Min waited for Nsizi to move forward and surround the fallen Swamp Speaker; then she stepped away from the elemental into the space the Bas'o vacated and discharged her wand at the lizardman, the arcane bullet weaving its way neatly between her allies. 5-foot-step southwest; use wand 1d4 + 1 ⇒ (3) + 1 = 4
Fabian Benavente wrote: Actually the plinth does move on its own but we can say that it's right behind Min if you want. I just meant that in the past we've tied it off and it stayed where it was until we came back. I don't think we ever untied it after we came out of the wind tunnel. I was just wondering if she had somewhere to 5-foot-step to. If she can 5-foot-step back onto the plinth... Min stepped back onto the tethered plinth and discharged her wand directly into the air elemental's windy innards. 5-foot-step; magic missile at elemental 1d4 + 1 ⇒ (1) + 1 = 2 If she can't 5-foot-step... Min attempted to brace herself against the buffeting winds, watching the elemental warily, ready to dodge its attacks. Total defense: AC = 21
Also, I think the whirlwind Nsizi is talking about is the one here that's our pet air elemental: Nsizi wrote:
Fabian Benavente wrote:
I got through turn 25 as of last night, but I've been very busy all day today and haven't made any further progress. Nsizi wrote: "Mina, I think you must try to dispel his flying, if you can." Min gave a doubtful shrug. "If this doesn't work ... I think he's summoning an elemental. Be prepared to fight." Twisting her ring on her finger, she pointed at the Swamp Speaker and attempted to dispel some of the magic supporting him. use Arcane Bond to cast dispel magic: caster level check 1d20 + 5 ⇒ (1) + 5 = 6 Wow: back-to-back ones. The dice have turned on me. Seeing him fail to plummet to the stone floor, she winced and drew her wand of magic missile.
"Don't be ridiculous," Min scoffed. "You talk like you're winning, when we all know you've lost." She pointed her finger and shot an acid dart at the flying Swamp Speaker. Unfortunately, her confident words were belied by her poor aim. "Nsizi," she hissed, "see to Zeljka. Take the potion from my pack if you need it. Zeljka, just a few more arrows! He can't take much more!" Acid Dart (ranged touch) 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 6 damage 1d6 + 2 ⇒ (3) + 2 = 5; Combat Advice on Zeljka: +2 to her next attack on Daruthek
Min virtually crowed with triumph as the lizardfolk reappeared. "Peek-a-boo, I see you!" she called to the Swamp Speaker. "Let's end this," she went on, more grimly, pushing up the sleeves of her coat as she pointed two fingers at Daruthek and sent two missiles of arcane force speeding unerringly toward his reptilian body. cast magic missile 2d4 + 2 ⇒ (1, 2) + 2 = 5 Zeljka Greenfoot wrote: After her second arrow hit the Swamp Speaker, Zeljka grunted, "Are there any more scrolls or spells that make magic disappear? He has to be flying by magic which can be ended, right?" Min shrugged. "I could try ... but it would take me a little while." She can recall dispel magic with her pearl of power, but it will take two rounds (one to recall, one to cast), and she'd have to make the caster level check to succeed. She just happened to roll spectacularly well against the obscuring mist.
Min took a few steps toward the center of the room to get a clear shot, then pointed her finger at the flying Swamp Speaker, sending a corrosive green dart shooting in his direction. move SE to the square 3 squares north of the cleric Zeljka is fighting; cast acid arrow (ranged touch) 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21 damage 2d4 ⇒ (4, 4) = 8
Min calmly removed a scroll from her belongings and read off the spell on it in a crisp, businesslike voice. "There, let's see how Lord Hshurha likes that," she remarked, letting the blank parchment fall to the ground. retrieve scroll; cast resist energy: electricity on herself
Gasping as the electricity crackled in her hair, Min extracted a length of licorice root from her spell component pouch and emitted quick syllables that seemed to stir the blood and excite the senses of her allies. "Achahut, behind you!" she warned the lizardfolk against the new entrants to the melee. cast haste (+1 to AC, attack, & Reflex saves; 30 foot increase in speed; one extra attack in a full attack action): Combat Advice on Achahut: +2 on next attack on cultist
Nsizi wrote:
Spiritual weapon is divine only, so Nsizi is the only one who can use the scroll. Min quickly casts a spell of protection on herself. "I wish Evalina were here," she murmurs, looking up at the levitating lizardfolk. cast mage armor
Knowledge (nature) 1d20 + 9 ⇒ (5) + 9 = 14 "That royal jelly we found might help as well," Min went on. "It provides enough nourishment to account for a full day's meals, makes a person more resistant to disease, and makes a full night's rest more rejuvenating -- if we take the chance of a full night's rest." read the spoiler above for mechanical details
Nsizi wrote: He bowed to the woman, after she handed Min the gem. "Our thanks. If I may ask, do you have healing abilities? My ability to ask the spirits for aid is used for the day, and I do not think we dare wait long enough to rest and recover. However, our warriors are sorely wounded, and can not fight again without help." "I have a few potions still if anyone needs them," Min told Nsizi. "Though I wonder ... without the seeds in place, the storm might be weakening. Perhaps we might risk returning to the surface to ask the lizardfolk for healing, or perhaps even to rest, before going on to face this Daruthek, if time isn't quite so much of the essence?" tag Nsizi
"Well, that was rude," Min fumed when the silence dissipated. "Some friends of my parents used to think I should be seen and not heard, and I never cared much for them, either!" Action 1 "Honored to meet you, Lady Fafrail," Min replied, pulling off a serviceable curtsey. "We would be most grateful for any help you could provide. Our home is in danger from a massive storm these lizardfolk seem to have conjured." She filled the djinni in on the information they had learned from the books about the storm engine. "Have you any advice or information which might aid us in our endeavor?" Min would be happy to take the +1 staff but only if there's not someone else who needs a magic weapon and would put it to better use. It's her goal to avoid being close enough to an enemy to hit it with a stick, if at all possible.
