Alchemist

Milosh Vandrezzi's page

21 posts. Organized Play character for Arudato.


Full Name

Milosh Vandrezzi

Race

HP 16/16 | AC 15 | F +5 R +7 W +4 | Perc +4 | Stealth +2 |

Classes/Levels

Speed 25| focus 0/0 | Spells N/A | Active Conditions: ---

Gender

Neutral Good (Male) Human (Versatile) Alchemist 1 |

Size

Medium

Age

34

Alignment

Neutral Good

Deity

Nethys

Location

Varisia

Languages

Common, Varisian, Elven, Gnomish, Sylvan, Undercommon, Draconic

Occupation

Noble

Strength 10
Dexterity 14
Constitution 10
Intelligence 18
Wisdom 12
Charisma 14

About Milosh Vandrezzi

PROFILE

PFS Information:

PFS Number:
Experience:0
Fame:0
Gold:10 GP 7 SP 9 CP

Training: Scrolls (3), Spells (0), Swords (0)

Major Factions
Envoy’s Alliance:0
Grand Archive:0
Horizon Hunters:0
Vigilant Seal:0
Minor Factions0
Radiant Oath:0
Verdant Wheel:0
All Faction Reputation
Total (Sum of the Above) Reputation:0

Purchased Boons
(Faction) Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)

(Milosh):

Ethnicity: Varisian
Nationality: Korvosan
Birthplace: Korvosa
Age: 37
Gender & Pronouns: Male/He/His
Height: 1'83
Weight: 68 kg
(/end personal details spoiler)
Ancestry Human
Background Noble
Class: Alchemist; Level: 1; Experience: 0
Size Medium Traits Human, Humanoid
Alignement Neutral Good; Deity Nethys
Languages: Common, Elven, Dwarven, Gnomish, Goblin
____________________
SENSES
Perception: ## ((wis) + (prof) + (item)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

HIT POINTS: 16/16

ARMOR CLASS
AC: Studded Leather 17 (10 + (2) + (3) + (2)) [T]

Unarmored: [T], Light: [T/E/M/L], Medium: [U], Heavy: [U]

SAVING THROWS
Fortitude: 5 ((0) + (5) + (0)) [E]
Reflex: 7 ((2) + (5) + (0item)) [E]
Will: 4 ((1) + (3) + (0)) [T]
Notes:
____________________
OFFENSE

Class DC: 17 (10 + (4) + (3) + (0)) [T]

Speed: 25 ft Movement Types: Normal

Melee Strikes
Dagger 5 (2 + 3 + 0) [T]
Damage 1d4 + 0 [P/S] (Agile, Finesse. Thrown 10ft, Versatile S)

Ranged Strikes
Sling 5 (2 + 3 + 0) [T]
Damage 1d6 + 0 (Propulsive)

[b]Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L], Other (weapon): [T/E/M/L]

____________________
SKILLS

Acrobatics: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Arcana: ## = (int) + (prof) + (item) [T/E/M/L]
Athletics: ## = (str) + (prof) + (item) - (armor) [T/E/M/L]
Crafting: ## = (int) + (prof) + (item) [T/E/M/L]
Deception: ## = (cha) + (prof) + (item) [T/E/M/L]
Diplomacy: ## = (cha) + (prof) + (item) [T/E/M/L]
Intimidation: ## = (cha) + (prof) + (item) [T/E/M/L]
Lore (type): ## = (int) + (prof) + (item) [T/E/M/L]
Medicine: ## = (wis) + (prof) + (item) [T/E/M/L]
Nature: ## = (wis) + (prof) + (item) [T/E/M/L]
Occultism: ## = (int) + (prof) + (item) [T/E/M/L]
Performance: ## = (cha) + (prof) + (item) [T/E/M/L]
Religion: ## = (wis) + (prof) + (item) [T/E/M/L]
Society: ## = (int) + (prof) + (item) [T/E/M/L]
Stealth: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
Survival: ## = (wis) + (prof) + (item) [T/E/M/L]
Thievery: ## = (dex) + (prof) + (item) - (armor) [T/E/M/L]
____________________
ABILITY SCORES (in case you’re wondering why this is so far down, it’s because your stats are baked into everything above)

STR +#, DEX +#, CON +#, INT +#, WIS +#, CHA +#
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: (e.g. low-light vision)
Heritage 1st: (feat)
1st: (feat)

Skill Feats
Background: (feat)
2nd: (feat)

General Feats
3rd: (feat)

Class Feats and Abilities
Feature 1st: (e.g. druidic order (leaf))
Feature 1st: (e.g. wild empathy)
1st: (e.g. reach spell)

Bonus Feats
Shield Block
____________________
EQUIPMENT

Combat Gear:
Magic Items:
Other Gear:

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in gold)
____________________

CHRONICLES

1. PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)