonbarse at Glade.

    Bury Wand of Treasure Finding to examine untiul I find a weapon, item, or armor (there are none, so I'll get to examine the whole location)
    1. Warband Trigger.
    Fail the Stealth check. Encounter the Warband .
    Encounter: Basilisk
    BA Perception 6: 1d8 + 2 ⇒ (3) + 2 = 5 Recharge Blessing of Maat for +3 Success
    Tonbarse attacks, recharge Blessing of Pharasma
    Combat 14: 1d10 + 6 + 5 + 1d10 ⇒ (1) + 6 + 5 + (1) = 13 You gotta be kidding. Shirt reroll
    Combat 14: 1d10 + 6 + 5 + 1 ⇒ (3) + 6 + 5 + 1 = 15 Defeated.
    Warband defeated.
    Trap marker displayed.

    Continuing the examine:
    2. Ruan Mirukova
    3. Sarenrae's Light
    4. Kobold Sorcerer Good to know.
    5. Accursed Priest
    6. Aid
    7. Manananggal
    8. Poison Gas
    Location shuffles.
    Recharge Wand of Treasure Finding Arcane 8: 1d10 + 6 ⇒ (10) + 6 = 16 Recharged.

    Explore 1d7 + 1 ⇒ (7) + 1 = 8: Poison Gas
    Fail the CtD.
    Glade is marked with Poisoned. Alase is Poisoned.
    Fail the Con/Fort check
    Take 1d4 ⇒ 2 Poison damage. Cast Stone Skin to reduce to 0.
    Poison Gas is banished.

    Cast Object Reading to examine top 3 and reorder.
    1d6 + 1 ⇒ (5) + 1 = 6: Aid
    1d6 + 1 ⇒ (1) + 1 = 2: Ruan
    1d6 + 1 ⇒ (1) + 1 = 2
    1d6 + 1 ⇒ (5) + 1 = 6
    1d6 + 1 ⇒ (5) + 1 = 6
    1d6 + 1 ⇒ (3) + 1 = 4: Kobold Sorcerer
    Ruan on top, then Sorcerer, then Aid.

    Cast Haste to explore: Ruan
    Charisma 12: 1d10 + 4 ⇒ (4) + 4 = 8 Banished.

    Display Faithful Hound at Glade.

    Recovery:
    Object Reading Arcane 11: 1d10 + 6 ⇒ (7) + 6 = 13 Recharged.
    Haste Arcane 10: 1d10 + 6 ⇒ (4) + 6 = 10 Recharged.
    Stone Skin Arcane 19: 1d10 + 6 ⇒ (4) + 6 = 10 Recharged.

    Draw up to 7
    Poisoned: 1d7 ⇒ 5: Blessing of Achaekek recharged.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 [X5] 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 [X6] 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Eloquence, Blackcloth Armor, Bound Shadow Demon, Heister, Blessing of Nethys, Blessing of Zon-Kuthon
    Displayed: Faithful Hound, Poisoned, Tonbarse
    Deck: 14 Discard: 0 Buried: 0
    Hero Points: 2 Shirt Reroll Available (7-99C): No
    Notes: Tonbarse at:
    For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
    Eloquence:
    Eloquence
    Spell B

    Traits
    Magic
    Arcane
    Divine
    Basic

    Powers
    Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.

    Bound Shadow Demon:
    Bound Shadow Demon
    Ally 4

    Traits
    Outsider
    Demon
    Incorporeal

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    12

    Powers
    Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.

    After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.

    If this card is in your hand, you may treat it as a monster.

    Heister:
    Heister
    Ally 5

    Traits
    Human
    Mesmerist

    Checks
    Charisma
    Disable
    Stealth
    Diplomacy
    13

    Powers
    Recharge this card to add 1d12 to a check against a barrier by a character at your location. If that character succeeds at the check, you may draw an item from the box.

    Discard this card to explore your location. During this exploration, if you encounter a barrier, you may evade it and put it on the bottom of its location deck, then explore again.

    Blessing of Nethys:
    Blessing of Nethys
    Blessing 4

    Traits
    Divine
    Nethys

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Zon-Kuthon:
    Blessing of Zon-Kuthon
    Blessing 2

    Traits
    Divine
    Zon-Kuthon

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check.
    Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location.

    Faithful Hound:
    Faithful Hound
    Spell 4

    Traits
    Magic
    Arcane

    Checks
    Intelligence
    Arcane
    12

    Powers
    Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.

    Glade 1,8 banished.

    Glade 4 and then 6 on top, the rest are known but shuffled.
    Glade has a Trap marker and Poisoned marker.
    Faithful Hound, Tonbarse displayed at Glade.


    Start at Glade.

    Display Tonbarse at the first turn character's location.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 [X5] 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 [X6] 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Faithful Hound, Haste, Object Reading, Stone Skin, Wand of Treasure Finding, Blessing of Maat, Blessing of Pharasma
    Displayed: Tonbarse
    Deck: 14 Discard: 0 Buried: 0
    Hero Points: 2 Shirt Reroll Available (): Yes
    Notes: Tonbarse at:
    For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may ignore that effect.
    Faithful Hound:
    Faithful Hound
    Spell 4

    Traits
    Magic
    Arcane

    Checks
    Intelligence
    Arcane
    12

    Powers
    Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

    Haste:
    Haste
    Spell 2

    Traits
    Magic
    Arcane

    Powers
    At the end of the turn, discard this card to move a willing character.
    Discard this card to explore your location.
    If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

    Object Reading:
    Object Reading
    Spell 2

    Traits
    Magic
    Arcane
    Divine
    Mental

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    9
    OR
    Perception
    7

    Powers
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.

    Stone Skin:
    Stone Skin
    Spell 1

    Traits
    Magic
    Arcane
    Divine

    Powers
    Display this card next to a character's deck. While displayed, reduce all damage to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    Blessing of Pharasma:
    Blessing of Pharasma
    Blessing B

    Traits
    Divine
    Pharasma

    Powers
    Discard this card to add 1 die to any check.
    When a spell is played during any check, discard this card to add 2 dice to that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Deck upgrades:
    Agna: none
    Alase: Ally 5, Item 5
    Arabundi: Ally 5, Spell 5
    Seoni: Blessing 5, Armor 5

    I think that's everyone's top choices?


    Boon?: 1d20 ⇒ 17


    Alase:
    Tier 5, 2 XP
    Card feat: Ally [x]3

    Ally 5: 1d1000 ⇒ 145 Heister (Summoner)
    Armor 5: 1d1000 ⇒ 867 Armor of Skulls (Ult Intrigue)

    If I get the Ally 5, I will take Item 5 - Wand of Treasure Finding as my second upgrade.
    If I don't get the Ally 5, I will take Ally 5 - Heister as my second upgrade.


