Valeros

Morgan Wills's page

1 post. Alias of dathom.


Full Name

Morgan Wills

Race

Human

Classes/Levels

Swashbuckler / 1

Gender

Male

Age

23

Alignment

CN

Deity

Besmara

Location

Port Peril

Languages

Common, Polyglot, Gnome

Occupation

Pirate

Strength 15
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 16
Charisma 15

About Morgan Wills

Morgan Wills
Male Human Swashbuckler 1
Humanoid (human)
Initiative +4; Senses conditionals; Perception +7
=============================
DEFENSE
=============================
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 armor, 0 + size)
hp 13 (1d10+2) +1 bonus
Fort +2, Ref +6, Will +3; + vs conditionals
Defensive Abilities
=============================
OFFENSE
=============================
Speed 30 ft
Melee short sword +5 (1d6+2)
Brass knife +5 (1d4+2) fragile
Ranged Brass knife +5 (1d4+2)/ 10ft) fragile
Special Attacks
Panache 4points/day
Deeds:Derring-Do (Ex), Dodging panache, Opportune Parry and riposte

=============================
STATISTICS
=============================
Strength 15 (+2), Dexterity 18 (+4), Constitution 14 (+2), Intelligence 14 (+2), Wisdom 16 (+3), Charisma 15 (+2)
Base Atk +1; CMB +3; CMD 17
Feats Quickdraw, Extra panache
Skillpoints gained/level (8) 4+(3)+2 background

Spoiler:

*Acrobatics: +8 (1 ranks; +3 trained; +4 Dex)
Appraise: +2 (0 ranks; +0 trained; +2 Int)
*Bluff: +2 (0 ranks; +0 trained; +2 Cha)
*Climb: +2 (0 ranks; +0 trained; +2 Str; -0 armor)
*Craft (): +2 (0 ranks; +0 trained; +2 Int)
*Diplomacy: +7 (1 ranks; +3 trained; +2 Cha; +1 Trait)
Disguise: +2 (0 ranks; +0 trained; +2 Cha)
Escape Artist: +4 (0 ranks; +0 trained; +4 Dex; -0 armor)
Fly: N/A (0 ranks; +0 trained; +4 Dex; -0 armor)
Heal: +3 (0 ranks; +0 trained; +3 Wis)
Intimidate: +2 (0 ranks; +0 trained; +2 Cha)
Know (nobility): +2 (0 ranks; +0 trained; +2 Int)
Know (local): +6 (1 ranks; +3 trained; +2 Int)
Linguistics: +2 (0 ranks; +0 trained; +2 Int)
Perform (limericks): +7 (1 ranks; +3 trained; +2 Cha; +1 trait)
*Perception: +7 (1 ranks; +3 trained; +3 Wis)
*Profession (sailor): +9 (1 ranks; +3 trained; +3 Wis; +2 Heart of the Sea)
Ride: +2 (0 ranks; +0 trained; +2 Dex; -0 armor)
*Sense Motive: +7 (1 ranks; +3 trained; +3 Wis)
Stealth: +2 (0 ranks; +0 trained; +2 Dex; -0 armor)
*Sleight of Hand: +4 (0 ranks; +0 trained; +4 Dex)
Survival: +3 (0 ranks; +0 trained; +3 Wis)
*Swim: +9 (1 ranks; +3 trained; +2 Str; -0 armor; +2 Heart of the Sea; +1 trait)

Traits Barroom Tailspinner, Diver
Class Abilities Swashbucklers finesse (acts as weapon finesse for select weapons), Panache 4/4, Deeds
Race abilities +2 Wis, Heart of the Sea, Bonus feat
Languages Common, Polyglot, gnome
SQ
=============================
EQUIPMENT
=============================
Weapons short sword, dagger
Armor leather armor
Slotted Items [i][/i]
Backpack pirate outfit (worn) (includes tricorn hat, vest, sash, pants, and boots)
Belt Pouch
=============================
OTHER INFORMATION
=============================
Carrying lb
Carrying Capacity 66 lb/ 133 lb/ 200 lb
Favored Class Bonuses
1st — +1 hp
Ability Score Increases
4th —
SQ

Description:

His dexterous form decked out in the layered, mismatching-colored clothing of a sailor, Morgan wears supple, oiled leathers under the vest that helps protect from the sharp gusts of sea air. Covering the top of the man’s sun-tanned head is a doo-rag under a battered tricorn that bears the insignia of some long lost pirate that Morgan never knew. Hanging from his hip is a sheathed short sword and the hilt of a dagger stick out the the top of the faded black boots that shod Morgan's feet.

Background:

Though Morgan Wills is a native of the district of Cresent Harbor in Port Peril, he has yet to set foot on a boat that has traveled further than the coast of Port Peril. Born from the union of a down on his luck pirate named Runor Wills and a barmaid for one of the many alehouses that dotted Port Peril's streets, Morgan was a man familiar with the pirate's life though not yet of it. As a child, he made his living diving for the clams and mollusks that populated the waters around the coast that ran along the port side boundary of Port Peril, which he would sell to earn his coin. While working, he would often marvel at Lucrehold, the seat of power of the Hurricane King. When looking towards the King’s fort, he would often wonder if he would ever be able to call such a place home. What coin Morgan could spare, he would spend frequenting the taverns of Crescent Harbor and Scrimshaw, listening to the shanties, tales and limericks left by passing sailors and pirates.

As he grew, he began reciting the tales and limericks he learned as a child, which he used to make some extra coin and learn more tales from the occasional grateful patron. Before he was 17 years of age, Morgan had learned much about the local going-ons of the Port. However, spending time in the alehouses of Port Peril is a dangerous affair. Morgan was often caught up in many of the fights that would break out. One such fight cost Toliver Wigs, Morgan’s closest friend, his life. That day left scars on Morgan, and he has worn his friend’s battered tricorn hat ever since. Not wanting to end up like his friend, who had Morgan’s conscience during his early years, Morgan decided that if he was to die, he would die rich and living the tales he had often told, but never experienced. If he was to do that however, he would need to gain the respect of those around him, and there is only one way to gain the respect of a city full of pirates. He just needed to find the right opportunity.

In Port Peril, those in the know can often pick out the right opportunity. Morgan’s right opportunity was a man named Durston Giles, one of the Hurricane King’s lackies. Though the Hurricane King likely didn’t even know the man’s name, Durston was Captain on one of the King’s smaller ships. Visiting Durston’s favorite watering holes, Morgan began ingratiating himself to the man through drink and song. One such night, Morgan found himself at the Formidably Maid, caught up in limerickry with several other patrons. He was about to belt out a limerick about a man who drank some spiked rum. Before he was able to finish, however, he felt the walls close in around him as he slipped into unconsciousness.

Personality:

A man whose purpose in life lacks purpose, Morgan’s driving goal is to die wealthy from other people’s booty and with stories to tell. Morgan is often a jovial man though tragic events in his life have left him at odds with himself.

Morgan’s jovial demeanor masks sadness at the death of his friend. Toliver’s death encouraged him to seek out the wealth and tales that he had often told. However, part of him feels that he should honor his friend by doing what his friend would have thought as right. This has let him to help others for selfish reasons and fight with himself on many decisions that he would make.

Though not a learned man, Morgan is very bright, picking up on local lore very quickly and life in the taverns of Port Peril teaching him to keep one step ahead of the competition.

Future Plans:
I plan to advance this character into the Deep Sea Pirate presitge class for several levels before continuing as a Swashbuckler for the rest of the levels, if selected and allowed.