Salodri

Megferra the Rose's page

256 posts. Organized Play character for mechaPoet (RPG Superstar Season 9 Top 32).


Full Name

Megferra the Rose

Race

Human

Classes/Levels

Paladin (Oath of Vengeance) 8/Swashbuckler 1 | 84/84 HP | 25 AC 15 T 20 FF | 25 CMD | F +13 R +14 W +9 | Init +5 | Perc -2 | SM +4 | LoH 10/10 Smite Evil 3/3 Panache 4/4

Gender

Female

Size

M

Age

26

Alignment

LG

Deity

Shelyn

Languages

Common

Occupation

Paladin of Shelyn

Strength 13
Dexterity 21
Constitution 14
Intelligence 7
Wisdom 7
Charisma 19

About Megferra the Rose

PFS #52949-1
Fame 42.5; PP 17.5; XP 24

Adventures Completed:
#2-02 Before the Dawn, Part I: Rescue at Azlant Ridge (pregen)
#33 Assault on the Kingdom of the Impossible
#01 Silent Tide
#3-21 The Temple of Empyreal Enlightenment
#3-18 The God's Market Gamble
#39 The Citadel of Flame
#3-25 Storming the Diamond Gate
#4-02 In Wrath's Shadow
#24 Decline of Glory
Module: Dawn of the Scarlet Sun (pregen, 1 XP)
#4-01 Rise of the Goblin Guild
Special: Ruins of Bonekeep, Level One: The Silent Grave
#2-07 The Heresy of Man, Part II: Where Dark Things Sleep (GM)
#5-03 The Hellknight's Feast
#4-09 The Blakros Matrimony
#4-14 My Enemy's Enemy
#5-14 Day of the Demon
#41 The Devil We Know, Part III: Crypt of Fools
#6-07 Valley of Veiled Flame
#5-23 Cairn of Shadows
#3-03 The Ghennet Manor Gauntlet
#26 Lost at Bitter End
#2-12 Below the Silver Tarn
#4-08 The Cultist's Kiss
#7-98 Serpent's Ire
#7-25 Orders from the Gate

Megferra the Rose, aka "Meg"
F Human Paladin (Oathbound: Oath of Vengeance) 8/Swashbuckler 1
LG Medium Humanoid
Init +5; Perception -2
SQ Strong Aura of Good

Defense
AC 25, 15 touch, 20 flat-footed (+9 armor, +5 Dex, +1 Natural)
HP 84 (+8 Favored Class Bonus)
Fort +13 Ref +14 Will +9
Special Resist negative energy 10 (see Nexus Crystal in inventory)

Offense
Speed 30 ft, 30 ft in armor
Melee +15/+10 [+12/+7 PA] Keen Scimitar +1 (1d6+6 [+12 PA] 15-20/x2), or Adamantine Scimitar +14/+9 (1d6+5 18-20/x2), or club +13/+8 (1d6+1)
Ranged +15/+10 MW Composite Longbow Str +1 (1d8+1 80ft Ammo: 14), or +15 holy water (2d4, 1 splash, 10ft or melee range for incorporeal)
Special Attacks Smite Evil 3/day: +4 atk, +8 dmg (+16 vs evil outsiders, undead, and dragons)

Paladin Spells (CL 4th; Concentration +8)
1st: 2/day
2nd: 2/day

Statistics
Str 13 Dex 21 Con 14
Int 7 Wis 7 Cha 19
Base Atk +9; CMB +10; CMD 25 (+1 vs trip)
Feats Combat Reflexes, Power Attack, Dervish Dance, Extra Lay on Hands, Greater Mercy, Ultimate Mercy
Skills (Only skills with ranks listed) ACP = -2, FCB +1 rank
-Acrobatics +6 (3 ranks)
-Diplomacy +16 (9 ranks) (+2 with guards and city officials within Absalom)
-Handle Animal +8 (1 rank)
-Heal +2 (1 rank)
-Perform (Dance) +9 (2 ranks)
-Sense Motive +4 (3 ranks)
Languages Common
SQ Deeds, Panache, Swashbuckler Finesse, Strong Aura of Good, Detect Evil, Smite Evil 3/day, Divine Grace, Lay on Hands 4d6 10/day, Aura of Courage, Divine Health, Mercy: Sickened, Channel Wrath, Divine Bond (weapon: +2 bonus) 1/day 1 min/level, Mercy: Disease, Aura of Resolve
Traits Faction (Silver Crusade): Beneficent Touch; Combat: Fencer
Favored Class Paladin: +8 HP

Equipment:
Vital Equipment
+1 Keen Scimitar
Adamantine Scimitar
Celestial armor
Cloak of Resistance +1
Shining Wayfinder
Belt of Incredible Dexterity +2
Headband of Alluring Charisma +2
Ring of Feather Fall
Amulet of Natural Armor +1
Nexus Crystal
Handy Haversack
Entertainer's Outfit
Wooden Holy Symbol of Shelyn

Consumables
Wand of Cure Light Wounds (19 charges)
Potion of Darkvision
Potion of Fly
+1 holy arrow
holy water (2)
sunrod
trail rations

Other Gear
flint and steel
fishhook
signal whistle
bedroll
eyepatch
fancy shoes and jewelry (100 gold worth)
4,805 gold

Background:
Megferra the Rose, although more often just "Meg," was found as a child abandoned in the woods of Taldor with her brother Davlyn. The priest of Shelyn who found them brought them back to her temple, and the two were raised as children of the church. Meg learned of art and beauty and love, but also how to fight lest evil attempt to despoil these things. She and Davlyn sparred often, until an accident wherein Davlyn accidentally wounded his sister, fleeing and leaving her with just one eye.

