Shamus Woodgear wrote:
I fear you may find them more akin to the golden league. I have observed them, on numerous occasions, shaking down noble and honorable merchants, and consorting with the type of wretches one finds in the worst dross houses of Magnimar. Might I suggest, as an alternative, the esteemed and honorable Silver Crusade? Although, perhaps sometimes overzealous, they represent their cause with honor and dignity befitting a former Lantern Lodge colleague. In truth, even Cheliax would be better, for though they serve evil, they do so honorably.
james maissen wrote:
From both a mechanical and backstory perspective, a 1 level dip in oracle intrigues me: Story impact - Provides opportunity to role play facet of character where the ‘gifts’ given by the source of the Oracular power are divergent from the paladin’s deity (e.g. Nethys intervenes into a young paladin’s life to provide powers, knowing using such powers may tempt the paladin at a later stage to fall) Character mechanics
Unknowns:
So my concern is that, while I like the conceptual flavor and feel of this hybrid, I am likely missing out on something that someone playing a higher level paladin might be able to identify.
I'm building a paladin for PFS, and have the opportunity to start him at level 3 due to GM credits. I had read on the forums about the efficacy of dipping 1 level into either Lore or Nature oracle mysteries for 1st level revelations that allowed CHA to be applied to AC and either Reflex saves or CMD. Are these bonuses enough, in your opinion, to make up for losing full BAB progression (including impact on power attack step ups, iterative attacks, etc.) especially given that PFS characters cap at level 12? It feels like, when i look at a hypothetical character, that you'd have a much more SAD character, but one slightly less offensively capable than a single-class paladin, although at low levels use of divine favor or other 1st level spells would possibly compensate. Just looking for people's opinions or experience with paladins who either did or did not take this option.
Majuba wrote:
Highest enemy damaging activity in that fight? burning hands. # of casts of burning hands that successfully went through the SR? 3 out of 6.
I agree, however I really think it depends on group make-up. Depending on the degree of optimization and/or synergy, a group of 4 players can make even playing up seem trivial. However that assumes some system mastery. I have had more close calls with 4 person groups playing at tier where 2 players didn't have a firm grip on their character's ability, then in 5 person groups playing up.
1. Why are you a Pathfinder?
2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?
3. Which nation did you grow up in? How did this nation influence you?
4. What do you look like? What are your wearing? How does this vary when you’re stalking through forests, sewers, deserts or in glittering cities?
5. What do you love? (Treasure and experience doesn’t count)
6. What do you hate? (Unclear and irritating darkness level rules don’t count)
7. Which other Pathfinders (PCs) do you rely on for teamwork, survival and butt-kicking? Do you have a bro? a mentor? a father figure? maybe a rival?
8. How does your race influence your views? Are you a stereotype of a certain race? How are you different from most humans/elves/gnomes/orcs/tengu?
9. What are you afraid of? Do you have any phobias or worries?
10. What is your most treasured possession?
Matt2VK wrote:
This. all the way. I just lost my first PFS character because the one 'high level' (level 5) begged the level 3 and my level 2 to agree to a level 4-5 subtier ( the one i will now fondly call 'night at the museum'). Being one-shot by a mob without a chance to react kind of kills the magic. So from now on, only level-appropriate missions! |