Ningyo

MikeMyler's page

RPG Superstar 7 Season Star Voter. 768 posts. 5 reviews. No lists. No wishlists.


1 to 50 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

1 person marked this as a favorite.
2097 wrote:

This does seem like an appealing product but this thread title was heartstoppingly misleading. I'm not ready for WotC to make a new edition!

Erk! Sorry, didn't mean to alarm you. :P


1 person marked this as a favorite.

This super massive world of primal struggle is a campaign setting and bestiary (21 areas with 100+ statblocks) for D&D 5th Edition. Within are 20 different warlords all with their own lairs, minions, and guidelines for how they interact with one another, giving GMs a new toolbox of NPCs and unique areas to either include in a homebrew fantasy setting for some old school sword and sorcery, or to gradually discover using the book's Exploration Rules! There are 13 major tenets about the world that are true no matter where one travels however—for more details on those check out VastKaviya.com or the free 40 page primer PDF!

In addition to what's in the core D&D 5th Edition rules Vast Kaviya has a variety of new character options for the brave souls that strike out across its countless lands.
New Races! Joining classics like boggards, gnolls, and mongrelfolk* are the plant-like alai, insectile kanca, parasitic ottunni, and saurian taino-kar*. There's also new subraces for aasimar (elated, soul, and vindico) as well as genasi (acid, ash, mist, and mud), dwarves (mistdweorg), and halflings (mistling).
New Class Archetypes! Path of the Psion-Primal barbarians, Lunar clerics, Burning druids, Primal Leader fighters, Pyrokine monks, Oath of Web paladins, Primal Hunter rangers, Savage Poisoner rogues, Animator sorcerers, Dreamer sorcerers, and two new warlock patrons (the Grandmother and Hivemind*).
New Classes! The dual-natured agile warrior gemini class appears here with the atavist, equalist, and reluctant hero balances, and it's got a new archetype that revolves around day and night—the nychthemeron. If you've always wanted to tame a simple-minded creature to go on adventures with (be that an aberration, beast, dragon, monstrosity, or ooze of Intelligence 5 or less), look no further than the monster tamer class! There are also four unique 8 level prestige classes: elementalists that ultimately transform into their chosen element, fractured soul shapeshifters with nuanced control over their bodies, magic-eaters that become tougher and more lethal by rejecting all things supernatural, and primal shamans that unlock primitive psionic powers.
New Options! Discover who your Amnesiac background adventurer truly is, gain control over slivers of magic using naturally occurring raw mana, or take a feat to embrace your mistdweorg ancestors or the illumination granted by the underground City of Lost's potent Sun Stone—or set your sights on stealing the legendary gemstone!

The Vast Kaviya Campaign Setting is on offer as a PDF, softcover, or hardcover, and the GameOnTabletop project also has a VTT Map Pack, a bi-fold GM screen, and an Adventurer's Handbook that includes all the need-to-know information for players without giving away those sweet GM details.

Check out the GameOnTabletop project page, download the free 40 page primer PDF, and pledge to get your copy of Vast Kaviya!


1 person marked this as a favorite.

The final hour is here! We're perilously close to the third stretch goal and there are only minutes left before the campaign ends!

https://www.kickstarter.com/projects/verantheacodex/eastern-fantasy-adventu res-for-dandd-5e-and-sotdl


2 people marked this as a favorite.

THE FINAL POST!

1) All of the Mortal Kombat D&D 5E builds hyperlinked in one convenient spot

2) Free full-size arena map

3) Rules for use in Arena-based combat (D&D 5E and Shadow of the Demon Lord)

Thanks for checking out the blog series!


1 person marked this as a favorite.

Shao Kahn is the last kombatant post!

Something special is in store for tomorrow ;)


1 person marked this as a favorite.

Kintaro!


1 person marked this as a favorite.

Reptile


1 person marked this as a favorite.

Mileena


1 person marked this as a favorite.

Smoke!


1 person marked this as a favorite.

Jax!


1 person marked this as a favorite.

We are FUNDED with one week left to unlock stretch goals! Thank you to everyone who has backed or shared the project--you are awesome! Let's get this hilarious designer and fellow steeped in eastern RPGs onto the design team then see what else can get unlocked before Tuesday...

https://www.kickstarter.com/projects/verantheacodex/eastern-fantasy-adventu res-for-dandd-5e-and-sotdl/posts/2286263


1 person marked this as a favorite.

Kitana!


1 person marked this as a favorite.

Baraka!


1 person marked this as a favorite.

Kung-Lao!


