| Metux |
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I am going to necro my own thread because I found a new awesome build for this mighty warrior :)
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So let's begin with the stat Array (lets assume a 20pts buy):
str 14+2 (+1 lv 8 +1 lv20)
dex 14
con 15 (+1 lv4)
int 10
wis 8
cha 14 (+1 lv 12/16 in order to be able to cast 5th/6th spell level)
Same traits traits:
- fate's favored
- Tusked Such hero is never unarmed! and stacks well with a normal attack and a lesser spirit attack).
- Community minded Such hero cares about his community and his word echoes in minds even when he stops talking.
- + 1 drawback (Vain prolly)
Racial traits: here we change quite much
- Sacred tatoo : yeah, still badass and op as f&*& with the trait
- Shaman's apprentice: get endurance feat, crucial for the build
- Dusksight: granting low light vision and reroll on miss chance on dim light.
- Dark vision : You can't fool such hero even in darkness !
Progression of the first 8 levels:
So here, we go bloodrager at first level again, but with blood conduit, to grab improve unarmed strike feat, with a bloodline familiar with valet archetype, and the basic rage (all are necessary). Let's get a hedhehog for the +2will and let in a pocket to never get it at risk
For skald archetype I took Undying Word and Red tongue, those both together are so damn cool, we are gonna build a damn mighty skald that can outlast anybody. Just grab a 2handed reach weapon for a little pressure in order to not be ignored
Global Level 1 : Bloodrager 1 :
HP:12, Saves : +6(+8)/+4/+3(+5), BBA+1, Rage:6r
- Amplified rage (not activable yet)
- Improved unarmed strike
- Bloodline Celestial familiar archetype valet
- Rage +4/+4/+2/-2
Global Level 2 : Skald(Undying Word/Red Tongue) 1 | Bloodrager 1:
HP:19, Saves : +8(+10)/+4/+5(+7) BBA+1, Rage:6r, Performance: 6(FCB included)
- Inspire resilience: grants +1 will +2 con and thats it for anybody, be we going to replace it for ourselves with the bloodragers bonuses, so we still get our basic +4str/+4con/+2will/-2AC.
- Inspire resilience still grants the hero +8 Str & +8 Con +2 will -2AC to the hero thanks to amplified rage and the +1 will, +2 con for others
- Rile instead of bardic knowledge, more bluff to deceive or conceal his motive and intimidate to improve relationship instead of knowledge. Really nice for having some social impact.
- access to some non class list spells even if we got low DC ( doom (1st), castigate (2nd), charm monster (3rd), denounce (4th), greater command (5th), mass eagle’s splendor (6th)).
- Diehard feat (undying word archetype replacing scribe scroll by bonus feats at lv 1, 7 and 13 for any feat with endurance requirement that we meet prerequisites)
- FCB : +1 rage round
So now we can already fight until negatives, and maintain our rage too. So no need to powers like raging vitality or anything like that.
It will allow us to keep getting fast healing starting from next level
Global Level 3 : Skald(Undying Word/Red Tongue) 2 | Bloodrager 1:
HP:26, Saves : +9(+11)/+4/+6(+8), BBA+2, Rage:7r, Performance: 9(FCB included)
- Well versed
- Perform oratory mandatory, but that's good because we were going this way
- Skald's Vigor: Grants Fast Healing 8 to the hero (Cause the source of the +8strength is the raging song, btw inspire resilience works as raging song, they mention it)
At 1st level, the undying word can grant his companions supernatural endurance. This functions as inspired rage, but it grants neither a bonus to his allies’ Strength nor a –1 penalty to their AC.
This raging song replaces inspired rage.
- FCB : +1 rage round
So now we get the fast healing 8 and can still regen at negatives. With 15+8con, we have a 23 constitution, so I guess we can go until -23Hp but not sure, maybe it still goes until -15 only.
