Hobgoblin Sergeant

Mordack Dunstar's page

326 posts. Alias of DoubleGold.


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Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Only need to repair the mech if you're going to use it right away. My character will not enjoy the mech, because of his speed and other abilities, the mech will just slow him down.
The rest of you might use it though.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Of course I still miss on the turn I'm not blinded.
fort save: 1d20 + 8 ⇒ (8) + 8 = 16
trick attack: 20 + 10 = 30 flat footed dmg: 5d8 ⇒ (1, 1, 8, 7, 7) = 24
hit: 1d20 + 14 ⇒ (1) + 14 = 15 vs flat footed kac dmg: 2d6 + 11 ⇒ (1, 6) + 11 = 18
miss chance, high is good: 1d100 ⇒ 95

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort save: 1d20 + 8 ⇒ (17) + 8 = 25
Horray
Trick attack and hit blue trick attack: 10 + 20 = 30 and blue is flat footeddmg: 5d8 ⇒ (2, 7, 3, 8, 8) = 28
hit: 1d20 + 14 ⇒ (6) + 14 = 20 vs kac footed dmg: 2d6 + 11 ⇒ (3, 6) + 11 = 20 blunt I'm also visible again, even if I miss.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (4) + 8 = 12 Grrr. Not to mention, I can't do my trick attack while blinded as the nature of it, I risk tripping prone, so even if I do hit, it is for very little damage.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (5) + 8 = 13 still blinded, not taking that attack until I'm not blinded, attacking will make me visible again. Eventually I'll pass that fort save.
Mordack does nothing again.
Edit, oh wait, there is something I can do. Move action, put away ranged weapon. Move action, withdraw melee weapon.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack isn't going to take his aoo as it will make him turn visible again fort: 1d20 + 8 ⇒ (7) + 8 = 15 I think I will stay invisible since I failed my fort save to not be blinded by moving and not attacking.
Moved 1 square south.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (7) + 8 = 15 Mordack will stay there and activate his glass skin. He is now invisible. Hopefully they don't have blindsense.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (14) + 8 = 22 not blinded, edit coming.
trick attack and shoot at blue trick attack: 20 + 10 = 30 dmg: 5d8 ⇒ (7, 5, 2, 5, 7) = 26
hit: 1d20 + 11 ⇒ (4) + 11 = 15 vs eac dmg: 3d4 + 5 ⇒ (4, 2, 3) + 5 = 14
Not going to happen, Telirix, the statues are positioned just right for me to not go anywhere.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (9) + 8 = 17 Not blinded, edit coming. Mordack will breathe a breath of electricity on blue dmg: 3d6 ⇒ (1, 4, 5) = 10 reflex 20 for half.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (5) + 8 = 13
being blinded, Mordack shoots at blue in the dark hit: 1d20 + 11 ⇒ (10) + 11 = 21 vs eac dmg: 3d4 + 5 ⇒ (1, 3, 1) + 5 = 10
concealment: 1d100 ⇒ 26 high is good.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (20) + 8 = 28 Edit coming to see what I can do

Mordack will move will doing his trick attack
trick attack: 20 + 10 = 30 and flatfooted dmg: 5d8 ⇒ (3, 7, 4, 7, 2) = 23
and fire his disintegration smg, decimator at blue hit: 1d20 + 11 ⇒ (15) + 11 = 26 vs eac dmg: 3d4 + 5 ⇒ (2, 2, 1) + 5 = 10 acid

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack stays put for a minute. Since you mentioned the floor is metal. Electrolocation. An urog who is in contact with a crystalline or metallic surface can detect the presence of other creatures within 60 feet that are also in contact with the same surface, even through walls and other obstacles. This otherwise functions as blindsense (vision). Though I'm not an Urog, I have the Urog graft.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack having darkvision and electrolocation (blindsense when creatures in contact with steel or crystalline, and me in the same surface such as the ladder or even maybe the floor.) will descend first.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack will try computers: 1d20 + 16 ⇒ (19) + 16 = 35

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack enjoys his rest. Didn't go into HP damage yet, but, jeez, I these guys are tough. Definitely tried to built an operative tank.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

I Am injured, but can we really rest here? Or rather should we, or should we hurry?

