Bard

Mori Gimhargruest's page

111 posts. Organized Play character for Blake's Tiger.


Race

F +5 R +1 W +6 (all +2 vs. poison, +4 vs. spells/spell-like, +4 vs. mind-affecting) | CMD 13 | Init +1 | Darkvision, Stonecunning, Perc +4 (+6) SM +4 | K: Dun +5 His +5 (+7*) |

Classes/Levels

Speed 20 ft | Active Conditions: Shield (+4 Shield AC, 1 minute)

Gender

LG Male Dwarf Spiritualist | HP 12/13 | AC 15 (19) T 11 FF 14 (18) |

About Mori Gimhargruest

PFS Information:

PFS Number: 230524-23
Faction: The Exchange
Experience: 2
Fame: 4
Prestige: 2

Mori Gimhargruest
Male dwarf spiritualist 1.2
LG Medium humanoid (dwarf) (affiliations: The Exchange, Trudd)
Init +1; Darkvision 60 ft, Perception +4
DEFENSE
AC 15, touch 11, flat-footed 14 (armor +4, +1 dexterity)
HP 13 (1d8+4) FCB +1
Fort +5, Ref +1, Will +6 (all +2 vs. poison, +4 vs. spells/spell-like abilities)
OFFENSE
Speed 20 ft.
Melee cold iron heavy pick +2 (1d6+3, x4, P)
or cold iron kunai +2 (1d4+2, x2, B/S)
Ranged telekinetic projectile +1 (1d6, x2, B)
or cold iron kunai +1 (1d4+2, x2, B/S)
Spellcasting (Caster Level 1st, Concentration +5)
1st . . (2/2) burst of adrenaline, touch of gracelessness
0th . . detect magic, read magic, stabilize, telekinetic projectile
STATISTICS
Str 14, Dex 12, Con 16, Int 13, Wis 18, Cha 5
Base Atk +0; CMB +2; CMD 13 (17 vs. bull rush & trip)

Feats:
Steel Soul

Skills:
Acrobatics +1 @
Bluff -3
Climb +2 @@
Diplomacy -3 (+0)
Escape Artist +1 @
Heal +10’ (+13)
Intimidate -3
K: Dungeoneering +5’
K: History +5’ (+7 re: dwarves and their enemies)
Perception +4 (+6 vs. usual stonework such as traps and secret doors)
Profession (Merchant) +8’
Ride +1
Sense Motive +4
Spellcraft +5’
Stealth +1 @
Survival +4
Swim +2 @@
‘ = Trained
@ = Dex-based ACP -1
@@ = Str-based ACP +0

Traits:
Steady Strength (religion): ACP on Strength-based skills is reduced by 2
Tireless (faction): +2 on Constitution checks to resist non-lethal damage and +1 hit point

Languages Taldane (common), Dwarven, Terran
SQ phantom (kindess), slow and steady
Combat Gear masterwork leather lamellar armor, cold iron heavy pick, cold iron kunai, vial of vermin repellent, (2) vials of acid, (1) vial of alchemist’s fire, scroll of shield (CL 1), endure elements, protection from evil (CL 1), wand of cure light wounds (CL 1) (50/50)
Other Gear masterwork backpack, bedroll, waterskin, (5) trail rations, flint and steel, holy symbol (wood), rope (silk, 50 ft), grappling hook, ink, inkpen, journal, healer’s kit (+2 heal) (10/10)
62 lbs/ 76 lbs Light Load (Masterwork Backpack)
Coins: 537.3 gp
SPECIAL ABILITIES
Defensive Training (Ex): +4 dodge bonus to AC against monsters of the giant subtype
Etheric Tether (Su): Whenever Biltri takes enough damage to force him back to the Ethereal Plane, Mori can sacrifice any number of his hit points without using an action. Each hit point sacrificed in this way prevents 1 point of damage dealt to Biltri. This can prevent Biltri from being sent back to the Ethereal Plane.
Hardy (Ex)/Steel Soul: all saves +2 vs. poison, +4 vs. spells/spell-like abilities
Hatred (Ex): +1 racial bonus on attack against humanoids of the orc and goblin subtypes
Lorekeeper (Ex): +2 Knowledge (History) pertaining to dwarves and their enemies
Phantom (Su): Mori is accompanied by the phantom of a distant ancestor, Biltri (see Biltri)
Shared Consciousness (Su): While Biltri is confined to Mori’s consciousness, he grants Mori Skill Focus (Diplomacy) and Skill Focus (Heal). He also grants +4 on saves vs. mind-affecting effects. Lastly, once per day, when Mori fails a saving throw against a mind-affecting effect, as an immediate action he can shunt that effect into Biltri’s section of his consciousness instead. When he does so, Mori loses the Skill Focus feats and +4 on saves vs. mind-affecting effects for the duration of the shunted effect. The shunted effect can be dispelled in all usual ways.
Stability (Ex): +4 racial bonus to CMD vs. bull rush and trip
Stonecunning (Ex): +2 racial bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls and floors. Mori receives a check to notice these features whenever he passes within 10 feet, whether or not actively looking.
Weapon Familiarity (Ex): Mori is proficient with battleaxes, heavy picks, and warhammers

Chronicles

1. 5-08: The Confirmation:

Confirmed Field Agent
Explore, Report, Cooperate
Friend of Janira Gavix

2. 6-10: The Wounded Wisp:

Explore, Report, Cooperate
Prized Find

Expense Tracking:

Masterwork lamellar leather armor: 210 gp
Masterwork backpack: 50 gp
Healer’s kit: 50 gp
Scroll of Shield: 25 gp
Scroll of Endure Elements: 25 gp
Scroll of Protection from Evil: 25 gp
Wand of Cure Light Wounds (50/50): 2 PP