Full Name
Milosh Vandrezzi
Race
HP 16/16 | AC 15 | F +5 R +7 W +4 | Perc +4 | Stealth +2 |
Classes/Levels
Speed 25| focus 0/0 | Spells N/A | Active Conditions: ---
Gender
Neutral Good (Male) Human (Versatile) Alchemist 1 |
Size
Medium
Age
34
Alignment
Neutral Good
Deity
Nethys
Location
Varisia
Languages
Common, Varisian, Elven, Gnomish, Sylvan, Undercommon, Draconic
Occupation
Noble
Strength
10
Dexterity
14
Constitution
10
Intelligence
18
Wisdom
12
Charisma
14
About Milosh Vandrezzi
PROFILE
PFS Information:
PFS Number:
Experience:0
Fame:0
Gold:10 GP 7 SP 9 CP
Training: Scrolls (3), Spells (0), Swords (0)
Major Factions
Envoy’s Alliance:0
Grand Archive:0
Horizon Hunters:0
Vigilant Seal:0
Minor Factions0
Radiant Oath:0
Verdant Wheel:0
All Faction Reputation
Total (Sum of the Above) Reputation:0
Purchased Boons
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)
(/end personal details spoiler)
Ancestry Human
Background Noble
Class: Alchemist;
Level: 1;
Experience: 0
Size Medium
Traits Human, Humanoid
Alignement Neutral Good;
Deity Nethys
Languages: Common, Elven, Dwarven, Gnomish, Goblin
____________________
SENSES
Perception: ## ((wis) + (prof) + (item)) [T/E/M/L]
Special Senses:
____________________
DEFENSES
HIT POINTS: 16/16
ARMOR CLASS
AC: Studded Leather 17 (10 + (2) + (3) + (2)) [T]
Unarmored: [T], Light: [T/E/M/L], Medium: [U], Heavy: [U]
SAVING THROWS
Fortitude: 5 ((0) + (5) + (0)) [E]
Reflex: 7 ((2) + (5) + (0item)) [E]
Will: 4 ((1) + (3) + (0)) [T]
Notes:
____________________
OFFENSE
Class DC: 17 (10 + (4) + (3) + (0)) [T]
Speed: 25 ft Movement Types: Normal
Melee Strikes
Dagger 5 (2 + 3 + 0) [T]
Damage 1d4 + 0 [P/S] (Agile, Finesse. Thrown 10ft, Versatile S)
Ranged Strikes
Sling 5 (2 + 3 + 0) [T]
Damage 1d6 + 0 (Propulsive)
[b]Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]
____________________
SKILLS
Acrobatics: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Arcana: ## = (int) + (prof) + (item) [T/E/M/L]
Athletics: ## = (str) + (prof) + (item) - (armor) [T/E/M/L]
Crafting: ## = (int) + (prof) + (item) [T/E/M/L]
Deception: ## = (cha) + (prof) + (item) [T/E/M/L]
Diplomacy: ## = (cha) + (prof) + (item) [T/E/M/L]
Intimidation: ## = (cha) + (prof) + (item) [T/E/M/L]
Lore (type): ## = (int) + (prof) + (item) [T/E/M/L]
Medicine: ## = (wis) + (prof) + (item) [T/E/M/L]
Nature: ## = (wis) + (prof) + (item) [T/E/M/L]
Occultism: ## = (int) + (prof) + (item) [T/E/M/L]
Performance: ## = (cha) + (prof) + (item) [T/E/M/L]
Religion: ## = (wis) + (prof) + (item) [T/E/M/L]
Society: ## = (int) + (prof) + (item) [T/E/M/L]
Stealth: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Survival: ## = (wis) + (prof) + (item) [T/E/M/L]
Thievery: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
____________________
ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)
STR +#, DEX +#, CON +#, INT +#, WIS +#, CHA +#
____________________
FEATS:
Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: (feat)
1st: (feat)
Skill Feats
Background: (feat)
2nd: (feat)
General Feats
3rd: (feat)
Class Feats and Abilities
Feature 1st: (e.g. druidic order (leaf))
Feature 1st: (e.g. wild empathy)
1st: (e.g. reach spell)
Bonus Feats
Shield Block
____________________
EQUIPMENT
Combat Gear:
Magic Items:
Other Gear:
Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))
Coins: # copper # silver # gold # platinum (or total in gold)
____________________
CHRONICLES