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Phew, now what?

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Will use his action to break grapple athletics: 1d20 + 22 ⇒ (6) + 22 = 28 If he does break grapple, he will use his move action to trick attack for a 30 to make it flat footed for all.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Trick attack and strike the creature trick attack: 20 + 10 = 30 and flat footeddmg: 5d8 ⇒ (6, 2, 4, 7, 3) = 22
hit: 1d20 + 14 ⇒ (3) + 14 = 17 vs kac dmg: 2d6 + 14 ⇒ (5, 2) + 14 = 21 piercing

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Move up while doing trick attack, if he has reach, I probably provoke trick attack: 10 + 20 = 30 extra dmg: 5d8 ⇒ (6, 5, 2, 5, 8) = 26 and he is flat footed
hit, sword cane: 1d20 + 14 ⇒ (6) + 14 = 20 vs kac dmg: 2d6 + 11 ⇒ (2, 1) + 11 = 14 piercing.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

I'll take my turn when I come back from work, but first I want to figure out the damage, since mine will involve a lot of math.
reflex: 1d20 + 11 ⇒ (3) + 11 = 14 so 21 damage as that is half of 43 rounded down, 11 fire and 10 electricity. With my 10 fire resistance that is 1 fire and 10 electricity, so I take 11 damage.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Doors still not opening, anyone have adamantine to cut a hole through it?

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

I'm familiar with red siccatite, but usually it has to be applied to armor or weapons. Anyway, if you're worried about the heat, I'm a little resistant to fire if you want me to go first.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

perception: 1d20 + 19 ⇒ (8) + 19 = 27

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Telirix is right, you should listen to him intimidate aid: 1d20 + 4 ⇒ (3) + 4 = 7

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

hit: 1d20 + 14 ⇒ (11) + 14 = 25 vs kac from provoke dmg: 2d6 + 11 ⇒ (6, 1) + 11 = 18

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

trick attack and swing at the one who bit me trick attack: 20 + 10 = 30 and flat footed dmg: 4d8 ⇒ (5, 4, 1, 5) = 15
hit: 1d20 + 14 ⇒ (3) + 14 = 17 vs kac dmg: 2d6 + 11 ⇒ (6, 1) + 11 = 18

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

will save: 1d20 + 12 ⇒ (19) + 12 = 31
He then moves to blue to attack trick attack acrobatics: 20 + 10 = 30 dmg: 4d8 ⇒ (5, 6, 3, 7) = 21 and he is flat footed
hit: 1d20 + 14 ⇒ (6) + 14 = 20 vs kac dmg: 2d6 + 11 ⇒ (5, 4) + 11 = 20

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Move while doing the trick attack against red
acrobatics trick attack: 20 + 10 = 30 dmg: 4d8 ⇒ (4, 3, 5, 3) = 15 and he will be flat footed
sword cane: 1d20 + 14 ⇒ (6) + 14 = 20 vs kac dmg: 2d6 + 11 ⇒ (1, 4) + 11 = 16 piercing.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

perception: 1d20 + 19 ⇒ (8) + 19 = 27 Ah, signs of recent traffic are here: vehicle tracks crisscross the ruined roads and muddy stretches of grass.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

10 minute rest and aid engineering engineering aid: 1d20 + 16 ⇒ (19) + 16 = 35

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Move to red to do trick attack trick attack: 20 + 10 = 30 and he is flat footed extra dmg: 5d8 ⇒ (3, 2, 5, 3, 7) = 20
sword cane: 1d20 + 11 ⇒ (12) + 11 = 23 vs KAC flat footed dmg: 2d6 + 11 ⇒ (2, 3) + 11 = 16 piercing dmg.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Move to trick attack blue
trick attack: 20 + 10 = 30 acrobatics and target is flat footed extra dmg: 5d8 ⇒ (2, 4, 6, 2, 5) = 19
sword cane: 1d20 + 14 ⇒ (7) + 14 = 21 vs kac dmg: 2d6 + 11 ⇒ (1, 4) + 11 = 16 piercing dmg.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (3) + 8 = 11
Mordack will take total defense action.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (3) + 8 = 11
fort save 2: 1d20 + 8 ⇒ (5) + 8 = 13
As he is blinded, he fires at blue's know location Disintegration SMG, Decimator hit: 1d20 + 11 ⇒ (12) + 11 = 23 vs eac miss chance: 1d100 ⇒ 44 high is good.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