1 person marked this as a favorite.

Goro!


1 person marked this as a favorite.

Your soul is MINE!


1 person marked this as a favorite.

Raiden!


1 person marked this as a favorite.

Sub-Zero!

(and no hidden character)


1 person marked this as a favorite.

GET OVER HERE!


1 person marked this as a favorite.

The Mists of Akuma Mega Adventures Kickstarter has launched!

This project is to fund two books for two game systems (D&D 5E and Shadow of the Demon Lord): Trade War (adventure path 3rd-12th) and Imperial Matchmaker (urban mega adventure 3rd-10th).

Trade War's 5E version is completely done. It ties together 6 existing adventures into one narrative that has PCs traveling all over the continent of Soburin before facing off against the Pale Master in the bone keep Hone-Noroi. This book is entirely done and you can watch a walkthrough of the print proof in a 12 minute video at the bottom of the project page.

Imperial Matchmaker happens entirely in the metropolis of Sanbaoshi (the capital of the Imperial Prefecture) over the course of 1 month where the emperor has declared 20 brides and grooms from four warring clans to get married, thus ending ages of intrigue and conflict.

There are free PDFs (each more than 40 pages!) for both D&D players and the minions of the Demon Lord--please check out the Kickstarter, maybe take a look at those on Google Drive, and consider pledging. Thanks!


1 person marked this as a favorite.

Sonya Blade with the kiss of death!

(and one of the free PDFs for the Mists of Akuma Mega Adventures Kickstarter launching tomorrow!)


1 person marked this as a favorite.

Little bit of Liu Kang for ya today.


1 person marked this as a favorite.

To promote the relaunch of my eastern fantasy adventures Kickstarter I've got a special blog series that starts today: MORTAL KOMBAT D&D 5E! Every day until the project ends a different kombatant is going up onto my website built RAW (rules-as-written) using the core and Mists of Akuma.

First up is Johnny Cage followed by everyone's favorite criminal: Kano!


1 person marked this as a favorite.

Yesterday I came across the incredible artwork of Dan LuVisi, specifically the The Streets and I’ve been positively inspired. A quick google search already turned up a Muppet race (see below) which I’m shamelessly pilfering to build off of with feats, class archetypes, and the like that involve interacting with or being a Muppet.

MUPPET TRAITS
(modified from its original appearance on Wine and Savages)
Ability Score Increase. Your Charisma score increases by 2.
Alignment. While muppets can be found of any alignment, their magically-infuse nature inclines most to chaos.
Size. Muppets can vary greatly in size depending on subrace (monstrous or moppet). You are likely Small or Medium, although you may be monstrously large.
Speed. Your walking speed is 30 feet.
Floppy. Your cloth flesh of grants you resistance to bludgeoning, force, and thunder damage.
Languages. You speak Common and any one language of your choice. Muppets do not have a tongue of their own, using the languages of whatever cultures are around them. Learning a language and its alphabet are a sacred art for most muppets.

Humanish Subrace
Ability Score Increase. Your Intelligence score increases by 1.
Size. Your head is probably disproportionately sized compared to the rest of your body, but your size is Medium.
Muppet Cunning. You have advantage on Intelligence saving throws against magic.
Skill Versatility. You gain proficiency in two skills of your choice.

Monstrous Subrace
Ability Score Increase. Your Strength score increases by 1.
Size. Your proportions are simply ridiculous and your head is probably as big as a chair, but your size is Large.
Muppet Resilience. You have advantage on Wisdom saving throws against magic.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

Moppets Subrace
Ability Score Increase. Your Dexterity score increases by 1.
Size. Your limbs are unnaturally thin and you probably don’t look right, but your size is Small.
Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Muppet Presence. You have advantage on Charisma saving throws against magic.
Talented. You gain proficiency in Performance and with one instrument of your choice.

MUPPET FEATS

Positively Stuffed
Prerequisites: Muppet, Monstrous subrace, Constitution 15+, proficiency bonus +4
You take half damage from energy sources with the exception of flames. You gain resistance to acid, cold, lightning, necrotic, poison, psychic, and radiant. In addition, you become vulnerable to fire. When this feat reduces the damage of an attack or spell, you have disadvantage on saving throws to resist its other effects.

