Guildmaster Boule

Morallo Thrane's page

59 posts. Organized Play character for Placeholder of Doom.


Classes/Levels

Arcanist 1: HP 8/8: AC 12/12/10: CMD 11: Init +4: Perception +4: Fort +2, Ref +2, Will +1: Arcane Reservoir 3/4

About Morallo Thrane

Backstory:
Morallo enjoyed an easy and indolent life as the second son of a wealthy shipping magnate dabbling in magic while focusing his attentions on women and wine. Then his father and left all of his wealth to his eldest son, providing only for an education for Morallo.

With little choice he elected to pursue his talent in magic heading to the Eastern Front Academy in Stavian's hold at the tender age of 29. Now he has completed his studies and finding the idea of serving his brother distasteful headed to Absalom with the intent of joining the Pathfinder Society.

Personality:
Morallo is prideful, lazy, self entitled, and fond of the finer things in life, but also possessed of an agile powerful intellect, and a sense of responsibility. While he has never been one to seek out wrongs to right, he will attempt to deal with this in front of him. He is also known for an ascerbic wit, which while often amusing wins him few friends.

Morallo Thrane
Human (Taldan) arcanist (occultist) 1 (Pathfinder RPG Advanced Class Guide 8, 78)
LG Medium humanoid (human)
Init +4; Senses Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +2, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Ranged light crossbow +2 (1d8/19-20)
Special Attacks arcane reservoir (1/4), consume spells
Arcanist (Occultist) Spells Prepared (CL 1st; concentration +6)
. . 1st (4/day)—silent image (DC 16), grease
. . 0 (at will)—detect magic, disrupt undead, light, read magic
--------------------
Statistics
--------------------
Str 9, Dex 14, Con 14, Int 20, Wis 8, Cha 7
Base Atk +0; CMB -1; CMD 11
Feats Augment Summoning, Spell Focus (conjuration)
Traits eyes and ears of the city, reactionary
Skills Craft (jewelry) +11, (Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (religion) +9, Perception +4, Spellcraft +9
Languages Osiriani, Common, Draconic, Elven, Terran, Tien
SQ conjurer's focus (Summon Monster I, 1 minute)
Combat Gear scroll of expeditious retreat, acid (2); Other Gear crossbow bolts (20), light crossbow, arcanist starting spellbook, backpack, masterwork artisan's tools (jewelry), bedroll, book lariat[ACG], chewing stick, comb (0.2 lb), hairbrush (0.3 lb), mirror, nail file (0.1 lb), scissors (0.3 lb), soap, spell component pouch, sponge, tooth powder (0.1 lb), waterproof bag[UE], 4 gp, 1 sp
--------------------
Special Abilities
--------------------
Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster I, 1 minute) (Sp) Cast summon monster spells with points from arcane reservoir.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.