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It is possible to have 4 arms and therefore wield two dual weapons. In this case, what is to be done with Two Weapon Fighting/Multi-Weapon Fighting and the Dual Weapon property?

If a 4 armed creature holds two spears, one in each hand, and has Spear Dancing Style, allowing them to use spears as if those weapons had Dual Weapon, how many attacks would they get? How would these attacks be calculated with BAB?

In my research I think I've found that a creature or person might conceivably do this with little effort apart from feat taxes, but such a thing is so unlikely that I haven't seen in depth discussions about it.

+6 BAB allows one iterative attack at -5. (+6/+1) TWF allows one additional attack at full BAB and a -2 penalty for all attacks. (+4/+4/-1) Multi-Weapon Fighting allows beings with three or more arms to use TWF as intended with only one arm counting as a main hand. With 4 arms and weapons, this could conceivably look like +4/+4/+4/+4/-1 if the 3 off hand weapons are light, or +2/+2/+2/+2/-3 if all of the weapons are one handed, but not light.

Since Dual Weapon states that in the event it is used as a Dual Weapon it is treated, "just as if you were using a one-handed weapon and a light weapon," could one conceivably interpret this as the +4/+4/+4/+4/-1 attack sequence, as if the wording simply wants to apply TWF in it's optimal and intended use, or would they be limited to +2/+2/+2/+2/-3 as if they were wielding a single off hand weapon that was not light and therefor throwing off the Multi-Weapon Fighting benefit? In the latter case, since both weapons are the same size and make and thus fairly balanced, would that make up for this line of thinking?


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I'm trying to build something wild that can encompass an assassin character in a particular vision. What I'm working toward is the Veiled Moon Warp in order to shunt someone into incorporeal status so that they are disabled from accessing their weapon of choice, but also because I very much wish to make the Synthesist Summoner's Shadow Blend and Shadow Form a more viable combo.

I've searched for other methods of imposing an incorporeal status on someone, but I've not found any.

I'd like to use the Master of Many Styles to access the Path of War feats, but since there's controversy around the fairness of Path of War, I'm not finding much information on it interacting with rules from anywhere other than its own book.

I would simply play Stalker at high levels and multiclass into Synthesist, but I'm not looking for a 17th level campaign when I can barely find one at all in my area.

Should Master of Many Styles be able to ignore the prerequisites as normal as long as Path of War itself is allowed by the DM? I realize I'd very clearly have to obtain maneuvers for use of Veiled Moon Warp, but I'm looking to accomplish one warp at level 5 in order to assassinate a single target using Stalker1/Summoner2/MoMS2 as a through way to seeing this strategy play out at the lowest possible level for realistic payoff. Grab something to improve DCs, meybe take another level or two of Stalker, and for a little bit of flavor I'd really enjoy playing this and then proceeding with Ninja: Scout Architype for 2 or more levels to finish off the damage output and get some Ninja/Rogue tricks.

Any DMs out there with an opinion on this combo? Is there another method of forcing incorporeality on an opponent so I don't end up trying to obtain Path of War feats? Is there something I overlooked that has the potential to work like MoMS to obtain the style I want fast?

Has anybody else made a Shadow Blend/Shadow Form character that worked out well without needing to be a spell driven archetype? Is the spell driven version really good in ways I should take a closer look at?


I want a divine character who worships their rage and the act of raging in accordance with Dionysus edicts of revelry and ecstasy, or a suitable replacement god. I figure I'll make a Half-Orc Barbarian that takes the alternate racial trait Orc-Atavism for universal ferocity, take Moment of Clarity, and do a natural weapon build because it feels right to be ripping people apart with my bare claws and bites in this build. As for Warpriest, I enjoy the blessings of Healing and War, weapon focus claws, and move forward with primarily using fervor to heal and spells to buff or disable until I get channeling to top it off.

Any tips to make this more survivable or more metal? I'm willing to sift through archetypes, I just know I want it to be a holy-rager who utilizes ferocity.