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All demons have the Abyssal Pact Ritual, but the individual monster descriptions don't specify what level the Ritual is. The back of the book lists the Ritual as level 1. Am I supposed to believe that a level 20 Balor has the same level Ritual as a level 6 Babau? The level 1 Ritual only lets the strongest demon the Babau can summon be level 2, twice the Ritual level. That means the Balor can also only summon level 2 demons at best?

I was thinking the Ritual should be Heightened the way a Cantrip is, or maybe half the level of the creature rounded down. The higher level the demon, the higher the Ritual. Is this an oversight in the rules? Why would a level 20 demon only be able to summon the same level monsters that a level 6 demon could?


The NPC Zealot of Asmodeus in the Gamemastery Guide has a reaction ability that gives them True Strike. There's no limit mentioned to how often this can happen. The requirement is that an enemy hit a follower of Asmodeus other than the Zealot, and the Zealot gains the True Strike spell against that person.

So if there's a big group of Asmodeus followers with the Zealot, the Zealot could gain True Strike every round, for maybe 10 rounds or more if the fight lasts that long, right? Is there something I'm missing, or is that example totally fine? The Zealot also has the Channel Smite ability which makes this even more brutal. Their Channel Smite does 4d8+4, 8d8+8 on a crit, True Strike makes this crit pretty likely. The Zealot is a 4th level creature able to do Channel Smite 3/day, then maybe keep getting True Strike round after round.


The Bestiary 4 has a creature called the Sayona, that does Bleed with its' Bite and Claw attacks. There is no Bleed damage amount listed anywhere on the page though. Has anyone come across this? I couldn't find this anywhere, maybe it's well hidden.


The spell Blightburn Weapon is a bit vague to me. Specifically when it says, "the weapon emanates an aura of radiation that causes blightburn sickness. This is as the disease, but with a 10-foot radius and a save DC equal to this spell’s save DC." The disease normally is a contact disease with a frequency of 1/day. Its' effect is, "1d6 Con damage and 1d6 Cha damage; contact is automatic when a creature comes within a 60-foot radius, and can be blocked only by lead sheeting, 1 foot of stone, or a force effect; Cure 2 consecutive saves".

When you're in the aura of the spell, I'm guessing you make a save every round, even if you're the caster. If you fail that save, do you keep making saves, or since you got the disease, do you follow the normal frequency of the disease, which is 1/day?


These spells are both touch attacks that need attack rolls, so they can both crit, right? This has to do when using them to damage creatures, such as Harm on the living and Heal on undead. One of my players said they couldn't because they don't have any dice to roll, and crits make you roll the damage dice twice, or however many times. RAW seems to support his interpretation, it does say "roll the damage", not just multiply the total damage.

Is there any decent reason why these spells should NOT be allowed to crit? Would they be overpowered to let them crit since they do a large set amount of damage? At level 11 that would be 110 damage, or 55 if you make the save. Potentially 220 on a crit and failed save. That's a lot, but compared to Chain Lightning doing 11d6 to up to 12 targets, or Flesh to Stone being save or die, it doesn't seem to me to be overpowered. Am I underestimating it?


It seems like you can combine the two just fine. I wanted some extra opinions about it.

Dazing Assault: You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you HIT with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.

The feat states you just need to hit with a melee attack, it doesn't say you have to do damage. Combat Maneuvers are attack rolls, so is there anything stopping someone from using Dazing Assault with Dirty Tricks, Grapples, Trips, and such? Other than the -5 making it much harder to succeed on the maneuver.


I think this works, but I wanted to get more opinions. Before combat starts, say you're talking in a bar or walking down the street. Can you Quick Draw a dagger and use Deft Palm to hide it from people next to you? As long as your Sleight of Hand check beats their Perception of course.

Deft Palm: " A rogue with this talent can make a Sleight of Hand check to conceal a weapon while holding it in plain sight, even while she is being observed."

I would then combine that with other Rogue talents such as Betrayer, Quick Shot, and Underhanded.

Betrayer: "When you succeed at a Diplomacy check to change a creature’s attitude, you can draw a weapon and make a single melee attack against that creature as an immediate action. If you changed your target’s attitude to friendly or better, your target is considered flat-footed against this attack"

Quick Shot: "Whenever the rogue rolls initiative, she can also make a single attack with a ranged weapon as a swift action. She can use this ability only if she has a weapon in hand and it is loaded (if applicable). If more than one rogue has this talent, their initiative check results determine the order in which they make their attacks. After these attacks are resolved, the round proceeds as normal."

Underhanded: " A rogue with this talent gains a +4 circumstance bonus on all Sleight of Hand checks made to conceal a weapon. Furthermore, if she makes a sneak attack during the surprise round using a concealed weapon that her opponent didn’t know about, she does not have to roll sneak attack damage, and the sneak attack deals maximum damage. A rogue can only use the underhanded talent a number of times per day equal to her Charisma modifier"

So BEFORE anyone takes a turn in the surprise round, I've already made 2 Sneak Attacks against my target. Betrayer lets me draw a weapon and attack, and I already had a dagger concealed in my hand with Deft Palm which Quick Shot lets me throw. Underhanded gives me +4 to Sleight of Hand with Deft Palm, and I do max sneak attack damage. Anything I'm missing about why all those wouldn't work together?


Could a monster, say a Dragon with the Snatch feat, still use Snatch if it shrank in size? If it became a large or medium creature, such as with a Polymorph spell, and that creature still had bite/claw attacks.

Snatch is: "Prerequisite: Size Huge or larger.

Benefits: The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.

The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater."

It comes down to the prereq being something that you need to just take the feat, or it being what you need to use it as well? I think it would still know how to grab with its' bite/claw, but the rest of the feat would probably not apply.


I want to see if I'm understanding Snatch correctly, it seems that it acts like Constrict if the target is small enough. Constrict deals additional damage on successful grapple checks, I think Snatch works the same on certain creatures.

"Snatch: The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check."

So if a Gargantuan creature hits and grapples a medium or smaller creature with a bite/claw, it does damage immediately because of Snatch, right?

Then in the following round when it successfully maintains the grapple, it can choose to damage the target as part of the maintain grapple check, and also squeeze for more damage from Snatch?


Has it ever been clarified that a natural Slam attack is done with a hand if you're a humanoid? Why can't a vampire make a full attack with a greatsword and then use his slam as a secondary? A kick, elbow, or headbutt can't be a slam attack?


If you get grappled, then turn invisible with a spell/magic item/ninja vanish. Then you attack your grappler, are your attacks against his flat footed AC since you're invisible? If you are a rogue/ninja or have Sneak Attack, do you get your Sneak attack damage on the attack?

The Grappled condition states, "If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit." Does that mean your invisible attacks wouldn't deny dexterity at all, so you wouldn't be able to Sneak attack? They can't see where the attack is coming from, but does that not matter with the Grappled condition?


I believe this works but I wanted to get another opinion.

The feat Double Strike says, " As a standard action, you can make one attack with both your primary and secondary weapons (or with both ends of a double weapon). The penalties for attacking with two weapons apply normally".

If I were an Orc Barbarian with a Bite attack, from the trait (or the Rage Power) or something with a natural bite attack like lizardfolk, I could attack with my Falchion and Bite with my Standard Action, since the bite is a secondary weapon. Now if I got the Fiend totem rage power, which gives you a Gore attack, wouldn't I then get to use my Falchion, bite, and gore with a Standard Action?

What about if I were a Centaur, that has 2 Hoof attacks as secondary weapons. Would I get to use my Falchion and both hoof attacks with Double Strike? Or just one hoof attack since the feat says, "one attack with both primary and secondary weapons"?