    Cast Object Reading to examine the top 3 cards and put them back in any order:
    Planar Rift
    Villain Proxy V1
    That order is just fine.


    Discard Staff of Minor Healing for Desperate.
    Recharge Blessing of Maat for Arabundi's weapon to turn it into a success.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 [X5] 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Object Reading, Bound Shadow Demon, Blackfingers, Blessing of Abadar, Blessing of Pharasma
    Displayed: Tonbarse
    Deck: 12 Discard: 6 Buried: 1
    Hero Points: 2 Shirt Reroll Available (): No
    Notes: Tonbarse at: Arsenal
    For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
    Object Reading:
    Object Reading
    Spell 2

    Traits
    Magic
    Arcane
    Divine
    Mental

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    9
    OR
    Perception
    7

    Powers
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.

    Bound Shadow Demon:
    Bound Shadow Demon
    Ally 4

    Traits
    Outsider
    Demon
    Incorporeal

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    12

    Powers
    Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.

    After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.

    If this card is in your hand, you may treat it as a monster.

    Blessing of Abadar:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Pharasma:
    Blessing of Pharasma
    Blessing B

    Traits
    Divine
    Pharasma

    Powers
    Discard this card to add 1 die to any check.
    When a spell is played during any check, discard this card to add 2 dice to that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Alase is also at Arsenal. Not much chance of guarding, but might as well try.

    New weapon: Horrorbane Heavy Pick. Yeah,that's not happening.
    Guard failed.


    Hour: On your check against an Outsider card, add 1d4.

    Draw Tonbarse
    Move to Arsenal
    Display Tonbrase.

    Reveal Fortune-Teller and name boon. Examine: The Queen Mother. Encounter it for free.
    Wisdom 4+#=9: 1d8 ⇒ 2 Banished.
    Discard Blackcloth Armor for Desperate.

    Explore Card (2,4): 1d2 ⇒ 1 2: Salvator Scream
    Charisma 10: 1d10 + 4 ⇒ (8) + 4 = 12 Acquired.

    Discard Salvator Scream to draw the top card of the hourglass: Blackfingers

    Discard Blessing of Nethys to explore: Acidic Bolas Banished.
    Discard Create Spiked Pit for Desperate.

    Attempt to close empty Arsenal.
    New weapon: Keen Spiked Chain No chance, banished.
    Discard Fortune-Teller for Desperate.

    Draw up to 7.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 [X5] 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Object Reading, Staff of Minor Healing, Bound Shadow Demon, Blackfingers, Blessing of Abadar, Blessing of Maat, Blessing of Pharasma
    Displayed: Tonbarse
    Deck: 11 Discard: 5 Buried: 1
    Hero Points: 2 Shirt Reroll Available (): No
    Notes: Tonbarse at: Arsenal
    For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
    Object Reading:
    Object Reading
    Spell 2

    Traits
    Magic
    Arcane
    Divine
    Mental

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    9
    OR
    Perception
    7

    Powers
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.

    Staff of Minor Healing:
    Staff of Minor Healing
    Item 1

    Traits
    Staff
    Magic
    Divine
    Healing

    Powers
    Recharge to heal a local character a card.

    Bound Shadow Demon:
    Bound Shadow Demon
    Ally 4

    Traits
    Outsider
    Demon
    Incorporeal

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    12

    Powers
    Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.

    After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.

    If this card is in your hand, you may treat it as a monster.

    Blessing of Abadar:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    Blessing of Pharasma:
    Blessing of Pharasma
    Blessing B

    Traits
    Divine
    Pharasma

    Powers
    Discard this card to add 1 die to any check.
    When a spell is played during any check, discard this card to add 2 dice to that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Move to Shrine.
    Display Tonbarse at Shrine.

    Cast Augury at Shrine for Barriers (8 is villain V1/blessing)
    Card: 1d8 ⇒ 5: Villain Proxy V2
    Card: 1d8 ⇒ 2: Quickened Ray
    Card: 1d8 ⇒ 3: Witness
    Witness on top, shuffle the rest.

    Recovery:
    Augury Arcane 8: 1d10 + 6 ⇒ (6) + 6 = 12 Recharged.
    Bury Acid Rain.

    Draw up to 7.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 [X5] 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Create Spiked Pit, Blackcloth Armor, Fortune-Teller, Blessing of Abadar, Blessing of Maat, Blessing of Nethys, Blessing of Pharasma
    Displayed: Tonbarse
    Deck: 14 Discard: 0 Buried: 1
    Hero Points: 2 Shirt Reroll Available (): No
    Notes: Tonbarse at: Crypt
    For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
    Blessing of Abadar:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    Blessing of Nethys:
    Blessing of Nethys
    Blessing 4

    Traits
    Divine
    Nethys

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Pharasma:
    Blessing of Pharasma
    Blessing B

    Traits
    Divine
    Pharasma

    Powers
    Discard this card to add 1 die to any check.
    When a spell is played during any check, discard this card to add 2 dice to that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Display Tonbarse at Hospice

    Hour: On your check, you may discard a card to reroll a die showing 1.

    Reveal Fortune-Teller and name boon. Examine Hospice 2: The Courtesan. Free encounter
    Charisma 4+#=9: 1d10 + 4 ⇒ (8) + 4 = 12 Acquired.

    Explore Hospice 3: Henchman Proxy A1 / Cultist
    Cast Acid Rain for 3d6+9, discard recharge the Courtesan to freely use d10s instead of d6s.
    Combat 10+##=20: 3d10 + 9 ⇒ (10, 3, 1) + 9 = 23 Defeated.

    Tonbarse attacks the Queen's Physician to close
    Combat 11: 1d10 + 6 + 5 ⇒ (7) + 6 + 5 = 18 Defeated, closed.
    No other henchmen, proxy, or villain in the location.
    Draw Tonbarse.

    Move to Crypt.

    Display Tonbarse at Cyrpt.

    Cast Augury at Crypt for Monsters (11 is villain 1/blessing):
    Card: 1d11 ⇒ 5: Fury Devil
    Card: 1d11 ⇒ 7: Garden Guardian
    Card: 1d11 ⇒ 1: Mercenary
    All 3 monsters to the bottom!

    End of turn:
    Examine top card of Crypt:
    Card: 1d11 ⇒ 6: Sarenrae's Light
    Draw Tonbarse.

    Recovery:
    Augury Arcane 8: 1d10 + 6 ⇒ (4) + 6 = 10 Recharged.
    Bury Acid Rain.

    Draw up to 7.

    Display Tonbarse at the Crypt

    Oops,Crypt is gone already. Redo.


    Alase guards the Hospice by sending Tonbarse to attack a Queen's Physician.

    Queen’s Physician:
    Queen’s Physician
    Story Bane Monster 2

    Traits
    Human
    Rogue

    Check
    Combat
    11
    OR
    Fortitude
    Stealth
    7

    Powers
    Resistant to Attack and Poison.
    If undefeated, suffer the scourge Plagued.

