Full Name |
Mogmurch |
Race |
GOBLIN! |
Classes/Levels |
Alchemist/1 HP 9/10 | AC 17 T 15 FF 13 | Fort +5 Ref +6 Will -1 | Per +3 Darkvision |
Gender |
I'M A BOY |
Size |
Small |
Age |
I DON'T KNOW! |
Alignment |
Neutral Evil |
Strength |
8 |
Dexterity |
18 |
Constitution |
13 |
Intelligence |
15 |
Wisdom |
8 |
Charisma |
10 |
About Mogmurch, the Alchemist
MOGMURCH
Male goblin alchemist 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60'; Perception +3
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DEFENSE
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +5, Ref +6, Will –1
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OFFENSE
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Speed 30'/x4
Melee club +0 (1d4–1)
Ranged bomb +6 (1d6+2 fire)
Special Attacks bomb 3/day (1d6+2 fire, DC 12)
Alchemist Extracts Prepared (CL 1st)
1st—cure light wounds, shield
Extracts Known detect undead, jump, reduce person, true strike
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STATISTICS
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Str 8, Dex 18, Con 13, Int 15, Wis 8, Cha 10
Base Atk +0; CMB –2; CMD 12
Feats Brew Potion, Great Fortitude, Throw Anything
Trait Bouncy
Skills Craft (alchemy) +6, Heal +3, Knowledge (nature) +6,
Perception +3, Ride +8, Sleight of Hand +8, Stealth +12,
Survival +3
Languages Common, Goblin, Varisian
SQ alchemy (alchemy crafing +1, identify potions), mutagen
(+4/–2, +2 natural, 10 minutes)
Combat Gear: potions of cure light wounds (2), acid (2),
alchemist’s fire (3), smokestick, tanglefoot bag
Other Gear leather armor, club, lucky pet toad “Amfibier,”
spectacles (for show), gourd of pickled leeches just about
ready to eat (counts as 1 day’s field rations), juicy slug in a
small pot (snack), skull face mask, metal codpiece, jester’s
hat, pumpkin-head lantern, black eyepatch (with hole
cut in it to see), hard leather boot (used as belt pouch),
formula book (contains all extract formulae known)