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Is it impossible for a Paladin to be stealthy if someone has Detect Good active? Or does stealth also cover the aura? What about the lingering aura?


About when it is available - PP is alot easier to heal than CS. Also PP only does 1 point of damage, compared to CS' 2 points.


Cheapy wrote:
The knowledge for this comes from the ninja's understanding of ki, a mystical force. It's also available far earlier than Crippling Strike. So (Su) makes sense to me.

well, looking at the rogue talent "Ki Pool (ex)", it seems more likely that it's two different designers that have made the classes. which was why I wondered if it was just messed up adn in need of an errata...

There is nothing implying that Pressure Points comes from ki, it is just knowledge of the bodys nerves, bit of the same as crippling strike.


I'm just wondering if Pressure points (su) shouldn't be Pressure points (ex)?
Seeing as Crippling strike is (ex) and they pretty much are similar abilities...


Assume a mnk4/ninja16 with twf., imp. twf. and gr. twf., using 2 kamas.

Does twf stack with flurry, so that he could get +4bab from the mnk (using flurry) and still get 3 attacks from the off hand (gr. twf.)?


Thanks guys.
Master Alchemist ftw :)


So, I want to become a daggermark poisoner PrC, and I need to craft 1000gp worth of poisons for the guild. That is 10k sp value(see where this is going?).

Assuming I have skill 9 and take 10, crafting a DC 19 poison it will take about half a year to fulfill that requirement. Is it me or does it just seem insanely absurd that I have to retire my character from the game for half a year to do full time crafting, in order to get that PrC?

Or have I just misunderstood how crafting poisons work? If so, please explain the rules to me (RAW only and please include sources, as I may have to use them for my DM)

Thanks :)


Diego Rossi wrote:
Mithras wrote:

Diego, I think you are in error.

The material cost is factored in when determining the basecost(just look at tome of something +x)

You can't take 10 when there is some sort of risk involved - I would say losing the value of magical item when crafting it makes it risky, even if you need to roll 2 to succede.

The later part can be fixed by making a +10 spellcraft (or whatever skill used) magical item.

Rules about base price:

PRD wrote:

Magic supplies for items are always half of the base price in gp. For many items, the market price equals the base price. Armor, shields, weapons, and items with value independent of their magically enhanced properties add their item cost to the market price. The item cost does not influence the base price (which determines the cost of magic supplies), but it does increase the final market price.

In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. The cost to create these items is the magic supplies cost plus the costs for the components. Descriptions of these items include an entry that gives the total cost of creating the item.

Taking 10:

PRD wrote:
Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
You can always Take 10 when not in danger or distracted. You are confusing the rules with those for...

I stand corrected - thanks for clearing it up :)


Diego Rossi wrote:

Actually the item production cost is slightly different:

Step 1)
Spell level 9, CL 17, highest spell cost 2 charges

400*9*17/2 = 30.600 market price of the staff, it determine the basic production time (31 days) and the basic production cost 30.600/2= 15.300 gp

Step 2)

"The creator must have prepared the spells to be stored and must provide any focus the spells require as well as material component costs sufficient to activate the spell 50 times (divide this amount by the number of charges one use of the spell expends)."

So the components for 25 wish:

25.000*50/2= 625.000

Final production cost: 640.300 gp

The material component cost isn't factored in the production time and is applied at full, there isn't a difference production cost/market price for that.
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Taking 10 the wizard would be successful 100% of the time.

Diego, I think you are in error.

The material cost is factored in when determining the basecost(just look at tome of something +x)

You can't take 10 when there is some sort of risk involved - I would say losing the value of magical item when crafting it makes it risky, even if you need to roll 2 to succede.

The later part can be fixed by making a +10 spellcraft (or whatever skill used) magical item.


1 person marked this as a favorite.
Tandriniel wrote:
Eridan wrote:

Is there a staff of wishes in the PF books ? No? Then it is a custom item and you can forbid it.

Is there RAW to support this?

No.


it only takes 10 days to recharge the staff (1 charge a day)


But Dominate (SU) does have a caster level - why would it need that, if you can't dispell it?


Tandriniel wrote:

I have asked him to give his argument in this thread, to ensure accuracy.

My argument is:

•"A supernatural ability's effect cannot be dispelled", "Dominate (SU)" - To begin with, it can't be dispelled.
•Break Enchantment - "This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect." and "If the spell is one that cannot be dispelled by dispel magic or stone to flesh, break enchantment works only if that spell is 5th level or lower"
•Since Dominate (SU) works as "Dominate Person" a spell of lvl 4/5, Break Enchantment will work, if you pass a CL check d20+1/lvl vs 11+CL.
•Since it's the effect of Dominate (SU), which works as the spell Dominate Person, it can be dispelled by following the rules for non-dispellable spells.

Your help, to settle this debate, is appreciated :)


AerynTahlro wrote:


I fully disagree with this interpretation.

Market value is calculated from the magic items chart based on the abilities used.
Base value (craft value) is 1/2 market value.
If the spells have a material component, you add the full cost of that onto the base value.
If you have Hedge Magician you would reduce the Base Value by 5% PRIOR to adding the material cost.

The spell needs X to work when cast. It should still need X to work when crafted, not 0.95X.

Except Hedge Magician doesn't say reduce base cost (or base crafting cost)by 5%.


Thank you :)


Grick wrote:
Mithras wrote:
Hedge Magician states "Whenever you craft a magic item, you reduce the cost of gp required to make the item by 5%".

Magic Item Creation: "In addition, some items cast or replicate spells with costly material components. For these items, the market price equals the base price plus an extra price for the spell component costs. The cost to create these items is the magic supplies cost plus the costs for the components."

So the 5% reduction from hedge magician effects both base crafting cost and the material component cost?


3 people marked this as FAQ candidate.

If a character has the Hedge Magician trait, how much would a tome of [something] cost to craft?

Hedge Magician states "Whenever you craft a magic item, you reduce the cost of gp required to make the item by 5%"

For the various books: "Cost 26,250 gp (+1), 52,500 gp (+2), 78,750 gp (+3), 105,000 gp (+4), 131,250 gp (+5)"

The reason I ask is the material component of the wish/miracle spell involved in the creation - which really isn't needed, as it would just up the crafting DC by +5 for not meeting the requirement.

I can argue it both ways (5% with and without the material cost), and would like a reference to RAW that makes it clear either way.

How about when you also put an alignment/class/etc. requirement on the item, that would reduce the price by 35% in total?

Anyways, I'm not interested in "I think..."-replies, I would much prefer a comment that has a reference to RAW.

Cheers