Hobgoblin Sergeant

Mordack Dunstar's page

471 posts. Alias of DoubleGold.


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Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 1d20 + 12 ⇒ (18) + 12 = 30 okay so shoot at yellow hit: 1d20 + 10 + 13 ⇒ (11) + 10 + 13 = 34 sonic dmg: 6d8 + 11 ⇒ (5, 2, 4, 1, 1, 1) + 11 = 25

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 1d20 + 12 ⇒ (9) + 12 = 21
recharge sp: 3d8 ⇒ (3, 8, 3) = 14
sonic cannon at yellow: 1d20 + 10 + 13 ⇒ (15) + 10 + 13 = 38 dmg: 6d8 + 11 ⇒ (5, 1, 8, 1, 7, 7) + 11 = 40

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

fort: 1d20 + 11 ⇒ (7) + 11 = 18
fort: 1d20 + 11 ⇒ (7) + 11 = 18
spend RP to recharge sp sp: 3d8 ⇒ (6, 3, 2) = 11 shoot cannon at yellow hit: 1d20 + 10 + 13 ⇒ (8) + 10 + 13 = 31 dmg: 6d8 + 11 ⇒ (1, 3, 7, 1, 8, 4) + 11 = 35 sonice

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Move me towards nearest enemy hit: 1d20 + 10 + 8 + 1d4 ⇒ (18) + 10 + 8 + (4) = 40 using aim dmg: 6d8 + 17 ⇒ (8, 4, 7, 5, 5, 3) + 17 = 49

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Sorry, I had read a post and then forgot.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Forgot I was still up recharge sp: 3d8 ⇒ (8, 7, 6) = 21
hit cyan with aim: 1d20 + 11 + 13 + 1d4 ⇒ (2) + 11 + 13 + (4) = 30 dmg: 6d8 + 11 ⇒ (8, 4, 2, 1, 4, 2) + 11 = 32 sonic

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Oh right, shotgun blas magenta after recharging sp sp recharge: 3d8 ⇒ (7, 4, 3) = 14 hit: 1d20 + 10 + 13 ⇒ (6) + 10 + 13 = 29 dmg: 6d8 + 11 ⇒ (1, 2, 5, 5, 5, 2) + 11 = 31 sonic

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

recharge sp sp: 3d8 ⇒ (6, 5, 7) = 18 fire shotgun at magenta hit: 1d20 + 10 + 13 ⇒ (13) + 10 + 13 = 36 dmg: 6d8 + 11 ⇒ (1, 4, 7, 6, 8, 4) + 11 = 41 sonic

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

First I move in the door, can’t move myself on phone, put me next to red. Then sonic shotgun pink. hit: 1d20 + 10 + 13 ⇒ (18) + 10 + 13 = 41 dmg: 6d8 + 11 ⇒ (5, 2, 4, 3, 1, 8) + 11 = 34 sonic

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

engineering: 1d20 + 19 ⇒ (9) + 19 = 28Handicaps vs melee combat. Example, does it have a speed of 20. Does it only see out to 60 feet with tremor senses. Does it only have thermal vision, (like trick the creature like they did in tremors 2, using fire extinguishers to cover body heat) etc. Some way to outrun it, or trick it into not knowing we are there.

and I couldn't make that perception check if I rolled a 20

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

I’m ready, I’m okay with them on any mech.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

I assume we each have to make it. pilotimg: 1d20 + 22 ⇒ (9) + 22 = 31

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

survival: 1d20 + 24 ⇒ (8) + 24 = 32 to navigate naturally.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Mordack sees the others enter the pillars and he does so too. He vaguely recognizes them, but it's better to move forward than to backtrack.
mysticism: 1d20 + 22 ⇒ (4) + 22 = 26

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

swing at blue hit: 1d20 + 10 + 12 ⇒ (19) + 10 + 12 = 41 dmg: 6d8 + 17 ⇒ (2, 8, 3, 2, 1, 7) + 17 = 40 slashing.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Swing at blue hit: 10 + 12 + 1d20 ⇒ 10 + 12 + (12) = 34 dmg: 6d8 + 17 ⇒ (7, 8, 1, 3, 1, 3) + 17 = 40

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Heal sp healing: 3d8 ⇒ (5, 5, 5) = 15 and swing at red with aim hit: 1d20 + 10 + 1d4 + 12 ⇒ (2) + 10 + (3) + 12 = 27 dmg: 6d8 + 17 ⇒ (1, 6, 8, 2, 7, 6) + 17 = 47