    Combat 11: 1d10 + 6 + 5 ⇒ (3) + 6 + 5 = 14 Defeated, guarded.


    Move to Stable on close.
    Display Tonbarse at Stable.

    Hour: On your combat check, you may reveal any number of weapons; for each, add 1.

    Reveal Fortune-Teller, naming Bane. Examine: 1d5 ⇒ 2: Henchman Proxy A2 / Cultist. Encounter the Cultist.
    Tonbarse attacks. Display Faithful Hound, discard Stone Skin for +2d4, recharge Blessing of the Vaultmaster to bless.
    Combat 10+##=20: 1d10 + 6 + 5 + 2d4 + 10 ⇒ (9) + 6 + 5 + (3, 4) + 10 = 37 Defeated.

    Close:
    Recharge Blessing of Achaekek
    Charisma 4+#=9: 1d10 + 4 + 1d10 ⇒ (4) + 4 + (3) = 11 Closed.
    Was the villain here? Villain on 1: 1d4 ⇒ 3 No. Stable closed.

    Draw Tonbarse
    Move to Hospice.
    Display Tonbarse.

    Explore Card 7 (already examined by Agna: Acid Rain
    Arcane 11: 1d10 + 6 ⇒ (5) + 6 = 11 Acquired.

    Recharge Staff of Minor Healing to heal Stone Skin.

    End of turn:
    Examine Hospice (not 7): 1d8 ⇒ 6: Hippogriff Fledgling on top. Draw Tonbarse.

    Recover Faithful Hound Arcane 14: 1d10 + 6 ⇒ (10) + 6 = 16 Recharged.

    Draw up to 7.

    Display Tonbarse at Hospice.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 [X5] 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Tonbarse, Acid Rain, Augury, Create Spiked Pit, Blackcloth Armor, Fortune-Teller, Blessing of Maat
    Displayed: 0
    Deck: 15 Discard: 0 Buried: 0
    Hero Points: 2 Shirt Reroll Available (): No
    Notes: Tonbarse at: Castle
    For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.

    Augury:
    Augury
    Spell 1

    Traits
    Magic
    Arcane
    Divine

    Powers
    Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.


    Start at Castle.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 [X5] 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Faithful Hound, Stone Skin, Blackcloth Armor, Staff of Minor Healing, Fortune-Teller, Blessing of Achaekek, Blessing of the Vaultmaster
    Displayed: Tonbarse
    Deck: 13 Discard: 0 Buried: 0
    Hero Points: 2 Shirt Reroll Available (): No
    Notes: Tonbarse at:
    For the rest of the adventure path, when a power on a Protean monster would cause you to reroll, you may discard a card to ignore that effect.
    Faithful Hound:
    Faithful Hound
    Spell 4

    Traits
    Magic
    Arcane

    Checks
    Intelligence
    Arcane
    12

    Powers
    Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

    Stone Skin:
    Stone Skin
    Spell 1

    Traits
    Magic
    Arcane
    Divine

    Powers
    Display this card next to a character's deck. While displayed, reduce all damage to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.

    Staff of Minor Healing:
    Staff of Minor Healing
    Item 1

    Traits
    Staff
    Magic
    Divine
    Healing

    Powers
    Recharge to heal a local character a card.

    Blessing of Achaekek:
    Blessing of Achaekek
    Blessing 1

    Traits
    Divine
    Achaekek

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of the Vaultmaster:
    Blessing of the Vaultmaster
    Blessing 4

    Traits
    Divine
    Abadar

    Checks
    Dexterity
    Disable
    9
    or
    Divine
    7

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 2 dice to any check against a barrier.

    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.

    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Deck upgrades:
    Agna: Weapon 5, Ally 4
    Alase: Ally 5, Spell 5
    Arabundi: Weapon 5, Ally 5
    Seoni: Blessing 5, none


    Alase:
    Tier 5, 1 XP
    1 hero point spent, 2 remaining.

    Deck upgrades:
    Ally 5 - Fortune Teller (Ult Intrigue)
    Spell 5: 1d1000 ⇒ 834 Symbol of Fortune (Ult Intrigue)
    Ally 5: 1d1000 ⇒ 38 Pyromaniac Mage (Summoner)

    Feat TBD. If I get two allies, Ally card feat. If not, Hand Size 7 power feat.

    Boon!: 1d20 ⇒ 17


    Hippogriff goes to Agna
    Frog goes to Seoni
    Ruan goes to Arabundi
    Alase takes Surgeon.

    Everyone moves to Academy.
    Display Tonbarse at Academy.

    Display Faithful Hound at Academy (While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster)

    Cast Augury for Barriers:
    Biting Tigers
    Curse of the Worm
    Hippogriff Fledgling
    Put the barriers on the bottom, shuffle the rest.

    Cast Object Reading to examine the 3 cards and reorder:
    Card: 1d5 + 2 ⇒ (1) + 2 = 3 Hippogriff Fledgling
    Card: 1d5 + 2 ⇒ (2) + 2 = 4 Soul Mistress
    Card: 1d5 + 2 ⇒ (4) + 2 = 6 Enhance
    Soul Mistress on top, then Hippogriff Fledgling, then Enhance.

    Recharge Bound Shadow Demon to examine top card: Soul Mistress. Bury Bound Shadow Demon to put Soul Mistress on the bottom.

    Location order:
    3. Hippogriff Fledgling
    6. Enhance
    5 or 7. Unknown Spell or Villain
    5 or 7. Unknown Spell or Villain
    2. Curse of the Worm
    1. Biting Tigers
    4. Soul Mistress

    Recharge Surgeon to heal: Persona Mask

    Discard Augury and Object Reading.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Create Spiked Pit, Ruby of Charisma, Staff of Minor Healing, Sklar-quah Thundercaller, Blessing of Achaekek, Blessing of the Vaultmaster
    Displayed: Faithful Hound, Tonbarse
    Deck: 13 Discard: 4 Buried: 2
    Hero Points: 2 Shirt Reroll Available (): No
    Notes: Tonbarse at: Academy
    Spent one hero point on A.
    Staff of Minor Healing:
    Staff of Minor Healing
    Item 1

    Traits
    Staff
    Magic
    Divine
    Healing

    Powers
    Recharge to heal a local character a card.

    Blessing of Achaekek:
    Blessing of Achaekek
    Blessing 1

    Traits
    Divine
    Achaekek

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of the Vaultmaster:
    Blessing of the Vaultmaster
    Blessing 4

    Traits
    Divine
    Abadar

    Checks
    Dexterity
    Disable
    9
    or
    Divine
    7

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 2 dice to any check against a barrier.

    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.

