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            |   | Misha the Tree's page 16 posts. Alias of Suede.
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                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Misha bangs to the floor behind Brock, no longer swinging around and just stomping up with her master to bring a big, branchy hand down atop the head of this odd, aggressive wizard man. Move to move, standard to strike Magical Slam(Power Attack, Pack Overflank, AF, Prayer): 1d20 + 13 - 2 + 4 + 1 + 1 ⇒ (9) + 13 - 2 + 4 + 1 + 1 = 26
Magical Slamage(Precision, Power Attack, Animal Focus, Prayer): 1d8 + 1d6 + 14 + 1 + 1 ⇒ (5) + (3) + 14 + 1 + 1 = 24
 Acid Damage: 1d6 ⇒ 4
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Misha swings through the chains with the greatest of ease and stops above Angel, swinging down with one large branch to try and bash the blue creature over the head with a branch. Move action to approach, standard to whack blue. Magical Slam(Power Attack, Pack Overflank, AF, Prayer): 1d20 + 13 - 2 + 4 + 1 + 1 ⇒ (6) + 13 - 2 + 4 + 1 + 1 = 23
Magical Slamage(Precision, Power Attack, Animal Focus, Prayer): 1d8 + 1d6 + 14 + 1 + 1 ⇒ (5) + (2) + 14 + 1 + 1 = 23
 Acid Damage: 1d6 ⇒ 5
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Reflex Save: 1d20 + 6 ⇒ (15) + 6 = 21 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Misha does as commanded and winds up with two large branches to swing at the table even as Brock's own attack goes wild in his haste to help his fellow elf. 1st Magical Slam(Power Attack, GMF, AF, Pack Outflank): 1d20 + 13 - 2 + 1 + 1 + 4 ⇒ (11) + 13 - 2 + 1 + 1 + 4 = 28
Slamage(Power Attack, GMF, AF: 1d8 + 1d6 + 15 + 1 + 1 ⇒ (2) + (5) + 15 + 1 + 1 = 24
 Acid Damage: 1d6 ⇒ 5
 2nd Magical Slam(Power Attack, GMF, AF, Pack Outflank): 1d20 + 13 - 2 + 1 + 1 + 4 ⇒ (15) + 13 - 2 + 1 + 1 + 4 = 32
Slamage(Power Attack, GMF, AF: 1d8 + 1d6 + 15 + 1 + 1 ⇒ (6) + (3) + 15 + 1 + 1 = 26
 Acid Damage: 1d6 ⇒ 3
 Treants deal double damage vs objects, so those would be 48 and 52 damage respectively assuming this counts as an object. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   And then the treant will follow suit with big, branchy fists to law heavily and hopefully more effectively into the hag. Full attack with the BoF extra attack bonus 1st Magical Slam(Power Attack, GMF, AF, Pack Outflank, Prayer): 1d20 + 13 - 2 + 1 + 1 + 4 + 1 ⇒ (1) + 13 - 2 + 1 + 1 + 4 + 1 = 19
Slamage(Power Attack, GMF, AF, Prayer): 1d8 + 1d6 + 15 + 1 + 1 + 1 ⇒ (6) + (5) + 15 + 1 + 1 + 1 = 29
 Acid Damage: 1d6 ⇒ 5
 2nd Magical Slam(Power Attack, GMF, AF, Pack Outflank, Prayer): 1d20 + 13 - 2 + 1 + 1 + 4 + 1 ⇒ (8) + 13 - 2 + 1 + 1 + 4 + 1 = 26
Slamage(Power Attack, GMF, AF, Prayer): 1d8 + 1d6 + 15 + 1 + 1 + 1 ⇒ (4) + (2) + 15 + 1 + 1 + 1 = 24
 Acid Damage: 1d6 ⇒ 6
 BoF Magical Slam(Power Attack, GMF, AF, Pack Outflank, Prayer): 1d20 + 13 - 2 + 1 + 1 + 4 + 1 ⇒ (18) + 13 - 2 + 1 + 1 + 4 + 1 = 36
Slamage(Power Attack, GMF, AF, Prayer): 1d8 + 1d6 + 15 + 1 + 1 + 1 ⇒ (2) + (4) + 15 + 1 + 1 + 1 = 24
 Acid Damage: 1d6 ⇒ 6
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Misha swings from the chains like a monkey would from herself and easily gets within range of both the Hag and Shae with her mighty reach.  Once Brock is in position she'll take a free branch and slam it up at the side of the Hag, working to avoid smashing it into any allies. The space is tight above, but Misha's noticeably narrow frame looks like it will be able to adjust. Move action to climb over, standard to slam the hag.  Free action to take BoF for the +2 bonuses Magical Slam(Power Attack, GMF, AF, Pack Outflank, BoF): 1d20 + 13 - 2 + 1 + 1 + 4 + 2 ⇒ (2) + 13 - 2 + 1 + 1 + 4 + 2 = 21
Slamage(Power Attack, GMF, AF): 1d8 + 1d6 + 15 + 1 + 1 ⇒ (8) + (1) + 15 + 1 + 1 = 26
 AoMF Acid Damage: 1d6 ⇒ 4
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   If the party was hoping for sneaky options, they seem rather unlikely as the treant lumbers along patient behind its master.  It seems a bit barkier with the buffering of spells upon it, but despite it voicing no opinion, every movement is accented by the creaking of wood and the horrendous cacophony of many chains being shoved aside by its sheer mass. You aren't quite sure, but it seems rather not amused by the chains or their stains left behind. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Lumbers up to the tavern and stands outside the front door, putting down roots for a moment like a fixture meant to be there.  She's learned the concepts of propriety and where not to go, taverns are bad places for large plants. She will wait for work from Brock if he needs her. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Misha realizes somewhere in her woody head that the spell heading her way isn't quite what it appears to be.  The shadowy spell singes her but does little to stop it's lumbering gait to Brock's command.  Bolstered by new magic she continues to have no fear and attempts to beat the brains in of her newest target while her master threatens and harries. Move to next to Spikey-hair, standard to smack'em. Slam(Flanking, Power Attack, Haste): 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage(Precision, Power Attack): 1d8 + 1d6 + 15 ⇒ (6) + (3) + 15 = 24
