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Abraham spalding wrote:

However I believe the fighter doesn't require that much to change things to a "balanced" point.

1. A means to attack and move effectively (as has been discussed elsewhere).
2. The ability deal damage effectively (this has been getting addressed and probably will continue to get looked at).
3. A way to run interference for a wizard in a world were everything above CR 10 has a means to move around other than walking (flight, teleport, earthslide, burrowing, et. al.).

Spot on. Giving the fighters (and rogues, rangers, etc.) the ability to move AND attack effectively would be a huge boost; conversely, (slightly) nerfing the wizard's ability to move and cast on the battlefield would tone down their power and put them more on a par with the fighter (note: I'm not trying to bash on the wizard; I like playing them, but the battlefield is the *fighter's* place, not the wizard's).


Quote:
Armor = more weight for virtually the same area of surface, with a neglectable increase in friction. So it would increase terminal velocity rather than reduce it...

You don't "increase" terminal velocity - it's a constant. You can increase the rate of falling (and therefore how fast you reach terminal velocity), but once you reach TV, you can't go any faster.

And what about massive damage? Someone falls 200 feet, he's almost guaranteed to take 50+ points of damage, which necessitates a massive damage save (did anyone ever hash out a better rule for that?).