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![]() @All The game is ever changing and being hammered out. It will swing from one side to the other until they reach a good testing point. Then fine tuning will be required. Right now, in my opinion it seems to have swung towards the non-pvp side. The bounty system is a great idea, but can be a very strong mechanic. It has to been closely watched or it will ruin a lot of peoples game play. Unlimited is too much. As I said before, there has to be a balance to good and evil. Right now as things sit, evil will not be able to compete. ![]()
![]() My two biggest worries concerning this topic is the unlimited bounties, and evil not having access to the things needed to continue to exist. Andius' idea on the limited bounties is great. Added to that should be a way to check the consequences of attacking the target. Say an observation check that tells yous rep loss and alignment shift, what tags you will receive for attacking. The result should be based on your characters abilities. Me being evil, trying to stay towards lawful so I can be competitive, do an risk assessment on Nihimon before killing him. My character abilities <observation, lore:local, etc.> tells me, we are in unclaimed wilderness, so its not unlawful. His alignment is NG, so alignment sift is minimal. His settlement is opposed to mine, so rep loss is also minimal. The approximate value I see him carrying is 200g. So I decide the reward is worth the risk and kill Nihimon, again. Come to find out, my lore:local wasn't high enough and this land is claimed and I am now tagged as a murderer. Nihimon, being a smart guy has made sure most of his equipment is not able to be looted. So I gain only 50g worth of stuff. And he has put out a bounty. Also, being as I killed him here before, he puts a death curse on me. His buddy was following behind and finishes me off. I lose most my stuff. Now all this is acceptable, assuming I can do the risk assessment, bounties are limited, and there is a way for me to replace my equipment. There needs to be a balance. I can deal with LG settlements and characters have a little better quality of equipment etc. as long as it real tough to maintain the alignment. The rest need to be equal IMO. ![]()
![]() I am seeing something wrong here ?? As an evil player planning on being a bandit/assassin, this last weeks discussions <settlements, reputation, alignment and PvP> have bugged me. Heres my scenario. So now I am out in the wilderness, where I am assuming wilderness means not under any ones law, and scope out a resource to ambush people at. So in comes Nihimon. I swoop in and kill him. I am whacked with reputation loss and alignment shift towards evil and chaos. Nihimon takes out the 10g bounty on me. Now I am labeled as a murderer and can't go in any lawful towns, or any good ones. So now I am left to CE, NE, or TN towns. Nihimon just happens to be rich, so i continuously have a bounty on me, and keep being killed and losing equipment. Not being good or lawful aligned, I don't get access to higher quality training/goods/services of those types of settlements. So now I have sub-par equipment and training, and every one can keep killing me. Why in the hell would any one be evil in this game ?? I understand that evil need to be reigned in, but it also needs a fighting chance or it will cease to exist. With out evil, there is no good. with out darkness, there is no light. ![]()
![]() @Blaeringr That's fine, if Tony doesn't want my unsavory business I will go else where. Just hoping for a one stop shop for my contracts, be it supplies, gaurd duty, or assassination. Keeping a low profile and out of veiw is paramount to survival. I want one person I can go to and they say, heres the contract, go do business. ![]()
![]() GW wrote:
I have a curious question on this statement. Does this mean contract/barter companies wont be able to enter into these contracts ? I will Tony's for example because most of us know the name. Tony's has a contract with company A for 20 ore a day.
Tony's doesn't have any skills in ores or mining, can he enter this contract ? ![]()
![]() Hark wrote:
Just make respawn points a ways from the kill point. They lose some of their inventory, coin on person etc. Or other consequence if the killer has a contract in inventory ![]()
![]() as a solution to the assassination contract, have it an inventory item. When some one dies by a person with a contract in their invitory, it offers a token. Taking this token causes an alignment shift. The contract and token can then be given to a third party. Handing the token to the contract creator completes the contract and causes and alignment shift, unless you received a shift for the killing already. ![]()
![]() I don't mind the game mechanic consequences, but if the person dies in one hit, and their character didn't see mine, he shouldn't get a name. Even though I do get the alignment shift and a criminal tag. I am a criminal and evil. I killed 10 people for a fact. But not one has seen that it was me. So the game knows I am evil, but how does every one else unless they know me ? ![]()
![]() So I have been following the game for a while now, and it's time for me to out of the closet. I am evil. I will be playing an assassin entirely for my own purposes. Now I do have some questions. Some may have been answered and I missed them, some may not have. My main concern is the anonymity of my assassin. While I want to be known for how many assassinations I have done, I don't want all my victims to know it was me whom did the dead. question #1 - When will the combats actually know who it is they are fighting/dying to ? question #2 - What is the completion key to the contract ? Does the actual contract holder have to commit the killing blow or be apart of the killing ? Question #3 - Will the contracts be doable through a third party ? |