    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Faithful Hound:
    Faithful Hound
    Spell 4

    Traits
    Magic
    Arcane

    Checks
    Intelligence
    Arcane
    12

    Powers
    Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Hour: When you fail a check, suffer the scourge Drained.

    Ally to close: Sklar-quah Thundercaller
    Recharge Blessing of Achaekek
    Charisma 11: 1d10 + 4 + 1d10 ⇒ (4) + 4 + (2) = 10 Shirt reroll the 2
    Charisma 11: 4 + 4 + 1d10 ⇒ 4 + 4 + (5) = 13 Acquired, closed.

    Pause here to discuss ally distribution..


    Hour: At the start of your turn, summon and encounter a monster. Booo
    New monster: Evoker BOOOOO
    Damage type: 1d6 ⇒ 1: Acid.
    Random local char (Agna, Alase, Seoni): 1d3 ⇒ 2: Alase takes 1 Acid damage. Discard Volcanic Storm.
    Shuffle BoAbadar into my deck
    Arcane 7+#=12: 1d10 + 6 + 1d10 ⇒ (7) + 6 + (6) = 19 Defeated.
    AA Acid damage: 1d4 ⇒ 4: Bury Blackcloth Armor to block.

    Draw Tonbarse.

    Move to Slaughterhouse.

    Display Tonbarse.

    Explore: Inquisitor Devil
    Recharge Ruby of Charisma with Tonbarse power.
    Arcane 10: 1d10 + 6 ⇒ (7) + 6 = 13 Defeated.
    No cards to discard for location power.

    End of turn:
    Examine Slaughterhouse 2: Wyrmsmite.
    Draw Tonbarse.

    Draw up to 6.
    Confusing: 1d6 ⇒ 4: Eloquence shuffled into deck.

    Display Tonbarse at Alley.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Augury, Create Spiked Pit, Haste, Staff of Minor Healing
    Displayed: Tonbarse
    Deck: 15 Discard: 3 Buried: 1
    Hero Points: 3 Shirt Reroll Available (): Yes
    Notes: Tonbarse at: Alley
    Augury:
    Augury
    Spell 1

    Traits
    Magic
    Arcane
    Divine

    Powers
    Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

    Haste:
    Haste
    Spell 2

    Traits
    Magic
    Arcane

    Powers
    At the end of the turn, discard this card to move a willing character.
    Discard this card to explore your location.
    If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

    Staff of Minor Healing:
    Staff of Minor Healing
    Item 1

    Traits
    Staff
    Magic
    Divine
    Healing

    Powers
    Recharge to heal a local character a card.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Discard The Survivor for Seoni.

    When Tenement closes:
    Faithful Hound to recovery
    Draw Tonbarse.
    Move to Alley.
    Display Tonbarse.

    Recover Faithful Hound. Take 0, discard shuffle it into my deck.

    Hour: On your check that invokes the Alchemical or Poison trait, add 1d4.

    Explore Alley 3: Jasan Adriel
    Charisma 11: 1d10 + 4 ⇒ (5) + 4 = 9 Banished.

    End of turn:
    Examine Ally 4: Nightspear
    Draw Tonbarse.
    Draw up to 6.
    Confusing: 1d6 ⇒ 2: Object Reading recharged.

    Next turn, display Tonbarse at Alley again.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Tonbarse, Volcanic Storm, Blackcloth Armor, Ruby of Charisma, Blessing of Abadar
    Displayed: 0
    Deck: 17 Discard: 2 Buried: 0
    Hero Points: 3 Shirt Reroll Available (): Yes
    Notes: Tonbarse at: Alley
    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.

    Blessing of Abadar:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.


    Recharge Bound Shadow Demon to examine Ossuary 1: Volcanic Storm.
    Bury Bound Shadow Demon to encounter it.
    Arcane 11: 1d10 + 6 ⇒ (8) + 6 = 14 Acquired.

    Attempt to recharge Bound Shadow Demon
    Arcane 14: 1d10 + 6 ⇒ (6) + 6 = 12 Discard shuffle into deck BoMaat for +3. Recharged.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Volcanic Storm, Blackcloth Armor, Blessing of Abadar, The Survivor
    Displayed: Faithful Hound, Tonbarse
    Deck: 17 Discard: 1 Buried: 0
    Hero Points: 3 Shirt Reroll Available (): Yes
    Notes: Tonbarse at: Tenement
    Blessing of Abadar:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Faithful Hound:
    Faithful Hound
    Spell 4

    Traits
    Magic
    Arcane

    Checks
    Intelligence
    Arcane
    12

    Powers
    Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

    Start of turn character power
    Examine Ossuary card 3: Chimera
    Shuffle Ossuary
    Draw Tonbarse.

    Display Tonbarse at Tenement.

    Explore: Fate-reader Lenses
    Arcane : 1d12 + 6 ⇒ (5) + 6 = 11 Acquired.

    Cast Augury for Monsters:
    Acidic Bolas
    Asyra
    Mad Prophet.
    Shuffle Tenement.

    Discard Fate-reader Lenses to examine top 3 and reorder.
    1d6 + 1 ⇒ (4) + 1 = 5: Henchman Proxy B1
    1d6 + 1 ⇒ (6) + 1 = 7: The Survivor
    1d6 + 1 ⇒ (2) + 1 = 3: Mad Prophet
    The Survivor on Top, then the Proxy, then Mad Prophet.

    Cast Faithful Hound at Tenement.

    Discard Bound Shadow Demon to examine: The Survivor. Bury Bound Shadow Demon to encounter it and add +d12
    Survival 4+#=9: 1d8 + 2 + 1d12 ⇒ (6) + 2 + (5) = 13 Acquired.
    Recharge the Survivor to bless the check to recharge Bound Shadow Demon
    Arcane 14: 1d12 + 6 + 12 ⇒ (5) + 6 + 12 = 23 Recharged.

    Cast Faithful Hound at Tenement (+2d4 to combat checks at that location).

    Discard Augury and then shuffle it into my deck instead.
    Draw up to 6.
    Confusing: 1d6 ⇒ 5: Recharge Blessing of Zon-Kuthon.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Blackcloth Armor, Bound Shadow Demon, Blessing of Abadar, Blessing of Maat, The Survivor
    Displayed: Faithful Hound, Tonbarse
    Deck: 15 Discard: 1 Buried: 0
    Hero Points: 3 Shirt Reroll Available (): Yes
    Notes: Tonbarse at:
    Bound Shadow Demon:
    Bound Shadow Demon
    Ally 4

    Traits
    Outsider
    Demon
    Incorporeal

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    12

    Powers
    Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.

    After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.

    If this card is in your hand, you may treat it as a monster.

    Blessing of Abadar:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    Faithful Hound:
    Faithful Hound
    Spell 4

    Traits
    Magic
    Arcane

    Checks
    Intelligence
    Arcane
    12

    Powers
    Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Start at Tenement.

