Mob the Goblin Barbarian's page

No posts. Organized Play character for bookworm422.


Full Name

Mob

Race

Goblin (Unbreakable)

Classes/Levels

Barbarian (Giant Instinct) 1

Gender

she/her

Size

Small

Age

12

Special Abilities

@Rage, @Demoralize, @Goblin Song

Alignment

Chaotic Neutral

Deity

Cayden Cailean

Languages

Common, Goblin

Strength 18
Dexterity 12
Constitution 16
Intelligence 8
Wisdom 8
Charisma 14

About Mob the Goblin Barbarian

MOB
CN | Small | Goblin | Humanoid
Perception +4
Languages Common (Taldan), Goblin
Skills Acrobatics +4, Athletics +7, Intimidation +5, Lore (Gladiatorial) +2, Lore (Pathfinder Society) +2, Performance +5,
Str +4 (18), Dex +1 (12), Con +3 (16), Int -1 (8), Wis -1 (8), Cha +2 (14)
Items
AC 14 (unarmored); Fort +8, Ref +4, Will +4
HP 25/25
Speed 25 feet
Melee
Ranged
Rage [1] concentrate, emotion, mental must not be fatigued or raging. Gain temp HP
Demoralize
Goblin Song

Character Creation:
ANCESTRY – GOBLIN
  • Hit Points: 6
  • Size: Small
  • Speed 25 feet
  • Ability Boosts: Dexterity, Charisma, Free (Strength), Voluntary (Constitution)
  • Ability Flaws: Wisdom, Voluntary (Dexterity), Voluntary (Intelligence)
  • Languages: Common, Goblin, additional languages (0)
  • Special: Darkvision
  • Home Region: Absalom
  • Heritage: Unbreakable Goblin
  • 1st Level Feat: Goblin Song

BACKGROUND – GLADIATOR

  • Ability Boosts: Strength or Charisma (Strength), Free (Constitution)
  • Trained Skill: Performance
  • Trained Lore: Gladiatorial
  • Skill Feat: Impressive Performance

CLASS – BARBARIAN

  • Ability Boosts: Strength
  • Hit Points: 12 plus Constitution modifier
  • Perception: Expert
  • Fortitude: Expert
  • Reflex: Trained
  • Will: Expert
  • Trained Skills: Athletics, 3 plus Intelligence modifier (Acrobatics, Intimidation)
  • Attacks: Trained in simple weapons, martial weapons, unarmed attacks
  • Defense: Trained in light armor, medium armor, unarmored defense
  • Barbarian Class DC: trained
  • Instinct: Giant
  • 1st Level Feat: Raging Intimidation
  • Rage Action

ABILITY BOOSTS

  • 1st Level: Strength, Dexterity, Constitution, Charisma

PATHFINDER TRAINING – SWORDS

  • Bonus Lore (1st level): one of Gladiatorial, Pathfinder Society, Scouting, or Warfare (Pathfinder Society)
  • Bonus Feat (5th level): one of Cat Fall, Armor Assist, Forager, Hefty Hauler
  • Swords Consumables (1st - 2nd level): one of [list]
  • lesser leaper’s elixir: High Jump and Long Jump as a single action
  • potency crystal: [free] weapon becomes +1 striking
  • shining ammunition
  • oil of mending,
  • silversheen: [1] a melee weapon counts as silver for the next hour
  • minor healing potion: restores 1d8 HP

STARTING EQUIPMENT - 15 GP

FEATS & FEATURES[/list]