About Razkiv SummonStirge:
| HP 5/5 | AC 16 T 16 FF 12 | CMB +3, CMD 9 (Grapple +11 +9) | F: +2, R: +6, W: +1 | Init: +4 | Perc: +1 | Speed 10ft Fly 40ft| Duration 3/3 This insectoid creature has two pairs of bat wings, a tangle of thin legs, and a needle-sharp proboscis. -------------------- Stirge CR 1/2 XP 200 Male stirge (Pathfinder RPG Bestiary 260) N Tiny magical beast Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +1 -------------------- Defense -------------------- AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size) hp 5 (1d10) Fort +2, Ref +6, Will +1 -------------------- Offense -------------------- Speed 10 ft., fly 40 ft. (average) Melee touch +7 (attach) Space 2½ ft.; Reach 0 ft. Special Attacks blood drain (1 Con) -------------------- Statistics -------------------- Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 Base Atk +1; CMB +3 (+11 grapple); CMD 9 (17 vs. trip) Feats Weapon Finesse [b]Skills Acrobatics +4 (-4 to jump), Fly +8, Stealth +16 SQ diseased -------------------- Ecology -------------------- Environment any land Organization solitary, pair, or gang (3-5) Treasure npc gear (studded leather armor, short sword, light crossbow with 20 bolts) -------------------- Special Abilities -------------------- Attach (Ex) On a touch attack, you automatically grapple a foe. Blood Drain (1 Con) (Ex) Drain blood and deal 1 Con damage if attached to a foe at the end of its turn. Darkvision (60 feet) You can see in the dark (black and white only). Diseased (Ex) Foes who are blood drained have a 10% chance to be exposed to a disease. Fly (40 feet, Average) You can fly! Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Eagle:
| HP 5/5 | AC 14 T 13 FF 12 | CMB -1, CMD 11 | F: +3, R: +4, W: +2 | Init: +2 | Perc: +10 | Speed 10ft Fly 80ft| Duration 3/3 This magnificent bird of prey has dark feathers save for those on its head, which are pure white. -------------------- Eagle CR 1/2 XP 200 Male eagle (Pathfinder RPG Bestiary 118) N Small animal Init +2; Senses low-light vision; Perception +10 -------------------- Defense -------------------- AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size) hp 5 (1d8+1) Fort +3, Ref +4, Will +2 -------------------- Offense -------------------- Speed 10 ft., fly 80 ft. (average) Melee bite +3 (1d4), 2 talons +3 (1d4) -------------------- Statistics -------------------- Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7 Base Atk +0; CMB -1; CMD 11 Feats Weapon Finesse Skills Acrobatics +2 (-6 to jump), Fly +8, Perception +10; Racial Modifiers +8 Perception -------------------- Ecology -------------------- Environment temperate mountains Organization solitary or pair Treasure none -------------------- Special Abilities -------------------- Fly (80 feet, Average) You can fly! Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Giant Spider:
| HP 16/16 | AC 14 T 13 FF 11 | CMB +2, CMD 15 | F: +3, R: +4, W: +2 | Init: +3 | Perc: +4 | Speed 30ft | Duration 3/3 A spider the size of a man crawls silently from the depths of its funnel-shaped web. -------------------- Giant spider CR 1 XP 400 Male giant spider (Pathfinder RPG Bestiary 258) N Medium vermin Init +3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4 (+8 in webs) -------------------- Defense -------------------- AC 14, touch 13, flat-footed 11 (+3 Dex, +1 natural) hp 16 (3d8+3) Fort +4, Ref +4, Will +1 Immune mind-affecting effects -------------------- Offense -------------------- Speed 30 ft., climb 30 ft. Melee bite +2 (1d6 plus poison) Special Attacks web (+5 ranged, DC 12, 3 hp) -------------------- Statistics -------------------- Str 11, Dex 17, Con 12, Int —, Wis 10, Cha 2 Base Atk +2; CMB +2; CMD 15 (27 vs. trip) Skills Climb +16, Perception +4 (+8 in webs), Stealth +7 (+11 in webs); Racial Modifiers +8 Climb, +4 Perception, +4 Perception in webs, +4 Stealth, +4 Stealth in webs -------------------- Ecology -------------------- Environment any Organization solitary, pair, or colony (3-8) Treasure incidental -------------------- Special Abilities -------------------- Climb (30 feet) You have a Climb speed. Darkvision (60 feet) You can see in the dark (black and white only). Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Poison (DC 14) (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based. Tremorsense (60 feet) Sense creatures and objects in contact with ground or water. Web (+5 ranged, 3 hp, 8/day, DC 12) (Ex) You can set or toss webbing. Fire Elemental (Small):
HP 11/11 | AC 16 T 13 FF 14 | CMB +1, CMD 13 | F: +3, R: +4, W: +0 | Init: +5 | Perc: +4 Darkvision (60 feet) | Speed 30ft | Duration 3/3 This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn. -------------------- Elemental (Small), Fire CR 1 XP 400 Male small fire elemental (Pathfinder RPG Bestiary 124) N Small outsider (elemental, extraplanar, fire) Init +5; Senses darkvision 60 ft.; Perception +4 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size) hp 11 (2d10) Fort +3, Ref +4, Will +0 Immune elemental traits, fire Weaknesses vulnerability to cold -------------------- Offense -------------------- Speed 50 ft. Melee slam +4 (1d4 plus burn) Special Attacks burn (1d4 fire, DC 11) -------------------- Statistics -------------------- Str 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11 Base Atk +2; CMB +1; CMD 13 Feats Dodge, Improved Initiative, Weapon Finesse Skills Acrobatics +5 (+13 to jump), Climb +4, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4 -------------------- Ecology -------------------- Environment any (plane of fire) Organization solitary, pair, or gang (3-8) Treasure none -------------------- Special Abilities -------------------- Burn (1d4 fire, Slam, DC 11) (Ex) If you hit an opponent or they touch you, you inflict fire damage. Darkvision (60 feet) You can see in the dark (black and white only). Elemental Traits Elementals have many immunities. Immunity to Bleed You are immune to bleed. Immunity to Critical Hits You are immune to Critical Hits Immunity to Fire You are immune to fire damage. Immunity to Flanking You are immune to flanking. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Immunity to Precision Damage You are immune to Precision Damage Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Vulnerability to Cold You are vulnerable (+50% damage) to Cold damage. Giant Ant (worker):
HP 18/18 | AC 15 T 10 FF 15 | CMB +3, CMD 13 | F: +6, R: +0, W: +1 | Init: +0 | Perc: +5 Darkvision (60 feet) | Speed 30ft | Duration 3/3 A thin, six-legged ant the size of a pony stands at the ready, its mandibles chittering and its stinger dripping with venom. -------------------- Ant, giant (worker) CR 1 XP 400 Male giant worker ant (Pathfinder RPG Bestiary 16) N Medium vermin Init +0; Senses darkvision 60 ft., scent; Perception +5 -------------------- Defense -------------------- AC 15, touch 10, flat-footed 15 (+5 natural) hp 18 (2d8+9) Fort +6, Ref +0, Will +1 Immune mind-affecting effects -------------------- Offense -------------------- Speed 50 ft., climb 20 ft. Melee bite +3 (1d6+3) -------------------- Statistics -------------------- Str 14, Dex 10, Con 17, Int —, Wis 13, Cha 11 Base Atk +1; CMB +3; CMD 13 (21 vs. trip) Feats Toughness Skills Acrobatics +0 (+8 to jump), Climb +10, Perception +5, Survival +5; Racial Modifiers +4 Perception, +4 Survival -------------------- Ecology -------------------- Environment any Organization solitary, pair, gang (3-6), or hive (7-18 plus 10-100 workers, 2-8 drones, and 1 queen) Treasure none -------------------- Special Abilities -------------------- Climb (20 feet) You have a Climb speed. Darkvision (60 feet) You can see in the dark (black and white only). Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. |