Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich is brighter than ever but decides to not explode. Instead they decides to attack the master! Their exocortex targets the master and then, they strikes! Attack vs KAC: 1d20 + 13 ⇒ (7) + 13 = 20 +flank
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich tries again to help, by getting a pillar down. Atheltics: 1d20 + 12 ⇒ (12) + 12 = 24 Helping! Then, he moves next to the master, glowing brighter.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich tries to help defeating the Master by working on one of the pillars. Engineering: 1d20 + 12 ⇒ (4) + 12 = 16 Nevertheless, he starts to glow and in one of his hands appears a weapon of pure light.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Finding balance is everything! And helping too! Says enthusiastically Mich.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mysticism: 1d20 + 4 + 1d6 ⇒ (12) + 4 + (5) = 21 Mich helps the copi to get into better health.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
I like to meditate! says Mich who starts trying to find the right balance in the water.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Perception: 1d20 + 12 ⇒ (19) + 12 = 31 Mich sats in a lotus pause and starts breathing in, and breathing out to get in synch with the place.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich starts to glow and as they flies toward the red elemental a sword of pure light appears in one of their hands. Then they strikes the creature. Helping! Solarian Weapon vs KAC red: 1d20 + 12 ⇒ (10) + 12 = 22 +2 flank if possible
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Eh! Have some respect for the dead copaxi! Haven't you realized that these are remains?
Says Mich Diplomacy: 1d20 + 11 + 1d6 ⇒ (5) + 11 + (5) = 21
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich demonstrates his ability of balance by manipulation the solarian cycle. Me helping! Balance is everything.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Computer: 1d20 + 12 ⇒ (15) + 12 = 27 I can help about that! says Mich who quickly access his datastore to find some element of the place's history.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Fortitude DC13: 1d20 + 7 ⇒ (6) + 7 = 13 HELPING! Says Mich who lights like a torch and explodes in a fiery nova! Super Nova: Fire Damages, Reflex DC17: 5d6 + 1 ⇒ (2, 3, 2, 6, 5) + 1 = 19
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
As Mich glows brighter, they steps towards the gigantic ooze and strikes! Solarian Weapon vs KAC: 1d20 + 12 ⇒ (11) + 12 = 23
Helping!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Fortitude DC16: 1d20 + 7 ⇒ (15) + 7 = 22 Mich starts to glow as the trial starts. In one of their hands a weapon of pure light appears, looking like a mythical doshko as they flies toward the creatures. YaTa!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
We Skittermanders are the best helper of the Universe! Ask the Vesk! says cheerfully Mich before adding with a wide smile.
Diplomacy: 1d20 + 11 + 1d6 ⇒ (16) + 11 + (6) = 33
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
We're here to help! says enthusiastically Mich
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Oh?! I can help! says Mich. He cheerfully moves to the gates and touches it.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich tries to help get a good landing. Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Computer: 1d20 + 12 ⇒ (7) + 12 = 19 Mich quickly gets to the computer to help make the best route.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Perception: 1d20 + 12 ⇒ (15) + 12 = 27 Rock there! and here! Left! Right! Mich helps the pilot evading the rocks.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Athletics: 1d20 + 10 ⇒ (8) + 10 = 18 Jumping!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Back from my vacations! Mich is a quite heavy modified blue Skittermander in heavy armor with a big smile and a love to help! Fortitude: 1d20 + 7 ⇒ (4) + 7 = 11
Quikly, Mich is disoriented! Not sure I will be able to helps sorry! Mysticism: 1d20 + 4 ⇒ (17) + 4 = 21
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich explains that they've crawled under the pillar! They are quite happy to have been able to help the Veskarium, Mich's parents will have been proud!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Day Job: Help Desk : 1d20 + 7 + 4 + 1 ⇒ (17) + 7 + 4 + 1 = 29
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich glow drops down and they looks around and sees the box. They moves next to it and tries to take it off the body gently after a short prayer. Engineering (+4 with tools, not included): 1d20 + 11 ⇒ (20) + 11 = 31
