Captain Josper Creesy

Mihai Bo's page

59 posts. Alias of Necro All Star.


Full Name

Mihai Bo

Race

HP:27/27, AC:29, SAN 64/70, Fort:+4, Ref:+6, Will:+8 Physical Push +2:2/2, Bodily Purge 1d8, Phrenic Pool:6/6, Detect Thought 0/1, Spells Per Day:1st:5/8, 2nd:5/6

Classes/Levels

Active Effects:
Mage Armor 5hrs, Shield 5mins Defensive Prognostication 2rounds

Gender

M

Size

M

Age

28

Alignment

N

Strength 9
Dexterity 16
Constitution 12
Intelligence 22
Wisdom 14
Charisma 12

About Mihai Bo

Basic Info:

Age 28
AL N

Stats:

STR 9
DEX 14 +2 enhance
CON 12
INT 17 +1 lvl +2 race +2 enhancement
WIS 14
CHA 12

BAB +2
Init +7
HP 27
CMD 17 (-1 Str, +3 Dex, +2 Wis, +1 Def, +2 BAB)
AC 18 (without spells) (+1 from Clothing, +3 Dex, +2 Wis, +1 Deflection, +1 Natural)
Sanity 70

Class Features:

AC Bonus (Ex)Wis +2

Detect Thoughts (Sp): At 2nd level, a psychic can use
detect thoughts as a spell-like ability once per day. She can
also expend any unused spell slot of 1st level or higher to
cast detect thoughts. If she does so, she uses the level of the
spell slot expended to determine the Will save DC. When
a psychic gains this ability, if she knows detect thoughts, she
can learn a different 1st-level spell in place ofdetect thoughts,
losing the old spell in exchange for the new one.

Physical Push (Su) Wis +2 2/day
By channeling your psychic energy,
you can make your body capable of greater physical feats.
When you attempt a Strength-, Dexterity-, or Constitutionbased ability check or skill check, you can gain a bonus on the
check equal to your Wisdom bonus. You can use this ability
a number of times per day equal to your Wisdom modifier.
Using this ability is part of the action used to attempt the
skill check (if any). If you succeed at the check, you regain
1 point in your phrenic pool

Bodily Purge (Su) 3d8/day
You can heal your own wounds and
maladies with the power of thought alone. At 5th level,
you gain access to a daily pool of healing energy. This pool
starts with 3 d8 dice per day, and gains 1 additional d8
for every 2 psychic levels you possess beyond 5th. As a
standard action, you can use up any number of
these dice to regain a number of hit points equal
to the result of rolling that many d8s. For
example, at 5th level you could
regain 3d8 hit points all at once,
1d8 hit points three separate
times, or 1d8 hit points
once and 2d8 hit points
at a different time.
In addition, you can
expend 2 dice from this
pool to instead gain the
benefit of lesser restoration
(affecting yourself only). At 7th
level, you can expend 3 dice from
this pool to instead gain the benefit
of neutralize poison, remove disease, or
restoration (affecting yourself only). To use
restoration to dispel a permanent negative
level, you must expend 4 dice from this pool instead of 3.
Use your psychic level as your caster level for these effects

Phrenic Amplifications: Will of the Dead
Defensive Prognostication
Overpowering Mind

Saves:

Total/Save/Base/Stat/Magic
+4 Fort 1 1 2
+6 Ref 1 3 2
+8 Will 4 2 2

Offense:

Melee Dagger +2 1d4
Ranged Spell +5
Melee Touch +1

Feats:

Extra Amplification
Expanded Phrenic Pool
Extend Spell
Improved Initiative

Skills:

2/lvl for class 6/lvl for int 1/lvl for human 2/lvl for background
Total/Skill/Ranks/Stat/Class/Misc

+9 Bluff 5 1 3
Craft
+9 Diplomacy 5 1 3
Fly
Intimidate
+14 Knowledge (Witchcraft) 5 6 3
+14 (Local) 5 6 3
+11 (History) 2 6 3
+12 (Geography) 3 6 3
+14 (Folklore(Tonah)) 5 6 3
+14 Linguistics 5 6 3
+10 Perception 5 2 3
Profession
+10 Sense Motive 5 2 3
+12 Sleight of Hand 5 3 3 1
+14 Spellcraft 5 6 3

Languages:

Galspiel
Calivan
High Vanen
Taradora
Luthander
Alvanen
1/2 of Woldcoro

Traits:

Urban Child=Sleight of Hand
Memorable: Growing up amid a large number of
children, you learned quickly how to get others’ attention
and keep it. When you modify a character’s attitude with
the Diplomacy or Intimidate skill, the attitude change
lasts 1-1/2 times longer than it otherwise would. Whenever
you create a fear or mind-affecting effect that imposes
a penalty or bonus with a duration of at least 2 rounds,
it lasts 1 additional round after it would normally end.
For example, if you demoralize a foe with an Intimidate
check and beat the DC by 5, the victim is shaken for 3
rounds instead of the usual 2 rounds.