 Acid: 1d6 ⇒ 2
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Reflex: 1d20 + 6 ⇒ (1) + 6 = 7 Misha's bark sizzles from where she struck the demon, but she doesn't seem to even notice the fear spell, her alien vegetable mind not understanding the need the cower. Her closeness to Brock allows her to guard his movements before she rears up and begins to attack with hasted movements against the injured Babau. Full attack on Red, I believe we have a haste up, so 3 swings, ignore the last if I am mistaken. 1st Slam(Flanking, Power Attack, Haste): 1d20 + 15 + 1 ⇒ (10) + 15 + 1 = 26
Damage(Precision, Power Attack): 1d8 + 1d6 + 15 ⇒ (8) + (4) + 15 = 27
 Acid: 1d6 ⇒ 6
 2nd Slam(Flanking, Power Attack, Haste): 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
Damage(Precision, Power Attack): 1d8 + 1d6 + 15 ⇒ (3) + (5) + 15 = 23
 Acid: 1d6 ⇒ 2
 Haste Slam(Flanking, Power Attack, Haste): 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28
Damage(Precision, Power Attack): 1d8 + 1d6 + 15 ⇒ (3) + (4) + 15 = 22
 Acid: 1d6 ⇒ 5
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Misha was seated on the edge of the pavilion doing tree things when the madness started, and was missed by the spell that struck the rest of the party, and so it seems mostly befuddled by its master's actions.  Still, on command from Brock she begins bumbling towards the same foe as Brock. In the process the large mass of wood may knock over a few of the decorate dividers at the edge of the dining area.  When it reaches the fray, she casually winds up a large branch it swings it down at the head of the nearest Babau. Move to the Northeast Babau, Standard to slam it. Slam(Flanking, Power Attack): 1d20 + 15 ⇒ (7) + 15 = 22
Damage(Precision, Power Attack): 1d8 + 1d6 + 15 ⇒ (6) + (5) + 15 = 26
 Acid: 1d6 ⇒ 2
 I seperated out the acid damage on her attacks, since it's not the first time I've seen Babau and I know it matters. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Misha will settle down, picking up the great sword Lysaer was borrowing as the man claims the axe and holding it in a branchy palm until Brock comes to claim it.  It will spend it's time seemingly distracted, but quite obviously facing the still conscious Ulfen. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   I was trying to wait to give the other two who haven't a chance to post, but I need to head to work so I'm going to post before I go. Misha winds up her two mighty branches and sends them for the Ulfen leader without a sound beyond the movement, an oddly quiet mass in the foray of shouts and Aklo being bandied back and forth. If the man drops on the first hit, she'll send the second branch into the green armored ulfen that swung for her roots!  The cad! Slam attack 1(Pack Flanking): 1d20 + 17 ⇒ (8) + 17 = 25
Slam Damage 1(Precision, Acid): 1d8 + 2d6 + 15 ⇒ (6) + (5, 4) + 15 = 30
 Slam attack 2(Pack Flanking): 1d20 + 17 ⇒ (19) + 17 = 36
Slam Damage 2(Precision, Acid): 1d8 + 2d6 + 15 ⇒ (5) + (5, 4) + 15 = 29
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   The treant will isn't so excitable or loud as its master, but it lumbers eagerly after Brock and positions itself behind him.  A massive branch winds up reach between master and Hellknight to try and body blow the Ulfen. General sounds of creaking wood can be heard throughout it's movement. Slam attack (Pack Flanking): 1d20 + 17 ⇒ (8) + 17 = 25
Slam Damage (Precision, Acid): 1d8 + 2d6 + 15 ⇒ (4) + (2, 2) + 15 = 23
 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   Looks large, imposing, and otherwise like a big tree that walks.  It's still right on Brock's heels and presenting itself as something very good at breaking stuff, like that rock it stepped on as they reached the beach. 
	
		
	
	
		
			
        
          
            
            
              
            
          
            
            
              
                
  
    
      
        
  
  
        
        
 
          
          
            
              
                 Plant | HP54/54 | AC 29 (+2 vs Flank) | T 11 | FF 29 | CMD 24 | Fort +8 (9) | Ref +5 (6)| Will +3 (4)(+4 vs Enchantment)| Evasion; Immune - Mind effecting, Paralysis, Poison, Stuns, Polymorph, Sleep | Init: +2 | Perception +8 (LLV) | AF Constant  
              
              
                
                   
	
		   At the whistle the large tree will finally rouse itself from where it was digging in roots just outside the party pavilion for the day.  It had done a good job of not disrupting anything, but considering it's large size it's not the most subtle of guests as it begins to follow Brock right at his heels. |