Miss Frost |
Hello, everyone. I am not really happy to do this, especially mid-scene, but I think I'm going to have to bow out of the game, for the following reasons:
I made Picket as a man of peace. Would not mind violence breaking out despite his preferences to the contrary--in fact, I expect it, and like it as a good source of drama--but we've got Tuber and Retzack who are kind of remorselessly evil and have killing people as a big part of their shtick. I've got no problem with that character style, but with a character like Picket on board it's too much unresolvable tension, and not the fun kind. I've turned it over a bunch of times, and I just can't see anything good coming out of it in the long run. Rule number one is even if we're not friends we need to be able to work together, and I can't make that happen, so I've gotta go.
Since it's full disclosure time, that interaction with the woman in the diner also felt a lot like I got railroaded into stealing a precious memento from a fellow war survivor, and that left a really sour taste in my mouth. I know there were a couple of hard moves on the table, but that's like tricking a paladin into violating their oaths; I felt like my agency was undermined, and that's not really cool in my book. Especially since that was the first complication that Picket was really faced with. It was just a one-time thing, the rest of your GM'ing has been awesome, and the long-term issues above are why I'm leaving, but I wanted to clear the air. Roses and thorns, and all that.
I've got no bitter feelings about any of this, and I hope that goes both ways. Just wanted to hand in the towel on honest terms, and if we could come together on more level ground I'd enjoy playing with any of you again in the future. Until then: I hope you all have a lot of fun with the rest of the game.