Erudite Owl

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Organized Play Member. 10 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Zola Mitefellow
Gnomish Traveling Circus Dancer

Being born a Changeling, Zola has no past with her father nor her hag mother. A band of traveling gnomes running the Shortcloak & Mitefellow circus in Garund took her in when they had found a basket with the fair baby, no more than a week old outside the ringmaster's tent.
The gnomes raised her no different than any other gnome, and in fact she wasn't aware she was a different race until she started to grow taller than the tallest of the gnomes. Being raised exactly as a gnome child would in a gnome society, she carries many of gnome ambitions and values. She is very impulsive, loves trickery, and doesn't care too much of the opinions of non-gnome beings.
As she began to grow older, though still very young to a gnome, she found joy in training and dealing with the animals the circus had possessed. However, an older Varisian Gnome Magus, Kevven Strifelaugher, began seeing innate magical abilities within Zola. He took her under his wing and began teaching her the ways of the Varisian Kapenia dancers.
Starting the training when she was 15, Kevven tried to imbue her with as much knowledge as he could. It was also around his time that Zola began receiving haunting dreams many of the nights she slept. This began fatiguing her mentally, spiritually, and magically. Her training as a Kapenia Dancer with Kevven plateaued. As the years gained on her, the dreams became more vivid and haunting. Showing images of a creature draped in dripping, rotting rags beckoning to Zola. Some nights go without alarm, while others claw at her subconscious.
Not knowing what else to do about these nightmares, as well as seeking more training in the ways of Kapenia Dancing, Zola said farewell to her family in Shortcloak & Mitefellow and ferried across the sea to Varisia. Soon after arriving, she figured she could hopefully find some guidance within the ranks of the Pathfinder Society.

Zola Mitefellow has embarked on a journey for spiritual guidance, refined training, and hopefully to find something to pique her curiosity.


Not sure if you're still looking but I'd be interested. I've been playing pathfinder for over a year and would love a game.


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Smear feces on the end of your pole arm and GENTLY bring it up to your foe's nose. Sickened.


Hi,

I need a little help deciding where to take my build. I'm currently a 4th level Bladed Scarf Magus with the end goal of becoming a Genie Binder. I know that Magi don't have access to the Planar Binding/Ally spell needed as a prereq for the Genie Binder, so I need to multiclass. I'm currently juggling the ideas of either multiclassing into Summoner, Sylvan Sorcerer, or Dark Tapestry Oracle.

Any advice or suggestions on where to go into is greatly appreciated. Thanks for any input.


Hi all,

So I have a question regarding throwing tanglefoot bags. Would a character throwing a tanglefoot bag take a -4 on the roll to hit unless they have Throw Anything? Basically, is the item considered an improvised weapon?

Thanks for the imput!


Hi all,

I'm in the process of building a summoner eidolon, and I know augmented summoning feat doesn't apply unless you summon it via Summon Eidolon
Now my question comes in that I'm playing a Synthesist summoner archetype, so I am curious to how the spell would apply in such a case. If I were to summon it that way would I still synthesize with it or how does it work?

Thank you for any insight!


everybody at our table say "the gm has final say / gm is always right" ,but almost every session we have long-winded rules blowouts. gm tries to move on after making decision, but this one other player pouts and sometimes even walks out of the room. I play with the original poster and feel bad he is constantly being sabotaged by the former gm. We play at the former gm's house and he has all the figs and latest everything bookwise. Honestly, I'd rather play at OP's house and use bottlecaps and guitar picks for ogres and trolls. We would probably get more accomplished and have more fun.


Restores100HP wrote:
NikTheAvatar wrote:


If you don't believe me or what is written in the rules, as another summary which lays this out nicely, look at the grapple flowcharts on d20pfsrd. The move grapple action is only available to the grappler who is controlling, as part of the standard action to maintain the grapple on subsequent rounds.

From a thematic perspective, I agree with Adamantine Dragon as well. Regardless, the RAW mean the minimum time taken to execute...

This is the correct answer. The proper sequence should have been:

Surprise round: BBEG attempts to grapple sleeping PC as a standard action. PC gets Perception check to wake up (with -10 for sleeping). If awakened, the PC gets an attack of opportunity (unless BBEG has improved grapple).

Roll for initiative/Other PCs get perception check to hear struggle (if PC was awakened and attacked or made a noise).

Round 1: PC gets to attempt to break grapple on his turn, BBEG must maintain grapple on his turn. If grapple is maintained, BBEG moves him off the cliff edge to fall and releases grapple as a free action and casts Feather Fall as an immediate action.

That's the proper process by RAW. If Drag was used, it's a different process. Although, I don't believe you can drag a creature into a dangerous square.

cant wait to grapple someone while im bullrushing them............


Mythic Evil Lincoln wrote:
Anyone else notice the irony in the OP's username?

yeah kinda ironic.....don't you think?


I was a PC in this encounter. I WAS THERE!!!

Exactly from how I saw this encounter going, I think the death of the fighter makes sense in how everything went in terms of the BBEG's intelligence. Honestly I had the same practical idea of dragging the bad guy off the building with a Chain of Perdition.

The fighter was hacking away at the BBEG, whom of which was hanging out off putting the fighter right at the edge of the building. The BBEG cast Deep Slumber, failed his saves and night night fighter. An NPC cleric with the party went over and tried to slap him awake/ cast sanctuary. GM told PC he only got one action to which the PC laughed it off knowing he only had 1 and WILLINGLY chose to cast Sanctuary. Not to wake him up. Next round BBEG rolled well over the save of the sanctuary and dragged the fighter off the building and to which we were told end of chapter. This is where it blew up with the two of the still living PC's claiming they had a million things they could do. Really the fighter just asked for the roll to see if the BBEG would get over his CMD (which easily it did since the pluses it had compared to his helpless CMD technically didn't need to roll being over his CMD even with a 1). To the request of the fighter, he got the roll and it was beat by like 18.

From my perspective, everything seemed to be fairly done. Not necessarily in the most happy way for the fighter, but it seemed fair and feasible what happened. I think it adds a good fire under the party that we are going to be encountering tougher foes who will give us a run for our money.