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Thanks for clearing that up.


As a follow-up, I have reached out to my GM and followers in ur game will work as such:
1. I have to "Advertise" in our town to gain new followers for a period of time that the GM will decide.
2. I can ask for special qualities but all stats will be rolled randomly for those applying (ie. if I want someone with a high Dex score I can ask for that so those who "apply" will have a higher dex score than average but all stats will be random)
3. I can have them doing random jobs and don't have to take them into the dungeons (but can if I want)

What I'm not sure of from this point (since with this they seem to become much more useful and are worth getting) is how many per level I can get if I have a mix of levels. For example, I have a leadership score of 17 and have 10 level 1 followers, how many level 2 followers can I have? Or I'm at 21 with 2 level 2 followers, can I get a level 5?


Currently I'm a level 6 cavalier who uses melee with a level 2 squire (also a cavalier) who mainly uses ranged weapons. At level 7 the feat upgrades to the leadership feat. Calculating things out I'll have a leadership score of 10 (level 7, 3 charisma mod, -2 for having the horse and +2 for having a "base of operations") so I can get 5 level 1 followers. Is it worth it though? What is the point of having followers (on the leadership page it even says they are not useful in combat)? It seems like I would just be bringing them into a dungeon just to die. Also, figuring I didn't get any killed, I would have a leadership score of 24 by level 20 (if I use 2 ability score increases to add to charisma) giving my a level 6 follower. Again, is this even worth it? What is the point and if there is none then why such a high requirement? Is there something I'm missing? Can I use the followers in some other way or is this just something extra that the leadership feat can do?


Thank you for clarifying.


Pupsocket wrote:
The srd entry on the Horse companion references the Handle Animal skill. The entry in the actual book references the Bestiary. The only way the level 4 Combat Trained (see Bestiary) ability makes any sense is to have it make the hooves a primary attack.

Right, but since I combat trained it already, doesn't that mean I get the benefits of combat training the horse already(making the 2-hooves attack primary)? Then when the horse reaches level 4 I just gain the strength and constitution.


Thanks to both of you for the help. Also, Pupsocket, what changes at level 4 that makes the 2-hooves a primary? I've already combat trained the horse so is there something else that I missed?


Thank you for the help. But when you say my horse doesn't have the bite attack, does that mean it can't use the bite attack if I do the other 3 (my character and the 2-hooves) or it simply no longer knows bite since it now has the 2-hooves (better of course but it could matter in some random unlikely situation)?


1. Can my mount critical hit? I've been playing a little and rolled a natural 20 during my horses attack. We weren't sure if my horse could crit (It didn't matter because I did the confirmation roll and couldn't crit anyway) but I wanted to be sure if, because the horse is my mount and is attacking with me, it could critical hit on a natural 20 or not (I'm assuming that if it can it's a 2x hit). I searched for this issue and haven't found anything on it.

2. Can my horses hooves both attack? The way both the druid page and bestiary write the attack (2 hooves) is the same way the attack for a giant crab (2 claws) is written. I fought a giant crab in one of the dungeons I was in and it was able to attack with both claws so am I able to do this also?

3. Can I attack with all of the attacks? My character hits (currently 1 hit as the bab is only 2) then my horse bites then hoof attack (or 2 if the question above turns out to be yes). I'm pretty sure I can attack with all attacks during my turn but just wanted to clarify.

4.Does my horse roll it's own initiative or go with mine? This hasn't caused any issues (the horse just went on my turn) but I wanted to make sure.

5. Is the 2-hooves attack attack a primary or secondary natural? The context is that my horse is combat trained (I did it pre-first dungeon). The two arguments are as follows:
1. 2-hooves becomes a primary attack. Combat training (also called war training) takes away the docile nature. The bestiary says,
"Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks."
So therefore because I trained my horse for combat the 2-hooves attacks also becomes a primary attack (along with bite)
2. 2-hooves remains a secondary. Because the horse that a cavalier gets for a mount is clearly different from the one listed in the bestiary page we have to use everything from the druid page. The Druid page stated that 2-hooves is a secondary attack but doesn't give the docile nature to the horse. So, because it never had the docile nature even though it's combat trained it keeps the 2-hooves as a secondary attack (keeps it as written on the Druid page).
I've found a lot on this issue but nothing is conclusive so any help on this issue and the others would be appreciated.


I think my GM and I have figured out why there's a difference in the two values (the normal one given based on strength and the ones in the mounts and vehicles table). The reason may be because the one in the mounts and vehicles shows values for distance based travel and so it's taking into account fatigue of the horse by lowering it's effective strength to compensate. With the dog, it could have to do with species and as for the pony...I'm not sure, this isn't a perfect answer but it was the best one we could come up with.


I'm going to Skype with my GM to hammer this out completely, thanks for the help everyone.


Thanks for the information.


The stable costs 5sp per day. Is this cost constant or is it only applied when the stable is in use for that day (IE. I go adventuring and the horse is not in it's stable for 8 days, do I still have to pay the 4gp stable cost or not)?


That is a workable option, I'll see what can be done.


