Merovich the Unwoken's page

No posts. Organized Play character for Masterkelso.



4/5 **** Venture-Agent, Massachusetts—Boston

In the Organized Play reporting section under the number of tables you've GMmed, there's a button that says "Refresh Points." I didn't want to press it in case it just cleared my record for some strange reason.

Does anyone know what that button does?

About 'Grey'

Background:

Spoiler:
The 'Church' of Razmir preaches that theirs is the only one, true living god. Razmiran is a realm devoted to its ruler Razmir, who claims he is a living God as he asserts that he achieved this divinity by passing the "Test of the Starstone" and now who claims the land of 'Razmiran' as his own.

Details of original Golarion Razmiran Faith

Of all the high priests and priestesses, most know the truth. That, while Razmir and the organization surrounding and supporting him are powerful, Razmir the man is no god. The whole edifice being run as a very elaborate and magic supported 'Confidence' trick.

Once such priestess was a dissolute Half-Elf woman who's skill as a bard saw her rise quickly in the outer cloisters. Using her power and influence she gathered others who were, while not clergy of actual faith, did believe in helping those around them. She also found the anonymity afforded by the church trappings as a way of conducting all sorts of other business.

It was as the multitude of recruits and 'penitents' filed through her temples doors that Elisedral noted the amount of Half-Elves that were also drawn towards the church. Those of mixed breeds seeking to find a 'path' in life. One such other half-Elf and herself joined and the resulting child grew up enfolded with her mothers church demises.

Grey Has learnt much growing up in the church of Razmir. 'Belief' is almost as powerful as 'Faith'. 'Dis-information' as useful a tool as honesty. With the anonymity afforded by the church as a base, 'Grey' stalks the land. A faceless figure acting as the cover for a vigilante who seeks to ease things towards the path of goodness, one small event at a time.

Initiative:+3 Senses: Low Light Vision
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DEFENSE
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AC: 15 (10Base,+2Wear,+3Dex)
Touch: 13 (10Base,+3Dex)
Flat Footed: 12 (10Base,2Armor)
HP: 9 Wounds: current: HP

Amour: Leather +2AC,MaxDex:+6,CheckP:+0,SpellFail:10%

Fort:+,Ref:+5,Will:+2
__________________________________________________________
OFFENSE
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BAB +0

Melee
-
-
-
Ranged
-

Range Inc: Gun

0Ft-20Ft :+3Tohit.
21Ft-40Ft:+1Tohit.
41Ft-60Ft:-1Tohit.

Range Inc: X-bow

0Ft-80Ft : +3Tohit.
81Ft-160Ft:+1Tohit.
161Ft-240Ft:-1Tohit.

__________________________________________________________
STATISTICS
__________________________________________________________

Age: 'Mature'
Height: 5' 9"
Weight: 83 Lb

DM Only:
Gender: Female

Str: 12
Dex: 16
Int: 10
Wis: 10
Con: 12
Cha: 16

Class: Bard:1/

Alignment: CG

Speed: 30ft

Traits:

Starting Trait(1): Heirloom Weapon; Revolver (Advanced Alkenstar weapon)

Starting Trait(2): Rich Parents; Start with 900 Gp (Spent on Revolver)

Feats:

1Lvl(General): Gun-Smith; *Basically build and maintain Guns, Black Powder, etc.
1Lvl(Bard):

Skills:

Acrobatics(Dex)*:
Appraise(Int)*:
Balance(Dex):
Bluff(Cha)*:+7=(+1R,+3Cl,+3Cha)
Climb(Str)*:
Concentration(Con):
Craft(Int)*:
Diplomacy(Cha)*:
Disable Device(Int):
Disguise(Cha)*:+7=(+1R,+3Cl,+3Cha)
Escape Artist(Dex)*:
Fly(Dex):
Handle Animal(Cha):
Heal(Wis):
Intimidate(Cha)*:+7=(+1R,+3Cha,+3Cl)
All Knowledge Skill are 'Class'
Knowledge(Int)(arcana):
Knowledge(Int)(Alchemy): +4=(+1R,+0Int)+3Cl))
Knowledge(Int)(engineering):
Knowledge(Int)(dungeoneering):
Knowledge(Int)(geography)
Knowledge(Int)(history)
Knowledge(Int)(local):
Knowledge(Int)(nature)
Knowledge(Int)(nobility and royalty)
Knowledge(Int)(religion)
Knowledge(Int)(the planes)
Linguistics(Int)*:
Perception(Wis)*:+5=(+1R,+Wis,+2Race)
Perform(Cha)Dance*:
Profession(Wis)*:
Ride(Dex):
Sense Motive(Wis)*:+4=(+1R,+0Wis,+3Cl)
Sleight of Hand(Dex)*:+7=(+1R,+3Dex,+3Cl)
Speak Language: Common, Elven
Spell-craft(Int)*:
Stealth(Dex)*:+7=(+1R,3Cl,+3Dex)
Survival(Wis):
Swim(Str):
Use Magic Device(Cha)*:

Languages: Common, Elven

Spells:

Known:
0Lvl:1)Prestidigitation,2)Lullaby,3)Dancing Lights,4)Mage Hand

1lvl:1)Disguise Self,2)Cure Light Wounds

Cast:
1lvl: 2 Per day

Gear:
Starting Money's:900 Gp

Alkenstar Revolver: (Lots) Gp
Powder:
Lead:
Gun-Smith's kit:

Leather Armour: 10 Gp
Cleric's Clothes. 30 Gp
Explorer's Outfit: 10 Gp
Entertainer's outfit: 2 Gp
Peasant outfit: 5 Sp
Rapier: 20 Gp
Light Mace: 5 Gp
Dagger(X2): 4 Gp
X-bow: 35 Gp
Bolts(40): 4 Gp
Blow Gun: 2 Gp
Darts(40): 2 Gp

XP: