Thief

Mike Clarke's page

Organized Play Member. 88 posts (175 including aliases). No reviews. No lists. No wishlists. 14 Organized Play characters.


Grand Lodge 4/5

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Doomey wrote:
Hey, I'm going to be dming my first pfs game and while reading through the scenario noticed that most of the maps used are actually able to purchase and was wondering if there were some that were widely used that I could purchase.

I can't believe no one said the Basic flipmap. It allows you to draw anything.

Grand Lodge 4/5

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Not to get off topic, but it seems we are again.

Why is it that when a Neutral character commits a good act it doesn't shift them to good? But, the first time they commit an evil act it needs to be noted on their chronicle?

Grand Lodge 4/5

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I agree this is one of those crazy threads that will eventually end in it being locked and people getting upset because one side offends the other.

So lets just leave it at this:

The skill is Profession(XXXXXX). I couldn't care less what the (xxxxxx) is, just tell me the roll if it is for a Day Job. That happens "off screen" and I can not adjudicate what your character does between sessions.

That being said, I have had characters want a circumstance bonus because they have a certain profession. I.E. a Profession (Florist) might get a circumstance bonus to help with a Knowledge(Nature) roll to identify a type of flower. At that point it becomes an issue if you have something questionable as your profession, and I might not allow you to use it.

Grand Lodge 4/5

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3 rogues, a wizard, and a bard walk into Bonekeep...

They are never heard from again.

Grand Lodge 4/5

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Gary Con is an annual game convention held every March in Lake Geneva, Wisconsin, to honor the memory of the father of role-playing games, E. Gary Gygax. Their focus is on the one thing Gary loved most: gaming!

We will have PFS running all weekend long. Check out the schedule and signup at their website. Event registration will go live soon.

Grand Lodge 4/5

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Andrei Buters wrote:


"You can't make this roll, so you lose." Either that, or we continually remind scenario authors that it is unrealistic to expect a table to be able to make 5 DC 25 Knowledge checks in a row.

The funny part about this is that there are certain combat qualities that are required. Or at least expected by your table mates.

Some things require combat monkeys and some things require someone who can read. My complaint is there should be more things that require skill checks. Maybe then we would see less Min/Max combat characters.

If you expect the bard to carry a ranged weapon and hit something in combat, you should also expect the fighter to have at least one knowledge skill.

Grand Lodge 4/5

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Chris ran his 300th game this past weekend at our convention in Milwaukee. Please join me in congratulating him on this huge accomplishment.

Chris, thanks again for driving up to Milwaukee and helping with our convention. But, also thanks for the other 299 games you have ran in the past that has helped the Pathfinder Society grow at the conventions that you travel to throughout the Midwest.

Grand Lodge 4/5

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Andrew Christian wrote:
LINK

Thanks Andrew. I am glad to be wrong on this one.

Grand Lodge 4/5

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This weekend I both played on Saturday, and ran on Sunday this scenario. I have to say it is the most fun I have had at a table in a long time. This might have become my new favorite scenario. The ability to avoid combat or just plow through lets all types of characters feel they can accomplish something. We had combat characters love the challenges of the combat and we had our diplomats help us avoid a couple encounters. For a sewer crawl, this provided some unexpected versatility.