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Our DM will be running Giantslayer using the would threshold rules from unchained, that means in combat healing becomes ALOT more important I think. So a cleric that can in combat heal is now a viable build. I would like to put together a cleric for this campaign, feats and archtypes suggestions would be good. My thoughts would be selective channeling but then what extra channel or some other feat to improve it.. means the cleric becomes more MAD if she/he wants to do damage aswell.
I will be the cleric for mummy mask AP but I also will be the trap find / disabler. I will take the campaign trait to find / disable traps. I have to use the following abilities
I can be an assimar. I play good characters, I dont want to be an archer cleric as im playing a archer ranger in the current campaign. I was going to take Sarenrae with sub domain Revelation but they changed that in the new inner sea gods. I need perception as a class skill and im not interested in Abadar. Thoughts on what I should do. Oh the other classes will be Barb/oracle, Inquisitor and Sorc.
I am in Shattered star campaign. 3 players , we have a Wizard (conj) and a 2 hand dwf fighter. We do have NPCs that have joined as cohorts but we just lost our Cleric npc and My ranger died in the same fight. We need a cleric and a scout, can I combine it somehow ? I would like to be a good aligned character. I would like to stay pure cleric some how. 20 point build
thoughts ? |