Stands For
Prerequisites: Muppet, Humanish subrace
You keep a wide variety of random innocuous objects on your person, waiting for just the right moment to utilize a relevant resource to overcome an obstacle. You can use an action to seize upon such opportunities, announcing your brilliance and producing a useful item from your comically deep pocket, seemingly endless pack, odd shoe, essential hat, or whatever item you designate to use with this feat. You cannot put any objects or creatures into your Stands For item.
The objects for this feat do not count against your carrying capacity, cannot have a value greater than 1 gp per point of proficiency bonus you possess, and something about them (hot pink color, made of plastic, much larger than necessary) makes them unfit for resale or more than one use.
When you use this feat, make an Intelligence saving throw against a DC equal to 8 + half your level. On a success, the item grants you advantage on one relevant ability check made within the next 10 minutes. On a failure, the item grants you a +2 bonus instead.
Once you have used this feat a number of times equal to your proficiency bonus plus Intelligence modifier, you cannot do so again until you finish a long rest.

Throwable
Prerequisites: Muppet, Moppets subrace
When you are ready for it and act in concert with your thrower, you can soar through the air with a majesty definitively at odds with your nature. You can be thrown by a creature with Strength 13 or higher. When you use your reaction to launch with your thrower, you have a range of 20/40 feet, increased by 10 feet for every additional +1 of the thrower’s Strength modifier. For example, a thrower with Strength 16 treats your range as 40/60 feet. On a hit, you deal 1d4 bludgeoning damage per point of the thrower’s proficiency bonus and you may make one melee attack with advantage.

College of Muppetry
Muppets are known for being entertaining but their comical stylings are not easily mastered. Those who do learn their ways are utter masters of the arts of humor, able to bring an entire crowd to their knees the right joke (probably using a stage prop).

Stage Work
When you join the College of Muppetry at 3rd level, you gain proficiency in Performance. If you already have proficiency in Performance, you have advantage on Charisma (Performance) checks.

B Stands For Bard
Also at 3rd level, you gain the Stands For feat, even if you do not meet its prerequisites. You use Charisma for the feat instead of Intelligence.

The Show Must Go On
At 6th level, when a humanoid within 30 feet of you is reduced to 0 hit points, you can spend 1 bardic inspiration die magically compelling it to resist unconsciousness using your reaction. The target immediately makes a Death save adding your Bardic Inspiration die. On a result of 20 or higher, the target retains a number of hit points equal to your Charisma modifier.

Feature Act
At 14th level, you can use an action to distract up to twenty creatures of your choice that you can see within 100 feet and that can hear and understand you. Make a Charisma (Performance) check. Each target must make a Wisdom saving throw against a DC equal to the result on your check. On a failed save, it is stunned for as long as you maintain your performance. A stunned creature remains captivated by your performance unless a creature attacks it, it takes damage, or gains another condition.
You can extend your performance by using an action but the act you put on is very physically and mentally demanding. After the first minute, at the start of your turn you must succeed on a Constitution saving throw (DC 8 + 1 per previous save) or gain one level of exhaustion.

Muppet Magic Arcane Tradition
The magic that animates every muppet is unique yet the supernatural energies kindling their life have similarities. To the persistent and lucky, study of their power offers a path to the felty truth of muppetkind and the ability to call upon the strange creatures for aid.

Bonus Proficiency
Beginning when you select this school at 2nd level, you gain proficiency in Performance.

W Stands for Wizard
Also at 2nd level, you gain the Stands For feat, even if you do not meet its prerequisites.

Muppet Spells
At 6th level, you learn how to cast spells the muppet way. Whenever you cast a spell other than a cantrip, you can choose to cast it as a muppet spell. A muppet spell creates a loud bang and a 10-foot-radius sphere of smoke centered on both you and the target of the muppet spell (or the point on which it is cast). The sphere spreads around corners, and its area is lightly obscured. Smoke from a muppet spell lasts for a number of rounds equal to spell level or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. When you cast a muppet spell with a spell attack and get a critical hit, the creatures in the area of the smoke when the spell is cast make a Constitution saving throw against your spell save DC or are deafened for 1d4 rounds.

Make Mine Muppet
At 10th level, creatures you summon (using conjure spells or find familiar) gain resistance to bludgeoning, force, and thunder damage. In addition, both you and these creatures can clearly see through the smoke from a muppet spell and the area of your muppet spell’s smoke is heavily obscured.

Muppet Tough
Starting at 14th level, you have advantage on saving throws against spells and other magical effects.


2 people marked this as a favorite.

Hey folks! If you are wondering what to do before Know Direction's special episode tomorrow night with Erik Mona and Logan Bonner, starting at 7:30 PM EST we're hosting Owen K.C. Stephens on Professional Goblins! We also use Twitch and love it when folks come by and join the chat so please stop in and talk Pathfinder with us. :)

Thanks!


