Full Name |
Silas Morroway |
Race |
B/M/S: 4/5/3 - Brawl 4, Melee 7, Marksman 7, Stealth 2 |
Classes/Levels |
B/F/I/C/C/K: [][][][][][] - K.O.: [] |
Languages |
English, Spanish, French, German, Russian |
About Morroway
Silas Morroway
President and Owner of Morroway Safeties
Body 4, Mind 5, Soul 3
Skills
Brawling [4], Babbage Engine [6], Business [8], Linguist [7], Marksman [7], Melee Weapon [7], Stealth [2]
Possessions
Owns Morroway Safeties, an international security company. Also owns two houses in NY and holds several leases on flats East of the Mississippi. Owns armored company car, air yacht. Carries $75 cash, Colt Pocket pistol, bullet-proof vest, and sword cane. Keeps shotguns, rifles, and other supplies in NY home. Keeps first aid kit, Winchester Carbine, and spare suit in car.
Notes
Hand guns: can be used to fire at two targets, or twice at one target. If firing at two separate targets each attack is at -2 to hit. If firing two shots at one target there is no modifier. Each attack is resolved separately.
Shotguns: can fire twice at one target (no modifier to hit, small effect), fire at two different targets (modifier -2 to hit, small effect), or fire both barrels at once (+1 modifier to hit, big effect at SHORT range ONLY). In all but the last case the two shots are resolved separately. The doubled Effect of firing two barrels simultaneously is felt at short range ONLY!
Submachine guns: Reduce Effect by 2 if fired at additional targets.
Range: Normal range for all hand-thrown weapons, handguns, machine pistols, and submachine guns is 10-20 ft; normal range for bows, rifles, machine guns, and miniguns is 50-100 ft. Anything closer is at short range, anything further away at long range. Targets are too close if they are closer than the end of the weapon!