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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "I'm okay with waiting too," Mohok concurs, "but maybe we do it outside, instead of in here with the river of lava and the monsters made of fire? Too bad Boom remembered we had that scroll, would come in handy right now." ;) ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "That is ENOUGH!" Mohok roars at Zahra, raising his deep voice for the first time since arriving at this strange place. He spins his blade and whacks the wayward Pathfinder with the pommel, hoping to knock her out. Full attack on Zahra for non-lethal. +1 Keen Falchion, PA, NL: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
+1 Keen Falchion, PA, iterative: 1d20 + 12 - 3 - 4 ⇒ (2) + 12 - 3 - 4 = 7
Crit confirm: 1d20 + 17 - 4 ⇒ (4) + 17 - 4 = 17
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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Just settle down, Zahra," Mohok says calmly as he strides closer to the undine Pathfinder, "we'll get you sorted in no time. But first we need to calm things down a bit." He swings the flat of his blade at Zahra's head, hoping to knock her out so they can focus on the real threat. Move action to get into position (will provoke if she has reach), then whack our wayward Pathfinder for non-lethal damage. +1 Keen Falchion, PA, NL: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
Crit confirm: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 18
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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() DM S - it probably won't matter again but, as indicated in Mohok's stat line, underground is one of his favored terrains so he should get an additional +2 to initiative (unless we're somehow not underground). Certainly doesn't make a difference in the case of this fight, given his initiative roll. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Well, that's annoying," Mohok rumbles, "but at least we haven't been buried. Yet." He begins to study the other doors, helping in looking for any traps or indicators of which is the real way forward. Auto-aid on Perception for anyone studying the doors. Probably makes sense to have Garam do it, since his bonus is the highest by far.
Edit: Garam is also a ninja! ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Hmm, postmonster got my post from earlier today...will try to recreate both the grandeur and the eloquence of it now. Once the elemental is defeated, Mohok draws his trusty wand from his belt and heals the spots where he's been smashed and burned. He puts the wand away, then rubs his chin with a pair of massive, gnarled fingers as he studies the mosaic and the doors. "Anybody know who that is in the picture? Aside from just somebody sad?" he asks. Turning his attention to the double doors, he groans deeply, "Another set of tricky doors! Wonder what the puzzle is here?" His fingers wander to the top of his head, scratching in thought as he ponders. "Before we had six doors, and six little slices of pie to find in them. Now we've got four doors, I hope this big door only needs four slices." His fingers then *snap* as he recalls the inscription on the armor they found. "While six and sound is safe and sound, four may find you buried underground..." he recites. "That's what it said, right? So is that just telling us we're underground, or is it a warning? Better look carefully for surprises, folks." DM S - Are there obvious wedge-shaped recesses in the door, like in the previous one? Four of them, I hope? CLW: 1d8 + 1 ⇒ (4) + 1 = 5
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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Reflex, DC 22: 1d20 + 12 ⇒ (20) + 12 = 32 Mohok deftly whirls away from the flames chasing him, even keeping his feet easily on the woven flying platform from which he fights! Feeling his heart quicken with Pip's spell, he slashes at the massive fire beast again and again! Full attack! +1 Keen Falchion, PA, haste: 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36
+1 Keen Falchion, PA, haste: 1d20 + 17 + 1 ⇒ (17) + 17 + 1 = 35 Haste attack
+1 Keen Falchion, PA, iterative, haste: 1d20 + 12 - 3 + 1 ⇒ (5) + 12 - 3 + 1 = 15
Status: 69/85 hp ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() As I understand it, we're all standing on various flying carpets over the lava. I'm going to assume that Pip, Svetlana and Mohok are on one of the carpets, since we're near each other on the map, and that Svetlana and Mohok would vote to move that carpet into melee range. That means I'll be moving all our tokens forward, hope that's okay. Not sure how AoO's work when we're all moving together, but I guess we'll find out! Mohok looks down at his feet, then back up at the towering pillar of fire, then says, "Carpet! Forward! And...stop!" Once in reach, he slashes at the elemental! DM - The Carpet of Flying doesn't say what kind of action it is to control it. I'll roll as if I have a full attack, and you can just count however many attacks I actually have. [+1 Keen Falchion, PA: 1d20 + 17 ⇒ (20) + 17 = 37
+1 Keen Falchion, PA, iterative: 1d20 + 12 - 3 ⇒ (1) + 12 - 3 = 10