1 person marked this as a favorite.
Readerbreeder wrote:
Any possibility of eventually compiling the blog posts into a single document? I will definitely be using this -- my oldest (who enjoys rp'ing and loves Greek mythology) is perfect for it!

Eventually! Until then it's weekly posts working through the lengthy bestiary Sean put in the back of New Argonauts. Speaking of--Aeete's Dragon!


1 person marked this as a favorite.
Here4daFreeSwag wrote:
Good to have some free updated to 5th ed. peepin's for them New Argonauts stuff out there. ;)

You know I believe in the power of free :D

The blog series continues with THE BULLS OF COLCHIS!


1 person marked this as a favorite.
DthKnell wrote:

Yes! Welcome back! If memory serves, the next on the list should be Punisher... and this should be awesome!

Cheers!

I'm all out of cheer, but I've got a lot of bullets and some bloody justice with THE PUNISHER build!! :D


3 people marked this as a favorite.

Grab your sandals and play some D&D in Ancient Greece! I've (with permission) taken Sean K. Reynold's awesome The New Argonauts PDF and am converting it to 5E. If you're a fan of Perseus, Odysseus, Hercules, or any of the other classics, check it out. Thanks! :D


1 person marked this as a favorite.

THE BLOG RETURNS with Jessica Jones!


2 people marked this as a favorite.
Yasss Queen wrote:
Thank you so much for doing this, it is awesome!

You are most welcome! SUFFER NOT THE HERETIC TO LIVE!


2 people marked this as a favorite.

This is the last entry in the hack and DEFINITELY the best one yet!

Thanks for checking it out and if you end up using it, tell me how it goes and what your group gets into! :D


2 people marked this as a favorite.

Get down and dirty with Papa Nurgle!


2 people marked this as a favorite.

Followers of Tzeentch, bear witness to the minions of the Lord of Change!


2 people marked this as a favorite.
Here4daFreeSwag wrote:
Good to have some free Warhammer40k 5th edition stuff for teh peepins on your website. ;)

Indeed! :D

Slaanesh Statblocks today! THE END IS NIGH!


2 people marked this as a favorite.
Yasss Queen wrote:
If you ever feel like making more I will definitely use the material =).

Oh I've got a schedule! There's...four more posts after this (3 chaos gods entries and a SECRET POST! :D)

Speaking of:

BLOOD FOR THE BLOOD GOD!


3 people marked this as a favorite.

]HERESY!

First post general rules, the Corruption ability score, new skills, a hit selection system, races, character backgrounds, the psyker feat

Second post the (shared) Resources party attribute, the Lucky Bastard feat, new martial weapons, new ranged weapons, new extremis weapons, power armor

Third post Apothecary monk archetype, Chaplains, and the Imperial Guard Veteran archetype

Fourth post Assault space marine barbarian archetype and the Imperial Commissar fighter archetype

Fifth post Psyker sorcerer archetype, Grey Knight warlock archetype, and Sisters of Battle monk archetype

Sixth post ASSASSINORUM CLADES! My favorite

Seventh post Inquisitors (warlock archetype) and Grey Knight space marines (paladin archetype)

Eighth post Sneaky space marines (I am Alpharius) and Rogue Trader bards

Ninth post Techmarine mad scientists and Tech-Priest scrappers (both are classes with free PDFs)

Tenth post One of the underappreciated bits of Abnett’s work (Enuncia; note that I took a few liberties with it) and doling out the chaos template before the monster statblock posts begin

Eleventh post is about reskinning monsters for aliens and has some space marine statblocks

Twelfth post has techmarines, librarian, and tech-priest NPCs

Thirteenth post is all about my favorite chaos cultists, a dreadnought, and a rogue psyker

Fourteenth post is all about titans--chaos/imperium, eldar, and ork

Fifteenth post covers the rest--titans for squats, tau, and my Lutomorbus <3


1 person marked this as a favorite.

Frank has gone in and added a bunch of campaign setting information directly to the Kickstarter page! :D


3 people marked this as a favorite.

Frank Mentzer, author of the D&D Red Box, has gathered an epic roster of industry veterans with centuries worth of experience to develop his world in the making for over 40 years: EMPYREA!

See the world he’s been brewing and the crazy pool of talent he’s drawn from the halls of RPG history! Names like Ed Greenwood (Forgotten Realms), Tracy Hickman (Dragonlance, Ravenloft), Tim Kask (Dragon Magazine), Len "Leomund" Lakofka (Lendore Isles), Steve Marsh (D&D Expert), Douglas Niles (City of Greyhawk), James M. Ward (Deities & Demigods, Gamma World), “Skip” Williams (Sage Advice, D&D 3e) brought to life by hallowed artists Liz Danforth, Jeff Easley, “Diesel” LaForce, Erol Otus, Stephen D. Sullivan, and more!