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14 Mich again is not able to use the flying debris to their advantage and is impeded by them. Solar Weapon vs KAC: 1d20 + 11 - 2 - 4 ⇒ (20) + 11 - 2 - 4 = 25
Solar Weapon vs KAC: 1d20 + 11 - 2 - 4 ⇒ (18) + 11 - 2 - 4 = 23
But this time, Mich is able to behead the last standing skeleton!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Perception: 1d20 + 11 ⇒ (2) + 11 = 13 Again, Mich is not able to use the flying debris to their advantage and is impeded by them. Flanking with Rodkin, they strikes twice as their glow is brighter than ever! Solar Weapon vs KAC: 1d20 + 11 - 2 - 4 ⇒ (2) + 11 - 2 - 4 = 7
My rolls are on fire :P
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Again, Mich is unable to avoid the debris! They activates their exocortex for a better accuracy and strikes as their glow becomes brighter. Solar Weapon vs KAC: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich has DR 4/-
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
Much starts glowing as the undead rises, then they moves towards the closest undead and strikes despite being hindered by the flying debris. Solarian Weapon: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Engineering (+4 with tools): 1d20 + 11 ⇒ (17) + 11 = 28 Mich gets the body free, having a thought about the dead vesk soldier. What happened here?
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich follows Rodkin. Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich activates their amor environmental protections and starts crawling.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Perception: 1d20 + 11 ⇒ (7) + 11 = 18
Mich looks with awe at the place. So beautiful and interesting!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich listen to Lexicor and agrees with him. Yes, what can you say about all that?
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich stays silent when Tassada criticized the band. The music was wonderful in their hears. The band was great in my opinion. says Mich grumpily.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich continues to encourage the gunner to stop the missile and shoots down the enemy ship. Go for the eyes! Diplomacy (encourage) DC15: 1d20 + 9 + 1d6 ⇒ (13) + 9 + (1) = 23
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich encourages their comrades to shoot at the enemy ship. Aim the eyes, aim for the eyes! Diplomacy (Encourage) DC15: 1d20 + 9 + 1d6 ⇒ (16) + 9 + (2) = 27 +2 bonus during the gunnery phase
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Seeing that the shields are ok, Mitch changes position, taking the Captain's seat!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich tries to not sneeze this time and tries to divert power toward the forward shield. Engineering (divert) DC16: 1d20 + 11 ⇒ (14) + 11 = 25 If I put enough energy into the forward shield, I put the rest in the forward and port. Helping!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich continues to divert power towards the shields and rebalances them. Engineering (divert) DC16: 1d20 + 11 ⇒ (1) + 11 = 12 But they completely botches the action!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
@GM yes, forward. Sorry, I will be more clear next time!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich continues to divert the ship power to the shields! Engineering (Divert) DC16: 1d20 + 11 ⇒ (13) + 11 = 24
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich diverts again the energy of the spaceship toward the port shield. Engineering (Divert) DC16: 1d20 + 11 ⇒ (16) + 11 = 27
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich tries to divert some energy to restore the forward shield. Engineering DC16 (Divert): 1d20 + 11 ⇒ (19) + 11 = 30
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich will divert part of the power of the ship toward the engines. Helping getting faster! Engineering DC16: 1d20 + 11 ⇒ (13) + 11 = 24 Success!, our starship’s speed increases by 2 this round.
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Sorry i was waiting for taking the last position available and I think I missed something. Will take engineer! Mich is ready to help!
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Sense Motive: 1d20 + 0 ⇒ (2) + 0 = 2 Mich quickly acts and decides to help the bystanders by calming them. Everything is under control! Have no fear as the Legendary Tassada Kor is with us! Diplomacy: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (1) = 21
Skittermander 6 EAC21 KAC23 DR5/- | SP 47/47 HP 43/43 RP7/7 | Init +1 | Perc +12 SM +0| F +7, R +4, W +6 | Speed 35ft.
Mich is in awe at the sight of the legendary warrior!
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