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Heal sp heal: 3d8 ⇒ (3, 4, 7) = 14 swing at red: 1d20 + 12 + 10 ⇒ (18) + 12 + 10 = 40 dmg: 6d8 + 17 ⇒ (3, 3, 4, 2, 3, 5) + 17 = 37

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Spend a power point to recharge SP healing: 3d8 ⇒ (1, 7, 4) = 12
Swing at red hit: 1d20 + 10 + 12 ⇒ (14) + 10 + 12 = 36 dmg: 6d8 + 17 ⇒ (8, 1, 5, 6, 7, 4) + 17 = 48 slashing.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Move to nearest enemy and attack in melee. I can’t move myself on phone, someone move me. hit: 1d20 + 11 + 10 ⇒ (14) + 11 + 10 = 35 dmg: 6d8 + 17 ⇒ (2, 4, 1, 2, 7, 4) + 17 = 37

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Didn’t realize I was up. My computer crashed a few months ago, so I’m reading everything from a phone. Or I have to borrow a computer. That slows up my posting a lot. Maps on phones is even harder.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Recharge sp healing: 3d8 ⇒ (6, 4, 5) = 15 hit purple: 1d20 + 10 + 12 ⇒ (7) + 10 + 12 = 29 dmg: 6d8 + 17 ⇒ (1, 2, 6, 3, 7, 5) + 17 = 41

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

I'm in melee with purple hit: 1d20 + 10 + 12 ⇒ (5) + 10 + 12 = 27 slashing: 6d8 + 17 ⇒ (5, 6, 5, 4, 4, 2) + 17 = 43 slashing.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Recharge shields shields: 3d8 ⇒ (3, 3, 7) = 13strike red hit: 1d20 + 10 + 12 ⇒ (12) + 10 + 12 = 34 dmg: 6d8 + 17 ⇒ (2, 7, 5, 3, 2, 3) + 17 = 39

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

aoo: 1d20 + 10 + 12 ⇒ (3) + 10 + 12 = 25 dmg: 6d8 + 17 ⇒ (4, 5, 2, 2, 3, 5) + 17 = 38
on my turn, spend pp to recharge shields healing: 3d8 ⇒ (1, 2, 6) = 9
swing at red hit: 1d20 + 10 + 12 ⇒ (15) + 10 + 12 = 37 dmg: 6d8 + 17 ⇒ (2, 7, 5, 7, 6, 8) + 17 = 52

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

attack red hit: 1d20 + 10 + 12 ⇒ (14) + 10 + 12 = 36 dmg: 6d8 + 17 ⇒ (3, 5, 6, 6, 6, 2) + 17 = 45 slashing

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

use sword whip on red hit: 1d20 + 10 + 12 ⇒ (12) + 10 + 12 = 34 dmg: 6d8 + 17 ⇒ (6, 8, 2, 1, 5, 5) + 17 = 44 slashing

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Strike with whip hit: 1d20 + 10 + 12 ⇒ (6) + 10 + 12 = 28dmg: 6d8 + 17 ⇒ (2, 3, 6, 1, 5, 6) + 17 = 40

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Move around and swing with sword whip hit: 1d20 + 10 + 12 ⇒ (17) + 10 + 12 = 39 dmg: 6d8 + 17 ⇒ (5, 6, 3, 3, 8, 6) + 17 = 48 sonic

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 1d20 + 12 ⇒ (18) + 12 = 30 time knight
recharge shields shields: 3d8 ⇒ (8, 2, 1) = 11
then take total defense action for +4 to AC.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

perception: 1d20 + 20 ⇒ (5) + 20 = 25 nope.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Mordack isn't going to kill someone who is surrendering.
But before we take the Android prisoner he will make sure someone didn't plant a secret tracker on the Android for when we send him/her to jail. perception: 1d20 + 20 ⇒ (17) + 20 = 37

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

aoo: 1d20 + 16 ⇒ (8) + 16 = 24 dmg: 2d6 + 12 + 2 ⇒ (1, 4) + 12 + 2 = 19 last 2 is cold.
move and attack on my turn trick: 10 + 22 = 32 dmg: 6d8 ⇒ (5, 7, 5, 4, 6, 5) = 32 trick dmg
hit: 1d20 + 16 ⇒ (19) + 16 = 35 dmg: 2d6 + 12 + 2 ⇒ (6, 3) + 12 + 2 = 23 last 2 is cold.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

mysticism: 1d20 + 22 ⇒ (9) + 22 = 31 success.
But I'm still going to do kinetic ie. my melee weapon, instead of switching to my acid gun vs EAC, it is resist vs Kinetic, not immune to kinetic.
edit coming

