Devargo Barvasi

Mordecai Rhones's page

248 posts. Alias of Decimus Observet.


Full Name

Mordecai Rhones

Classes/Levels

Wounds: 12/12, Fate Points: 2/2, TB: 4, Armour: All 0. Fatigue: 0

Gender

Male

Age

30

Special Abilities

Untouchable Elite Advance (and mutation)

Deity

Omnissiah (superstitiously)

Occupation

Ex-Enforcer

About Mordecai Rhones

Mordecai Rhones
“If a job is worth doing, it is worth dying for.”

WS 38
BS 36
S 41
T 46 *
Ag 41
Int 42
Per 38
Wp 47 *
Fel 27 (14 for most people, 1 for psykers or those with Psyniscience skill)
Inf 38
Fate Points 2
Wounds 12
Right-Handed

Armour: Deep Guard-Pattern Enforcer Carapace Armour (5 AP all around) -
Forgotten Construction: CQ counts as PQ
Devotional Engravings: Once per game session, so long as it is in his possession, this item’s owner may re-roll a failed Willpower Test to resist the effects of Fear or Pinning.)
Badge of status: +5 to charm and command tests

Skills
Awareness
Common Lore (Adeptus Mechanicus)
Common Lore (Underworld)
Dodge
Forbidden Lore (Criminal Cartels and Smugglers)
Forbidden Lore (Mutants)
Interrogation
Intimidate
Scrutiny
Stealth
Trade (Prospector)
Trade (Technomat)

Talents
Deny The Witch
Die Hard
Hatred (Mutants)
Jaded
Psychic Null
Resistance (Psychic Powers)
Resistance (Radiation)
Weapon Training (Shock, Solid Projectile)

Traits
Guard the Pure-blooded: Starts with the Resistance (Radiation) talent and the Trade (Prospector) skill at rank 1 (Known), plus either the Hatred (Mutants) talent or the Dark-sight trait.
The Face of the Law: Can re-roll any Intimidation and Interrogation test, and can substitute his Willpower bonus for his degrees of success on these tests.
Cleansing Pain: Whenever a Penitent character suffers 1 or more points of damage (after reductions for Toughness bonus and Armour), he gains a +10 bonus to the first test he makes before the end of his next turn.

Untouchable:
Fellowship characteristic always counts as one-half (rounding up) its value for tests or other game usage. When interacting with anyone who has a psy rating or the Psyniscience skill, the Fellowship characteristic counts as 1.
Can never gain nor benefit from the positive effects of Psychic Powers or any other related unnatural talents, traits, or abilities that call on the Warp for power.
Automatically ignores any effects resulting from Psychic Phenomena, and gains a +30 bonus on any tests to resist effects from a Perils of the Warp result.

Aptitudes
Agility, Defense, Fieldcraft, Offense, Toughness, Intelligence, Willpower

Weapons
Deep Guard-Pattern Shock Maul (Toxic (1), -1 to Crits)

Deep Guard-pattern Knife - Poor grip (fail by >WS dof, lose grip), exceptional pattern (), Fine-Tuned (balanced)

Deep Guard-pattern Stub Revolver - diffused spread (-4 to pen outside of short range, min 0), Inefficient barrel (-2 damage outside of short range), High Impact (+2 dam with aim), Exceptional Pattern