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![]() Tacticslion wrote:
In his heyday, The Hanged Man would comment, "Patience, young nimble-fingers! Timing is all!" Thanks for the enthusiasm, Tacticslion! I think the saying that writers write the adventures they want to play comepetely shines through in this one for me. The cool thing about the playtest though, was I had just as much fun as a GM. These one-player stories really grab you from both sides of the table. Even with your busy schedule above, I bet you won't have to wait too long - after all - it is only two schedules you need to manage to get a game night in, and The Hanged Man's Orphans breaks into pretty easily digestible chunks, so playing for an hour or so before a regular session might work. Enjoy! ![]()
![]() Hello all. This is Michael Allen, and I am the grand prize winner of the First Annual Pathmaster contest from AdventureAWeek.com. I am working up some pitches for the six-part adventure path I will be writing for AAW and had a few questions for the crowd to help me define the scope of the project. What scope of adventure path are you interested in? An epic 1-20th level path? A tighter (6-7 levels worth of advancement) path. Or something in between. If you are looking for a tighter path, what is your ideal level range? Would you be up for an adventure path with a larger level spread that you had to drop in other adventures in between episodes to level up? And finally, if you had to put a percentage on sandbox vs scripted tale where would your percentages lie? Thanks in advance for any feedback. I am really looking forward to working on this. Michael |