Global Level 4 : Skald(Undying Word/Red Tongue) 3 | Bloodrager 1:
HP:37(con raise included), Saves : +10(+12)/+5/+6(+8), BBA+3, Rage:6r, Performance: 12(FCB included)
- Rage Power : Celestial totem lesser, so every healing is amplified for everybody accepting the inspire rage.
- +1 Con granting more hp and negative threshold
- FCB : +1 rage round
- Song of Marching
Global Level 5 : Skald(Undying Word/Red Tongue) 4 | Bloodrager 1:
HP:46, Saves : 11(+13)/+5/+7(+9) BBA+4, Rage:7r, Performance: 15(FCB included)
- Something like Quillbreaker defense (with mending and a masterwork spike you can apply 2 RD 10/- per fight) and keep mending it afterward, or you can go power attack if you feel ignored my creeps. You can also go foritied armor feat to deny a critical by breaking an armor or shield.
- Uncanny dodge, man that this is usefull as a defensive layer.
- Spells lv 2
- +1 will save to the shared inspire resilience song.
- FCB : +1 level 1 spell known
Global Level 6 : Skald(Undying Word/Red Tongue) 5 | Bloodrager 1:
HP:55, Saves : 11(+13)/+5/+7(+9) BBA+4, Rage:7r, Performance: 17(FCB included)
- Undying word power: guarded life, so now we share it to everybody too.
We can still go unconscious if non lethal > hp but just wait for next level :)
- FCB : +1 level 1 spell known
Global Level 7 : Skald(Undying Word/Red Tongue) 6 | Bloodrager 1:
HP:64, Saves : 12(+14)/+6/+8(+10) BBA+5, Rage:7r, Performance: 19(FCB included)
- Guarded life greater as a shared rage power
- Feat : Flagellant => now we do not go unconscious if non lethal damage is above HP. Now we can convert 12 damage to non lethal when going from positive to 0 or less. Even if we go negatives we are up and that non lethal we can keep raging and fast healing 8 heals 8 non lethal and 8 lethal damage. We doubling our regen at this point and stay way more often around 0 hp. If the hit it too hard, just pop the defensive feat of the lv 5 or a windy escape. (Uncanny dodge helps using windy escape more often)
- FCB : +1 level 1 spell known
Global Level 8 : Skald(Undying Word/Red Tongue) 7 | Bloodrager 1:
HP:73, Saves : 12(+14)/+6/+8(+10) BBA+6/+1, Rage:7r, Performance: 21(FCB included)
- Red tongue archetype: rogue talent => ninja trick => deflect arrows? And we can share it to anybody too! So everybody with improved unarmed strike can now deflect arrows once per round, dunno if there are more usefull talent or tricks but this is so cool.
- Undying Word feat: Deathless Initiate => no more staggered at negatives with Diehard, so can go full round attack with the new iterative attack and the tusked trait at base +6/+1/+1 if desired and we also get +2 attack and damage while in negatives.
- FCB : +1 level 1 spell known
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And from there we get improved uncanny dodge at next level, and then from lv 10 to 12 we can get 3 times increased damage reduction rage power thanks to the one granted by class (at our lv 10) + extra rage power (lv 11) + Undying Word: something like superstition or energy resistance that we can share or improved damage reduction(lv 12)
And at lv 13 we can get another rogue talent to share and a new rage power like celestial totem to purge invisibility around everybody accepting the rage. And the classical 13th feat open that can be stalwart, fast healer, another rage power for ourselves etc...
And it keeps going this way :)
So mainly at this point we share to others:
- Inspire resilience +4Con +4Will no malus
- Celestial totem lesser, celestial totem
- Guarded life, guarded life greater
- Deflect arrows (or swap to another talent that you find usefull, even standup can be cool)
- Damage reduction 4/-
What do you think? I have the feeling that I have found the best tanky / support skald you can do at this point :) Wanna play him so badly now !
Any suggestions on which rogue talent / ninja trick you would chose instead of the ones I suggested? Or any other idea?