Cheapy wrote: The knowledge for this comes from the ninja's understanding of ki, a mystical force. It's also available far earlier than Crippling Strike. So (Su) makes sense to me. well, looking at the rogue talent "Ki Pool (ex)", it seems more likely that it's two different designers that have made the classes. which was why I wondered if it was just messed up adn in need of an errata... There is nothing implying that Pressure Points comes from ki, it is just knowledge of the bodys nerves, bit of the same as crippling strike.
So, I want to become a daggermark poisoner PrC, and I need to craft 1000gp worth of poisons for the guild. That is 10k sp value(see where this is going?). Assuming I have skill 9 and take 10, crafting a DC 19 poison it will take about half a year to fulfill that requirement. Is it me or does it just seem insanely absurd that I have to retire my character from the game for half a year to do full time crafting, in order to get that PrC? Or have I just misunderstood how crafting poisons work? If so, please explain the rules to me (RAW only and please include sources, as I may have to use them for my DM) Thanks :)
Diego Rossi wrote:
I stand corrected - thanks for clearing it up :)
Diego Rossi wrote:
Diego, I think you are in error. The material cost is factored in when determining the basecost(just look at tome of something +x) You can't take 10 when there is some sort of risk involved - I would say losing the value of magical item when crafting it makes it risky, even if you need to roll 2 to succede. The later part can be fixed by making a +10 spellcraft (or whatever skill used) magical item.
Tandriniel wrote:
My argument is: •"A supernatural ability's effect cannot be dispelled", "Dominate (SU)" - To begin with, it can't be dispelled.•Break Enchantment - "This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect." and "If the spell is one that cannot be dispelled by dispel magic or stone to flesh, break enchantment works only if that spell is 5th level or lower" •Since Dominate (SU) works as "Dominate Person" a spell of lvl 4/5, Break Enchantment will work, if you pass a CL check d20+1/lvl vs 11+CL. •Since it's the effect of Dominate (SU), which works as the spell Dominate Person, it can be dispelled by following the rules for non-dispellable spells. Your help, to settle this debate, is appreciated :)
AerynTahlro wrote:
Except Hedge Magician doesn't say reduce base cost (or base crafting cost)by 5%.
Grick wrote:
So the 5% reduction from hedge magician effects both base crafting cost and the material component cost?
If a character has the Hedge Magician trait, how much would a tome of [something] cost to craft? Hedge Magician states "Whenever you craft a magic item, you reduce the cost of gp required to make the item by 5%" For the various books: "Cost 26,250 gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)" The reason I ask is the material component of the wish/miracle spell involved in the creation - which really isn't needed, as it would just up the crafting DC by +5 for not meeting the requirement. I can argue it both ways (5% with and without the material cost), and would like a reference to RAW that makes it clear either way. How about when you also put an alignment/class/etc. requirement on the item, that would reduce the price by 35% in total? Anyways, I'm not interested in "I think..."-replies, I would much prefer a comment that has a reference to RAW. Cheers |