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![]() It didn't feel like boredom tho. During those times people socialized, and the difficulty made it necessary to depend on other people. Having to wait made things more sweet when you actually accomplished something, unlike the instant gratification of more recent games. When you take all of that time, and the interdependence between the players away you take one step down the path that leads to what we have now in games like gw2. ![]()
![]() Give me a sandbox with alot things to do at any time <2am-5am>. If I can tweek my house or shop, craft, find a group to adventure, explore on my own, or engage in some PvP at odd hours, I wouldn't get bored. If I log out because I was bored, theres a problem. This!! And chat! Lots and lots of friendly chat. 1. At least 5 years, probably more like 10+, for whatever amounts to "high end" content. I want to be able to survive with effort as soon as I have my first character created, but I want it to be a struggle. I just want it to go on and on getting better and better. 2. 8 years with minimal lapses. 3. The game changed to easy mode and my rping friends left/moved to another game. 4. I honestly have no idea. I watched my son play WoW and never had any desire to play it. The community just plain sucked.
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![]() My own opinion is that there should be a wide variety of encounters and few of them locked or instanced. Some should be so insanely hard the entire populace isn't able to conquer it for years. I also think the loot should be a random item drop scaled on the difficulty of the mob, with unlikely but possible chance of getting something really good, and not dozens of things or something for each person in the raid. There should be rare things and truly "uber" items along with the just difficult and the easy to obtain. Good mobs should be contested mobs and not instanced so each party has its own. A dynamic world has struggle and competition in it. Struggling to beat the other settlement to the good stuff or learning to negotiate and take turns would be choices the people of this world would have to make to survive. |