Nsizi wrote: Come on Min, finish him off! At an effective -8 now that he has soft cover from being surrounded? Well, there's always natural 20s. Min took a step forward to get into range and tried to direct an acid dart between Achahut and Nsizi to hit the last enemy. Acid Dart (ranged touch) 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 damage 1d6 + 2 ⇒ (1) + 2 = 3
Min looked significantly at Nsizi and Achahut before pointing with her staff at the lizardfolk next to the cage. She followed up her attempt at a message with an inexpert swing of her own at the lizardfolk she indicated. attack lizardfolk left of Achahut 1d20 + 3 ⇒ (12) + 3 = 15 damage 1d6 + 1 ⇒ (6) + 1 = 7
Will 1d20 + 6 ⇒ (6) + 6 = 12 Min (and Nsizi and Achahut) is suddenly plunged into utter silence. Affronted, she glares at the offending lizardfolk, then smiles. Moving forward and sheltering behind Achahut, she carries the zone of silence further into the room, imposing its effect on both clerics fighting Achahut and on Uurgu himself. move to the square between Achahut and the south wall
Action 1 "Bees?" Min wondered with a puzzled frown. "Down here? What have they to do with the plane of Air?" She pounced on the pearl. "This may well come in handy." Action 2 "Surrender?" Min asked in mild surprise. "I hardly think so. Not when we've been doing so well thus far. Where is the final storm seed?" She looked at the caged woman. "Is she it?"
"I don't recall seeing a keyhole on any other doors, do you?" Min asks dubiously. "I don't trust it. Whatever you do, don't try to peek through it. The Elemental Plane of Air is associated with lightning; I can just see a lightning bolt shooting through that." "Wait, Zeljka," she put in. "Before you touch anything, I can ward you against electricity." cast resist energy: electricity from scroll: Zeljka gets resist energy 10 vs. electricity for 30 minutes "Perhaps the rest of us should wait on the plinth around the corner," she suggested. "Lightning travels in straight lines."
"Healing won't help them," Min replied. "They'll only get unquiet again. They're something like ghosts. If we knew their story, we might be able to give them some peace ... but we have to think of Pridon's Hearth first. Perhaps if we stop the storm, it might help the dead rest as well." Sorry; crazy day.
Is it a Knowledge (religion) check to try to figure out the haunt? 1d20 + 7 ⇒ (8) + 7 = 15 Min remained anxiously in the dormitory with nothing to look at but the mummified husks and Zeljka struggling past them. Are they human or lizardfolk, or can we tell? Could any of their belongings have survived the intense heat?
Min's not going back in. She's taking more damage than she can possibly deal out and is going to be halfway to unconscious before she even has line of sight on the salamander. My idea was to protect our heavy hitter from fire damage and let her take on the salamander rather than all of us taking damage every round.