I'm sorry I can't help much here (I'm mainly posting to bump the thread in hops that it gets answered) though a possible explanation is that the stats used come from a different place (though where I'm not sure). The riding dog for example, does work (off by 2 but close enough) is one uses bestiary page (str. 15) and not the Druid page (str. 13). So perhaps there's another source that we've missed or (more likely) there's just an odd error and in that case, use the X3 carry capacity since it's better.


I'll look into those but for now I'm still looking at Cavalier.


Alright thanks, but the text says "Alternatively, you may store up to 1 pound of ammunition in a wrist sheath" so why would the maximum be 5 for a blowgun dart when 10 equals 1 lb?


The entry for a spring loaded wrist sheath says it works the same as a standard wrist sheath only quicker (using a swift action rather than a move action). I'm looking to keep an extra pound of blowgun darts that are poisoned away from my standard blowgun darts for emergencies. My question is, would the spring loaded wrist sheath dump all 10 darts (the full pound) out or would it (like the standard) allow me to take out a few at a time if I so desire. It doesn't make sense logically that it would allow for selective takeout of the darts but the description stats that it would exactly like a regular wrist sheath.


So I think I'm starting to get this but correct me if I'm wrong on something:
A Pegasus (cohort) is different from a horse (animal companion). They both level up via different charts/curves (AC-I'm guessing a normal xp gain since there doesn't seem to be anything saying otherwise, Cohort-divide cohorts level by mine and multiply by the xp I gain, the result is the amount of xp the cohort gains). Also a cohort must be 2 levels or lower than me. However, I can still use them both as a mount assuming I work everything around their specific needs (exotic saddle and new, light barding for the Pegasus).
Here's where I'm back to confused:
"...as well as the creature's effective cohort level for the purpose of determining a character's requisite Leadership score and character level in order to enlist the aid of the creature."
This is a direct quote from the Leadership page (http://www.d20pfsrd.com/feats/general-feats/leadership---final). I might be reading this wrong (I'm sure I'd like a definite correction) but where is says "effective cohort level for the purpose of determining a character's requisite Leadership score" that tells me that the creatures listed (including the Pegasus) require the leadership feat and, specific character level and leadership score but are not considered Cohorts due to their specific nature (high intelligence, moral alignment etc.) and would therefore be leveled up with the standard system. Maybe I'm looking so deep into this at this point that I missed completely but a definite ruling would help.


thebigragu-I'm already allowed to switch (GM said it's alright as long as I quality with leadership, level and successful checks), so now what I'm not getting is the diference between a mountable cohort and a mount (the description here http://www.d20pfsrd.com/feats/general-feats/leadership---final actually says I can "garner the aid of a pegasus as a mount")
Mojorat-I meant with any regular action that it does, I guess it's an obvious question which is why it was never addressed but I figured I would ask. I know flying is affected (under barding it says medium and heavy armor prevents a mount with flight from flying).
Doomed Hero-How does flying work different? I've read through the fly skill description and unless I'm reading the wrong thing (http://paizo.com/pathfinderRPG/prd/skills/fly.html#_fly) it seems to be basically what we thought (albeit with more movement restrictions and angles and such but that's not too different)


Also, does a mount suffer an Armor check penalty when barded with something heavier than leather? I can't find anything regarding this and I'm not sure.


Please explain, besides the Pegasus I'll be getting we have a character who has fly naturally (I believe a strix) so if there's something to know we would appreciate any help.


Thank you both very much for the help, this answers a lot of questions that we had.


I'm a new player and my Gm is also relatively new to the game so there are a decent amount of things we have a question on.
I'm looking to have a Cavalier class with a Pegasus mount. Because this is a new character I have to begin at level 1 so I would choose a horse to start with. I know I can get a Pegasus with the GM's permission (he said that's fine) and with the Leadership feat (I'll be getting it when I can). What I'm not sure of is what the minimum level I need to be to get a Pegasus is (leadership comes at 7 so would that be it?) and what level the Pegasus will be (under leadership it says Cohort level: 6th, so I'm not sure if that means the Pegasus is level 6 or that's just related to the leadership level).
Also, when/if this happens, can I change my mount from my horse to the Pegasus or is there something against this (I'm not a Beast Rider so I'm able to have a flying mount) and if I can change my mount is there a penalty associated with this or am I allowed to keep multiple mounts at once but only use one in a given dungeon?
Since the Pegasus would become my new mount is it affected by the same level up chart that a normal mount is affected by (Druid animal companion table) and if so, what do the bonuses get added to (basically, what are the level 1 traits of a mountable Pegasus) I found a bestiary page of a dungeon monster one so I'm not sure if I'm using those stats (since I'm using leadership and moral alignment of Chaotic good to get it) or is there a special list of stats for a mountable one?
Finally, the Druid page states that (for example) a horse gets a +4 AC through Natural Armor. Is that for the Horse itself (meaning the horse has it's own AC (which at level 1 would 14 without barding) and can be attacked and killed separately from my character) or that that AC bonus applies to my character's total AC (meaning the horse and my character share an Armor check)?
Thanks in advance and sorry if this is too much and/or the wrong page to post this.