I move and do my trick attack trick: 22 + 10 = 32 dmg: 6d9 ⇒ (7, 1, 5, 5, 5, 8) = 31
hit: 1d20 + 16 ⇒ (12) + 16 = 28 vs KAC with my sword kane dmg: 2d6 + 12 + 2 ⇒ (2, 1) + 12 + 2 = 17 last 2 is cold
Edit done.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

trick attack: 22 + 10 = 32 dmg: 6d8 ⇒ (2, 6, 2, 2, 3, 6) = 21 extra damage and target is flat footed.
hit: 1d20 + 16 ⇒ (12) + 16 = 28 vs KAC flat footed dmg: 2d6 + 12 + 2 ⇒ (6, 2) + 12 + 2 = 22 piercing and last 2 is cold.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Oh right sword cane zero edge reaction: 1d20 + 16 ⇒ (6) + 16 = 22 dmg: 2d6 + 12 + 2 ⇒ (5, 4) + 12 + 2 = 23 piercing, last 2 is cold
fort: 1d20 + 9 ⇒ (14) + 9 = 23
reflex: 1d20 + 12 ⇒ (10) + 12 = 22

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Doublemove flying down. Sorry it took so long guys.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Mordack doublemoves over flying. He is in the air and offguard as he is in cruise mode.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Mordack will set jet pack to cruise mode and fly straight up. And then look for the enemy or more enemies. perception: 1d20 + 20 ⇒ (9) + 20 = 29

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

How high are the buildings? Mordack will Jet Pack himself on the tallest building whichever one that is, his Jet pack will give him fly speed of 30, so doublemove would be 60.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Trick attack orange: acrobatics: 22 + 10 = 32 creature is flat footed to all extra dmg: 6d8 ⇒ (1, 1, 7, 4, 8, 5) = 26
sword cane zero-edge: 1d20 + 16 ⇒ (15) + 16 = 31 vs KAC orange dmg: 2d6 + 12 + 2 ⇒ (6, 2) + 12 + 2 = 22 piercing and last 2 is cold.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Mordack wants to make sure everyone is back into their original mechs, he was just hijacking one back to end the destruction.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation
Mordack Dunstar wrote:

Succeed on Reflex saveHalf of 36 is 18. Then I resist 9 piercing, so I take 9.

Nevermind, as an operative I have evasion, so I take no damage.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 1d20 + 12 ⇒ (13) + 12 = 25 Half of 36 is 18. Then I resist 9 piercing, so I take 9.
Mordack opens the hatch and attack the person inside
hit: 1d20 + 16 ⇒ (13) + 16 = 29 vs KAC with sword cane. dmg: 2d6 + 12 + 2 ⇒ (3, 6) + 12 + 2 = 23 That is 21 piercing damage to whoever is inside and 2 Cold damage.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

reflex: 1d20 + 12 ⇒ (14) + 12 = 26 the Operative has evasion
Mordack will climb the Mech athletics: 1d20 + 25 ⇒ (3) + 25 = 28
Failure, so he spends his 2nd move action trying athletics: 1d20 + 25 ⇒ (16) + 25 = 41 Yep, he made it inside Palaside knight.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

That would explain why we were getting our butts kicked, at least we know now, and I'll make sure to give that guy a good review.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Piloting Ranks, but doublechecking with our DM to see if he is understanding the same thing as my Roll20 DM every other Friday. The DM running that one is David Linsay, but it is only startplaying, so it is a pay to play game.
Heck, I've been wrong a couple of times as a DM myself.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

I look back at the Mech combat.
I'm in another Mech campaign with a DM who is running it live, via Roll20.
Mechageddon. None of us added our own piloting ranks or Base Attack bonus to the Mechs. According to him, you add that. I know this is true in Starship combat, you add your BAB to the ships own BAB or piloting to the ships piloting. So, for Time Knight for example, I would have rolled 1d20+10+8(My BAB last level). Hence why we were always missing and had to roll like a 16 just to hit. Yes you can use aim for 1d4, but 1d4 ain't much when you have to roll a 16 to hit. Cause honestly My character had a +14 to hit with ranged last level which means he can hit more often than the Mech, which doesn't make sense.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

With Mordacks quick speed, he reaches one of the Mechs with a double move.

Horizon Hunters

Male Laborer Half-Orc Android: 5 Electric Resist, StarWright Daredevil Operative 12: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:144/144, HP:76/76, RP:10/10, 9 Piercing Resist, 12 Fire Resist, Fort:9, Ref:12, Will:13(misc bonuses for all saves), Perc:20, Darkvision, Electrolocation

Mordack is ready.

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