MonstermattXL's page
11 posts. No reviews. No lists. No wishlists. 1 alias.
|
avr wrote: A waxwork construct seems like it could be close enough to a rubber duck.
Due to the unpleasantness of pruned skin the flying bathtub's occupant would probably be aquatic, I could see a merfolk who dislikes shapeshifting or wriggling around on land inelegantly aiming for this.
You guys are most excellent. The rubber duck of wondrous power made my day!
Any suggestions on how I could build a bathtub for pathfinder which can magically heat the water? Totally for fun and ambiance.
Thanks!
"Most necromancers are evil, and might require a personal sacrifice; for example, they might require a powerful magic item hidden in a far-away ruin. What he doesn't mention (but that the players can find out by research) is that whomever touches the object is cursed with extreme feelings of low esteem, suffering -4 to charisma and -2 to will saves."
If he's a power-gaming twink, he already has self-esteem issues!
Hehehe

There are many ways to deal with this. If my party tried to pull this, I would talk to them, adv them this isn't what the game is about. If they insisted, I would institute the following rules
1) skill checks rolled to safely harvest the acid. A natural 1 would result in some sort of disability (1 pt cha loss, dex loss, con loss or str loss)
2) the acid would be very impure (it was just lying around in a puddle, after all), so they would only get 1/4 value unless the processed it themselves.
3) They would be wholesalers at this point, so they wouldn't be selling at full value anyway. the standard rules for crafting items would indicate they would only get 1/2 value for the materials as it is. I would make them do all the math themselves BTW, and double check it myself. That away they're being punnished a little bit more.
4) I like the idea of the alchemests having a "quiet conversation" with the characters. Threats complicate things nicely.
5) this dump on the market would drop the price of acid to as little as 1 silver on the gold by the 200th vial sold. I would come up with a complicated system where the first 25 sold are at full value, then the next 25 are at 90%, then next 25 at 80% etc... until they weren't getting enough to make it worth wile.
6) speaking of market forces, the price of vials would increase 10x or more as the demand would way outstrip the supply. Now everybody in town who needs glass will be angry with the party for jacking up the price of glass. If I were a glass blower, I would stop making anything BUT the exact vial the party wants.
7) and finally, the best part. Every GP they earn this way would be taken away from treasure found in the game later. Try going 5 or 10 levels without getting any treasure at all. That will teach them a lesson.
Finally, I would make this take the entire night, and I'd do it night after night, until they realized they had stopped playing a game, and had become accountants. Yay! What fun!
I want my players to think creatively, so with the folowing rules in place (all based on the real-world), the party might make a good deal of cash. I'm ok with that, but if they think they can make tons of cash this way, and then also make $$ adventuring, they the story quickly becomes one of "who has the biggest purse" and next thing you know you have to challenge the party by sending 10 pit fields each with a staff of the magi to simply challenge them at all. It becomes "monty haul" as we old-school gamers say. Unbalances games tip and fall. They can't stand for long being abused without a huge amount of power inflation.
And if anyone argues that the party should be able to do this without complications, why doesn't everyone do it? Simple peasants would be banding together to find acid pools (or whatever) to sell them for tons of cash. A small application of "supply and demand" market forces would fix this whole problem fast.
MonstermattXL
David Fryer wrote: Mactaka wrote: I've played in the Harn world with three different systems. Harnmaster, Hero, and Riddle of Steel.
Riddle of Steel is pretty obscure, right?
I also have the Morrigan Press Atlantis book and the Tekumel book. Finally another person who's even heard of Riddle of Steel. I picked up a copy of it a few years ago but could never get anyone interested in playing. Maybe paizo should see if they can adapt the combat system for Pathfinder. I'm currently working on adapting it for use with Rifts. Howz about TOON? Anyone hear of that one? I owned it. Twice. And Twilight 2000? I loved that one!
*Sigh*
Mikaze wrote: No Skyrealms of Jorune players present? I remember them both fondly. How about the Doctor Who RPG?
I wanted to like it, but wow, clunky rules.
My friends called Runemaster "Chartmaster". I had a character die IN CHARACTER CREATION! Jeez!
David Fryer wrote: Duncan & Dragons wrote: houstonderek wrote: well, i was using the conversions for boot hill in the 1e dmg, so i guess d&d is universal also. hmmm. ALL rpg's are universal with a little thought!!!! I remember Boot Hill! I call you and raise you; 'Monsters, Monsters'. Does anybody remember that? ( I know somebody will. Somebody else remembered Bunnies & Burrows for goodness sake.) I see your "Monsters Monsters" and raise you "Space Opera." I Loved Space Opera! With the Dog-men and Cat-people, that was good stuff!