Spells:

Spells Known
Favored Class Option into extra spells
0/1st/2nd
9/6/2
+Detect Thoughts
+Discipline Spells

0-Arcane Mark, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Mending, Message, Prestidigitation
1st- Mage Armor, Magic Missile, Shield, Charm Person, Command, Unseen Servant, Expeditious Retreat
2nd- Mind Thrust II, Iron Skin, Bears Endurance,

Spells Per Day
1st/2nd
6/4
Bonus from Stat
2/2
Total
8/6

Equipment:

Pickpockets Outfit +1 Enhancement
Masterwork Dagger Wearing +1 Enhancement
Masterwork Dagger Concealed DC 26 Perception +1 Enhancement
In Pockets

    *Hypnotists Pocket Watch
    *2xPrismatic Crystal
    *1/2 Days Trail Rations (Trail Mix in Pocket)
    *Tarot/Harrow? Deck
    *6 Brightly Colored Juggling Balls
    *Assorted Colorful Scarves
    *Hip Flask/w Whiskey
    *Playing Cards(Unmarked)
    *Playing Cards(Marked DC 25 Perception or 20 Prof(Gambler)
    *Dice
    *Dice (Loaded,Superior)

ABP Bonuses:

+2 Resistance
+1 Natural
+1 Deflection
+1/+1 Armor
+1/+1 Weapon
+2 Dex
+2 Int

Background:

Mihai Bo

Born of a Calivan father of middling talent and no real magic in the blood to speak of, Mihai's early childhood of moving to and fro with his caravan was difficult to say the least. He was not expected to have any magic so was taught to entertain the "normal" folk on the journey, and when times were tough distract them so others could pick their pockets.

He proved to be somewhat proficient at this but his real talent lay in knowing which marks to pick. Because of this he won many friends from his caravan and from others whose paths they crossed. As he grew older Mihai learned how to make people from many paths of life trust him and how to spot the untrustworthy.

These talents served him well as he grew older, especially when he grew to near maturity and his magic developed. He kept the friendship and understand that came from believing himself to be magic-less as he was being taught the skills required to lead.

Unfortunately as a young man he had a run-in with a Saraphyte inquisitor that was looking for someone to persecute and while he was being beaten was saved by the Emcha of his caravan. When he awoke he discovered the caravan was on its way out of town and the Emcha that saved him had told the others to take him and leave. This almost broke poor Mihai and it took him many years to let go of the hatred and slef-loathing this incident awoke.

Mihai spent the next 10 years trying to become the perfect Echma to repay the one who saved him. His caravan's trip to Mistcrest was the first trip under his command to earn money and learn information that would prevent some atrocities occurring to others.

Mihai's people were in the town square performing when Dead-Hand Uberan's men attacked, some dying before having a chance to defend themselves, some managing to get weapons to pay them back in kind. Mihai tried to get his people to flee and some did, but many died without having a chance. Not being able to stand the horror around him tried to do what he could, striking down murderers and thieves with searing blasts to their minds but it was too little too late. Mihai was cut down from behind and as his vision turned black the last thing he saw was Mistcrest burning.

Personality:

Mihai Bo is an unusual mix of personality traits, many of which can be followed back to his early years.

Mihai is a self perfectionist, mainly because of what happened when he was 17. Unusually for a perfectionist he only requires this of himself. Linked to this is an unfortunate low self-esteem that makes him continually push himself when others would congratulate him.

Mihai is gregarious and well-liked but finds it difficult sometimes to separate personal grudges from his interactions. i.e. The Saraten Religion. It would take an exceptional person for him to like and respect a Saraphyte.

Mihai is loyal to the core and treats friends like brothers and sisters.... and he would die for his family. Although he is a generally nice person he will be ruthless when someone comes between him and his family, however he does have a weak spot where the strong use that power to terrorize the weak.