Michvan's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists.


RSS


One thing that still continues to confuse me about the game is the idea of masterworking. I get that you pay the extra 300 you get a +1 to hit and a +1 to dmg. From there you can enchant it to make it amazing.

However I keep seeing things popping up like the +2 great-sword and such. Now I am making an assumption here that you can increase the potency of the great-sword with extra money (without making it too magical), ie. a +2 great-sword would do +2 to hit and +2 dmg. so on if you pay more +4 to both ... and so on.

Much like the composite bow, pay for the +4str and get a bow that works with the +4 to dmg.

However I get all excited and look in the books for the rules and costs to get a +2 greatsword! The only description I can find is the paragraph concerning the pay 300 get the +1.

I am fairly sure they exist, what are the rules on the though?


I am new to DMing, and I have a character who wants to play a sorcerer who can craft potions and a plethora of other enhancements.

I've seen a alchemist played before and it seems fairly much like, combine the components and you have a potion.

However a draconic sorcerer who can potion, what do I need to be aware of with her playing this, and where can I read more about alchemy?