Aasimar

Morgan Vaughan's page

No posts. Organized Play character for Wilken.


Full Name

Morgan Vaughan

Race

Human

Classes/Levels

Paladin 1

Gender

Male

Size

Medium

Age

19

Alignment

LG

Deity

Iomedae

Languages

Common

Strength 16
Dexterity 12
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Morgan Vaughan

Morgan Vaughan
Male Human paladin 1
LG Medium humanoid (human)
Init +1, Senses Perception +0
Aura aura of good,
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DEFENSE

AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex, )
hp 12 ((1d10)+2)
Fort +3, Ref +1, Will +2

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OFFENSE

Speed 20 ft.
Melee greatsword +4 (2d6+4/19-20)
Melee guisarme +4 (2d4+4/x3)
Ranged javelin +2 (1d6+3)
Special Attacks Smite Evil,
Class Spell-Like Abilities detect evil (at will)
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STATISTICS

Str 16, Dex 12, Con 13, Int 10, Wis 10, Cha 16,
Base Atk +1; CMB +4; CMD 15
Feats Cleave, Power Attack
Skills Heal +4, Knowledge (Nobility) +4, Knowledge (Religion) +4,
Background Traits
Languages Common
SQ aura of good, bonus feat, detect evil, skilled,
Combat Gear rations (trail/per day) (5), torch (2),
Other Gear greatsword, scale mail, backpack, bedroll, flint and steel, holy symbol (wooden), pot (iron), pouch (belt), rope (hemp/50 ft.), soap (per lb.), waterskin (filled), dagger, javelin (5), guisarme, 23.08 gp
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SPECIAL ABILITIES

Aura of Good (Ex) You project a faint good aura.

Bonus Feat Humans select one extra feat at 1st level.

Detect Evil (Sp) At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil 1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +3 to your attack rolls and +1 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +3 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.