    After drawing starting hand, recharge Charm Monster per scenario rule.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +4
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Augury, Faithful Hound, Bound Shadow Demon, Blessing of Abadar, Blessing of Zon-Kuthon
    Displayed: Tonbarse
    Deck: 15 Discard: 0 Buried: 0
    Hero Points: 3 Shirt Reroll Available (): Yes
    Notes: Tonbarse at:
    Augury:
    Augury
    Spell 1

    Traits
    Magic
    Arcane
    Divine

    Powers
    Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

    Faithful Hound:
    Faithful Hound
    Spell 4

    Traits
    Magic
    Arcane

    Checks
    Intelligence
    Arcane
    12

    Powers
    Display this card next to a location. While displayed, any character at that location may discard a card to add 2d4 to her combat check or to evade her encounter with a monster. When the location is closed, discard this card; if you do not have the Arcane skill, banish this card instead. Otherwise, you may succeed at an Arcane 14 check to recharge it instead of discarding it.

    Bound Shadow Demon:
    Bound Shadow Demon
    Ally 4

    Traits
    Outsider
    Demon
    Incorporeal

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    12

    Powers
    Recharge this card to examine the top card of a location deck. If it is a boon, you may additionally bury this card to encounter it; add 1d12 to your checks to acquire it. If it is a monster that is not immune to the Mental trait, you may additionally bury this card to put it on the bottom of the location deck.

    After playing this card, you may succeed at an Arcane or Divine 14 check to recharge this card instead of burying it.

    If this card is in your hand, you may treat it as a monster.

    Blessing of Abadar:
    Blessing of Abadar
    Blessing 2

    Traits
    Divine
    Abadar

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a barrier.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Zon-Kuthon:
    Blessing of Zon-Kuthon
    Blessing 2

    Traits
    Divine
    Zon-Kuthon

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check.
    Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    6-99C:
    Tier up to level 5, 0 XP
    Skill Feat: Charisma +4
    (No hero points spent, 3 hero points remaining)

    Spell 3 deck upgrade for Create Spiked Pit.

    Boon?: 1d20 ⇒ 18


    Fire damage: 1d4 - 2 ⇒ (2) - 2 = 0 Perfect.
    Draw new weapon: Vicious Scythe


    Hour: When you move during your move step, bury a card. Booo

    Draw Tonbarse.
    Move to #4 Waxworks.
    Bury Twisted Space
    Display Tonbrase.

    Explore: The Joke
    Int 4+#=8: 1d6 + 1d8 ⇒ (3) + (7) = 10 Acquired.

    Discard The Joke to explore: The Vision
    Arcane 4+#=8: 1d10 + 5 + 1d8 ⇒ (8) + 5 + (3) = 16 Acquired.

    Discard the Vision to examine top 2: Full Pouch and Deadfall Scorpion. Explore Full Pouch Banished.

    End of turn:
    Fire damage: 1d4 - 2 ⇒ (4) - 2 = 2. Draw Gray Maiden Plate to reduce by 1. Discard Unearthly Aim.

    Draw up to 6.

    Display Gray Maiden Plate

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Charm Monster, Eloquence, Blessing of Pharasma, Blessing of Zon-Kuthon, Blessing of the Vaultmaster
    Displayed: Gray Maiden Plate, Tonbarse
    Deck: 15 Discard: 4 Buried: 1
    Hero Points: 3 Shirt Reroll Available (6-99C): Yes
    Notes: Tonbarse at: #4 Waxworks
    Charm Monster:
    Charm Monster
    Spell 2

    Traits
    Magic
    Arcane
    Divine
    Veteran

    Powers
    When a character attempts a combat check against a monster, bury this card to draw a non-Basic monster from the box. The difficulty to defeat the encountered monster is reduces by 3 plus the drawn monster's adventure deck number. After the check, you automatically defeat the drawn monster; ignore its powers and banish it.
    If you do not have the Arcane or Divine skill, banish this card after playing it.

    Eloquence:
    Eloquence
    Spell B

    Traits
    Magic
    Arcane
    Divine
    Basic

    Powers
    Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.

    Blessing of Pharasma:
    Blessing of Pharasma
    Blessing B

    Traits
    Divine
    Pharasma

    Powers
    Discard this card to add 1 die to any check.
    When a spell is played during any check, discard this card to add 2 dice to that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Zon-Kuthon:
    Blessing of Zon-Kuthon
    Blessing 2

    Traits
    Divine
    Zon-Kuthon

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check.
    Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location.

    Blessing of the Vaultmaster:
    Blessing of the Vaultmaster
    Blessing 4

    Traits
    Divine
    Abadar

    Checks
    Dexterity
    Disable
    9
    or
    Divine
    7

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 2 dice to any check against a barrier.

    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.

    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Wax Construct:

    Story Bane
    Type: Monster
    Traits: Construct Veteran
    To Defeat: Combat 11+## OR CraftDisable 6+#
    Immune to Mental and Poison. Vulnerable to Fire. Resistant to Bludgeoning and Piercing. After acting, either discard a card or bury a card from your discards. If undefeated, suffer the scourge Dazed.


    Ghast:
    shuffle Blessing of Zon-Kuthon into my deck to double bless.
    Con 6: 1d6 + 2d6 ⇒ (2) + (2, 4) = 8 Success.

    Hour: Your check to acquire is blessed.

    Draw Tonbarse to examine Ruin: The Fiend
    Display Tonbrase.

    Explore: The Fiend
    Recharge Ruby of Charisma.
    Strength 4+#=8: 1d10 + 1d10 ⇒ (8) + (10) = 18 Acquired.

    Cast Object Reading to examine top 3 and reorder: Belt of Physical Might, Unearthly Aim, Venomous Dagger. Spell on top, then belt then dagger.

    Discard The Fiend to explore: Unearthly Aim
    Arcane 9: 1d10 + 5 + 1d10 ⇒ (9) + 5 + (8) = 22 Acquired.

    Display Gray Maiden Plate.
    Recover Object Reading Arcane 11: 1d10 + 5 ⇒ (9) + 5 = 14 Recharged.
    Draw up to 6.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Charm Monster, Eloquence, Twisted Space, Unearthly Aim, Gray Maiden Plate, Blessing of the Vaultmaster
    Displayed: Tonbarse
    Deck: 16 Discard: 1 Buried: 0
    Hero Points: 3 Shirt Reroll Available (6-99C): Yes
    Notes: Tonbarse at: Ruin
    Charm Monster:
    Charm Monster
    Spell 2

    Traits
    Magic
    Arcane
    Divine
    Veteran

    Powers
    When a character attempts a combat check against a monster, bury this card to draw a non-Basic monster from the box. The difficulty to defeat the encountered monster is reduces by 3 plus the drawn monster's adventure deck number. After the check, you automatically defeat the drawn monster; ignore its powers and banish it.
    If you do not have the Arcane or Divine skill, banish this card after playing it.

