Mob the Goblin Barbarian's page
No posts. Organized Play character for bookworm422 .
Full Name
Mob
Race
Goblin (Unbreakable)
Classes/Levels
Barbarian (Giant Instinct) 1
Gender
she/her
Size
Small
Age
12
Special Abilities
@Rage, @Demoralize, @Goblin Song
Alignment
Chaotic Neutral
Deity
Cayden Cailean
Languages
Common, Goblin
Strength
18
Dexterity
12
Constitution
16
Intelligence
8
Wisdom
8
Charisma
14
About Mob the Goblin Barbarian
MOB
CN | Small | Goblin | Humanoid
Perception +4
Languages Common (Taldan), Goblin
Skills Acrobatics +4, Athletics +7, Intimidation +5, Lore (Gladiatorial) +2, Lore (Pathfinder Society) +2, Performance +5,
Str +4 (18), Dex +1 (12), Con +3 (16), Int -1 (8), Wis -1 (8), Cha +2 (14)
Items
AC 14 (unarmored); Fort +8, Ref +4, Will +4
HP 25/25
Speed 25 feet
Melee
Ranged
Rage [1] concentrate, emotion, mental must not be fatigued or raging. Gain temp HP
Demoralize
Goblin Song
Character Creation: ANCESTRY – GOBLIN Hit Points: 6 Size: Small Speed 25 feet Ability Boosts: Dexterity, Charisma, Free (Strength), Voluntary (Constitution) Ability Flaws: Wisdom, Voluntary (Dexterity), Voluntary (Intelligence) Languages: Common, Goblin, additional languages (0) Special: Darkvision Home Region: Absalom Heritage: Unbreakable Goblin 1st Level Feat: Goblin Song
BACKGROUND – GLADIATOR
Ability Boosts: Strength or Charisma (Strength), Free (Constitution) Trained Skill: Performance Trained Lore: Gladiatorial Skill Feat: Impressive Performance
CLASS – BARBARIAN
Ability Boosts: Strength Hit Points: 12 plus Constitution modifier Perception: Expert Fortitude: Expert Reflex: Trained Will: Expert Trained Skills: Athletics, 3 plus Intelligence modifier (Acrobatics, Intimidation) Attacks: Trained in simple weapons, martial weapons, unarmed attacks Defense: Trained in light armor, medium armor, unarmored defense Barbarian Class DC: trained Instinct: Giant 1st Level Feat: Raging Intimidation Rage Action
ABILITY BOOSTS
1st Level: Strength, Dexterity, Constitution, Charisma
PATHFINDER TRAINING – SWORDS
Bonus Lore (1st level): one of Gladiatorial, Pathfinder Society, Scouting, or Warfare (Pathfinder Society) Bonus Feat (5th level): one of Cat Fall, Armor Assist, Forager, Hefty Hauler Swords Consumables (1st - 2nd level): one of [list] lesser leaper’s elixir: High Jump and Long Jump as a single action potency crystal: [free] weapon becomes +1 striking shining ammunition oil of mending, silversheen: [1] a melee weapon counts as silver for the next hour minor healing potion: restores 1d8 HP
STARTING EQUIPMENT - 15 GP
FEATS & FEATURES [/list]