Pledge to get a map by Darlene, the Empyrea Core Book, Player’s Handbook, 3 “Little Brown Books”, quickstart backgrounds and adventures to get your group into their second home (a world that may seem normal enough at first glance...), and a system book with game rules for your favorite fantasy RPG (D&D 5E, Pathfinder, Runequest, Savage Worlds, Dungeon Crawl Classics, Castles & Crusades, Swords & Wizardy, Hackmaster, D&D BECMI, or 1E/2E) all contained in a sturdy, colorful old school box!

Check out the Kickstarter—intrigue and adventure await!


2 people marked this as a favorite.
Rysky wrote:
Oooo...

Indeed!

Black Dougal wrote:
Please tell us why Doc went evil.

Frank has been waiting for the right opportunity for a full-court press as it were and now is the time, it seems. :D

Speaking of Frank, I got some more news!

================

Greetings.
Let's start from scratch.

My name is Frank. A long time ago I worked for TSR and Gary Gygax, and I wrote some things.
Now it's 35 years later (!), and most Tabletop Hobby Gamers don't know me. Many have never heard of me.
There are a lot of great games out there, and it's hard to pick one. Thank you for your time and interest.

When I was Gary's Creative Aide, we talked about my Campaign. We decided to publish it, but Gary wanted it very distant, with no active connections to his continent. That's what he wanted so that's what I did. Earlier plans didn't materialize, so the time is now, sadly 9 years after my friend left us.

Empyrea is based on three premises: Magic instead of Technology, a sentient but indifferent Planet who knows how everything can be in balance, and royals who place Quality of Life (for all) above unbalancing mass whims (like war and wealth).

These premises far-reaching consequences, and I have spent decades extrapolating the results and applying them to an entire continental society. (I have over a thousand chatroom game logs, i.e. my laboratory.)

Our story is about Empyrea at its height. It is geographically constrained on all four sides, and Evil wants to spoil the party. But at the moment it's a comfortable Realm, the sort of world in which your current player characters have grown and thrived. They'll find a second home in Empyrea.

We plan to release the core set by next Summer (Kickstarter in October). If it is well-received, we'll offer a whole line of supporting products. We're trying to make Empyrea available for various Fantasy RPG systems, and a Science Fiction interface for the offplanet setting. These are plans, but only the future will reveal the results.

SPOILERS: Additional sub-plots involve Orcs trying to be civilized, Dragons deciding not to be adventurer-fodder any longer, an undersea race of Giant Squid who actually rule the planetary ocean, a Lost World right next door, Giants who may have an offplanet heritage, and Immortal beings who might just erase everything and start over. But that's all in the background, and won't affect you... much.

Why will this take 9 months to produce? Because Loxley is assembling fantastic talents from all fields, but few are working on Empyrea full-time. You'll soon see 30 names. These tremendously talented people work with many companies. We just have to deal with the logistics.

Thanks again for your interest. More to come soon.


1 person marked this as a favorite.

The man without fear!


2 people marked this as a favorite.

The field leader of the X-Men! OPTIC BLAST!


2 people marked this as a favorite.

Emma Frost is the build for today!


1 person marked this as a favorite.
Eltacolibre wrote:

As usual looking great...so aquatic adventures just came out.

They have the Aquaman archetype in it.

Pelagic Hunter (Hunter archetype)

Look it up whenever you can.

I know Aquaman is DC...but think you are doing some DC characters too.

Thank you! ^_^

The closest I've gotten to DC is Amalgam (who is, by design, both universes) but there's a special connection between Aquaman and I, so I *might* squeeze him after the request queue dries up.

Today we've got Rocket Raccoon!


1 person marked this as a favorite.

And the leg. I need his leg.


2 people marked this as a favorite.

Freeeeeeeeeeeeee http://pcgen.org/


1 person marked this as a favorite.

The ever lovin' blue-eyed Thing!


1 person marked this as a favorite.
Eltacolibre wrote:
Negative Man might be worth making (guessing he will become more popular with the new spiderman game coming out in 2018).

Mister Negative you mean? I can dig that :D

This week it's the everlovin blue-eyed Thing!


1 person marked this as a favorite.

Hulk went up last weekend. :D

1 to 50 of 215 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>