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Mike Chapin |
However I believe the fighter doesn't require that much to change things to a "balanced" point.
1. A means to attack and move effectively (as has been discussed elsewhere).
2. The ability deal damage effectively (this has been getting addressed and probably will continue to get looked at).
3. A way to run interference for a wizard in a world were everything above CR 10 has a means to move around other than walking (flight, teleport, earthslide, burrowing, et. al.).
Spot on. Giving the fighters (and rogues, rangers, etc.) the ability to move AND attack effectively would be a huge boost; conversely, (slightly) nerfing the wizard's ability to move and cast on the battlefield would tone down their power and put them more on a par with the fighter (note: I'm not trying to bash on the wizard; I like playing them, but the battlefield is the *fighter's* place, not the wizard's).