As a follow-up, I have reached out to my GM and followers in ur game will work as such:
What I'm not sure of from this point (since with this they seem to become much more useful and are worth getting) is how many per level I can get if I have a mix of levels. For example, I have a leadership score of 17 and have 10 level 1 followers, how many level 2 followers can I have? Or I'm at 21 with 2 level 2 followers, can I get a level 5?
Currently I'm a level 6 cavalier who uses melee with a level 2 squire (also a cavalier) who mainly uses ranged weapons. At level 7 the feat upgrades to the leadership feat. Calculating things out I'll have a leadership score of 10 (level 7, 3 charisma mod, -2 for having the horse and +2 for having a "base of operations") so I can get 5 level 1 followers. Is it worth it though? What is the point of having followers (on the leadership page it even says they are not useful in combat)? It seems like I would just be bringing them into a dungeon just to die. Also, figuring I didn't get any killed, I would have a leadership score of 24 by level 20 (if I use 2 ability score increases to add to charisma) giving my a level 6 follower. Again, is this even worth it? What is the point and if there is none then why such a high requirement? Is there something I'm missing? Can I use the followers in some other way or is this just something extra that the leadership feat can do?
Pupsocket wrote: The srd entry on the Horse companion references the Handle Animal skill. The entry in the actual book references the Bestiary. The only way the level 4 Combat Trained (see Bestiary) ability makes any sense is to have it make the hooves a primary attack. Right, but since I combat trained it already, doesn't that mean I get the benefits of combat training the horse already(making the 2-hooves attack primary)? Then when the horse reaches level 4 I just gain the strength and constitution.
Thank you for the help. But when you say my horse doesn't have the bite attack, does that mean it can't use the bite attack if I do the other 3 (my character and the 2-hooves) or it simply no longer knows bite since it now has the 2-hooves (better of course but it could matter in some random unlikely situation)?
1. Can my mount critical hit? I've been playing a little and rolled a natural 20 during my horses attack. We weren't sure if my horse could crit (It didn't matter because I did the confirmation roll and couldn't crit anyway) but I wanted to be sure if, because the horse is my mount and is attacking with me, it could critical hit on a natural 20 or not (I'm assuming that if it can it's a 2x hit). I searched for this issue and haven't found anything on it. 2. Can my horses hooves both attack? The way both the druid page and bestiary write the attack (2 hooves) is the same way the attack for a giant crab (2 claws) is written. I fought a giant crab in one of the dungeons I was in and it was able to attack with both claws so am I able to do this also? 3. Can I attack with all of the attacks? My character hits (currently 1 hit as the bab is only 2) then my horse bites then hoof attack (or 2 if the question above turns out to be yes). I'm pretty sure I can attack with all attacks during my turn but just wanted to clarify. 4.Does my horse roll it's own initiative or go with mine? This hasn't caused any issues (the horse just went on my turn) but I wanted to make sure. 5. Is the 2-hooves attack attack a primary or secondary natural? The context is that my horse is combat trained (I did it pre-first dungeon). The two arguments are as follows:
I think my GM and I have figured out why there's a difference in the two values (the normal one given based on strength and the ones in the mounts and vehicles table). The reason may be because the one in the mounts and vehicles shows values for distance based travel and so it's taking into account fatigue of the horse by lowering it's effective strength to compensate. With the dog, it could have to do with species and as for the pony...I'm not sure, this isn't a perfect answer but it was the best one we could come up with.
I'm sorry I can't help much here (I'm mainly posting to bump the thread in hops that it gets answered) though a possible explanation is that the stats used come from a different place (though where I'm not sure). The riding dog for example, does work (off by 2 but close enough) is one uses bestiary page (str. 15) and not the Druid page (str. 13). So perhaps there's another source that we've missed or (more likely) there's just an odd error and in that case, use the X3 carry capacity since it's better.
The entry for a spring loaded wrist sheath says it works the same as a standard wrist sheath only quicker (using a swift action rather than a move action). I'm looking to keep an extra pound of blowgun darts that are poisoned away from my standard blowgun darts for emergencies. My question is, would the spring loaded wrist sheath dump all 10 darts (the full pound) out or would it (like the standard) allow me to take out a few at a time if I so desire. It doesn't make sense logically that it would allow for selective takeout of the darts but the description stats that it would exactly like a regular wrist sheath.
So I think I'm starting to get this but correct me if I'm wrong on something:
thebigragu-I'm already allowed to switch (GM said it's alright as long as I quality with leadership, level and successful checks), so now what I'm not getting is the diference between a mountable cohort and a mount (the description here http://www.d20pfsrd.com/feats/general-feats/leadership---final actually says I can "garner the aid of a pegasus as a mount")
I'm a new player and my Gm is also relatively new to the game so there are a decent amount of things we have a question on.
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