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Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Assuming Arueshalae provides him with the detailed description of the city and everyone is in agreement, Milamber will cast Teleport once everyone is ready. "Arueshalae has provided me with the details of the city Alushinnyrra. I can take 4 others with me, we just need to maintain contact with each other." Teleport On Target Chance: 1d100 ⇒ 12 ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() As Milamber follows the tracks, he occasionally glances up to the strange sky. The hairs on the back of his neck rise as an uncomfortable oppressive feeling washes over him. He takes a moment to focus his thoughts and recalls a conversation he has had with Aladir. He hopes the redeemed one - Arueshalae might have some knowledge of this Abyssal place and may be able to provide some assistance in how to proceed. Query made via Aladir. ""Arueshalae, how do we find this Nocticula? Is there any guidance you can offer us?" ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Looking around at the environment after they exited the crystal cavern, Milamber realizes just how strange and different the Abyss really is. The normally soothing evening sky dotted with stars is non-existent here. Not what I expected when I agreed to take on this mission for the Queen, but I will have to steel my nerves against the differences here. This is just the beginning of the strangeness we will face and I must be prepared for anything - no matter how unsettling and different. Now that we've emerged from the caves, how do we find this demon that we need to prevent from forming an alliance? And how do we manage to do that? What can we say or do that will change a demon's mind? "Well, I am glad to be out of those caves, but this" Milamber gestures at the strange sky and black spires "is hardly an improvement." Milamber looks around and tries to see if he can spot any kind of tracks or signs of activity that may provide them with a sense of direction to take. Perception: 1d20 + 15 ⇒ (15) + 15 = 30 ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "This is the abyss, I imagine there are going to be a lot of strange things we have never seen before. I propose we take the strategy of: Unless it is trying to kill us or is required to prevent the alliance we don't want to happen, we ignore it. This lava seems to be something we can ignore, but since you were invisible, we won't know until we all pass by. Everyone ready to move past this lava and check out the other passages?" ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Not finding anything of value from the enormous spiders, Milamber takes a moment to gather himself. After a quick check, he comes to the assessment that the divine magic from Iona has closed all his wounds. Impressed with her skill, he replies to Aladir "I'm ready to press on." ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Milamber will take a quick look to see if the huge spiders dropped anything useful. "It looks like there is an opening we can check next." he says as he points to the southeast corner of the cave. ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() GM Spazmodeus wrote:
Does the fact that the rays are touch attacks make a difference? ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Milamber will move into the room to get an unobstructed path to the other enormous spider. He ends up just north of his ally Aladir. He casts Scorching Ray at the enormous sized creature. Mythic Heroism (+4), Shooting into Melee (-4) Scorching Ray 1 attack: 1d20 + 9 + 4 - 4 ⇒ (11) + 9 + 4 - 4 = 20
Scorching Ray 2 attack: 1d20 + 9 + 4 - 4 ⇒ (10) + 9 + 4 - 4 = 19
Scorching Ray 3 attack: 1d20 + 9 + 4 - 4 ⇒ (14) + 9 + 4 - 4 = 23
52 points of damage total - assuming all three rays hit. ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Milamber will take a step back, the sight of the huge spider was a little disconcerting to him. "Whoa, that is one big spider." Milamber will shoot fire at the massive creature. Milamber will cast Scorching Ray at the thing. 3 rays targeting the creature's touch AC. Scorching Ray 1 attack: 1d20 + 13 ⇒ (3) + 13 = 16
Scorching Ray 2 attack: 1d20 + 13 ⇒ (2) + 13 = 15
Scorching Ray 3 attack: 1d20 + 13 ⇒ (14) + 13 = 27