    Eloquence:
    Eloquence
    Spell B

    Traits
    Magic
    Arcane
    Divine
    Basic

    Powers
    Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.

    Twisted Space:
    Twisted Space
    Spell 2

    Traits
    Magic
    Arcane

    Powers
    When a character encounters a monster, discard this card to allow that character to evade it; another character at that character's location may encounter it.
    After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.

    Gray Maiden Plate:
    Gray Maiden Plate
    Armor 2

    Traits
    Gray Maiden
    Heavy Armor

    Checks
    Constitution
    Fortitude
    11

    Powers
    Display. While displayed:
    * If the scenario includes the location Base, on your Diplomacy check against a story bane monster, add 1.
    * When you suffer any damage, you may draw this card to reduce it by 1.
    * When you suffer Combat damage, you may draw this card to reduce it by 2.
    * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.

    Blessing of the Vaultmaster:
    Blessing of the Vaultmaster
    Blessing 4

    Traits
    Divine
    Abadar

    Checks
    Dexterity
    Disable
    9
    or
    Divine
    7

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 2 dice to any check against a barrier.

    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.

    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.

    Acquired Ruin 2 and 4, examined Ruin 3 and 5.


    Draw Armor 1: Gray Maiden Plate


    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 [X5] 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Eloquence, Object Reading, Twisted Space, Ruby of Charisma, Blessing of Zon-Kuthon, Blessing of the Vaultmaster
    Displayed: Tonbarse
    Deck: 14 Discard: 0 Buried: 0
    Hero Points: 3 Shirt Reroll Available (6-99C): Yes
    Notes: Tonbarse at: Thicket
    Eloquence:
    Eloquence
    Spell B

    Traits
    Magic
    Arcane
    Divine
    Basic

    Powers
    Display this card next to a character's deck. While displayed, add 3 to that character's Charisma checks. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may attempt an Arcane or Divine 8 check to recharge it instead.

    Object Reading:
    Object Reading
    Spell 2

    Traits
    Magic
    Arcane
    Divine
    Mental

    Checks
    Intelligence
    Arcane
    Wisdom
    Divine
    9
    OR
    Perception
    7

    Powers
    Discard this card to examine the top 3 cards of your location deck and put them back in any order.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 11 or Perception 9 check to recharge this card instead of discarding it.

    Twisted Space:
    Twisted Space
    Spell 2

    Traits
    Magic
    Arcane

    Powers
    When a character encounters a monster, discard this card to allow that character to evade it; another character at that character's location may encounter it.
    After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.

    Ruby of Charisma:
    Ruby of Charisma
    Item B

    Traits
    Object
    Magic

    Checks
    Charisma
    7

    Powers
    Recharge this card to roll your Charisma die instead of the normal die on a non-combat check.

    Blessing of Zon-Kuthon:
    Blessing of Zon-Kuthon
    Blessing 2

    Traits
    Divine
    Zon-Kuthon

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check.
    Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location.

    Blessing of the Vaultmaster:
    Blessing of the Vaultmaster
    Blessing 4

    Traits
    Divine
    Abadar

    Checks
    Dexterity
    Disable
    9
    or
    Divine
    7

    Powers
    Discard this card to add 1 die to any check.

    Discard this card to add 2 dice to any check against a barrier.

    Discard this card to explore your location. During this exploration, add 1 die to your checks against barriers.

    After you play this card, if the top card of the blessings discard pile has the Abadar trait, recharge this card instead of discarding it.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Just the Spell 4 for me, thanks.


    6-99B:
    Tier 4, 2 XP
    Card feat: Spell [X]8
    (No hero points spent, 3 hero points remaining)

    Spell 4: 1d1000 ⇒ 194 Faithful Hound
    Spell 4: 1d1000 ⇒ 679 Cape of Wasps
    Spell 3: 1d1000 ⇒ 549 Fire Shield

    Boon?: 1d20 ⇒ 9


    Hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.

    Divine Fortune is in play for +d6 on all checks.

    SoT Survival 4+#=8: 1d8 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7 Entangled.
    Draw Tonbarse to examine Thicket 3: Henchman Proxy A3

    Display Tonbarse.

    Explore: Henchman Proxy A3 / King of the Briar Patch
    Everyone needs to do the Acrobatics, Fortitude, Perception, or Survival 4+# check, but Divine Fortune gives everyone at the Thicket +d6!
    Survival 4+#=8: 1d8 + 2 + 1d6 ⇒ (6) + 2 + (5) = 13 One success!
    BA damage: 1d4 - 1 ⇒ (2) - 1 = 1 Recharge BoMaat to block.
    +d6 from Divine Fortune, +d4 from Binders Tomb
    Combat 10+##=18: 1d10 + 5 + 4 + 1d6 + 1d4 ⇒ (8) + 5 + 4 + (4) + (3) = 24
    +d6 from Divine Fortune, +d4 from Binders Tomb
    Combat 12+##=20: 1d10 + 5 + 4 + 1d6 + 1d4 ⇒ (1) + 5 + 4 + (6) + (3) = 19 Shirt reroll the
    Combat 12+##=20: 1d10 + 5 + 4 + 6 + 3 ⇒ (3) + 5 + 4 + 6 + 3 = 21 Defeated!
    AA damage: 1d4 - 1 ⇒ (1) - 1 = 0

    Close is a new barrier: Symbol of Agony
    Arcane 9: 1d10 + 5 + 1d6 ⇒ (7) + 5 + (4) = 16 Closed! But not closed. Everything banished from the Thicket except the villain.

    Draw up to 6.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 ☐ 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Staff of Minor Healing, Bound Lantern Archon, Ruan Mirukova, Blessing of Achaekek, Blessing of Nethys, The Keep
    Displayed: Entangled, Tonbarse
    Deck: 7 Discard: 6 Buried: 4
    Hero Points: 3 Shirt Reroll Available (6-99B): No
    Notes: Tonbarse at: Thicket
    Staff of Minor Healing:
    Staff of Minor Healing
    Item 1

    Traits
    Staff
    Magic
    Divine
    Healing

    Powers
    Recharge to heal a local character a card.

    Bound Lantern Archon:
    Bound Lantern Archon
    Ally 2

    Traits
    Outsider
    Angel

    Powers
    Bury this card to add 1d4 to your combat check or any check to acquire a blessing.
    Bury this card to examine the top 3 cards of your deck, put them back in any order, then draw a card.
    After playing this card, you may succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.
    If this card is in your hand, you may treat it as a monster.

    Ruan Mirukova:
    Ruan Mirukova
    Ally 3

    Traits
    Loot
    Human
    Bard

    Checks
    Charisma
    Diplomacy
    12

    Powers
    On a local check, recharge to add 1d4 and the Magic trait. If the character succeeds, they may heal a card.
    Discard to explore; you may first heal a card.

