Full Name |
Meliska Svog |
Race |
|
Classes/Levels |
Labels: Danger: -1 Freak: 0 Savior: 2 Superior: 0 Mundane: 2| Conditions: Afraid, Guilty | Potential 0/5 | | |
Gender |
Female |
Size |
5'8" a bit too thin |
Location |
City-Plane of Ravnica, Golgari district |
About Meliska Svog
Hero: The Beacon
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Abilities: Control and Kinship for vermin and mushrooms (pre and post death). Hears the whispers of bigger dead things too.
Look: Woman - Slavic - Average Face, Casual clothing - iconic costume (ya girl looks like a fungomancer)
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Labels
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Danger : -1
Freak : 0
Savior : 2
Superior : 0
Mundane : -2
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Influence
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Have Influence on:
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Team Moves
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List your team moves
When you share a triumphant celebration with someone, tell them how they’re awesome and add
a Team to the pool. If they tell you how you’re awesome in return, add another Team to the pool.
When you share a vulnerability or weakness with someone, ask them to confirm or deny that you
should be here. If they confirm it, mark potential and give them Influence over you. If they deny it,
mark Angry and shift one Label up and one Label down, your choice.
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Moves
Straight. Up. Creepin’.: When you scope out a person or place, roll + Mundane. On a 10+, ask two. On a 7-9, ask one.
- what’s my best way in/out?
- what happened here recently?
- what here is worth grabbing?
- who or what here is not what they seem?
- whose place is this?
On a miss, you find yourself in over your head. The GM will tell you why this is a bad spot.
C’mon, Lucky: You have a pet of some kind, a smaller companion that helps you out. Detail it (Cordy!). Choose three basic moves and tell the GM how it helps you with those moves. Whenever your pet could help you, take +1 to that move. If your pet ever gets hurt, treat it as taking a powerful blow
Cordy is a useful focus for Meliska's magic (Unleash Powers), horribly, horribly cute (Comfort and Support), and uses his suddenly Way Too Long tentacles when she's threatened (Directly Engage)
Drives
Choose four drives to mark at the start of play. When you fulfill a marked drive, strike it out, and choose one: mark potential, clear a condition, take Influence over someone involved.
When your four marked drives are all struck out, choose and mark four new drives. When all drives are struck out, change playbooks, retire from the life, or become a paragon of the city.
❑ lead the team successfully in battle
❑ kiss someone dangerous
❑ punch someone you probably shouldn’t
❑ help a teammate when they most need you
❑ take down a threat all on your own
❑ outperform an adult hero
❑ pull off a ridiculous stunt
❑ save a teammate’s life
❑ get drunk or high with a teammate
❑ drive a fantastical vehicle
❑ get a new costume
❑ get a new hero name
❑ earn the respect of a hero you admire
❑ make out with a teammate
❑ punch out a teammate
❑ break up with someone
❑ stop a fight with calm words
❑ tell someone your true feelings for them
❑ travel to an incredible place (or time)
❑ reject someone who tells you “you shouldn’t be here
Mad as the dragon/Mad as Mizzet
Feed on food, you eventually rot. Feed on rot, you live forever.
Touched by the moroii (meaning grown old)
All gold leads to Orzhova
Beetle on your shoulder - sign of good luck
Watching the spiders web - focusing on the wrong thing