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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok pauses, grunting as he realizes how right Boom is, and how useful the realization would have been just minutes ago. "Guess it wouldn't be fair to say you should have remembered this earlier, since none of us remembered it either," he remarks. "Shall we see if we can help that crazy snake?" As he speaks, he pulls a wand from his belt and taps himself, healing the charred spots where the lightning struck. CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Status: 82/85 hp ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok considers Garam's suggestion and rumbles in reply, "Well, I can try, seems it's not the snake's fault it's lost its mind." He turns his inordinately sharp blade to strike with the flat, then swings at the mad naga twice! Full attack for non-lethal, +1 Keen Falchion attack, NL, Flank: 1d20 + 17 - 4 + 2 ⇒ (6) + 17 - 4 + 2 = 21
+1 Falchion attack, iterative: 1d20 + 12 - 4 + 2 ⇒ (12) + 12 - 4 + 2 = 22
And miss. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Sorry to block access, Svetlana, wasn't sure where else I could be useful. Mohok slashes at the naga again and again, hoping to actually injure the mad serpent! Full attack. +1 Keen Falchion, PA: 1d20 + 17 ⇒ (5) + 17 = 22
+1 Keen Falchion, PA, iterative: 1d20 + 12 - 3 ⇒ (7) + 12 - 3 = 16
Last three d20 rolls total to a 16. Hmph. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() I was wondering the same thing, Pip. Thought perhaps I had misunderstood, that maybe the black areas on the map were chasms rather than walls, but I thought I remembered walls. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok advances along the tunnel towards the naga, grumbling about crazy magic snakes and drawing Best Judgment as he moves. He slashes at the insane guardian snake! Move action to get closer, attack with Power Attack. +1 Keen Falchion, PA: 1d20 + 17 ⇒ (4) + 17 = 21
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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Reflex: 1d20 + 12 ⇒ (11) + 12 = 23 =0 damage due to Evasion
Mohok manages to evade the first bolt of completely, but the second takes him by surprise. Will also delay until the casters have acted, as buffs are nice. Status: 62/85 hp ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Hey, do you think those carpets can fly, like Pip suggested?" Mohok asks. "Can anybody check them out and see? Before Boom goes flying off down the hall by herself?" Ninja'd! ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok nods as Garam shushes him, making a discreet lip-zipping gesture and waiting to see if the naga can be reasoned with. After letting out a slight grunt, truly impressed at Garam's skill with words, the burly half-orc murmurs, "Nice job, hope the thing is able to keep its word. Let's keep moving." Sounds like a good plan, Garam - and great post! ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Take 10 on Heal for a 16 "Hmm," Mohok rumbles thoughtfully, before speaking quietly to his companions, "something's not quite right here. This here naga is pretty deeply crazy, probably not somethin' we can fix." Per the Heal check result: "It's an illness beyond lesser restoratives. It would take a powerful spell to undo the insanity that has taken hold of the guardian; Restoration, Heal, Limited Wish, etc. " ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok, still wondering about Pip's question about the carpets, points at them and says, "And what about them? Saw a spot back there that they might have come from, seems sort of funny to have carpets moving around." ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok takes in the eggs that Pip has pointed out and considers them a moment. He can't hear the questions running through the the bard's mind, but he has a few of his own: Wonder how big an omelet an egg like that would make? Where would you get a pan that big? Would it taste like a regular omelet? I had a turtle egg omelet once, maybe it'd be a bit more like that. His ponderous, slightly hungry thoughts are interrupted by a new one, and he directs another question at the naga, "Did you see anyone else come this way?" ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Knowledge (dungeoneering): 1d20 + 4 ⇒ (10) + 4 = 14 Mohok squints fiercely at the creature, trying to identify the human-faced snake, but cannot place it. He leaves the talking to the other, more silver-tongued Pathfinders - or Boom, if she speaks first. DM S - I wanted to move some tokens, but I'm not sure where on the map this encounter is. I see what are probably obsidian passages and a set of stairs, and I've placed Mohok there. Is that the right spot? ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() After using the scrolls on his companions, Mohok calls on his limited divine energies to protect himself from the heat. He then moves forward with Svetlana. Cast resist energy. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Hey DM S - I know we've talked about this before, thought I'd try again. I will likely be in the Boston area the week of July 3, visiting family, and I may get up to New Hampshire while I'm at it. Do you have a regular PFS night there? If so, when is it and what's the name of the venue? Would be fun to connect (my son will be along and plays also) in real life if schedules permit. And maybe Trex will make a cameo appearance! ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Hadn't heard of Tucker's Kobolds before - I think I had ended my subscription to Dragon by then, but it's a useful reference. But I'm glad Grimtooth came to mind with this hallway! "Careful there, Boom," Mohok rumbles calmly as Pip explains the way the trick hallway works. "How about you go first, I'll come right after, and we go one at a time the way Pip says. And can you wait for us at the other end, pretty please, Boom?" ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Well, when you put it that way, it does sound better," Mohok concedes, his brow creasing and his small eyes looking off to one side thoughtfully. "Still, can't help but wonder what dragged...hey, wait, maybe it wasn't dragged! Maybe it was sliding! Could this hallway maybe tip and turn into a chute or something? Pip, would you take a look at this thing?" Svetlana - Your mention of LAVA brought good ol' Grimtooth to mind, which turned my mind to hallways that become chutes leading to whirling blades over lava and other lovely images. No idea if that's at play here, but it would explain the scratches. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok grins at Pip's observation, replying, "Yeah, if this Ahmad guy wanted to make this feel like we're chasin' wild geese, he hit the mark." At Svetlana's casual insistence that they press forward, Mohok glances at the tiefling warrior, then at the deep scratches in the floor, before muttering, "I guess that's one way to look at it." He taps his blade with a broad hand, then looks over his shoulder to be sure the others are ready. Casting lead blades, which I should have done a while ago. I"m ready to keep moving, but I feel I've been post-hogging today, so I'll wait for others to weigh in. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Can take 10 and succeed at both checks. "Huh, that could have gone worse," Mohok mutters, before adding, "Oh, what's this?" He points out a series of jagged grooves in the otherwise smooth flagstones, running the length of the hallway. Studying them a moment he explains, "Them grooves are scratch marks, from some very sharp claws, as if the giant talons of some beast raked down the center of the hall. Let's be careful." Can I tell how recently this happened or anything else of note about the scratch marks? Was it dragged and made the scratches as it resisted, or was it running down the hall, or something else? Is there a check that would help us identify more precisely the creature to whom the claws belonged? ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok casts a glance at Boom and is about to speak, then decides it's not fair to always ask her to do the dangerous stuff, even if she wants it that way. "Pip, lemme have that lamp," he says, holding out a large, calloused hand. "I think it'll fit in this hole and maybe open a door or something, figure I'll give it a try. We've already looked at this little hole so much, might as well just go for it." Lamp in hand, he steps up to the little hole, pauses a moment to ponder the message on the bottom of the lamp, and wonders aloud, "How they heck did they know we'd come after one lamp in particular, to leave us this message? Makes me a little suspicious..." With a shrug, he inserts the lamp's spout in the hexagonal hole and gives it a twist. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "A 'twist', huh?" Mohok muses, pondering the lamp. "I'd guess the lamp fits in that hole we were looking at and works as a key. 'Course, in this place, it probably turns the lamp into an alchemist's bomb or something at the same time. But let's give it a try." DM S - the tiny hexagonal hole is still in evidence, right? Does it appear to be the right dimensions to accept the tip of the lamp? Assuming the lamp is of the Aladdin variety, with a spout like a teapot - if it's not, I got nothin'. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok chuckles at Pip and Svetlana's observations, nodding along as he surveys the scattered treasure. "I've fought some weird stuff," he observes, "but that moving pile of treasure gets pretty high up the list. Glad it didn't hit me." He waits to see if anything interesting happens when the invisible servant brings the lamp closer. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok adds another spray of coins to the golden carnage of the fight, cutting deeply into the animate hoard! His second strike suggests he's perhaps relaxing a bit, confident they'll defeat this strange foe. Full attack with FE and Power Attack. Adamantine Falchion, PA, FE: 1d20 + 17 + 4 ⇒ (15) + 17 + 4 = 36
Adamantine Falchion, PA, iterative: 1d20 + 12 - 3 + 4 ⇒ (6) + 12 - 3 + 4 = 19
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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() For those of you who've played with Boom or other of Trex's characters before, you'll understand why I was alarmed to see this thread on the boards today: Trex has parished. I do hope you're all right, Trex! ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Well, that approach'll work too," Mohok says, a slightly humorous note in his bass voice. Having fought more than a few constructs in his day, he takes a step closer and draws his adamantine blade, answering Velidor's question as he takes two furious swings at the walking pile of treasure! [b]"I'm going to cut big chunks of it off, see if we can't get it to be just a pile of treasure again. Draw adamantine falchion, five-foot step, attack with Power Attack and favored enemy bonus. Adamantine Falchion, PA, FE: 1d20 + 17 + 4 ⇒ (6) + 17 + 4 = 27