    Blessing of Achaekek:
    Blessing of Achaekek
    Blessing 1

    Traits
    Divine
    Achaekek

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Nethys:
    Blessing of Nethys
    Blessing 4

    Traits
    Divine
    Nethys

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    The Keep:
    The Keep
    Blessing 1

    Traits
    Suit: Hammers
    Harrow
    Veteran

    Checks
    Strength
    Fortitude
    4+#

    Powers
    WHEN THIS IS THE HOUR
    When you would discard or bury an armor you play, you may recharge it instead.

    On any check, discard to bless.
    On any check against a barrier or to close, discard to bless twice.
    Bury to explore. This exploration, you cannot suffer damage or scourges.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Heal: 1d4 + 1 ⇒ (1) + 1 = 2: Blessing of the Vaultmaster and Bound Lantern Archon.
    Shuffle Blessing of Nethys and Blessing of Achaekek into my deck.
    Draw Tonbrase, move to Thicket, display Tonbarse at the Thicket.

    Updated hand:

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 ☐ 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Blackcloth Armor, Blessing of Maat, The Keep
    Displayed: Tonbarse
    Deck: 11 Discard: 5 Buried: 3
    Hero Points: 3 Shirt Reroll Available (6-99B): Yes
    Notes: Tonbarse at: Thicket
    Blackcloth Armor:
    Blackcloth Armor
    Armor 2

    Traits
    Light Armor
    Magic
    Elite

    Powers
    On your combat check, if you are the only character at your location, reveal this card to add 1.
    Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
    If proficient with light armors, you may recharge this card when you reset your hand.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    The Keep:
    The Keep
    Blessing 1

    Traits
    Suit: Hammers
    Harrow
    Veteran

    Checks
    Strength
    Fortitude
    4+#

    Powers
    WHEN THIS IS THE HOUR
    When you would discard or bury an armor you play, you may recharge it instead.

    On any check, discard to bless.
    On any check against a barrier or to close, discard to bless twice.
    Bury to explore. This exploration, you cannot suffer damage or scourges.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    And Alase pulls Giant Form.

    Hour: At the start of your check, the difficulty is increased by the number of allies in your hand.(0)

    Draw Tonbarse to examine Ravine 1: The Keep

    Display Tonbrase at the Ravine.

    Display Giant Form.

    Explore Ravine 1: The Keep
    Strength 4+#=8: 1d12 + 4 + 1d4 ⇒ (1) + 4 + (4) = 9 Acquired.

    Draw Tonbarse to examine Ravine 2: Magic Spiked Full Plate
    Recover Giant Form Arcane 15: 1d10 + 5 ⇒ (8) + 5 = 13 Discarded.
    Draw up to 6.

    Next turn, display Tonbarse at the Ravine again.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 ☐ 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Blackcloth Armor, Blessing of Achaekek, Blessing of Maat, Blessing of Nethys, The Keep
    Displayed: Tonbarse
    Deck: 7 Discard: 7 Buried: 3
    Hero Points: 3 Shirt Reroll Available (6-99B): Yes
    Notes: Tonbarse at: Ravine
    Blackcloth Armor:
    Blackcloth Armor
    Armor 2

    Traits
    Light Armor
    Magic
    Elite

    Powers
    On your combat check, if you are the only character at your location, reveal this card to add 1.
    Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
    If proficient with light armors, you may recharge this card when you reset your hand.

    Blessing of Achaekek:
    Blessing of Achaekek
    Blessing 1

    Traits
    Divine
    Achaekek

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    Blessing of Nethys:
    Blessing of Nethys
    Blessing 4

    Traits
    Divine
    Nethys

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to examine the top 2 cards of your location deck and put them back in any order; then explore the location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    The Keep:
    The Keep
    Blessing 1

    Traits
    Suit: Hammers
    Harrow
    Veteran

    Checks
    Strength
    Fortitude
    4+#

    Powers
    WHEN THIS IS THE HOUR
    When you would discard or bury an armor you play, you may recharge it instead.

    On any check, discard to bless.
    On any check against a barrier or to close, discard to bless twice.
    Bury to explore. This exploration, you cannot suffer damage or scourges.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Rabbit Survival 4+#=8: 1d8 + 2 ⇒ (5) + 2 = 7: Blessing of the Vaultmaster discarded from deck.
    Recharge Staff of Minor Healing to heal: Haste

    Hand update:

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 ☐ 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Blackcloth Armor
    Displayed: Tonbarse
    Deck: 10 Discard: 6 Buried: 3
    Hero Points: 3 Shirt Reroll Available (6-99B): Yes
    Notes: Tonbarse at: Ravine
    Blackcloth Armor:
    Blackcloth Armor
    Armor 2

    Traits
    Light Armor
    Magic
    Elite

    Powers
    On your combat check, if you are the only character at your location, reveal this card to add 1.
    Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
    If proficient with light armors, you may recharge this card when you reset your hand.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Rabbit check Survival 4+#=8: 1d8 + 2 ⇒ (4) + 2 = 6 Shuffle BoMaat into deck to add 3. Success!

    Cast Stone Skin on Ramexes


    Hour: At the start of your turn, summon and encounter a spell.

    Encounter a new spell: Poison Blast
    Arcane 12: 1d10 + 5 - 1 ⇒ (2) + 5 - 1 = 6 Banished.

    Draw new Ally: Ruan Mirukova

    Explore Glade: Evoker
    Damage Type: 1d6 ⇒ 4: Fire
    Random local char (A, R, S): 1d3 ⇒ 3
    Seoni takes 1 Fire damage
    Recharge Ruan Mirukova to add d4.
    CtD Arcane 7+#=11: 1d10 + 5 + 1d4 - 2 ⇒ (7) + 5 + (3) - 2 = 13 Defeated.
    Remove Poisoned from Ruan.
    AA Fire damage: 1d4 - 1 ⇒ (2) - 1 = 1 (This was 2 before I fixed my turn) Discard Haste and Twisted Space.

    Draw Tonbarse and examine Glade 3: Guardian Door

    Bury Blessing of Pharasma to remove Drained.

    Draw up to 6.

    Start of next turn, display Tonbarse at Glade.

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 ☐ 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Stone Skin, Blackcloth Armor, Staff of Minor Healing, Blessing of Achaekek, Blessing of Maat
    Displayed: Tonbarse
    Deck: 6 Discard: 6 Buried: 3
    Hero Points: 3 Shirt Reroll Available (6-99B): Yes
    Notes: Tonbarse at: Glade
    Stone Skin:
    Stone Skin
    Spell 1

    Traits
    Magic
    Arcane
    Divine

    Powers
    Display this card next to a character's deck. While displayed, reduce all damage to that character by 4. At the end of the turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise discard it, or you may succeed at an Arcane or Divine 9 check to recharge it instead.

