Skeleton

Modulok's page

Goblin Squad Member. 48 posts (629 including aliases). No reviews. No lists. No wishlists. 4 aliases.



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Congratulations to everyone who was picked! Have fun with the adventure!


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I would be very open to a slow progression adventure path as well. I'm currently Serpent's Skull under slow progression, and I think it really gives the characters a chance to immerse themselves in their new abilities and equipment before moving onward.

I equate it almost to sports, football specifically. Any fans of the game will constantly hear new players talking about "playing slow, thinking about the playbook rather than playing instinctively, etc." Well, I think roleplaying games are the same. If you're constantly learning new rules and powers for your character, how can you ever play instinctively and really let the roleplaying aspects flow?

Of course, this is completely my opinion, and I'm not slamming anyone else's preferences or gaming styles. :)


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According to the core rulebook, druids are proficient with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings, and spears.

The weapons list has been updated several times since then with releases such as the Advanced Players Guide and Ultimate Combat. Any official word on updating the druid's weapon choices? I was specifically wondering about the terbutje which themantically seems like a weapon a druid would use.

We're sticklers for the "offical rules" in my campaign, so if any Paizo developers have an opinion, I'd love to hear it.