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M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Yup, too easy," agrees Mohok. "What was with the warning about four and six and everyone dies?" With a shrug, he step through the door to join Pip. Looking down the length of the room, he wonders aloud, "I wonder if this place buries you in gold if you touch the lamp, or something like that. Anyone got a way to grab the lamp without actually being all the way down at the far end of the room? One of them spells that wizards use to grab their hat as they leave the tower?" He casts a glance at the raven on his shoulder and says, "Or I could send Poh, make him earn his corn." The raven gives his half-orc mount a mean side-eye, but doesn't deign to comment. Mage hand or something similar, anyone? If not, I've got an animal companion I generally forget is there. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Nice work on taking a general (and accelerated) approach on the doors, all! "Hmm, could this be a peephole, for someone to keep an eye on us?" Mohawk muses, his voice deep and slow like a river. "Could someone check it for magic?" He glances at Boom, ponders telling her not to stick a finger in the hole, then realizes there's no surer way to get her to do it than telling her not to. He clears his throat and says nothing. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Don't want to get hit by accident either," Mohok replies agreeably to Svetlana, "I was trying to line up on the door we're opening, but maybe something will come out of the big one if we get this wrong." "Just what I was thinking, Garam," Mohok rumbles, "maybe they'll all be this easy, eh? How about we try Pip's door next?" ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Busy day, sorry. Mohok casts a spell to protect himself against the rising heat as they descend. Studying the doors they've found, he wonders aloud, "Does 'six is safe and sound' mean that the sixth door is safe and the fourth door is not? Or does it mean we should really fill in all the pieces of the pattern, and not just four of them?" Unable to answer the question, he awaits the outcome of Boom's yanking on the door. Cast endure elements. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok happily assists Pip, protecting her from the harsh desert heat with the magic of the scroll. He tells the others his conclusions about how long the tent has been empty, then joins in rummaging through the cluttered interior. Perception: 1d20 + 14 ⇒ (17) + 14 = 31 ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() As Garam studies the maps and other clues he's found inside, Mohok gestures to Velidor, then at the ground, remarking, "Let's see if she left any sign of which way she went, and when." He goes around the luxuriously-appointed tent in ever-widening circles, seeking footprints, a crushed blade of desert grass, or other signs of Zahra's passing. Survival to track: 1d20 + 10 + 4 ⇒ (16) + 10 + 4 = 30 ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok checks in his pack, sniffing at a potion and opening a scroll tube and studying its contents carefully before concluding it's the right one. "Right, let's get going." Set to go here, have a couple of scrolls of endure elements and a couple of ways to resist energy. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() "Right there with you, Vel," Mohok says to his fellow tracker. "Though I have learned a thing or two about demons and constructs travelling for the Society." "Marids?" he ponders, turning to Hellion, "Don't know that I've ever run across one. Though I might have heard a thing or two about them..." Knowledge (planes), Aid someone else: 1d20 + 2 ⇒ (14) + 2 = 16 ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok's massive head slowly turns to survey his newfound companions, his eyes surprisingly thoughtful for someone with such lumbering speech. His shoulders seem to relax a bit as he takes everyone in and realizes what a rogue's gallery they've assembled for this job, more half-orcs than he's ever worked with, a pair of tieflings too. "I'm a tracker too," he rumbles with a nod to Velidor, "but I'll probably be right up next to Svetlana here when things get hot." Turning to Garam, he continues, "Jormundun, huh? Hell of a place, I killed a lot of demons there, learned a lot about fightin' them." Shifty - love Hellion's backstory! Has a cool comic book feel to it, even a superhero sounding nickname. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() In spite of himself, Mohok's slightly fierce grin softens, and he lays a great, green hand on Boom's back as she hugs him, saying, "Good to see you too, Boom. Don't have too many friends this happy to see me. Sounds like we're not expecting to head to Numeria, so maybe I won't have to smash any robots this time around. Though they do seem to pop up everywhere." As the tiefling flits exuberantly around the ship, Mohok's beady little eyes grow smaller still and his shoulders shake as he laughs, the sound as deep as distant thunder. ![]()
M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)
![]() Mohok's ugly face spreads in an awkward grin as he realizes how many of his companions are of his own kind, and how varied they are. "Good to meet you, Pip and Garam. You too," he adds, nodding ponderously at Velidor. He considers a long moment, then continues in his deep, rumbling voice, "It's true, Pip, I have found a few chances to do good, even help people. Though as often as not I end up doing it by using my Best Judgment." He raises a powerful hand to his left shoulder and taps the diamond-shaped pommel of one of his weapons, saying, "That's my good blade, Best Judgment. Sheila Heidmarch once told me to use my Best Judgment, and that's what I ended up doing. The shiny sword is Sound Judgment and the the cheap iron one is Poor Judgment - which I've been known to use as well." |