Rajneesh Zimmerman, MegaPope wrote: I don't like heretics. That being said, I don't dislike anyone who choses to be a heretic. I have a unique point of view that most of you can't yet appreciate.
I have been pontificating for nearly 30 years, and in that time, I have spent well in excess of $20,000,000,000 of tithes on excessive monuments to my own greatness.
Why?
Because I love myself, and in the early years, everyone was releasing their own scriptures. It was a brave new world in 50 AD, and no one, not even almighty Junior and the Spook, knew what they were doing. Perhaps only Paul had some idea where things had to go.
He released his letters, which was a New Testament
Along the same track were the gnostic boys, who released Demiurge! But I don't think they realized they had made a heretical religion until a few years later. Then they jumped on it too.
The point is, having one church that could dominate many, if not all, churches was a boon to everyone. Priests could sell tons of sacriments, but poor people could still worship because they could afford 10% titihing, which was all you needed. But there was a hidden benefit. People who didn't have a huge interest in worship, but still wanted to worship, could learn ONE (1) True Faith, and still feel involved. I have known scores of people who quit religion because they could not keep up. Bad!
So why the History Lesson? I'll tell you.
Heresy hurts the Fast Faith industry because
1) people have to spend more money, and some of them CAN'T afford it, even if we want them to. And we're talking a minimum of 20% tithing here, just to get going.
2) the One True Faith works, at it's core. The heretics is re-inventing the wheel. There was no need for a new religion, just a revision, which is what Church and Munch, Meatopocalypse™ is.
3)Heresy means I have to teach my acolytes a whole new mess of devotions and concepts, and I will lose at least 1 worshipper's interest if I do that. So I won't.
Heresy is where the heretics and I part ways, and my entire congregation agrees with me.
I...
That was hilarious!
Oh, I realize there may have been sarcasm. I also realize that I may have come across as "talking down" to people. I just want to have a frank discussion and, realistically, almost none of you have played for as long as I have, or owned/purchased as many systems as I have. I am stating a fact. most of you don't have the experience I have. That in no way diminishes your qualities as gamers. I love the excitement of this board. I just want people to get beyond pettyness and bickering. I want to talk about what I have loved for so many years.
I don't want to offend anyone, and I don't think I am better than anyone else.
I'm here to talk about gaming. Use me for my experience and breadth of knowledge.

Sebastian wrote: MonstermattXL wrote: I have a unique point of view that most of you can't yet appreciate. If by "unique" you mean "completely out of touch with reality", then yes, you most certainly do have a unique point of view. I am thankful that I cannot fully appreciate it
MonstermattXL wrote: Because I love gaming, and in the early years, everyone was releasing their own game. You're right! That is unique. Why, just the other day there was a thread where we all talked about how much we hate gaming and think it's a stupid hobby. How interesting that you like it. Tell us more!
And all your friends you game with agree with your opinions? Stranger and stranger. Why, just the other day, my friends all spontaneously told me that they didn't want to play D&D 3.5, despite it being the most successful tabletop rpg to date (and not, as you may note, a universal system like Gurps and Heroes, which apparently revolutionized gaming), because they all wanted to play different universal systems! Luckily, those systems are so popular and widely played that we had no problem finding new players to replace the ones we lost!
I look forward to future factually incorrect and bizzare observations! Please continue helping me understand your oh-so-unique-viewpoint. Like most regular posters on these boards, I've only been playing rpgs for a few months and only D&D. I can't imagine what it must be like to have played multiple different systems for decades! Wow! Just because you hold a certain point of view doesn't mean you need to attack others opinions. I don't know if people out here actually think that is funny, but I teach my children not to behave like that because I want them to get by in life, and make true, lasting friendships. I don't know what grade you are in, son, but I graduated from high school a long time ago.
The world moves forward when people work together and respect each other's points of view. The world moves backwards when people are petty and nasty and disrespectful of others.
I expressed an opinion, backed up by my experiences which are, by the way, factual. You attacked me for no reason, just because you only feel good about yourself when showing your "intelectual superiority". What you need is more therapy or meditation, and less time attempting, unsuccessfully I might add, to flame people on message boards because you have no self esteem and doubt your own self-worth.
Besides, the attempt to flame me just proves your lack of intelectual capacity because I clearly stated I was fireproof.
I am here to talk about Paizo and gaming.
If you want to have an adult conversation, son, I am available.

I don't like 4ed. That being said, I don't dislike anyone who choses to play it. I have a unique point of view that most of you can't yet appreciate.
I have been gaming for nearly 30 years, and in that time, I have spent well in excess of $20,000 on gaming books, supplies and supplements.
Why?
Because I love gaming, and in the early years, everyone was releasing their own game. It was a brave new world in 1982, and noone, not even almighty Gygax and TSR, knew what they were doing. Perhaps only Steve Jackson had some idea where things had to go.
He released GURPS, which was a Universal Game System.
Along the same track were the guys at Hero Games, who released Champions! But I don't think they realized they had made a Universal Game System until a few years later. Then they jumped on it too.
The point is, having one system that could emulate many, if not all, game generas was a boon to everyone. Publishers could sell tons of suppliments, but poor people could still play because they could afford 1 rulebook, which was all you needed. But there was a hidden benefit. People who didn't have a huge interest in playing, but still wanted to play, could learn ONE (1) set of rules, and still feel involved. I have known scores of people who quit gaming because they could not keep up. Bad!
So why the History Lesson? I'll tell you.
4ed hurts the industry because
1) people have to spend more money, and some of us CAN'T afford it, even if we wanted too. And we're talking a minimum of $100 here, just to get going.
2)3.5 works, at it's core. Wizards is re-inventing the wheel. There was no need for a new edition, just a revision, which is what Pathfinder is.
3)4.0 means I have to teach my gaming group a whole new mess of rules and concepts, and I will lose at least 1 players' interest if I do that. So I won't.
4.0 is where WotC and I part ways, and my entire group agrees with me.
I hope 4.0 fails, not because I hate 4.0 itself, but because I LOVE gaming, and I feel 4.0 hurts it.
Also, on a personal note, 4.0 feels like the worst parts of table-top gaming and WoW. We refer to it as "Dungeons and Warcraft". Everything is oversimplified, and the DM doesn't have nearly the flexibility to craft the story he wants. Bad!
Without Malice, I Await Your Responses!
And don't flame me, because I'm fireproof.
|