Paracount Julistar

Mellaius Selliene's page

17 posts. Alias of stardust.


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I'm pretty much done... there are a few spells Mellaius can cast that last for 21 hours, so these aren't in his profile stats, but they're in the spell lists.


Mellaius is from the plane of Serran (or the planet if you prefer), where alignment does not have a physical or metaphysical manifestation.


It wasn't just hp, it was AC too. And melee damage. I know I'm a caster class, and not supposed to get into combat, but my enemies might not know that. :P

Either way, I think I'm good now.

I have that image of when Gandalf was glowing white in The Two Towers and knocked Legolas's arrow down. And I can actually do that now. :P


Alright, I think the main problem was that everyone was using gestalt characters. So, I've gestalted Mellaius with 20 levels of unfettered. He feels a little better now. At least, I should be able to survive for a few rounds if combat should be inevitable.

8 + 19d8 + 20 ⇒ 8 + (2, 7, 3, 2, 5, 6, 3, 5, 5, 5, 2, 8, 8, 2, 6, 7, 4, 3, 4) + 20 = 115

lol, a net gain of 6 hitpoints.

I will update my profile tomorrow.


Okay, thats scary. Compared to these guys I'm a stick in the wind, without the benefit of having leaves at least to help me evade things. :P

Well, maybe my spells make up for it. I have like 109 hitpoints compared to 386? and 252? lol. It'll be a slaughter.

*They're all gonna laugh at you.*


8 + 12d8 + 39 ⇒ 8 + (5, 7, 1, 7, 6, 1, 2, 3, 2, 1, 7, 1) + 39 = 90


You're right, the items are a bit more interesting.

And I forgot that I have a faithful companion as well.


Jen the Housecat wrote:

Introducing Jen the House Cat: Mechanically a Fey-Touched, Common Cat Sorcerer 20//Bard 20.

** spoiler omitted **

Mechanically, Jen the Housecat is very Charisma-focused, with Enchantment and Illusion as her primary schools. She also carries around a lot of buffs, which is reason why adventurers don't mind having her follow them around.

Also, she can talk and communicate through dreams, so no worries on the roleplaying issues of getting introduced!

The issue with looking like (and being) a house cat is that I can't really carry around any staffs or obvious looking items, so I have...

Woah, thats a lot of powerful items. Now I feel weak in comparison.


Mellaius is complete. I still need to add my lion companion to the profile though. :)

6 + 11d6 + 3d8 + 5d6 + 20 ⇒ 6 + (4, 4, 2, 2, 6, 5, 1, 5, 4, 5, 6) + (7, 4, 6) + (5, 4, 6, 3, 4) + 20 = 109 for hitpoints


Since I feel like most people interested in the game are creating 20th level characters, I went ahead and added 5 levels of mage priest to my character. Since I doubt that I will be using the Names of Power class feature in this "roleplaying experience", we can say its a planar interference. I took a Greater Aspect of Power instead. Effectively trading two levels of class abilities for one level of class abilities from the magister class. :P

Oh, and I introduced the Mind Reading Psychic Feat and Psychic Focus skill from Call of Cthulhu (I can copy them if you need me to). I thought they were fitting with my Psion feat anyway.

I still need to add new spells and level my lion companion up.

Oh, and I spent like 12,000 more than I was supposed to. All in the name of storytelling. =P

I do need to update the profile too, though. :( Forgot about that.


lol, so let me guess, everyone is making a 20th level character. :P I hadn't intended to reach that high, but if everyone's doing it, I might too :P I don't want it to be too mechanically crazy though. Simplicity is my natural element. Besides, with my animal companion being somewhat complex as well, I don't want to have too complex a character. :P


Speaking of in-depth background. Mellaius does have the Sensitive feat, so if you want to use that for plothooks or something, I'm good with it. :)

And yes, in-depth background and solid personality are the main reasons I went with Arcana Evolved. :P


Here is Mellaius Selliene, the 12th level Magister, 3rd level Evolved Human (I changed that from Intelligence Evolved), a powerful priest of Idonis. I haven't yet got the stats for his lion animal companion.


1d100 ⇒ 25
1d20 ⇒ 3


Technically, I did the skill points wrong. Remove Sense Motive from both profiles, and make Intimidate +4 in the second one.


Here's my 20 point build, Pathfinder Alternative.

Strength 10 (+2 from human racial modifier)
Constitution 10
Dexterity 12
Intelligence 16
Wisdom 14
Charisma 14

BAB +0
Fort +0
Ref +1
Will +4

Magister's Staff
Hardness 12, 50 hitpoints, Break DC 30

Magister Spells (CL 1)
1st (3/day) - bless, charm, glamour, transfer wounds (lesser)
0 (at will) - canny effort, detect disease, disorient, door warning, hygiene, telekinesis

Cantrips at will instead of uses per day. Increase number of 1st-level spells cast per day by +1.

Truename (Su)
Six times per day, you can utter a creature's truename to communicate with it at any range, The creature must be on the same plane of existence. The message imparted has 1 word per Magister level (+1 when the master is holding his staff.)

Enchanting Smile (Su):
You gain +2 enhancement bonus to Bluff, Diplomacy, and Intimidate skill checks. This bonus increases by 1 for every 5 levels you possess.

Power and Manifestation of Power abilities duplicate abilities allowed by schools of magic.

Skills
Bluff +4
Craft (Calligraphy) +7
Diplomacy +8
Intimidate +8
Knowledge (Magic) +7
Knowledge (Religion) +7
Knowledge (Local or History) +7
Perception +6 (now a class skill, replacing Search)
Sense Motive +3
Spellcraft +7

Hitpoints: 7 (+1 from favored class)

Feats
Affinity with Skill (Diplomacy)
Create Spell Completion Item (now granted by class as a bonus feat)
Priest
Weapon Focus (Quarterstaff)


(pronounced Mel-ay-us Sell-ee-en)

Here's my 20 point build.

Strength 8
Constitution 10
Dexterity 12
Intelligence 16
Wisdom 14
Charisma 14

BAB +0
Fort +0
Ref +1
Will +4

Magister's Staff
Hardness 12, 50 hitpoints, Break DC 30

Magister Spells (CL 1)
1st (2/day) - bless, charm, glamour, transfer wounds (lesser)
0 (3/day) - canny effort, detect disease, disorient, door warning, hygiene, telekinesis

Skills
Craft (Calligraphy) +7
Diplomacy +6
Knowledge (Magic) +7
Knowledge (Religion) +7
Knowledge (Local or History) +7
Perception +3
Sense Motive +3
Spellcraft +7

Hitpoints: 6

Feats
Affinity with Skill (Diplomacy)
Priest
Weapon Focus (quarterstaff)