
Mike Kiscaden |
Moon-Hawk wrote:
...Or if you have a really difficult to hit opponent. The fact that hits and misses have a ceiling/floor effect at 20 and 1 really screws with this strategy. Your analysis works because you started assuming you needed an 11 to hit, but if you move your starting point significantly above or below that point things get weird. Think about it, if you need to roll a 20 to hit your enemy, wouldn't you rather take a -8 penalty to attack 4 times with the exact same chance to hit?
My goal was to illustrate how if you are going to give a character multiple attacks all at the same penalty, you want to have the odds of getting one hit stay about the same no matter how many attacks you do. Which is why I picked 11 as the target number to get on a d20, its right in the middle of the linear possibilities.
I think there will always be a viable middle section where you don't want to do all 4 attacks at -8 each. -8 is a pretty stiff penalty. Also when combined with feats that are only used for the first attack when doing a full attack action (i.e. Stunning Fist), not taking a huge penality on your first swing may be desirable.