Meg stayed with the church, becoming a valiant and graceful defender of her faith. She sought to help even more, though, by joining the Pathfinder Society. On her first mission, she and some other neophyte Pathfinders tracked down a group of Zon-Kuthon worshipers who had committed a string of grisly murders. When they found the cult, Meg discovered that their leader was Davlyn, driven to darkness and pain. Both sides lost many, and when the siblings were the only ones left alive, Meg bested her brother and offered him redemption. He rejected her proposal and fled, and Meg has since sworn to redeem, capture, or kill any evil followers of the god of pain.

Appearance and Personality:
Meg is a lithe, somewhat short human woman with tanned skin and black, curly hair. She wears elegant makeup and a white eyepatch with a painted on red rose over her left eye. She also wears a long, wine red dancer's outfit under mithral kikko armor, and wears thick brown leather boots.

Meg is sweet and amiable to most, always attempting to resolve arguments peacefully and seeking the inner beauty of other. She's not the brightest, nor the most observant; but she doesn't really notice, and that's just fine with her!

Boons & Vanities:
Beacon of Good: The Shining Crusade gives you a shining wayfinder (see page 55) emblazoned with the emblem of a silver dragon. If you lose your shining wayfinder, you can purchase a new one for an additional 2 PP. Members of the Silver Crusade who are caught selling shining wayfinders for their own profit are exiled, and must switch factions.

#33:
If Zamir is coerced into joining the Pathfinder Society: Venture-Captain Mihir presents you with a copper coin that has the sigil of the open road on one side and the flag of Jalmeray on the other. When in Absalom or any major city (more than 5,000 residents) in Andoran, Cheliax, Jalmeray, Osirion, Qadira, or Taldor, you can present this coin to any citizen of Jalmeray (it takes 1d4 hours to locate one) and receive a +4 circumstance bonus on any one Appraise, Diplomacy, or Knowledge (any) skill check. You may use this coin once per scenario.

#3-18:
Evenhanded Investigator: By capturing a dangerous renegade guard, you demonstrated bravery and foresight, and an uncommon respect for the process of law. You gain a +2 circumstance bonus on Diplomacy checks when dealing with guards and city officials within Absalom.

Module: Dawn of the Scarlet Sun:
Antagonized by Avalexi: Though you foiled her plot, Avalexi is still at large and seeks revenge. Whenever you use a boon that would be crossed off after being used, there is a 25% chance that your contact is slain, waylaid, discredited, or otherwise neutralized by the fiend. Such a contact grants no benefit, and you must then cross both that boon and Antagonized by Avalexi off your chronicle sheets.
Resources of Redemption: For your aid, the Church of Sarenrae assists you in acquiring tools of the faith. Treat your Fame score as 2 higher to determine your maximum item cost when purchasing any of the following: weapons with the bane undead, flaming, or flaming burst special ability; shields with the blinding special ability; crowns of blasting, necklaces of fireballs, phylacteries of faithfulness, staves of healing, or staves of illumination.

Special: Ruins of Bonekeep, Level One:
Nexus Crystal: You discovered a mysterious crystal within the dungeons below Bonekeep. [rest omitted]
Item ability: Take 10 less damage from negative energy, applied after any saving throws.

#5-14:
Scholar of The Gates Ajar: +2 competence on Kn. (planes or religion) regarding daemons, demons, and devils.

Season 5 Player Boon #9:
Moment of Glory: As a free action, become mythic (1st tier) for 3 rounds. Cross off when used.

#6-07:
Crystalcrag Savior (Silver Crusade faction): At encounter beginning with one or more allied or noncombatant NPCs, cross off this boon to choose one NPC you can see and grant temp. HP equal to 5+your char. level, +3 dodge bonus to AC, and +3 resistance bonus to all saves for that encounter's duration.
Master Smith's Service: Cross off this boon to repair one item like make whole (CL 10th). Alternatively, fix Gamin the Misforged.
Oread's Favor: Use this boon in conjunction with other Oread-related boons.

#5-23:
Return the favor: Use and cross off this boon to have your body and possessions recovered by a Pathfinder rescue team at no cost.

#3-03:
Mutani Manual of Martial Mastery: Choose one combat maneuver; gain +1 dodge bonus to CMD against it. Choice: Trip.

#26:
Scion of Geb: +1 circumstance bonus to any Charisma-based checks made while dealing with native Gebbites inside or outside of the country.

#4-08:
Lissalan Library: +2 circumstance bonus to Kn. (religion) checks regarding Lissala and her ancient cult.

#7-98:
Esoteric Item Research: When you defeat one or more agents of the Aspic Consortium, ask GM to initial an item to purchase it (see sheet). Only one item access per adventure.
Joliryn's Foe: Gain access to a discounted Wrathful Ring of Spell Storing
Unwavering Resolve: Cross off boon before rolling a save against confusion to get +2 bonus. If save fails, still roll the confusion d100 twice and choose your preferred result until confusion ends.

#7-25:
Hellknight's Respect: Can retrain levels into Hellknight (signifier) prestige class.
Reinforced Alliance: +2 bonus to all Diplomacy, Bluff, and Intimidate checks vs members of a Hellknight order.
Visage of the Broodlord: Gain access to the discounted item greater visage of the broodlord.