Falconer

Melia Henderthane's page

64 posts. Alias of Cuàn.


Full Name

Amelia Narini Abrogail Henderthane

Race

Human

Classes/Levels

Hunter (Courtly Hunter/Roof Runner) 1 | HP 10/10 | AC: 17 T: 14 FF: 13 | F:+3 R:+6 W:+2 | Init: +4 | P:+6 SM:+6

Gender

Female

Size

Medium

Age

26

Alignment

Neutral Good

Deity

Shelyn

Languages

Common, Infernal

Strength 10
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 14
Charisma 13

About Melia Henderthane

Melia Henderthane
Female Human Hunter (Courtly Hunter/Roof Runner) 1
NG Medium Humanoid (Human)
Init +4; Senses Perception +6
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Defense
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AC 17, touch 14, flat-footed 13 (+4 Dex, +3 armor)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee Estoc +4 (2d4+0/18-20/x2), Swordbreaker Dagger +4 (1d4/x2)
Ranged Longbow +4 (1d8/x3/100 ft.)
Special Attacks +1 attack and damage vs Thrune agents and Asmodeus worshippers
Hunter Spells Known
1st (2/day) - Heightened Awareness, Lead Blades
0 (unlimited) - Create Water, Detect Magic, Guidance, Stabilize
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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 14, Cha 13
Base Atk +0; CMB +0; CMD 14
Feats Weapon Finesse
Traits Civilized, Ex-Asmodean
Reason to Riot Protest the Government
Skills Diplomacy +7, Handle Animal +5, Intimidate +5, Knowledge (Local) +5, Linguistics +1, Perception +6, Sense Motive +6, Stealth +7
Languages Common, Infernal
SQ Courtly Companion, FCB (+1 HP), Military Tradition (Estoc, Swordbreaker Dagger), Nature Training, Refined Focus, Social Ties, Wild Empathy (+2)
Other Gear Explorer's Outfit, Guards Dog, Hunter's Kit, Signet Ring, Studded Leather Armor
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Tracked Resources
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Arrows: 50

35 gp

Refined Focus:

A courtly hunter has access to a different set of animal aspects with her animal focus. She does not gain access to the bear, bull, frog, monkey, snake, stag, tiger, or wolf aspects. Instead, she gains access to the following aspects.

Bat The creature gains darkvision to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense to a range of 10 feet.

Beaver The creature gains a +4 competence bonus on Craft checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Chameleon The creature gains a +4 competence bonus on Disguise checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Eagle The creature gains a +2 enhancement bonus to Charisma. This bonus increases to +4 at 8th level and +6 at 15th level.

Falcon The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Fox The creature gains a +4 competence bonus on Bluff checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Frilled Lizard The creature gains a +4 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Mouse The creature gains evasion, as the rogue class feature. At 12th level, this increases to improved evasion, as the rogue advanced talent.

Octopus The creature gains a +4 competence bonus on Escape Artist checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Owl The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Raccoon The creature gains a +4 competence bonus on Sleight of Hand checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Songbird The creature gains a +4 competence bonus on Perform checks. This bonus increases to +6 at 8th level and +8 at 15th level.

Animal Companion:

Belhave
Female Zi Han Mastiff (Wolf)
NG Medium Magical Beast (Augmented Animal)
Init +4; Senses Low-Light Vision, Scent; Perception +6
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 Natural Armor)
hp 20 (2d8+2)
Fort +5, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Bite +2 (1d6+1+trip)

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Statistics
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Str 13, Dex 15, Con 15, Int 6, Wis 12, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Dirty Fighting
Skills Perception +6; +4 survival when tracking by scent
Languages -
SQ Link, Share Spells
Other Gear

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Special Abilities
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Hunter's Kit:

This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.

Step 1:

+ Melia was born in the Henderthane family, Thrune loyalists and the main arms dealers of House Thrune.
+ Like her family, Melia knows her way around a variety of blades
+ She has been a great swordfighter since a very early age
+ Unlike her family, she never had any loyalty to Thrune
+ Raised as an Asmodean she secretly turned away from the faith after she had been allowed to take part in religious ceremony for the first time
+ She was never a fan of slavery and the sacrifice of slaves to Asmodeus made her revile both it and her faith
+ She kept his change of heart secret and resolved to help the halfling slaves of the estate she called home escape their enslavement
+ Her mother found out and tried to convince her to turn back to the fold before others found out
+ They did anyway and Melia fled before they could get to her
+ She later learned that she had been disowned and excommunicated and her mother, who had married into the family, was now treated as a pariah because she didn't come forward immediately
+ Melia has lived in Kintargo ever since, sure it would be the one place where her past would leave her alone
+ She lived in Kintargo for 5 years without issue, though she almost used up the funds she took when he ran
+ The arrival of Barzillai Thrune messed up her plan. With a Thrune in the city it would be only a matter of time before her family found out and she'd be hunted down for her betrayal.