    Blackcloth Armor:
    Blackcloth Armor
    Armor 2

    Traits
    Light Armor
    Magic
    Elite

    Powers
    On your combat check, if you are the only character at your location, reveal this card to add 1.
    Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
    If proficient with light armors, you may recharge this card when you reset your hand.

    Staff of Minor Healing:
    Staff of Minor Healing
    Item 1

    Traits
    Staff
    Magic
    Divine
    Healing

    Powers
    Recharge to heal a local character a card.

    Blessing of Achaekek:
    Blessing of Achaekek
    Blessing 1

    Traits
    Divine
    Achaekek

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any check to defeat a villain or henchman.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Spot the rabbit?
    Bury BoZon Kuthon. Drained.
    Survival 4+#=8: 1d8 + 2 + 1d8 - 2 ⇒ (8) + 2 + (8) - 2 = 16 Spotted!


    Continuing:
    AA Damage: 1d4 - 1 ⇒ (4) - 1 = 3: Discard Object Reading. Out of cards.

    Close check is a new barrier: Brain Mold
    Before acting, mark your location with the scourges Drained and Poisoned.
    Location and everyone at the Forest is Drained and Poisoned.

    Raheli buries Savoured Sting to add a d10. Drained.
    Survival 7: 1d8 + 2 + 1d10 - 2 ⇒ (8) + 2 + (3) - 2 = 11 Defeated.
    Location closed.
    Draw Tonbarse.
    Move to Ravine.
    Display Tonbarse wherever Ramexes moves.

    Draw up to 6.
    Poisoned: 1d6 ⇒ 3: Bound Shadow Demon

    Alase wrote:

    Skills and Powers:
    Skills

    STRENGTH d6
    DEXTERITY d6
    CONSTITUTION d6
    INTELLIGENCE d6
    WISDOM d8
    Perception +2
    Survival +2
    CHARISMA d10 +3
    Arcane +2

    Powers
    God Caller
    Hand Size 6 ☐ 7 ☐ 8
    Proficient With Light Armors Arcane
    After you play an Attack spell, bury it.
    At the start or end of your turn, you may examine the top card of the cohort Tonbarse’s location (☐ then, if it is a blessing, you may encounter it), then ([X1] you may) shuffle that deck, then draw Tonbarse.
    When you play a blessing ([X2] or a spell or an ally) on a check by a character at Tonbarse’s location, you may recharge it ([X4] or shuffle it into your deck) instead of discarding it. (☐ You may add d8s instead of the normal dice added by the card.)
    [X3] When you encounter a card and Tonbarse is displayed, you may display him at your location. (☐ If you do, add 1d4 to your combat checks during the encounter.)
    ☐ While you attempt a check to acquire (☐ or would banish) a card that has an adventure deck number at least 2 less than the scenario's adventure deck number, you may recharge a blessing to gain the skill Divine: Charisma +2.
    ☐ When a character at Tonbarse's location is dealt damage, that character may recharge any number of blessings to reduce all damage by 2 for each blessing recharged.

    Favored Card Type: Spell or Blessing
    Weapon 0 ☐ 1
    Spell 5 [X2] 6 [X4] 7 ☐ 8
    Armor 1 ☐ 2
    Item 2 ☐ 3 ☐ 4
    Ally 2 ☐ 3
    Blessing 5 [X1] 6 [X3] 7
    Cohort: Tonbarse

    Hand: Haste, Twisted Space, Blessing of Maat, Blessing of Pharasma, Blessing of Zon-Kuthon
    Displayed: Drained, Poisoned, Tonbarse
    Deck: 10 Discard: 3 Buried: 1
    Hero Points: 3 Shirt Reroll Available (6-99B): Yes
    Notes: Tonbarse at: Forest
    Haste:
    Haste
    Spell 2

    Traits
    Magic
    Arcane

    Powers
    At the end of the turn, discard this card to move a willing character.
    Discard this card to explore your location.
    If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it.

    Twisted Space:
    Twisted Space
    Spell 2

    Traits
    Magic
    Arcane

    Powers
    When a character encounters a monster, discard this card to allow that character to evade it; another character at that character's location may encounter it.
    After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 10 check to recharge this card instead of discarding it.

    Blessing of Maat:
    Blessing of Maat
    Blessing 2

    Traits
    Divine
    Maat

    Powers
    Discard this card after any check is rolled to add or subtract up to 3 from the result.
    Recharge this card to reduce damage dealt to you by 2.
    Discard this card to exchange all dice that would be rolled on a non-combat check with d8s.
    After you play this card, if it matches the top card of the blessings discard pile, you may discard any number of cards to allow a character at your location to recharge that same number of random cards from his discard pile.

    Blessing of Pharasma:
    Blessing of Pharasma
    Blessing B

    Traits
    Divine
    Pharasma

    Powers
    Discard this card to add 1 die to any check.
    When a spell is played during any check, discard this card to add 2 dice to that check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Blessing of Zon-Kuthon:
    Blessing of Zon-Kuthon
    Blessing 2

    Traits
    Divine
    Zon-Kuthon

    Powers
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Constitution check.
    Discard this card to add 2 dice to any check that has the Finesse trait. If it is your check, recharge this card instead.
    Discard this card to explore your location.

    Tonbarse:
    Tonbarse
    Cohort B

    Traits
    Outsider
    Eidolon
    Arcane
    Veteran
    Owner: Alase

    Powers
    Display this card next to a location. While displayed, for your combat check at that location, you may use your Arcane skill plus the scenario's adventure deck number and add the Melee trait. When a character at that location encounters a bane, you may give a card to that character or that character may recharge a card.
    While displayed, if you have the Summoner trait, you may draw this card at the start or end of your turn.


    Hour: When you would bury a boon, succeed at its check to acquire or banish it instead.

    Explore Forest 1: Henchman Proxy A1 - King of the Briar Patch
    When you encounter a Proxy A, each character must succeed at an Acrobatics, Fortitude, Perception, or Survival 4+# check or discard the top card of their deck; if at least half the characters succeed, report a "Rabbit Spotted" success to the table coordinator.
    Shuffle Blessing of Pharasma into deck to bless.
    Perception 4+#=8: 1d8 + 2 + 1d8 ⇒ (6) + 2 + (7) = 15

    King of the Briar Patch:
    BA Damage: 1d4 - 1 ⇒ (3) - 1 = 2: Discard Object Reading and Augury.
    Cast Charm Monster to draw: Enormous Reefclaw (+6 to combat)
    Combat 10+##=18: 1d10 + 5 + 4 + 6 ⇒ (5) + 5 + 4 + 6 = 20 Success.
    Hoping someone else can do the second check...

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