fort: 1d20 + 8 ⇒ (15) + 8 = 23
fort: 1d20 + 8 ⇒ (13) + 8 = 21
fort: 1d20 + 8 ⇒ (15) + 8 = 23
Move up to blue and use my dragon breath, which is electricity in a 15 foot cone, which affects all creatures in that cone, regardless of who sees them. dmg: 3d6 ⇒ (6, 4, 2) = 12 DC 20 for half. Those other enemies might be in different spots, I'm guaranteed to get at least 2 blue and purple and hoping I do get more, at least that is how the character would see it, but won't be disappointed if they moved 5 feet after the attack and he only gets 1.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Until Yargnod takes his/turn action to point them out, I'm guessing, also I'll know when they attack. I will take the total defense action to up my defense.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

will save: 1d20 + 12 ⇒ (7) + 12 = 19
perception: 1d20 + 19 ⇒ (1) + 19 = 20, I also do have electrolocation, so if they are in contact with a metallic or crystalline floor or surface, which I doubt they are.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Yarnod, you should have just used your Jetpack or whatever you have, I'm just that good. I rolled cause I'm guaranteed to not fail, so why waste 1 charge of that battery. Although we could 10 minute rest here, I still got to get to full from the last fight, and you will probably need that 32 points.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack will just climb down athletics: 1d20 + 22 ⇒ (7) + 22 = 29

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Oh, right double manuever, so here is piloting check to move forward piloting: 1d20 + 20 ⇒ (20) + 20 = 40

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack will attempt the foliage shield trick piloting: 1d20 + 20 ⇒ (13) + 20 = 33

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

piloting: 1d20 + 20 ⇒ (2) + 20 = 22 to drive forward I suppose I need another piloting check to move forward?

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack will attepmt the foliage shield trick piloting: 1d20 + 20 ⇒ (19) + 20 = 39

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

How fast are the vehicles? Can I make a check to know that? Mordack has a speed of 70 with the bolt graft. So he can run at a speed of 350.
Kurson just kidding. Thy shalt not warn anyone about us.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Mordack looks at Kurson For that comment, you will walk completely naked. intimidate: 1d20 + 4 ⇒ (19) + 4 = 23

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

Well then, we have to make sure Ayleth doesn't here about us. What shall we do with these three? How can we be sure they don't talk?

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

If we don't kill them, we have to keep them prisoner and detain them. They are surrendering, but means watching over 3 people until we can get them prisoned, so Mordack might kill 1 to make the job easier. He's not evil, but a little paranoid about things. Of course he will hide the body that is killed so it isn't discovered.

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation

trick attack blue: 10 + 20 = 30 dmg: 5d8 ⇒ (7, 5, 1, 4, 2) = 19
hit: 1d20 + 14 ⇒ (9) + 14 = 23 vs KAC dmg: 2d6 + 11 ⇒ (3, 3) + 11 = 17

Horizon Hunters

Male Laborer Half-Orc Android StarWright Daredevil Operative 11: Spd:70, Swim:30, Climb:30: Init:7, KAC:29, EAC:27, SP:132/132, HP:70/70 RP:9/9, 11 Piercing Resistance, 11 Fire Resistance, Fort:8, Ref:11, Will:12(misc bonuses for all saves), Perc:19, Darkvision, Electrolocation
cmlobue wrote:

Mordack, Yellow is in a resilient sphere and won't be affected, unless you want to try to break the sphere or can bypass a wall of force.

Alice drops to the ground under Sefel's and Telirix's combined assault.

Yargnod expresses his displeasure at the local flora.

Nah, I wouldn't try to attack a wall of force, I would have move to blue, which provokes from yellow, while still being in melee with yellow

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