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Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Perception: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20 Pretty sure Milamber has no idea where the creatures are. "I can't see them Aladir! Where are they?" If Aladir points to a spot where Milamber can see, he will cast Glitterdust. I will center the 10 foot radius on the spot where Aladir points. If Milamber has to move to see the spot, he will instead cast See Invisibility on himself. ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "Ok, let's see about getting rid of some spiders." Since everyone is within 30 feet of each other, Milamber will cast Haste including everyone in the party. Haste: The transmuted creatures move and act more quickly than normal. This extra speed has several effects. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow. ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "I guess we have to explore these caves. There is an opening to the northeast. It seems that is where we get started." Milamber will start heading in that direction. Looking back at the rest of the party, he adds "C'mon, let's go." ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() I'm alright, just a little shook up. It wasn't as bad as I thought, but I didn't have to face that guardian. I imagine that wasn't an easy fight. Glad you were with us Nilus, I imagine the Queen was appreciative as well. Sorry there wasn't much time to say goodbye. So, where do we go to find this Nocticula? Anyone got any ideas?" ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Fort DC 15: 1d20 + 13 ⇒ (15) + 13 = 28
"Whoa, that was intense! Is everyone alright? I think we did it, the rift is closed." Milamber looks around at the gloomy existence of where they are. "So this is the Abyss, not the most pleasant of places I've been to." ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Reflex DC 15: 1d20 + 15 ⇒ (2) + 15 = 17 Milamber focuses his thoughts on dispelling the rift and casts Dimensional Anchor (4th level spell). He will use a mythic point of power to use Wild Arcana. Concentration check DC 24: 1d20 + 26 ⇒ (3) + 26 = 29
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Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Abyss side: Milamber will keep the page in the rift. Q: does keeping the page in the rift require both hands and/or my full attention? If so, I will stay entirely focused on that activity. If not, I will ready an action to cast a spell at the guardian - if it shows up and is visible. ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() With everyone safely through the rift, Milamber steels himself for the ritual. "Before I begin, let me provide everyone with some extra speed." Milamber casts Haste on everyone followed by touching the page of the Lexicon he received from the Queen to the rift they just went through. ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() The feeling of strangeness flushes over Milamber. He takes a moment to fend off the energy that threatens to affect him. Fortitude: 1d20 + 13 ⇒ (16) + 13 = 29 Resisting the energy, Milamber looks around the cavern for any sign of a guardian. Perception: 1d20 + 15 ⇒ (10) + 15 = 25 "This place is definitely foriegn to me. I hope our task doesn't require us to be here very long." Don't forget your Mythic Heroism morale bonus of +4 to your save. ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() Milamber casts See Invisibility on Aladir (duration 120 min) "I can cast a spell to make the guardian visible with glittering dust, but beware it blinds all those caught within it." Once the group is gathered near the rift, Milamber will say "We should all go through together, if you would count us down your majesty" ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "One of us should be able to see the guardian if it is invisible. Aladir, you can strike at the creature wherever it is located. I think you would be our best choice. What say you? May I enchant your eyes to seek true?" ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "I think we are all in agreement your majesty, the best way to destroy this machine is to close the rift first. In that aspect, I think we are all ready to proceed. Is the destruction of this thing required before we can close the rift? or can we begin the ritual?" ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "It may be possible to stop it with a spell, but the magic is extremely strong. The spell to stop it would need to be equally strong. I fear that my strength is not equal to the one who placed this machine here and enchanted it." ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "Welcome Nilus, I am Milamber and I am also new to this crusade. We appreciate your enthusiasm and poetry. Let us start the subtraction of this fiendish blight with the closing of this rift. Are you ready to begin?" ![]()
Male Elf Wizard 12/Archmage 5 | HP 135/135 | AC 29/17/27 | F+13/R+15/W+17 | Init+12 | Perc+15 | MP 2/13
![]() "Another sword to protect us is welcome as well. I look forward to meeting this replacement. From what I have heard about Miss Flametongue, she has quite the reputation to live up to. The Queen can be very particular in finding someone capable, so I expect great things from our newest member. All the better, as we are going into the Abyss and we will need all the help we can find."
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