Step 2:

+ Avoid discovery as a daughter of House Henderthane by Thrune or it's associates
+ Stay out of the hands of the Chelish government and the church of Asmodeus
+ Turn Kintargo back into the home that she has come to love over the past years
+ Side goal and probably not relevant to the game: Keep the secret activities of her sister a secret, which is another reason she doesn't want to get caught

Step 3:

+ Unbeknownst to Melia her family never brought the news of her "betrayal" to their allies out of shame for their wayward daughter.
+ What she also does not know is that the contact she worked with to spirit away the halfling slaves was actually a member of the Bellflower Network and they also secretly helped cover her tracks when he fled
+ Melia's sister actually shares her ideas and is continuing her work. She is a lot better at hiding her work though and their family doesn't have a clue.

Step 4:

+ Tobar Henderthane, Melia's older brother and a devoted diabolist and Thrune loyalist. He despises his younger sister for what he feels as betrayal and would love nothing more than to bring her back and sacrifice her in the name of the Lord of Hell and Queen Abrogail.
+ Bini Fizzwinkle, one of the slaves that used to live on the Henderthane estate and one of the last that Melia helped get out. She ended up in Kintargo through work of the Bellflower Network and helped Melia settle in when she arrived. She's still very thankful for her work and the sacrifices she has made for her and others.
+ Mattis Tavishi, an older Tiefling native to Kintargo and Melia's neighbour. Despises the Chelish for abuse during his youth. Is convinced Melia is some sort of Chelish noble and has been nothing but a pain in the ass ever since. Great lover of Kintargo and it's opera (hostile now, possible future friend).
+ Jennar Tavishi, Matti's tiefling son. Apprentice maker of string instruments. Only knows Melia from when he visits his father and has a crush on her. Only recently dared to even speak with her. Melia likes him but is unaware of his affection.
+ Horani Thrune, heir to a lesser branch of the Thrune family. Melia's intended husband through a deal between the families. Has no idea what happened to Melia other than that she's missing. Melia thinks he's a hollow, characterless windbag.

++ Jandor & Belhave, Melia's pet dogs. They are Taldan Bulldogs (think French bulldog) and have been her closest companions in Kintargo. She bought Belhave on her way to Kintargo as a guard and later bought Jandor as a puppy in Kintargo.

Step 5:

+ Melia remembers her first fencing lessons at the age of 5 and how she already surpassed her 9 year old brother after only a few weeks of training.
+ The first sacrifice to Asmodeus she witnessed at 12 years of age. It was a halfling boy of her age who had accidentally dropped a stack of plates in the estate kitchen and was deemed a klutz and as such a bad slave. Melia's father forced her to watch the whole thing.
+ How her older sister had approached her after Melia had first stopped the punishment of one of the slaves. She had been working with an outside contact for a while to liberate those they could. It was work started by their great grandmother and after that by several other family members.
+ The moment of her escape and how her mother held up her father, brother and uncle when they came to fetch her. She then fled via the same route she used to help the slaves escape.

Old - Fighter:

Melia Henderthane
Female Human Fighter (Lore Warden) 1
NG Medium Humanoid (Human)
Init +2; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 armor)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee Estoc +4 (2d4+2/18-20/x2), Kukri +4 (1d4+2/18-20/x2)
Ranged Shortbow +4 (1d6/x3/60 ft.)
Special Attacks +1 attack and damage vs Thrune agents and Asmodeus worshippers
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Statistics
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Str 13, Dex 16, Con 14, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Exotic Weapon Proficiency (Estoc), Iron Will, Weapon Finesse
Traits Ex-Asmodean, Trustworthy
Reason to Riot Protest the Government
Skills Diplomacy +9, Handle Animal +6, Intimidate +6, Knowledge (History, Local, Nobility) +5, Lore (Swords) +5
Languages Common, Infernal
SQ FCB (+1 HP), Social Ties
Other Gear Chainshirt, Explorer's Outfit, Fighter's Kit, Guards Dog (2), Signet Ring
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Tracked Resources
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46 gp