After the intense heat of the furnace, the sweltering bedroom felt pleasant. Min quickly pulled out one of the scrolls she had gotten from the lizardfolk. "This will protect you from the heat ... for a while," she warns Zeljka. "Finish that salamander quickly!" She incanted the spell from the scroll to protect Zeljka from fire. retrieve scroll; cast protection from energy: fire on Zeljka (60 points of fire damage)
Fort 1d20 + 3 ⇒ (3) + 3 = 61d20 + 3 ⇒ (19) + 3 = 22 nonlethal 2d6 ⇒ (5, 6) = 11 Min stopped in her tracks, resisting Zeljka's efforts to move her forward. "No, I can't! We can't fight like this! We need to go back to the bedroom and regroup. I have a scroll that might help!" move back toward the bedroom
Action 1 Min felt sure that the others could handle the clerics without her. But she couldn't help but offer some advice to Achahut. "Watch out! He's expecting you to to attack from the right! Go the other way!" Combat Advice: +2 to Achahut's next attack vs. the cleric Action 2 Min felt the heat radiating from the iron door and shuddered. "I'll bet you could fry an egg on that door. If we had an egg. And could nail it to the door so it wouldn't slide down." "If our past experiences hold true, the storm seed will be through here ... with some guardians, I'd expect."
"Oh, excellent work, Bessie!" Min exclaimed excitedly, rushing forward through the puddle of dead ooze to congratulate the cow. "Really top notch! Perhaps we'll engrave a plaque to you back in Pridon's Hearth, hm? Congratulate it while it's here," she whispered aside to Nsizi. "It only has a few more seconds before it goes back where it came from."
"I wish I could speak with the aurochs," Min said worriedly. "I'd tell it to back off, and perhaps the ooze would follow it and allow us to slip out. The pair of them fighting in the corridor doesn't get us past it." If Min believes the magic missile was effective, she'll use the wand again. 1d4 + 1 ⇒ (2) + 1 = 3 If she couldn't tell, she'll use the wand again and spend a move action to try and tell if the wand had an effect. 1d20 ⇒ 5+3 if Perception/+2 if Heal If she thinks the wand was ineffective, she'll put it away and draw her remaining alchemists' fire.
You guys must have carried the proverbial golf bag of back-up weapons, if you had a 5% chance of losing one every time you used it. As pointed out in multiple threads in the forums, critical fumble rules punish equipment-reliant martials much more than casters ... and as PCs get more experienced and skilled (gaining more attack rolls per round), they also become more likely clumsily to destroy their weapons. :P Was Min able to determine if her magic missile had any effect on the ooze, GM? She won't waste wand charges if she thinks it's not accomplishing anything. Enraged at the effrontery of this big slushy thing that tried to envelop it, Bessie lets out a moo and gores at the ooze again. 1d20 + 7 ⇒ (1) + 7 = 8 damage 1d8 + 9 ⇒ (2) + 9 = 11 That's four natural ones on attack rolls in the last 24 hours. I don't even know how to narrate a bull's horn somehow missing a slushy barn-wall right in front of it. At least its horns don't break. ;P Celestial aurochs round 2/7
Why are we assuming Zeljka's bow broke when she rolled a 1? Does it have the fragile weapon quality?
Min completed her spell, and an aurochs flashed into existence on the far side of the ooze, snorting in annoyance. Lowering its horned head, it gored the quivering cube. flanks with Zeljka & Achahut; gore 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 damage 1d8 + 9 ⇒ (6) + 9 = 15 "Good Bessie," Min called to the bovine creature approvingly. "Now let's see if you're spell-resistent, you big pile of slush." Taking out her wand, she experimentally fired a force missile at the ooze then took a step back behind Nsizi. retrieve wand; magic missile 1d4 + 1 ⇒ (3) + 1 = 4; 5-foot-step northeast Celestial aurochs round 1/7; statblock is in Min's profile, under the Summon Monster III spoiler.
Knowledge (dungeoneering) 1d20 + 10 ⇒ (3) + 10 = 13 Min shook her head helplessly. "There are so many kinds of oozes. Some of them will multiply if you hit them with certain kinds of weapons, some are immune to magic ... I can't think! Stay away from it, and I'll try to summon something more expendable to help us out!" full-round action: cast summon monster III
The scroll of dispel magic was part of her top-off to 10,000 gp, picked up here. Action 2 "Has something followed us?" Min asked in a hoarse whisper.
Min sighed. "All right, Hep; no plaque for you. Wait at the door, please. We'll have to try this a more costly way." Pulling out the scroll of dispel magic she got from the lizardfolk, she read the arcane syllables off the parchment and waited expectantly. 1d20 + 5 ⇒ (6) + 5 = 11 Not a high enough roll. Got to love expensive resources which turn out to do nothing. :P Do any of us even have UMD?
Achahut wrote: Achahut looked at the magical rings, but turned his nose up at the offer of one. "I do not need such baubles. Mireborn do not feel the hot or the cold." Nsizi's spell is working for us for now. When it wears off, we'll probably need to set the rings for hot temperatures if we go down the fire tunnel. I'd suggest giving the rings to Zeljka and Achahut, as the front-liners can least afford nonlethal damage.
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